Cloud9

Cloud9 Wiki
CEO Jacques Etienne
COO Paullie Etienne
Region CIS
Founded 2013
Founders ['Jack Etienne', 'Paullie Etienne']
Location ['United States', 'Russia']
Divisions ['Apex Legends', 'Fortnite', 'Hearthstone', 'League of Legends', 'League of Legends: Wild Rift', 'Overwatch', 'Super Smash Bros. Melee', 'Teamfight Tactics', 'Valorant', 'World of Warcraft', 'ounter-Strike: Global Offensive']
President Dan Fiden

Cloud9

History

Cloud9 is an American esports organization, founded in 2013. The team has seen success in a variety of games, most notably in League of Legends, Counter-Strike: Global Offensive, and Overwatch.

Cloud9 was founded by Jack Etienne, a former League of Legends player and coach. The organization started with a League of Legends team, which quickly found success in the North American scene. In 2014, Cloud9 expanded into Counter-Strike: Global Offensive with the acquisition of a former professional Counter-Strike 1.6 team. The CS: GO team found immediate success, winning several tournaments in their first year.

In 2016, Cloud9 made history by becoming the first North American team to win a Counter-Strike Major tournament, defeating SK Gaming in the finals. The team followed up their Major win with a first-place finish at the ELEAGUE Major in Boston 2018.

In 2018, Cloud9 added an Overwatch team and a Fortnite Battle Royale squad. The Overwatch team won the inaugural season of the Overwatch League, defeating the Philadelphia Fusion in the finals.

Cloud9 is one of the most successful esports organizations in the world, with teams in a variety of games. The organization is headquartered in Los Angeles, California.

Organization

Game Divisions and Players

Game Team Members ID Team Members Role

Counter-Strike: Global Offensive
nafany  Vladislav Gorshkov In-Game Leader
sh1ro Dmitriy Sokolov AWPer
interz Timofey Yakushin Rifler
Ax1Le Sergey Rykhtorov Rifler
HObbit Abai Hasenov Rifler
groove Konstantin Pikiner (Coach)

Valorant
mitch Mitch Semago Sage
leaf Nathan Orf Chamber
Xeppaa Erick Bach Raze
vanity  Anthony Malaspina In-Game Leader
curry Rahul Nemani Skye

League of Legends
Fudge Ibrahim Allami Top
Blaber Robert Huang Jungle
Jensen Nicolaj Jensen Mid
Berserker Kim Min-cheol Bot
Zven Jesper Svenningsen Support
Svenskeren Dennis Johnsen Jungle (Sub)


World of Warcraft
Chunli Xavier Rowell  
Kubzy Cameron MacDonald  
Flop Luke Francis Kreiner  
Wealthyman Marcel Rodriguez  

Hearthstone
Kolento Aleksandr Malsh  
DDaHyoNi Sanghyeon Baek  
Flurry Hyun Soo Cho  
LookSam Jin Hyo Kim  
DawN Hyun Jae Jang  
TidesofTime Andrew Biessener  

Fortnite
BlackoutZ Patrick Garcia da Silva  
DrakoNz Igor Fernandes  
Avery Jilani Bouajila  
nosh Adam King  
Fryst Alex Radziwill-Debarba  

Former Members

This section requires references and more work.

Awards and Achievements

Cloud9 is a North American esports organization that was founded in 2013. The organization has teams in a variety of games, including Counter-Strike: Global Offensive, Overwatch, League of Legends, and more.

Cloud9 has seen a great deal of success in its short history. In 2014, the organization's Counter-Strike: Global Offensive team won the ESL One Cologne Major, becoming the first North American team to ever win a Counter-Strike Major.

In 2016, Cloud9's League of Legends team qualified for the World Championship, becoming the first North American team to do so in five years. The team went on to make it to the semifinals of the tournament, eventually finishing in fourth place.

In 2018, Cloud9's Counter-Strike: Global Offensive team won the ELEAGUE Major Boston, again becoming the first North American team to win a Counter-Strike Major.

Cloud9 is one of the most successful esports organizations in the world, and its achievements are a testament to that. The organization will continue to be a force in the world of esports for years to come.

Date Placement Tier Type Tournament Team Result Prize
2022-06-05 1st S-Tier Offline Intel Extreme Masters XVII - Dallas   3 : 0 $100,000
2018-01-28 1st S-Tier Offline ELEAGUE Major: Boston 2018   2 : 1 $500,000
2017-11-12 1st A-Tier Offline iBUYPOWER Masters 2017   2 : 0 $50,000
2017-10-22 1st A-Tier Offline DreamHack Open Denver 2017   2 : 0 $50,000
2017-10-12 3rd - 4th S-Tier Offline ELEAGUE CS:GO Premier 2017   1 : 2 $70,000
2017-07-09 2nd S-Tier Offline ESL One: Cologne 2017   0 : 3 $40,000
2017-06-25 3rd - 4th S-Tier Offline Esports Championship Series Season 3 - Finals   0 : 2 $65,000
2016-10-30 1st S-Tier Offline ESL Pro League Season 4 - Finals   2 : 1 $200,000
2015-11-15 1st A-Tier Offline iBUYPOWER Cup   2 : 1 $65,000
2015-07-05 2nd S-Tier Offline ESL ESEA Pro League Season 1 - Finals   1 : 3 $60,000

 

Date Place Tier Tournament Team Result Prize
2022-03-26 3rd A-Tier VCT 2022: North America Stage 1 Challengers   0 : 3 $26,000
2022-01-23 1st B-Tier Knights Arena Valorampage   2 : 1 $12,500
2021-12-08 5 - 8th S-Tier VALORANT Champions 2021   0 : 2 $40,000
2021-10-31 1st A-Tier VCT 2021: North America Last Chance Qualifier   3 : 0 $40,000
2021-08-22 1st B-Tier Nerd Street Gamers: Summer Championship   3 : 1 $12,000
2021-05-02 3rd A-Tier VCT 2021: North America Stage 2 Challengers Finals   1 : 2 $15,000
2021-04-25 2nd A-Tier VCT 2021: North America Stage 2 Challengers 2   0 : 3 $10,000
2021-03-28 1st B-Tier Nerd Street Gamers: 2021 Monthly March   2 : 0 $5,000
2020-08-30 3rd A-Tier Pop Flash   0 : 2 $7,500
2020-07-26 2nd B-Tier PAX Arena Invitational   1 : 3 $5,000

 

Controversies

In 2016, it was revealed that one of the team's players had been using an aimbot (a program that helps a player aim more accurately) in Counter-Strike: Global Offensive competitions. The player was banned from the game and Cloud9's reputation was tarnished, with many calling for the team to be disqualified from the tournament in which it was competing.

In 2018, the team was again in the headlines for the wrong reasons when one of its players was accused of sexual harassment by a female streamer. The player denied the allegations but was ultimately released by Cloud9.

These controversies have led to calls for greater regulation of esports teams and players, to ensure that such incidents do not occur in the future. At the same time, they have also served as a reminder of the fragility of the esports industry, which is still in its infancy and yet to establish clear rules and regulations.