CS2 Weapon File · MolotovLast updated:
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CS2 weapon file · molotov
GrenadeT sideS-TierSince 2012

Molotov

The premier Terrorist area-denial incendiary bottle delivering expanding ground fires to flush defensive anchors out of entrenched positions.

Price
$400
Base damage
40
Armor penetration
90%
Movement speed
245 u/s
Molotov CS2 weapon

[01] — Technical file · weapons.specs_json

Combat & economy

Base damage before hitgroup multipliers. Zero-value and non-applicable fields are omitted.

Economy

Price
$400
Kill award
$300

Ballistics

Base damage
40
Armor penetration
90%
Accurate range
20 m

Handling

Movement speed
245 u/s
Recoil / behavior
Throwable Fuse

Origin

Origin
Finland / Russia

[03] — Weapon dossier · large_bio

Molotov field notes

The Molotov Cocktail, formally designated in the buy menu simply as the "Molotov," is the supreme offensive area-denial utility weapon exclusive to the Terrorist faction in Counter-Strike 2. Consisting of a glass bottle filled with volatile flammable liquid and fitted with an ignited rag wick, the Molotov is designed to flush entrenched Counter-Terrorist defenders out of powerful cover positions, deny defusal attempts, and trap retreating enemies in fiery infernos. Priced at an accessible $400, the Molotov is an indispensable spearhead for every coordinated bombsite execute.

Mechanically, upon impacting the ground following a throw, the glass bottle shatters, instantly igniting an expanding pool of liquid fire that spreads across terrain and geometry. The fire burns with intense heat for approximately 7.0 seconds. Any player caught standing within the flames suffers escalating thermal damage: beginning at roughly 10 damage per second and rapidly ramping up to over 40 damage per second within three ticks, ignoring armor and melting through a full 100-health player in less than 2.5 seconds. Furthermore, the flames inflict a movement speed penalty on trapped players, making it difficult to sprint away if caught deep within the blaze.

The tactical brilliance of the Molotov lies in its ability to clear dangerous defensive angles without requiring a player to peek them physically. On maps with tight defensive corners—such as Pit on Inferno A-site, Sandbags on Banana, Under-Balcony on Mirage A-site, or Dark on Ancient B-site—Terrorist players rehearse precise throwing lineups that drop a Molotov directly onto the anchor head. The defending player is faced with an impossible dilemma: remain in the flames and burn to death within two seconds, or flee into the open where attacking crosshairs are already pre-aimed at their escape route.

In post-plant scenarios, the Molotov becomes the ultimate round-closer. When the Terrorists successfully plant the C4 bomb and CTs initiate a retake, a hidden Terrorist can launch a "lineup Molotov" directly onto the bomb from deep safety. The resulting fire completely covers the bomb site, preventing the Counter-Terrorists from touching the defuse for seven full seconds. In a round where only ten or fifteen seconds remain on the bomb timer, a single well-aimed Molotov mathematically seals the round victory for the Terrorists.

Esports history is illuminated by legendary Molotov plays that defined championships. Olof "olofmeister" Kajbjer achieved immortality at ESL One Cologne 2014 on Overpass with his iconic "Burning Defuse"—defusing the bomb while standing directly inside a Molotov fire and completing the defusal with a fraction of a second before dying to the flames, earning an official in-game memorial graffiti. In modern CS2, synchronized Molotov lineups by top teams like Vitality and FaZe Clan routinely dismantle defensive setups across all maps.

Priced at $400, the Molotov is cheaper than the CT Incendiary Grenade ($500), reflecting the asymmetrical economic advantage of the attacking side. The Molotov remains an indispensable, blazing instrument of offensive supremacy in Counter-Strike 2.

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