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Weapons & Maps · Incendiary Grenade

Grenade · CT Only

Incendiary Grenade

The AN-M14 TH3 Incendiary Grenade stands as the specialized, high-intensity defensive fire barrier exclusive to the Counter-Terrorist faction in Counter-Strike 2. Engineered as a military-grade canister packed with thermite and magnesium compounds, the Incendiary Grenade is designed to establish impassable firewalls down critical choke points, denying aggressive Terrorist rushes and buying vital seconds for defensive rotations. Priced at $500 in the CT buy menu, the Incendiary Grenade is a core pillar of defensive stall architecture across competitive maps. Ballistically, when the canister detonates upon hitting the ground, it ignites into a blazing pool of thermite fire that spreads across the terrain. While functionally similar to the Terrorist Molotov, the Incendiary Grenade features a distinct compact metal canister model that allows for slightly different bounce trajectories off walls and ceilings. The fire burns intensely for approximately 7.0 seconds, inflicting up to 40 damage per second on any attacker foolish enough to sprint through the flames. In Counter-Strike 2, recent mechanical balance updates tuned the visual height and spread radius of the fire, making it a focused, high-precision obstacle. The tactical value of the Incendiary Grenade lies in round pacing and rush denial. In the opening five seconds of a competitive round, aggressive Terrorist squads frequently attempt fast-paced executes down narrow chokepoints—such as Inferno Banana, Mirage B-Apartments, or Nuke Ramp. A CT anchor holding Banana can throw an immediate opening Incendiary Grenade off the wall to coat the entire corridor in fire. This instantly halts the Terrorist rush in its tracks: the attackers must either stop and wait out the seven-second fire duration (allowing CTs to reposition and call for reinforcements) or sacrifice massive amounts of health pushing through the blaze. Managing the economic cost of the Incendiary Grenade is a key discipline for Counter-Terrorist in-game leaders. Priced at $500, it is the most expensive standard grenade in the game. In tight economic rounds where every dollar counts toward saving for M4 rifles and defuse kits, teams must carefully decide which defensive anchors receive an Incendiary Grenade. Typically, the primary site anchors responsible for holding the most volatile chokepoints—such as the B-anchor on Inferno or the Ramp player on Nuke—are prioritized for incendiary purchases. Esports history is filled with clutch defensive holds anchored by the Incendiary Grenade. World-class anchors like Valeriy "b1t" Vakhovskiy, Håvard "rain" Nygaard, and William "mezii" Merriman routinely utilize perfectly timed incendiaries to break up five-man rushes at premier tournaments, single-handedly turning chaotic bombsite pushes into orderly target practice. Carrying a limit of one per player loadout and yielding a standard $300 kill reward for any confirmed burn eliminations, the Incendiary Grenade represents the ultimate defensive deterrent. It stands as an indispensable instrument of tactical stall authority and fire discipline in Counter-Strike 2.

rpm
0
price
500
damage
40
kill award
300
reserve ammo
0
reload time s
0
movement speed
245
origin country
United States
recoil control
Throwable Fuse
accurate range m
20
armor penetration
90
magazine capacity
1
penetration power
0

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