Dust II
Dust II is set in a Moroccan town. A four-square map defined by Long A duels, the Mid doors fight and fast B tunnel hits.
- T win rate
- 49.9%
- CT win rate
- 50.1%
- Pro matches
- 25,410
- Teams tracked
- 38

Map profile
Dust II tactical profile
Side balance · tracked pro play
T side
49.9%
CT side
50.1%
Win-rate split across the logged professional sample for Dust II.
Map metadata
- Creator
- David Johnston / Valve Corporation
- Setting
- Morocco
- Skybox
- Open Volumetric
- Competitive tier
- Active Duty Premier
- Bomb timer
- 40 s
- Pro matches logged
- 25,410
- Avg round duration
- 74.2 s
Team map pool
Best teams on Dust II
Ranked by recorded win rate on this map. Team records are shown only where the database carries them.
Teams
38
Picks
317
| # | Team | World | Played | W-L | Picked | Winrate | Pistol |
|---|---|---|---|---|---|---|---|
| 1 | FlyQuestBest: FlyQuest 13 - 2 Devious | #60 | 13 | 12-1 | 6· 21% of 28 | 92.3% | 46.2% |
| 2 | BC.GameBest: BC.Game 13 - 3 Glitch | #47 | 7small sample | 6-1 | 3· 21% of 14 | 85.7% | 57.1% |
| 3 | paiNBest: paiN 13 - 3 Bounty Hunters | #43 | 13 | 11-2 | 12· 48% of 25 | 84.6% | 65.4% |
| 4 | VitalityBest: Vitality 13 - 1 1win | #2 | 18 | 14-4 | 16· 51% of 31 | 77.8% | 61.1% |
| 5 | NRGBest: NRG 13 - 2 Tactical Chaos | #36 | 8small sample | 6-2 | 7· 30% of 23 | 75% | 62.5% |
| 6 | Team FalconsBest: Falcons 13 - 6 Ninjas in Pyjamas | #6 | 14 | 10-4 | 18· 52% of 34 | 71.4% | 50% |
| 7 | The MongolZBest: The MongolZ 13 - 4 PARIVISION | #15 | 7small sample | 5-2 | 2· 7% of 26 | 71.4% | 78.6% |
| 8 | Eternal FireBest: Eternal Fire 13 - 2 GenOne | #23 | 17 | 12-5 | 20· 45% of 44 | 70.6% | 52.9% |
| 9 | Team SpiritBest: Spirit 13 - 6 PARIVISION | #3 | 13 | 9-4 | 26· 70% of 37 | 69.2% | 42.3% |
| 10 | Nemiga GamingBest: Nemiga 13 - 2 Acend | #11 | 22 | 15-7 | 4· 7% of 51 | 68.2% | 56.8% |
| 11 | Lynn Vision GamingBest: Lynn Vision 13 - 4 Just Swing | #44 | 15 | 10-5 | 20· 83% of 24 | 66.7% | 70% |
| 12 | Imperial EsportsBest: Imperial 13 - 4 ShindeN | #48 | 12 | 8-4 | 3· 6% of 44 | 66.7% | 58.3% |
Showing the top 12 of 38 teams with recorded Dust II data.
Players on the best Dust II teams
Map dossier
Dust II field notes
Dust II is set in a Moroccan town. It is the best-known map in Counter-Strike. Conceived and constructed in March 2001 by level designer David Johnston as the direct sequel to the iconic original Dust, Johnston set out with a modest ambition: to create a map that captured the clean simplicity and flow of its predecessor without repeating its bottleneck flaws. What he produced instead was an immortal masterpiece of spatial geometry—a flawless, sun-scorched Moroccan four-square layout that would go on to define the tactical first-person shooter genre for over a quarter of a century. In April 2024, Valve officially reinstated Dust II into the Counter-Strike 2 Active Duty tournament pool, replacing Overpass and bringing the legendary desert classic into the Source 2 premier circuit with breathtaking modern lighting, volumetric smoke dynamics, and refined sub-tick geometry.
The architectural layout of Dust II is a masterclass in geometric simplicity. Often analyzed in game design curriculums worldwide, the map forms a figure-eight or four-square grid centered around a central spine: Terrorists spawn at the southern boundary, Counter-Terrorists hold the northern perimeter, and two distinct bombsite sectors (A and B) flank an expansive central corridor ("Middle"). The paths connect seamlessly through iconic choke points: "Long A" provides an epic, sweeping long-range rifle and AWP corridor; "Catwalk" and "Short" provide an elevated tactical route into the A-bombsite; and the claustrophobic "Upper and Lower Tunnels" channel attackers toward the fortified stronghold of the B-bombsite.
Tactically, the battle for Dust II opens with the most famous early-round duel in esports history: the Mid Doors contest. Within 1.5 seconds of the round timer, a Terrorist sniper stepping down Suicide can peer directly through the narrow crack between the double wooden doors into CT-Spawn, spotting defensive CTs as they sprint across toward the B-bombsite. In CS:GO, this sightline was famously blocked by heavy metal doors, but in Counter-Strike 2, Valve updated the door geometry to reward sharp reflexes and precision wallbangs. Controlling Mid grants access to both bombsites: smoking Mid Doors allows Terrorists to split Catwalk or execute a "Mid-to-B" split that traps B-anchors in a suffocating crossfire.
In the logged professional sample the side split is close to even, averaging 50.1 percent CT win rates versus 49.9 percent for the attacking Terrorists. This remarkable 50/50 balance ensures that matches on Dust II are decided purely by raw mechanical skill, aim precision, and individual decision-making rather than inherent defensive or offensive map advantages.
The A-bombsite on Dust II is defined by the high-stakes battle for "Long A." Winning Long control is the holy grail of attacking strategy: if Terrorists can flash through the Long Doors and eliminate the CT corner defender, they gain uncontested access to the expansive A-site platform, where they can execute open bomb plants visible all the way back to the Pit. Conversely, a disciplined CT duo holding Pit and Cross with an AWP can repel entire five-man executes through pure marksmanship. On the B-site, defensive anchors must hold against explosive tunnel rushes where flashbangs pop directly overhead and five attackers storm through the double doors at 240 units per second.
Esports history is decorated with legendary Dust II moments that shaped generations of champions. It was on Dust II that Oleksandr "s1mple" Kostyliev cemented his status as the undisputed GOAT of Counter-Strike with surgical AWP clutches against the world best teams. It was on Dust II that Kenny "kennyS" Schrub delivered his most mesmerizing flick-shot highlights during Titan and EnVyUs historic campaigns, and it was on Dust II that modern prodigy Danil "donk" Kryshkovets revitalized raw, forward-moving AK-47 aggression in the Source 2 era.
With its immortal four-square architecture, timeless mechanical purity, and unmatched global heritage, Dust II remains the definitive, eternal heartbeat of competitive Counter-Strike 2.
FAQ · Dust II
Questions about Dust II
Where is Dust II set?
Dust II is set in a Moroccan town.
Is Dust II CT-sided in CS2?
No, it is close to even: CTs win 50.1% of rounds and Ts 49.9% across the 25,410 pro matches logged on GamerStats (no date window recorded for this sample yet).






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