
AMD Ryzen 9950X3D
Tenure: 2025-01-01 → PRESENT
tdp: 170W · cores: 16 · socket: AM5 · threads: 32 · core speed base: 4.3GHz · core speed boost: 5.7GHz

Robin Kool·EE· Age 26
Robin Kool is the rifler / lurker for Team Vitality. 3-time Major champion, HLTV Top 20 #3 (2025), $2,108,665 in career prize money.
ropz CS2 crosshair code
CSUxjvBKxbaTKG5sfdufqzDvzeAiaTuveQmT6XFOvWmvAc[01] — Settings & config · player_settings
Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.
Last verified · Oct 18, 2026
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Updated via Admin Portal
[02] — Gear & PC specs · player_gears
9 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
PC specs
2 items

Tenure: 2025-01-01 → PRESENT
tdp: 170W · cores: 16 · socket: AM5 · threads: 32 · core speed base: 4.3GHz · core speed boost: 5.7GHz

Tenure: 2025-01-01 → PRESENT
boost clock: 2.52GHz · memory size: 24GB · memory type: GDDR6X · nvidia cuda cores: 16384
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

Tenure: 2025-01-01 → PRESENT
dpi: 100-26000, in steps of 50 · shape: Ergonomic · width: 6.4cm · height: 4.1cm · length: 12.2cm · sensor: Razer Focus X 26K · weight: 55g · connection: Wireless · button force: 66g · polling rate: 125, 500, 1000 · button switches: Razer Optical

Tenure: 2025-01-01 → PRESENT
height: 39cm · length: 47cm · material: Cloth · thickness: 3.5mm · foam firmness: Firm · overall glide: Control · stitched edges: No · static friction: Medium · dynamic friction: Low · glide difference x y: 11.1%

Tenure: 2025-01-01 → PRESENT
pcb: Non-Hotswappable · rgb: Yes · width: 31.5cm · height: 3.7cm · length: 11.5cm · switches: ROG HFX Magnetic · form factor: 75%

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · weight: 337g · connection: Wireless · microphone: Non-Detachable · noise cancelling: Yes
Setup
2 items

Tenure: 2025-01-01 → PRESENT
material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 23 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
1.06
ADR 77.1 · KAST 72.0% · K-D 11,315:11,443
T side
1.02
ADR 72.1 · KAST 70.0% · K-D 10,034:10,562
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 1.08 | 75.0 | 1.02 | 153 | 6 |
| 2025 | 1.05 | 74.2 | 1.00 | 204 | 7 |
| 2024 | 1.04 | 77.9 | 1.01 | 204 | 1 |
| 2023 | 1.01 | 74.6 | 0.99 | 204 | 2 |
| 2022 | 1.01 | 72.2 | 1.02 | 204 | 3 |
| 2021 | 1.08 | 77.3 | 1.02 | 204 | 0 |
| 2020 | 1.02 | 73.4 | 1.05 | 204 | 1 |
| 2019 | 1.02 | 75.5 | 1.05 | 204 | 1 |
| 2018 | 1.04 | 73.4 | 1.04 | 204 | 2 |
| 2017 | 1.04 | 76.4 | 1.04 | 204 | 1 |
[05] — The dossier · long-form
Robin Kool came to Counter-Strike by an indirect route. He was Estonian, he was young, and for the first years of his competitive life nobody outside the Baltic region had any reason to care. According to the record he assembled himself in interviews with HLTV, his first contact with the series was Counter-Strike 1.6, which he started playing at around seven years old, in the first year of school, at a time when the game was still hugely popular in the region. He never competed in 1.6. What he took from it was mechanical: movement, control, an intimate feel for how the game handled a player's inputs. Years later, still playing KZ maps in 1.6 for the pleasure of it, he would describe the movement as "so pure, it's so controllable" and contrast it with the less predictable feel of Global Offensive's.
The end of 1.6's competitive life, roughly 2012, pushed him into Call of Duty for a few years. The return came in 2014, triggered by nothing more exotic than schoolmates mentioning that a new version of Counter-Strike existed. He had never liked Source or Condition Zero, so the news had not reached him; once it did, he picked up Global Offensive almost immediately. Two LAN appearances in Estonia followed, neither of them successful, and the conclusion he drew from them was pragmatic rather than dramatic: the internet, not the regional LAN circuit, was where he would improve fastest.
That decision shaped everything that came after. Kool's ascent ran through FACEIT's pick-up game infrastructure rather than through the traditional ladder of domestic teams and regional leagues. He dominated FPL-C before graduating to FACEIT Pro League in mid-2016, and the monthly prize payments that came with it mattered — he was sixteen years old, and earning money for playing was the first concrete evidence available to him that a professional career was a real possibility rather than a daydream. The opportunity to face actual professionals, players he had previously only watched, was the other half of the incentive.
It also brought the first serious obstacle of his career. An unproven online player performing at an implausible level attracted accusations of cheating, first in FPL-C, where opponents would try to dodge matches against him, and then in FPL itself. He streamed with a camera on himself; nobody found that convincing. By his own account he began to doubt himself, and the accumulation of suspicion left him with one remaining option when FACEIT offered to resolve the question in person: in March 2017 he was flown to the league's offices in London and made to play on the league's own equipment, under observation. The test cleared him. Looking back, he would call it the moment that proved to him how good he actually was, and note that the accusations had by then become amusing rather than corrosive.
By that point the offers were already arriving from teams across the world. In April 2017, mousesports signed him, and the terms of the signing said something about the player's circumstances at the time: the German organization was the choice in part because it allowed him to remain in school. He was seventeen. The transition from FACEIT pick-up games to a tier-1 organisation was, in material terms, a teenager arranging a schedule around homework and DreamHack open qualifiers.
The early mousesports years belong to the period immediately after Nikola "NiKo" Kovač's departure, when the organisation had not yet rebuilt an identity. Kool stepped into the shoes of Timo "Spiidi" Richter in a roster that had no settled shape. Early results were unremarkable — a semi-final at DreamHack Open Tours 2017 with a 0.97 rating, a more useful quarter-final run in Dallas — before group-stage exits at DreamHack Open Summer, ESL One Cologne and his first Major, PGL Krakow. Miikka "suNny" Kemppi and Martin "STYKO" Styk then arrived, and the line-up that would define the next two years took shape around Tomáš "oskar" Šťastný and coach Sergey "lmbt" Bezhanov.
Inconsistency was the texture of the period. DreamHack Masters Malmö opened with two best-of-one defeats and last place. ESG Tour Mykonos, weeks later, produced his first trophy: a 1.14 rating, third-best on the team behind suNny and oskar, at an event he would remember partly for sharing a single bed with suNny. Last place followed at the ELEAGUE Premier. The year closed with a 1.24 rating at the ROG Masters EMEA Finals and a runner-up finish at the ECS Season 4 Finals in Cancun, where MOUZ took FaZe to three maps.
His development was watched closely enough that rivals named him as the threat: by the end of 2019, NIP captain Hampus "hampus" Poser was quoted singling out ropz as the deciding factor in matches against MOUZ, an assessment HLTV reported at the time. The trophies accumulated across those seasons: ESG Tour Mykonos 2017, StarSeries i-League Season 4, V4 Future Sports Festival 2018, ESL One New York 2018, CS:GO Asia Championships 2019, ESL Pro League Season 10 Finals — at which he won his first individual MVP medal — cs_summit 5, ICE Challenge 2020 and Flashpoint 3. Nine trophies in four and a half years, with an average rating of 1.15 across the tenure.
The 2018 season established the template his entire career has followed: his first full year of Big Events, and his first Top 20 appearance, at number nineteen. At the FACEIT Major in London, MOUZ lost three straight Swiss-stage matches and went out winless; his 0.84 rating there was the only below-average event of his year. Days later, at ESL One New York, he helped the team come back from 4-13 down on the third map of the grand final against Liquid to win the tournament — in front of his mother and grandmother, flown out for the occasion, with an aunt living nearby. He would rank it among the best feelings of his life.
Statistically that year was an early statement of the player he became. He finished fifth in fewest deaths per round among relevant players, at 0.61, and eleventh in rounds won from 1vsX situations at Big Events, with 46. His 1.09 Big Event rating was respectable rather than spectacular, and his 1.05 playoff rating the joint-lowest among the year's Top 20; HLTV's ranking rationale was explicit that he sat at nineteen because of a very high floor rather than a frequency of carry performances. He was the best-rated player on his team once that year and the worst once. The consistency was already the point. Asked for a bold prediction for 2019 in the same article, he named a seventeen-year-old Frenchman who had just joined Vitality: Mathieu "ZywOo" Herbaut. Seven years later he would be playing alongside him.
If any single calendar year justifies the word defining for Kool's career, it is 2025. He finished third in HLTV's Top 20 — his second top-three finish in three years, and his eighth appearance on the list, a total matched only by NiKo, device and s1mple. The season produced nine trophies, eight EVP medals, two Majors and an ESL Grand Slam.
It began with a transfer. His FaZe contract expired at the end of 2024 after six months of deliberation. "It was a very hard decision," he told HLTV, "one which I can describe where your heart says no but mind says to move on." The reasoning that moved him was competitive arithmetic: with ZywOo, donk and m0NESY spread across a handful of squads, "if you're not on a team with one of these guys... it's gonna be a tough time against them." He joined Vitality on a free transfer in place of Lotan "Spinx" Giladi.
The immediate effect was a reorganisation of Vitality's defensive structure. His anchor abilities let William "mezii" Merriman take more active CT positions, and his lurking was more aggressive than Spinx's, which suited Dan "apEX" Madesclaire's calling. The season opened badly at BLAST Bounty — fifth to eighth, a 0.82 rating, elimination by XANTARES in the quarter-final — Vitality's worst placement all year.
IEM Katowice was the real introduction. Vitality swept the group, survived a decider against FaZe at 19-16, and met world number one Spirit in the final — billed as the donk-versus-ZywOo contest. ropz posted a 2.30 rating on the first map and Vitality won 3-0, his 1.20 event rating earning an EVP. ESL Pro League Season 21 followed with another title and another EVP, and BLAST Open Lisbon made it three in a row, during which Vitality took the number one ranking.
IEM Melbourne delivered the season's most dramatic match and the ESL Grand Slam. Falcons, rebuilt around the reunion of NiKo and m0NESY, pushed the final to a Nuke decider and led 9-2. Vitality recovered to 12-12, lost an 18-15 lead in overtime, fell behind 20-19 in triple overtime and then won three straight rounds to take the map 22-20. His 1.35 rating came close to ZywOo's MVP. "Our first season was perfect in the sense that everything we did, worked," he said, crediting preparation above all.
BLAST Rivals Season 1 made it five titles in 123 days as a Vitality player, passing his previous career-best of four in a full year. IEM Dallas made it six and pushed the team's series win streak to 30, a new record. The BLAST.tv Austin Major came next: a 13-2 opening defeat to Legacy ended the streak, and the rest of the tournament was a procession, with The MongolZ beaten in the final after Mirage was lost. "Historic, nothing else," Kool rated the season. "It's one of a kind and something people probably don't expect to ever see again."
The second half tested the team differently. MOUZ ended the winning run at IEM Cologne — where ropz took an EVP as his team's best player — and G2 beat Vitality in the BLAST Open London final, the first final loss of 2025 and the event he called his worst memory of the year: "We wanted to give that one to William with his home crowd." He had flagged problems after BLAST Bounty as a "red flag," then reframed them as two specific areas, communication and attitude. ESL Pro League Season 22 broke the drought with a fifth Pro League title for him personally.
The StarLadder Budapest Major closed the year. After an opening loss to FaZe in Stage 3, Vitality beat 3DMAX, B8 and Natus Vincere to reach the playoffs, then took apart The MongolZ and a Spirit side carrying donk at a 1.67 event rating. With ZywOo slow in the semi-final, mezii kept Vitality alive from 12-6 down and ropz took over in overtime, finishing the map 31-20 with a +4.48% swing. The final, the first best-of-five in Major final history, was against FaZe. He slept two hours the night before, then produced a career-best 2.89 rating on Overpass, with 20 kills and 160 ADR in an 11-1 first half. "It's almost like a fairytale with that ending," he said, "having my career best map to close the Major grand final, against my former team."
He finished the year without an MVP medal, noting that several of his tournaments would have been MVP candidates on any other team and that he had joined Vitality knowing that. "Individual accolades can make a healthy career," he said, "but those are always the byproduct of a successful team." Eight EVPs in one calendar year was the most anyone had collected since the pandemic.
Kool's Major record runs from the group stage exit at PGL Krakow 2017 to a quarter-final defeat at IEM Cologne 2026, and it contains three titles, two runner-up finishes and a long apprenticeship in between.
The first four Majors were the education. Krakow 2017 ended in the group stage. ELEAGUE Major 2018 reached the quarter-final, the deepest run of his first MOUZ period, and remains the only playoff appearance of his career that did not come with FaZe or Vitality. The FACEIT Major in London that same year was the low point: three Swiss-stage losses, a 0.84 rating, and the necessity of going back through a Minor. StarLadder Berlin 2019 and PGL Stockholm 2021 both registered as Legends-stage appearances without becoming runs, sandwiching a period in which his team's Major qualification itself was never guaranteed.
Antwerp 2022 was the breakthrough, and it arrived inside the most productive stretch of his career to that point. Having joined FaZe in January, he won IEM Katowice in his first event with the team, took ESL Pro League Season 15 with an MVP medal, and then won the PGL Major — his first, at twenty-two, five years after his debut at Krakow. He added IEM Cologne weeks later. Four trophies in the space of a few months, and a Top 20 finish at number eight. "When I joined FaZe I felt we could win everything from that moment on," he would say three years later, recalling the belief.
Rio 2022 ended at the Legends stage; Paris 2023 at the quarter-final, with an EVP. The 2024 Majors were the near-misses. At PGL CS2 Major Copenhagen, FaZe reached the final; at Perfect World Shanghai, they reached it again, this time as an underdog side riding a playoff run that ended with a defeat to Natus Vincere. Shanghai was also the emotional resolution of his FaZe years — the run that let him leave on good terms, and the tournament that would feature in his reasoning for the move he made a month later.
Austin and Budapest 2025 are documented above; together they made him a three-time Major champion and one of a small group of players to win Majors with two different organisations. Budapest, in particular, carried statistical weight: a 1.26 Major rating across the year, fourth-best in the world, and a 1.37 event rating in the final tournament itself. IEM Cologne 2026, the defence of the second of those titles, ended in a quarter-final defeat to Falcons — reported by HLTV after a tournament in which, by his own description, the team arrived with mixed practice and spent the event trying to find its form. "I always feel nervous playing a Major," he said during that week. "Even if you win these tournaments, if you have a legacy already, if you care, you're going to be nervous."
The attribute scores attached to Kool's HLTV profile describe a player who is defined as much by what he does not do as by what he does. Firepower sits at 61 out of 100, Opening at 58, Trading at 64 and Clutching at 48. Entrying is 17, Utility 19, Sniping 2. His Rating 3.0 over the past three months, across 40 maps, is 1.06 — a figure consistent with a veteran rifler in the supporting tier of the world's best team rather than with a primary star.
The low Entrying and Utility scores are the ones that most often surprise casual observers, and they are also the most informative. Kool is not a first-contact player. He does not open rounds by walking into sites, and he is not the player whose grenades define a default. His value lies in the second and third actions of a round: the trade that arrives half a second late and lands, the rotation read, the late-round position that converts a two-versus-two. The 2018 season, as documented in his first Top 20 entry, had already established the underlying pattern — fifth-fewest deaths per round, forty-six won clutches at Big Events, a rating that rarely dipped and rarely exploded. In 2025 the same profile produced an arena playoff rating of 1.14, sixth in the world, and an elite playoff rating of 1.19, fourth, at a sample size large enough to be meaningful.
The Vitality system made those tendencies legible in public. As he described it in January 2025, the team's old-school entry-support-lurker composition — apEX calling, ZywOo and flameZ as the aggression, mezii and ropz behind them — "helps setting a system and building structure which leads to more consistent results," while acknowledging the counter-argument he has felt from the other side: that traditional structures are easier to anti-strat because opponents know where everyone will be. His own answer to that problem was instructive, because it was not tactical in the classical sense. Teams now send false information deliberately, he noted, using player positions and in-game identities to create false reads, and he named himself as an example: opponents seeing ropz on one part of the map may draw a conclusion the team has engineered.
His statistics across 2025 reflect the role with some precision. The event-by-event record runs from a 1.37 rating at the Budapest Major, with 85.4 ADR and 81.1% KAST, down to a 1.00 at BLAST Open London. Five of his eight EVPs came at super-elite events; his super-elite rating for the year was 1.24 and his Major rating 1.26, both fourth in the world. What he did not have was the raw volume that the top two in the ranking produced: his kills-per-round-win figure of 0.93 ranked forty-ninth, and his overall rating of 1.16 placed tenth. The gap between those numbers and his finishing position is the clearest available statement of how HLTV's analysts valued context, event importance and consistency alongside raw output.
Mechanically, the parts of his game that contemporaries have most often remarked upon are patience and crosshair discipline — the willingness to hold a position through a rotation that does not come, and the economy of movement that keeps his deaths low. He has never been an AWPer; the Sniping score of 2 is a formal way of saying he has spent a decade never holding the team's primary weapon. And the Utility score, at 19, describes a player whose grenades serve his positioning rather than the reverse. In 2026, at twenty-six, he was still producing a 1.06 Rating 3.0 for a team ranked second in the world, which for a player of his stylistic profile is the expected shape of a late-prime career rather than evidence of decline.
Every significant stage of Kool's career has been organised around an in-game leader. The correlation is strong enough to be worth stating plainly: the two periods of his career that produced his best results — FaZe from 2022, Vitality from 2025 — both began with a specific, deliberate pairing with a veteran caller, and in both cases he has described the fit in almost identical terms.
With karrigan at FaZe, the reunion was the story of the transfer itself. They had worked together at MOUZ in late 2019, and the January 2022 move was framed by HLTV at the time as exactly that: a rekindling. Three years later, on leaving, Kool was careful to say there were no hard feelings, that they remained friends outside the server, and that karrigan was "one of the greatest IGLs ever." He also acknowledged the personal cost: "I kind of grew up with him in terms of playing CS in top teams."
With apEX at Vitality, the description was of a different flavour of leadership. He noted the similarities to the old-school CS he had absorbed at MOUZ, and characterised apEX's style as a balance between freedom and strictness — a leader who can be "very strict, because sometimes you need to be strict to win the right rounds, but sometimes you want to give freedom for players to create whatever they want." He reported that his own ideas were "really welcome," and that the team's existing structures resembled what he had known at FaZe closely enough that the transition required adaptation rather than reconstruction.
The wider personnel picture matters as much as the leader. Of his early seasons alongside ZywOo he said the most unguarded thing of his year: "The first three days of playing I've been mind-blown multiple times by how many highlights one guy can have... I've never seen a person with that amount of talent in CS." He spoke of the chemistry with flameZ, mezii and coach Rémy "XTQZZZ" Quoniam in similar terms. Coaches have been a quieter but consistent presence across the career — lmbt through the MOUZ years, RobbaN and NEO during the FaZe period, then XTQZZZ and the structure around Vitality. His credit to "Dan and Remy plus Mat" for the volume and specificity of the reads Vitality prepared in 2025 is the most direct evidence of how he experiences the tactical labour underpinning a season like that one.
"The first three days of playing I've been mind-blown multiple times by how many highlights one guy can have... I've never seen a person with that amount of talent in CS."
On LAN, the demeanour he has described is controlled rather than theatrical. He was nervous before the Budapest final to the point of sleeping two hours, and said so afterwards. He describes pressure at Majors as permanent and rational rather than something to be overcome. He is not a player whose emotional register has ever been a public variable, and the closest thing to a signature in his competitive behaviour is the pattern that teammates and opponents have both learned to expect: quiet for two maps, then the third-map version of him that decides the series.
Between the FaZe peak and the Vitality peak lies a stretch of career that is easy to misread. The Top 20 placements tell the surface story: number eight in 2022, number three in 2023 — a year of three MVP medals, at ESL Pro League Season 17, IEM Sydney and the CS Asia Championships, plus the Thunderpick World Championship and ESL Grand Slam Season 4 — and then number eighteen in 2024. The 2024 figure requires the explanation he gave it himself. "If a team performs badly or under the usual level, then everyone will suffer, which I feel was the case with 2024 FaZe," he said. "At some point, we hit a brick wall where we couldn't beat anyone in the top 5 for months. I think individual success is a byproduct of a successful team."
"At some point, we hit a brick wall where we couldn't beat anyone in the top 5 for months. I think individual success is a byproduct of a successful team."
The one bright final quarter of that year was the Shanghai Major final, and it carried directly into the decision to leave. The 2025 season is documented in full above; the question for 2026 was always going to be whether the second season could resemble the first. The answer, so far, has been a qualified yes. Vitality opened 2026 by winning IEM Krakow, PGL Cluj-Napoca and BLAST Open Rotterdam — the last of them earning Kool an MVP medal, his sixth career MVP and his first in over two years — and then completed a second ESL Grand Slam by winning IEM Rio in April, a result HLTV reported as making Vitality the first team in history to win two Grand Slams. BLAST Rivals Season 1 added a fifth consecutive title of the calendar year.
The pattern of the spring gave way to a more turbulent summer. Vitality's 24-event playoff streak ended against a rebuilt Liquid in July; the Esports World Cup produced a fifth-to-eighth finish; BLAST Open Porto, played without mezii, ended in a semi-final defeat. The IEM Cologne Major, where the team defended its title, ended in a quarter-final loss to Falcons. During that tournament he described the bootcamp as mixed — "some days where we were playing badly, some days where we were playing good" — and offered the counter-intuitive veteran reading that bad practice often precedes good tournament performances.
Two themes from his 2026 interviews are worth recording because they describe how he now thinks about the game rather than about any single match. The first is his sense of the competitive environment: "CS is just becoming so, so individual; every player can out-frag everyone... the level that players have in general nowadays makes it so hard to stay consistent, and anyone can take maps off you, even series." The second is his response to the inevitable slump conversation after a historic year — that comparing the present to the first half of 2025 would have been "a distraction from how we got there in the first place," and that the controllable variables were communication and effort rather than form. StarLadder StarSeries Fall in September, won 3-1 against Aurora in the final, was Vitality's first title since May and, by the recent-match record, the last result of his career to date.
The aggregate record, as of October 2026, reads as follows. Career prize money of $2,108,665. Three Majors won, from thirteen played, with two further finals. Six MVP medals and a double-digit collection of EVP mentions across three organisations. Thirty-one titles from 108 LANs played. Eight HLTV Top 20 appearances spanning 2018 to 2025 — a list that, at the time of his eighth, contained only NiKo, device and s1mple as players with as many. Two Closer of the Year panel awards, in 2023 and 2025. A current team ranked second in the world, with a peak of first and 105 weeks spent there.
Set against players of the same age and career stage, the comparative case is unusually clean. Kool arrived in tier-1 as a teenager from a country with no Counter-Strike infrastructure to speak of, was accused of cheating before he had played a LAN, and spent his first four years at an organisation that was consistently good without ever being the best in the world. The transfer pattern of his career — the player who joins a team that is already nearly complete — is itself an argument about his value, and he has made it himself: "If my team is already good without me, I will make them a great team... They are easy roles on paper, but there are very few players in the world who can push the team forward consistently from these roles."
The limits of the case are equally clear. The absence of a Major MVP medal is a real absence. The 2024 season, by his own account, was a year in which he was one of several players diminished by a team hitting a wall. And the comparison to the very greatest riflers of the era has to contend with the fact that he has spent the best years of his career alongside ZywOo, whose presence absorbed the MVP medals that might otherwise have been available. His own framing is the most accurate one: "If you looked at some of my tournaments, they would be MVP candidates if it wasn't for playing alongside ZywOo, but I came into this team knowing that."
"If you looked at some of my tournaments, they would be MVP candidates if it wasn't for playing alongside ZywOo, but I came into this team knowing that."
On longevity his remarks have been consistent since at least 2018, when he said he wished for a career as long as those of the veterans then playing. In January 2025 he spoke of committing long-term, of thinking in three-year terms rather than annual ones. Now twenty-six, in his ninth professional year, with 3,444 total days spent on team rosters, he occupies a position few riflers reach: a player whose career reads as a continuous argument for a particular kind of value — survivability, positioning, trade timing, late-round resolution — and whose greatest successes came precisely when that argument was most needed.
The remaining questions are finite. Whether the second half of the 2026 campaign produces another deep Major run; whether a third Slam-era season adds further trophies; whether the inevitable decline, when it arrives, looks like the gradual reduction in output that his stylistic profile predicts or something sharper. On the evidence of the last decade, the first answer is the likelier one.
Data source: HLTV player profile record. Generated: 2026-10-10.
[06a] — Trophy cabinet · 46 titles
2025 · Major Champion
2025 · Major Champion
2022 · Major Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · HLTV Top 20
2025 · HLTV Award
2024 · LAN Champion
2024 · HLTV Top 20
2023 · LAN Champion
2023 · LAN Champion
2023 · LAN Champion
2023 · HLTV Top 20
2023 · HLTV Award
2022 · LAN Champion
2022 · LAN Champion
2022 · HLTV Top 20
2021 · HLTV Top 20
2020 · LAN Champion
2020 · HLTV Top 20
2019 · LAN Champion
2019 · HLTV Top 20
2018 · LAN Champion
2018 · LAN Champion
2018 · HLTV Top 20
2017 · LAN Champion
[06b] — Tenure timeline · teams_history_timeline
Jan 2025 - Present
Jan 2022 - Jan 2025
Apr 2017 - Dec 2021
FAQ · ropz
Robin Kool is the Rifler / Lurker for Team Vitality. a 3-time Valve Major champion, named HLTV Top 20 #3 in 2025, with 31 tier-one LAN titles.
ropz has earned 6 HLTV MVP medals, 29 EVP mentions, 31 tier-one LAN titles including StarLadder StarSeries Fall 2026, $2,108,665 in career prize money.
ropz plays with 400 DPI and an in-game sensitivity of 1.77, giving him an eDPI of 708.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSUxjvBKxbaTKG5sfdufqzDvzeAiaTuveQmT6XFOvWmvAc. He plays on 1920x1080 (16:9 Native).
ropz competes with the Razer DeathAdder V3 HyperSpeed mouse, a VAXEE PA Black mousepad, the ASUS ROG Falchion Ace 75 HE White keyboard, the SteelSeries Arctis Nova Pro Wireless headset and the ZOWIE XL2586X+ monitor. He plays at 1920x1080 16:9 Native resolution.
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