
AMD Ryzen 7 9800X3D
Tenure: 2025-01-01 → PRESENT
socket: AM5

Finn Andersen·DK· Age 36
Finn Andersen is the in-game leader (igl) for Falcons. 2-time Major champion, $2,120,092 in career prize money.
karrigan CS2 crosshair code
CSrhPPJ5yNyGSCtOZb96JO8JOk7WfFcLAs99cc63rmFmEO[01] — Settings & config · player_settings
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Last verified · Oct 18, 2026
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Color: RGB 0, 255, 49 (#00FF31) · Size: 4 · Thickness: 2 · Gap: 3 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 49 (#00FF31) · Size: 4 · Thickness: 2 · Gap: 3 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 49 (#00FF31) · Size: 4 · Thickness: 2 · Gap: 3 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 49 (#00FF31) · Size: 4 · Thickness: 2 · Gap: 3 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 49 (#00FF31) · Size: 4 · Thickness: 2 · Gap: 3 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 49 (#00FF31) · Size: 4 · Thickness: 2 · Gap: 3 · Dot: 0 · Outline: 0
CSrhPPJ5yNyGSCtOZb96JO8JOk7WfFcLAs99cc63rmFmEOShare code
CSrhPPJ5yNyGSCtOZb96JO8JOk7WfFcLAs99cc63rmFmEOStatic Cross · RGB 0, 255, 49
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viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;[02] — Gear & PC specs · player_gears
10 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
PC specs
2 items

Tenure: 2025-01-01 → PRESENT
socket: AM5

Tenure: 2025-01-01 → PRESENT
boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 360

Tenure: 2025-01-01 → PRESENT
shape: Ambidextrous · width: 6.4cm · height: 4.0cm · length: 12.7cm · sensor: Focus Pro 30K · weight: 49g · connection: Wireless · polling rate: 8000 · button switches: Razer Optical Gen-4

Tenure: 2025-01-01 → PRESENT
height: 39cm · length: 47cm · material: Cloth · thickness: 3.5mm · foam firmness: Firm · overall glide: Control · stitched edges: No · static friction: High · dynamic friction: Low · glide difference x y: 14.8%

Tenure: 2025-01-01 → PRESENT
pcb: Hotswappable · rgb: Yes · width: 34.6cm · height: 2.84cm · length: 14.2cm · weight: 790g · switches: Lekker Linear 45 v2, Lekker Linear 60 v2, Lekker Tikken Light, Lekker Tikken Medium, Geon Raw HE, Wooting x TTC KOM · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · weight: 337g · connection: Wireless · microphone: Non-Detachable · noise cancelling: Yes
Setup
3 items

Tenure: 2025-01-01 → PRESENT

Tenure: 2025-01-01 → PRESENT

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 23 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
0.88
ADR 65.4 · KAST 67.5% · K-D 14,857:20,183
T side
0.84
ADR 60.4 · KAST 65.5% · K-D 13,175:18,630
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 0.89 | 65.5 | 0.86 | 153 | 1 |
| 2025 | 0.87 | 66.8 | 0.80 | 204 | 0 |
| 2024 | 0.82 | 59.8 | 0.85 | 204 | 1 |
| 2023 | 0.91 | 63.1 | 0.80 | 204 | 2 |
| 2022 | 0.84 | 62.0 | 0.83 | 204 | 3 |
| 2021 | 0.90 | 65.3 | 0.83 | 204 | 0 |
| 2020 | 0.81 | 60.5 | 0.82 | 204 | 1 |
| 2019 | 0.85 | 63.5 | 0.83 | 204 | 1 |
| 2018 | 0.88 | 60.1 | 0.87 | 204 | 3 |
| 2017 | 0.81 | 66.5 | 0.80 | 204 | 2 |
| 2016 | 0.85 | 65.9 | 0.86 | 204 | 0 |
| 2015 | 0.81 | 60.1 | 0.87 | 204 | 2 |
| 2014 | 0.81 | 61.7 | 0.81 | 204 | 0 |
| 2013 | 0.84 | 66.1 | 0.80 | 204 | 0 |
| 2012 | 0.86 | 59.4 | 0.87 | 204 | 0 |
[05] — The dossier · long-form
A documentary biography of the Danish in-game leader whose career spans from 1.6-era Copenhagen to a second Major title at thirty-six, built from HLTV profile data, HLTV news records and published interviews.
Finn Andersen's career begins before most of his current teammates were born, in the Danish Counter-Strike culture that produced the game's first tactical identity. His earliest recorded teams read like an excavation of the pre-history of professional CS:GO. MOUZ in December 2012, fnatic in the spring of 2013, a series of short-lived Danish and German mixes through 2013 and 2014, Reason and Copenhagen Wolves in 2014. These were the years when Counter-Strike's economy was semi-professional at best, when rosters formed and dissolved between events, and when a young Danish caller learned his trade in an environment that rewarded adaptability above all else.
The record shows a player searching for a stable home through 2014: Reason in the first months of the year, Copenhagen Wolves through the autumn, a first return to MOUZ at the end of the year. The Major record from this period is a catalogue of group-stage exits: DreamHack Winter 2013 with n!faculty, EMS One Katowice 2014 with Reason, ESL One Cologne 2014 with Copenhagen Wolves. Nothing in these results predicted longevity. What they built was a caller who had seen every version of failure the game offered, and who would spend the next decade applying those lessons.
The breakthrough came with Dignitas at the end of 2014 and then, decisively, with Team SoloMid in 2015. The TSM roster, Danish to its core, became the best team in the world over the course of that year, and Andersen called it. The trophy list from the TSM spell is the first dense cluster of his career: CCS Kick-off Season Finals, FACEIT League Stage 1 Finals, Fragbite Masters Season 4 Finals, FACEIT League Stage 2 Finals at DreamHack Valencia, PGL Season 1 Finals. He also collected his only career MVP medal at the FACEIT League 2015 Stage 1 Finals, a reminder that the caller of that era contributed frags as well as tactics. The Major results lagged the online and LAN titles, quarter-finals at Katowice and a third-to-fourth finish at Cluj-Napoca and Cologne, but the year established him permanently. When the TSM roster became Astralis at the start of 2016, Andersen was its in-game leader.
The Astralis spell, from January to October 2016, is remembered now as a prelude to two different dynasties. Andersen called the team through a series of semi-final finishes, including third-to-fourth at MLG Columbus 2016, the first Major of that year, and a quarter-final at ESL One Cologne. The results were respectable and insufficient, and in October 2016 he was replaced. The decision, controversial at the time, freed both parties for what came next: Astralis would become the greatest team in the game's history under a new caller, and Andersen would join FaZe Clan and build the game's first true international superteam.
The first FaZe spell, from October 2016 to December 2018, is where his reputation as a caller of stars was forged. The roster collected talent without regard for nationality, and Andersen's task was to convert five elite individuals into a functioning team. The titles accumulated: StarSeries Season 3 Finals, ELEAGUE Premier 2017, ESL One New York 2017, ECS Season 4 Finals, IEM Sydney 2018, ESL One Belo Horizonte 2018, EPICENTER 2018. The Major record from these years is a study in near-misses that would become a career motif: a runner-up finish at the ELEAGUE Boston Major in January 2018, lost in overtime of the deciding map, and a quarter-final at the FACEIT London Major later that year. The Boston final, in particular, entered the game's lore as one of its great matches, and Andersen stood on the losing side of it.
By the end of 2018 the FaZe project had stalled, and Andersen moved on. A brief spell with Envy in early 2019 bridged the gap to his next substantial chapter: a return to MOUZ in March 2019. The second MOUZ spell, running to February 2021, is one of the most underrated stretches of his career. The team won the CS:GO Asia Championships 2019, the ESL Pro League Season 10 Finals, cs_summit 5 and the ICE Challenge 2020, building a young roster around his calling. The Major record was thin, a Legends finish at Berlin 2019, but the body of work confirmed something important: Andersen could develop young players as well as manage established stars, a versatility that would define the final phase of his career.
In February 2021, Andersen rejoined FaZe, and the five years that followed constitute the longest single-team spell of his career and its most decorated. The peak arrived in the first half of 2022, a run that belongs in any account of the game's great seasons. FaZe won IEM Katowice 2022, ESL Pro League Season 15, the PGL Major Antwerp 2022, and IEM Cologne 2022 in succession, with Andersen calling throughout. Antwerp was his first Major title, won nine years after his first Major appearance, and it ended the longest wait for a championship in the game's history to that point. The 2022 season also brought him the HLTV panel award for IGL of the Year, formal recognition of a calling craft that had been evident for a decade.
The seasons after the peak followed the pattern of all dynasties: contention without dominance. FaZe won ESL Pro League Season 17 in 2023, completing the fourth ESL Grand Slam, and added IEM Sydney 2023, the CS Asia Championships 2023, the Thunderpick World Championship 2023 and IEM Chengdu 2024. But the Majors produced a sequence of results that gnawed at him: quarter-finals at Paris 2023, runner-up finishes at Copenhagen 2024 and Shanghai 2024, a quarter-final at Austin 2025. The Copenhagen final, lost in his home country, and the Shanghai final, lost after FaZe had forced the kind of Dust2 overtime that defines championships, were the most painful. By early 2026 the FaZe project had run its course. The team failed to qualify properly for the Cologne Major cycle, and in April 2026, at thirty-six years of age, Andersen found himself without a team and contemplating the end. He later admitted he had considered retirement four months before the summer. His wife, he said, told him he needed a new place.
The call came from Falcons. On 20 April 2026, the Saudi organization confirmed the signing of Andersen from FaZe, ending Damjan "kyxsan" Stoilkovski's tenure as caller. The context, reported by HLTV, was stark. Falcons had reached seven grand finals since signing the HEROIC core and adding its superstars in January 2025, and had won just one of them, at PGL Bucharest. A third-place finish at IEM Rio had closed the argument for change. Andersen took over a team that could reach finals but could not win them, and he reunited with two men who knew his methods intimately: Nikola "NiKo" Kovač, with whom he had won seven titles at FaZe in 2017 and 2018, and coach Danny "zonic" Sørensen.
NiKo's own account of the move left no doubt about the specificity of the choice. "There aren't many IGLs we would've taken," he said on 12 May. "Basically, it was only karrigan or no one else." An HLTV opinion piece published days earlier had made the case at length under the headline "Why karrigan deserves his Falcons lifeboat," arguing that a caller of his record had earned one final contending roster. The piece read as a defense against the argument of age. At thirty-six, Andersen was more than a decade older than most of his teammates, and his individual form had been declining for several seasons.
He debuted on 9 May against K27 at PGL Astana, a straightforward win that began the most compressed integration of his career. Sixty-one days later he would be standing in a Major final. Between those points lay a spring of genuine contention: a marathon series win over FURIA to reach the Astana semis, a second-place finish at Astana after defeat to Spirit, a second consecutive grand final in Shanghai at the CS Asia Championships, another defeat, and then the Major cycle. What the spring proved was that the calling still worked. Falcons' playoff failures had been failures of nerve and structure, and Andersen's systems supplied both.
The IEM Cologne Major 2026 is the crowning tournament of Andersen's career, and its difficulty is a matter of record rather than rhetoric. Falcons opened Stage 3 with a 2-1 win over G2, lost 0-2 to BETBOOM, recovered against Monte, and then advanced to the LANXESS arena by beating Natus Vincere. The playoff bracket that followed was, by common consent, the hardest ever navigated to a Major title: Vitality in the quarter-finals, Spirit in the semi-finals, FURIA in the final, the world numbers arrayed in sequence. HLTV would later publish a formal comparison, "How does Falcons' IEM Cologne playoff run compare to the other hardest runs in history," and TeSeS framed it before the semis: "It's made for the perfect storyline for whoever goes on to win."
The semi-final against Spirit was the tournament's defining match and Andersen's personal reckoning. Spirit had beaten his FaZe in the Shanghai Major final eighteen months earlier and had beaten Falcons in the Astana final weeks before Cologne. The series went the distance on Dust2, reaching 12-12 in overtime, the exact scoreline of the Shanghai defeat. "When I saw the scoreline, 12-12, I was like, 'That was what it was supposed to be at the Shanghai Major,'" he told HLTV afterward. "So it was nice to get revenge, both for Shanghai and Astana, it was the same overtime game on Dust2." Falcons closed it out and reached the final.
Through all of this Andersen's individual form was, by his own unsparing account, the worst of his career. The interview he gave on the night of the semi-final is one of the most honest ever conducted at a Major. "Here I am, playing my worst CS ever, and somehow in a Major final," he said. "I obviously understand FalleN's decision as well. It could also have been me four months ago, but I got told by my wife. I wake up and I play every single day, motivation is not an issue, but I need a new place." He spoke of "battling demons" and of pride in a team he had led for only sixty-one days: "Super proud of the boys. 61 days I've been in the team, and what a bracket we've been through." Asked about the final, he laughed: "Tomorrow, let's just try to win with the lowest rating ever. I'm ready for that."
"Tomorrow, let's just try to win with the lowest rating ever. I'm ready for that."
"Super proud of the boys. 61 days I've been in the team, and what a bracket we've been through."
The final, on 21 June in the LANXESS arena, was a coronation. Falcons swept FURIA 3-0, dominating from the opening rounds behind a 1.80-rated start from m0NESY on Mirage and Anubis and a 33-frag close from NiKo and kyousuke on Inferno. "It's a dream come true," Andersen said afterward. "The story for me this year has been so hard. Then I get a call: why not do it with NiKo, come here and help him win a trophy? I'm so proud of the boys. This is the hardest route I've had to winning a Major. I had only won it once, but, generally, these three days, I'm so proud of this team." At thirty-six, fourteen years after his first Major appearance, he was a two-time Major champion.
Andersen's attribute profile is the statistical fingerprint of a caller who sacrifices himself for the system. Utility 85 is his highest score by a wide margin: he is the grenade infrastructure of his teams, the player who throws the executes, funds the support timings, and manages the economy of utility across the map. Entrying 88 is the more surprising number, the highest on his page, and it describes a specific calling habit. Andersen frequently sends himself into first contact, taking the dangerous opening positions so that his stars can play the traded, advantaged duels behind him. It is self-sacrifice as tactics, and it explains both his low output and his teams' high ceilings.
The remaining scores complete the picture. Opening 58 is respectable for a caller, reflecting his willingness to take those first duels. Clutching 35, Trading 18, Firepower 5: these are the numbers of a player who does not survive into late rounds, does not play the pack-trade game, and does not win aim duels at the tier-one rate. His three-month rating of 0.81 is the lowest among the established players in this biography set, and he has never appeared in an HLTV Top 20. None of this has ever been the point. His teams have won more than thirty LAN titles across eleven organizations because his value is measured in other players' ratings.
The testimony of his stars is consistent across eras and rosters. m0NESY, after winning the Cologne Major MVP, spoke of "magic" in Andersen: "The things we are doing, all the rotations, the chaos we are building on the server, this is me, this is who I am." TeSeS, weeks earlier at Astana, had said: "Playing with karrigan is such a joy in these close games; he takes you under his wing." The two quotations describe the same quality from opposite ends of experience: a system that liberates its best players by absorbing the structural burden itself. NiKo's verdict, that it was Andersen or no one, is the executive summary.
"The things we are doing, all the rotations, the chaos we are building on the server, this is me, this is who I am."
The months after Cologne tested whether a Major title could change a team's tournament metabolism. The first answer was no. Falcons crashed out of BLAST Bounty Season 2 to 100 Thieves in a shock defeat before the LAN finals, the worst possible start to a championship defense. TeSeS later called it a necessary slap, but at the time it read as a continuation of the fragility Andersen had been hired to fix. The Esports World Cup in Paris brought a Round of 16 win over Astralis, a group-stage recovery, and then elimination at the hands of Legacy, the Brazilian side that specialized in ambushing favorites. Fifth-to-eighth in Paris was respectable and insufficient.
BLAST Open Porto in late August offered a steadier account. Falcons beat Lynn Vision and Legacy in the group, lost to MOUZ in the quarters-phase, recovered past G2 into the semis, and fell 0-2 to Spirit in the semi-final. Third-to-fourth in Porto, behind the two finalists, was the correct result for the third-best team at the event. Andersen's own public contribution during this stretch was characteristically tactical rather than personal. On 1 September he told HLTV: "We have played too much Dust2; we need to play other maps." The remark, delivered with a caller's bluntness, identified the map-pool narrowing that opponents had begun to exploit. It was also a reminder that his authority inside the team extended to veto philosophy, not just round-calling.
The autumn's quieter storyline was his personal form. The "worst CS ever" of June did not dramatically improve, and the team adapted by building systems that required even less from him statistically. zonic's management of the roster, rotating the burden across NiKo, m0NESY, kyousuke and TeSeS, allowed the caller to call. At thirty-six, Andersen had become the game's purest specialist: a leader whose fragging is incidental to his function.
The aggregate record defies summary, but the attempt must be made. Prize money of $2,120,092, among the highest ever recorded for a caller. More than thirty LAN titles across TSM, FaZe, MOUZ and Falcons, including two Valve Majors, Antwerp 2022 and Cologne 2026, four years apart. One career MVP medal, from 2015. The IGL of the Year panel award for 2022. Twenty-two Major appearances spanning DreamHack Winter 2013 to Cologne 2026, with two titles, four runner-up finishes and a record of longevity that no caller in the game's history approaches. He has now won Majors with two different organizations, reached finals with three, and contended across three distinct eras of Counter-Strike: the early Danish scene, the international superteam era he helped invent, and the modern super-roster age.
The comparative framing places him among the two or three greatest in-game leaders ever to play. His Antwerp-to-Cologne span, four years between Major titles at an age when nearly all peers have retired, is without precedent. His 2026 title, won sixty-one days into a new team while playing the worst individual Counter-Strike of his career by his own account, is the strongest possible evidence for the proposition that calling is a separable skill from fragging. Few athletes in any sport have won championships as passengers in the scoreboard and drivers in every other sense.
On ambition he has been plain. He considered retirement in early 2026, was talked into continuing, and then won the hardest Major ever played. What remains is the question he has never needed to answer with words. His career is the answer: keep calling, keep adapting, and let the stars play. At thirty-six, with the second Major secured and the Falcons project still hungry for more, the horizon is simply more of the same. The game has never had a caller like him, because no caller has ever lasted long enough to become him.
Data source: HLTV player profile record. Generated: 2026-10-11.
[06a] — Trophy cabinet · 28 titles
2026 · Major Champion
2022 · Major Champion
2024 · LAN Champion
2023 · LAN Champion
2023 · LAN Champion
2023 · LAN Champion
2022 · LAN Champion
2022 · LAN Champion
2022 · HLTV Award
2020 · LAN Champion
2019 · LAN Champion
2018 · LAN Champion
2018 · LAN Champion
2018 · LAN Champion
2017 · LAN Champion
2017 · LAN Champion
2015 · LAN Champion
2015 · LAN Champion
[06b] — Tenure timeline · teams_history_timeline
Apr 2026 - Present
Oct 2016 - Apr 2026
Dec 2012 - Feb 2021
Jan 2019 - Feb 2019
Jan 2016 - Oct 2016
Feb 2015 - Dec 2015
Dec 2014 - Feb 2015
Jul 2014 - Oct 2014
Jan 2014 - Apr 2014
Sep 2013 - Dec 2013
Aug 2013 - Sep 2013
May 2013 - Jul 2013
FAQ · karrigan
Finn Andersen is the In-Game Leader (IGL) for Falcons. a 2-time Valve Major champion, with 25 tier-one LAN titles.
karrigan has earned 1 HLTV MVP medals, 3 EVP mentions, 25 tier-one LAN titles including IEM Cologne Major 2026, $2,120,092 in career prize money.
karrigan plays with 800 DPI and an in-game sensitivity of 1.05, giving him an eDPI of 840.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSrhPPJ5yNyGSCtOZb96JO8JOk7WfFcLAs99cc63rmFmEO. He plays on 1280x960 (4:3 Stretched).
karrigan competes with the Razer Viper V4 Pro Black mouse, a VAXEE PA ZYGEN mousepad, the Wooting 80HE+ Frost keyboard, the SteelSeries Arctis Nova Pro Wireless White headset and the ZOWIE XL2566K monitor. He plays at 1280x960 4:3 Stretched resolution.
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