CS2 Weapon File · Default KnifeLast updated:
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CS2 weapon file · knife
KnifeBoth sidesS-TierSince 1999

Default Knife

The standard-issue tactical combat knife offering 250 units/s running speed, silent backstabs, and game-changing $1,500 kill rewards.

Price
Default
Base damage
65
Rate of fire
150 RPM
Armor penetration
85%
Default Knife CS2 weapon

[01] — Technical file · weapons.specs_json

Combat & economy

Base damage before hitgroup multipliers. Zero-value and non-applicable fields are omitted.

Economy

Price
Default
Kill award
$1,500

Ballistics

Base damage
65
Rate of fire
150 RPM
Armor penetration
85%
Accurate range
1.5 m

Handling

Movement speed
250 u/s
Recoil / behavior
Melee Impact

Origin

Origin
Global

[03] — Weapon dossier · large_bio

Default Knife field notes

The Standard Tactical Combat Knife stands as the universal, ever-present melee implement carried by every operative in Counter-Strike 2. Equipped automatically in the melee equipment slot at no monetary cost, the combat knife represents both the absolute last line of physical defense and the supreme instrument of stealth humiliation. In the tactical hierarchy of Counter-Strike, the knife provides two defining attributes that shape gameplay: it grants the maximum natural player running speed of 250 units per second, and it rewards successful melee eliminations with an astronomical $1,500 cash bounty—the single largest kill award in the entire game.

Ballistically, the combat knife features two distinct attack modes that require spatial discipline to execute effectively. Primary fire (left-click) unleashes rapid, short slashes: the first slash inflicts 40 base damage against unarmored targets (34 against armored), while the second consecutive slash inflicts 25 damage. Secondary fire (right-click) executes a deliberate, heavy downward stab dealing 65 damage against armored opponents from the front. The true lethality of the knife, however, is unlocked through positional rear attacks: executing a heavy right-click stab directly into the back of an opponent delivers an instant, lethal 182 damage, bypassing all body armor and helmets to achieve an immediate, silent elimination.

Mechanically, running with the knife drawn is the universal method for maximizing mobility across competitive maps. Sprinting at 250 units per second allows players to hit opening timing windows, reach defensive choke points before attacking executes arrive, and rotate swiftly between bombsites. Elite players constantly toggle between their primary rifle and knife (quick-switching) while navigating safe map territory to shave tenths of a second off their rotation times, though getting caught with a knife in hand when an enemy unexpectedly rounds a corner remains one of the most perilous hazards of competitive play.

In the competitive economy, securing a knife kill can single-handedly overturn a team financial trajectory. Yielding a massive $1,500 bounty, sneaking up behind an unsuspecting sniper or lurking anchor and executing a backstab inflicts catastrophic psychological humiliation on the victim while immediately funding high-tier rifles and utility for the knife-wielder. In professional tournaments, hearing the distinctive flesh-slashing audio cue echo through an arena instantly brings thousands of spectators to their feet.

Esports lore is rich with legendary knife plays. Iconic Swedish maestro Christopher "GeT_RiGhT" Alesund famously secured audacious knife eliminations during high-stakes Major matches, cementing his status as the game supreme ninja. In modern CS2, players like Oleksandr "s1mple" Kostyliev and Ilya "m0NESY" Osipov occasionally risk tournament rounds to attempt knife kills, showcasing the timeless swagger and audacity inherent to Counter-Strike culture.

While standard-issue knives feature rugged military utility coatings, they represent the baseline against which the entire multi-billion-dollar Counter-Strike cosmetic knife economy is measured. The Default Knife remains an immortal, indispensable testament to silent lethality and physical speed in Counter-Strike 2.

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