
AMD Ryzen 7 9800X3D
Tenure: 2025-01-01 → PRESENT
socket: AM5

Shahar Shushan·IL· Age 23
Shahar Shushan is the entry fragger for Team Vitality. 2-time Major champion, HLTV Top 20 #7 (2025), $1,311,778 in career prize money.
flameZ CS2 crosshair code
CSjqFYy5zRZB5vP7X4x4YVXKdzZ43vSDKTW5GTVSANHcYj[01] — Settings & config · player_settings
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Color: RGB 0, 229, 255 (#00E5FF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 1 · Outline: 0

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Color: RGB 0, 229, 255 (#00E5FF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 1 · Outline: 0

Color: RGB 0, 229, 255 (#00E5FF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 1 · Outline: 0

Color: RGB 0, 229, 255 (#00E5FF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 1 · Outline: 0

Color: RGB 0, 229, 255 (#00E5FF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 1 · Outline: 0
CSjqFYy5zRZB5vP7X4x4YVXKdzZ43vSDKTW5GTVSANHcYjShare code
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viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;[02] — Gear & PC specs · player_gears
9 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
PC specs
2 items

Tenure: 2025-01-01 → PRESENT
socket: AM5

Tenure: 2025-01-01 → PRESENT
boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 360

Tenure: 2025-01-01 → PRESENT
shape: Ergonomic · width: 6.5cm · height: 4.2cm · length: 12.3cm · sensor: PAW3950 · weight: 60g · connection: Wireless · polling rate: 125, 250, 500, 1000, 2000, 4000 · button switches: Huano

Tenure: 2025-01-01 → PRESENT
height: 49cm · length: 42cm · material: Cloth · thickness: 4mm · stitched edges: No

Tenure: 2025-01-01 → PRESENT
pcb: Hotswappable · rgb: Yes · width: 32.0cm · height: 3.7cm · length: 14.5cm · switches: ROG HFX Magnetic · form factor: 75%

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · weight: 338g · connection: Wired · microphone: Detachable · cable length: 200cm · noise cancelling: No
Setup
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material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 25 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
1.08
ADR 78.4 · KAST 72.5% · K-D 6,494:6,371
T side
1.04
ADR 73.4 · KAST 70.5% · K-D 5,758:5,881
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 1.07 | 72.9 | 1.03 | 153 | 6 |
| 2025 | 1.04 | 73.9 | 1.02 | 204 | 7 |
| 2024 | 1.10 | 79.5 | 1.06 | 204 | 1 |
| 2023 | 1.02 | 72.7 | 1.06 | 204 | 3 |
| 2022 | 1.10 | 75.1 | 1.01 | 204 | 0 |
| 2021 | 1.08 | 78.4 | 1.08 | 204 | 0 |
| 2020 | 1.06 | 77.0 | 1.08 | 204 | 0 |
| 2019 | 1.07 | 79.3 | 1.03 | 204 | 0 |
| 2018 | 1.04 | 78.9 | 1.07 | 204 | 0 |
[05] — The dossier · long-form
Shahar Shushan learned the game the way many of his generation did, which is to say by watching someone older and better first. The household belonged to his older brother, Shiran, who played Counter-Strike under the tag shushan, and the younger Shushan boy would sit behind him and take it in. He was ten years old at the time, and the earliest sessions were not matchmaking but the bunnyhop servers of Counter-Strike 1.6, a mode that taught movement rather than marksmanship. The transition to Counter-Strike: Global Offensive came in 2014, and it was Shiran again who introduced him to pick-up games, the informal ladders through which Israeli players measured one another.
"My two big brothers drew me in like almost every other player in the scene," flameZ told HLTV, recalling the arrangement with a laugh. "But to be honest, I loved sitting behind shushan and watching him play. And later on when I got a PC, it was my place to be social with people, to talk, share experiences, and have a common goal. Also to some extent, it was an escape route that made me feel really at peace."
That framing — Counter-Strike as a place to be at peace, and as a place to be social — is worth holding on to, because the professional version of the game would offer him neither of those things for some years. What it offered instead was an older-brother problem, the particular difficulty of being the younger sibling inside a small competitive scene where everyone knew everyone. flameZ played regularly for exDT alongside Shiran, and his first officials recorded on HLTV came with that team at Game In Mako Fest in March 2018, where he posted a team-leading 1.40 series rating in a semi-final win over ShapeShift before the side finished runners-up to Aequus.
Playing with an older brother is not the same as playing with a colleague. flameZ described it plainly in his first Top 20 profile: "At the start, it was tough because he was way older than me and sometimes things got personal in the game with common team issues. I wouldn't know how to separate it, and maybe both of us didn't know, so it might have been a bit awkward." The compensation was real, though. "On the other hand, it got better with time, we always had good chemistry in the game, shared similar ideas, and also he has always been very creative so playing next to him was easy to adapt to as rifler."
The Israeli scene in those years was small, insular and starved of events. Its best side, Uniquestars, lost to MVP PK at the IeSF World Championship in a result that startled players in Israel precisely because they had no working knowledge of the other teams at the event. Buue became the first Israeli player to qualify for FPL in December 2017, and attention in the country began to shift away from the handful of domestic LANs held each year and toward the online ladders that could actually connect Israeli players to the rest of the world. flameZ was watching that shift from the wrong side of an age restriction. Under sixteen, he was ineligible for qualifiers with his team for most major events, and at one point he stepped away from competitive Counter-Strike for several months. He had to sit out again for the IEM Katowice 2019 Asia Minor qualifiers, and the frustration of being unable to compete was compounded by material problems: he describes a terrible PC, a terrible monitor and, in his word, a terrible mindset.
What pulled him back was a conversation. Roey "ZENCER" Kimhi told him to look at anarkez, a player who did not care about the circumstances outside his own control, who simply ground and did his best. Shortly after, the Finest project began, and with it the chance to play alongside Guy "NertZ" Iluz, whom flameZ regarded as an idol rather than a peer. "I always saw him as an idol, he was the best player by far and treated everybody with respect," flameZ said. "He was a big voice in and outside the team, always down to talk about CS, life, or anything else and share his mindset and his view on things. I liked him a lot and still like him a lot, he is a player that I have always wanted to compete with at this high level."
There was a harder lesson underneath the motivation. Early in his career, flameZ recalled, "Someone was trash-talking me, saying that I was just there because I was shushan's brother. At that point, I told myself I wanted to become the best I could, but also become the best person I could be for the Israeli community and not get full of myself." The sentence carries an unusual second clause for a teenager. It is the first evidence in the record of a player who understood, very early, that his career would be read as a national project as much as a personal one.
The Finest chapter lasted five months. flameZ had fulfilled one ambition in joining NertZ, but watching Lotan "Spinx" Giladi and anarkez compete in cups that appeared on HLTV, and seeing a route into FPL-C, made the arrangement look like a detour. School, team practice and pick-up games could not all be sustained at once, so he left Finest with the specific goal of qualifying for FPL-C. Eight days later he qualified.
The coronavirus pandemic then did what lockdowns did for a generation of young players: it removed the option of doing anything else. He ground FPL-C while playing for Adaptation. He did not try to qualify for FPL, believing that his PC made it impossible. Then his brother bought him a new machine for his birthday, and in the same month he qualified for FPL, following the path Spinx and anarkez had already cut through Israeli Counter-Strike. One month later he had an offer from an international organisation.
"I feel like there were many [moments or people that changed something for me or my mindset toward going pro]," flameZ said. "The first one would be the qualification to FPL/FPL-C. This made me grind and sort of push, maybe not with the sole intent of going pro, but enjoying the circuit and improving. Then, the Endpoint offer meant a lot to me, it changed my mindset and showed people in my surroundings that this is a career and not just a hobby."
He was seventeen when Endpoint signed him in September 2020, and the move had been prepared by several weeks as a stand-in in Eden Arena Malta Cup 10 and ESEA MDL Season 35. The British organisation had just lost Thomas Utting to Envy and needed a fifth. Peter Thompson, Endpoint's chief operating officer, announced the signing with a careful explanation of the logic: "He is an incredibly talented young up-and-coming star who will blossom under the experience of our team. It has been a tough decision for us to move away from a majority UK lineup, but we are still very much a UK organisation striving to get UK talent on a global stage, and we feel this is the best way for us to do so."
flameZ returned the favour in performance. He won ESEA MDL Season 35 Europe with Endpoint, averaging a 1.25 rating across 29 maps, and qualified for his first season of ESL Pro League. Across the seven months he spent with the organisation he averaged 1.13, and he has spoken about that period with more warmth than about almost anything since. "They were all amazing," he said of Endpoint. "The coach, the players, the CEO, everybody in this project made me feel like I could be myself and just grind with them, finish practice and stay in TeamSpeak until late at night playing FACEIT every day. I was really happy that it was my first team in the professional scene and super happy the organization didn't take advantage of my inexperience. They treated me fairly and were super helpful during the whole period."
By the turn of the year, four players named in HLTV's Top 20 of 2020 had listed flameZ as their Bold Prediction. It took four years for that projection to be vindicated publicly, but the mechanism was already visible: the players the scene watched most closely had already marked him out.
OG came in April 2021, when he was seventeen, replacing Issa "ISSAA" Murad in a lineup led by Aleksi "Aleksib" Virolainen. The roster made an immediate impression, finishing runners-up at IEM Summer and reaching the semi-final of ESL Pro League Season 14, with flameZ recording 1.10 and 1.20 ratings across those runs. His first international LAN came when offline play returned, at the Play-in stage of IEM Cologne, where a poor series against BIG pulled a five-map average down to 1.01.
The step from online tier-two to tier-one was, in his account, mostly a step in personal discipline. "Joining OG was like a rollercoaster," he said. "I had to become more professional. With Endpoint it was the COVID era, we just played online, and I wasn't professional many times but joining OG and going to bootcamps I had to change for good."
"I had to become more professional. With Endpoint it was the COVID era, we just played online, and I wasn't professional many times but joining OG and going to bootcamps I had to change for good."
What followed was two and a half years of near-misses. OG barely failed to qualify for PGL Major Stockholm, the first Major after the pandemic, and a last-place finish at IEM Katowice followed by a failed Antwerp RMR forced a rebuild around Maciej "F1KU" Miklas, Adam "NEOFRAG" Zouhar and Abdul "degster" Gasanov. The third attempt at Major qualification was the successful one: IEM Rio 2022, where OG lost a three-map series to the side that would later employ him and missed the top sixteen.
"Not making the Majors and being very inconsistent in the important games made me realize I had to start exploring myself and get better at the mental game," flameZ said. "Then when the new roster came around with F1KU, NEOFRAG, and so on, it became a grind together and I was very committed. I got different positions and ruggah and kakafu wanted me to have more responsibility which was very valuable for me to explore myself."
If a single year defines flameZ's ascent, it is 2024 — the year in which a player with no Major title, one team trophy and a heavy reliance on a superstar teammate finished seventh in the world. It is a strange thing to be a defining year, and the strangeness is the point.
The 2024 season opened with a last-place finish at IEM Katowice. Vitality arrived in Poland expecting to coast on the momentum of the previous autumn and lost to ENCE and HEROIC, the latter series decided by a 13-11 win and two 14-16 defeats. flameZ's 1.08 rating across six maps and a VP mention made him, with ZywOo, one of only two Vitality players who offered any resistance at all. "I just know we didn't push ourselves and just expected to win," he said later. "It was something big for us that we worked on a lot in the end, just giving energy no matter the opponent."
Recovery came at the RMR, where ZywOo produced 2.97 and 2.68 ratings in the best-of-one openers, and where flameZ averaged 1.51 in a two-map revenge win over ENCE. Then came the Major itself, and the episode that most clearly revealed what flameZ had become to that team. ZywOo fell ill in Copenhagen. Vitality lost their opening Elimination Stage match to Eternal Fire, with ZywOo the only player to finish positive, and the reigning champions were one bad day from going home. flameZ and Spinx took the weight. He led the server against The MongolZ with a 1.49 rating and produced 27 kills against 15 deaths, 116.9 ADR and a 1.79 rating on the Anubis decider against Complexity. Against Cloud9 in the playoffs he posted 1.28 on Inferno and 2.03 on Anubis.
"The Major was a big struggle with the ZywOo situation, but it showed me a lot of character in him," flameZ said. "He was really sick and playing badly, but he kept giving energy, hyping us, and doing everything he could. For a player who expects and everybody expects him to do well, it was really nice to see him this way, and it made me believe more in the team."
Vitality lost the semi-final to FaZe, and flameZ's own series was poor — a 0.85 rating, bottom of the board. The Major as a whole earned him an EVP and a 1.12 rating.
The rest of 2024 ran a deliberate arc: back-to-back grand final defeats at ESL Pro League Season 19 and IEM Dallas, a third EVP at the BLAST Spring Final, and then, in July, Esports World Cup and the worst individual stretch of his professional life — a 1.00 rating, three of five maps in the red, an early exit, no VP or EVP mention.
What happened next is the reason 2024 is his defining year rather than his disappointing one. At IEM Cologne, Vitality beat FURIA, FaZe and MOUZ in the groups, shut down SAW in the semi-final, and then went the distance with Natus Vincere in a grand final that included a triple-overtime map on Mirage before Vitality took control on Inferno. flameZ finished with a 1.19 rating, a 1.14 playoff rating, and an EVP. He was in MVP contention and lost it to ZywOo.
"During my time with apEX, he has always told me that it is never guaranteed you will be on the winning side and even reaching playoffs and being able to compete on big stages is something we should be thankful for," flameZ said. "I'm early on in my career and I'm very glad to have such a big trophy to my name with many more years to accomplish more. Even though it is the only trophy that we won, it was an amazing experience and memory for me and all the people related to this experience have a dear place in my heart." He added that "we were all on the same page, very hungry, very sharp, very friendly with each other. It felt like we were a really solid family, and lifting the trophy is super nice obviously but the journey there was extremely unforgettable."
The season then refused to resolve neatly: a quarter-final loss to Eternal Fire at ESL Pro League Season 20, a 0.99. "In Malta I was really demotivated sadly, I had a lot of excuses and wasn't professional at all," flameZ said of that stretch. "But I was really excited for Denmark. Around this time I feel like a lot of things popped up in the team which was tough for me to handle at the time and made my showing wobbly." Denmark delivered his best event of the year — a 2.47-rated 13-0 against Astralis and a 1.33 average at the BLAST Fall Final — and then another semi-final defeat, this time to G2. A 0.94 and elimination in the quarter-finals followed at IEM Rio. At the Perfect World Shanghai Major, Vitality went 3-0 through the Elimination Stage and drew a struggling FaZe in the quarter-final, where flameZ produced a team-leading 1.54 on Nuke and was the only positive player on a 1.22 Mirage before a 0.68 on the decider ended the year.
"But I was really excited for Denmark. Around this time I feel like a lot of things popped up in the team which was tough for me to handle at the time and made my showing wobbly."
"We could've ended the year on a way better note with a deeper run, but it required, as I said in many interviews, to be a close team and have good relationships," he said. "The challenge of being together for a month with a not-so-optimal relationship was tough on many. In the end, we gave our best, and if you do that you can't judge yourself."
"The challenge of being together for a month with a not-so-optimal relationship was tough on many. In the end, we gave our best, and if you do that you can't judge yourself."
flameZ's Major record divides cleanly into two halves, and the dividing line is the summer of 2023. Before it: OG, the Challengers Stage, and the experience of being eliminated before the tournament properly began. After it: Vitality, two titles, and a habit of going deep.
The OG Majors were IEM Rio 2022 and the BLAST.tv Paris Major in 2023. At Rio, OG lost a three-map series to Vitality in the Challengers Stage and missed the top sixteen; the side was far from a title contender, and flameZ and degster were the players relied upon for any upset. At Paris, his last Major in OG colours, the team finished 12-14th in the Challengers Stage. "I think with OG, for many years it's not going to be possible or as possible as I see for a team like Vitality," he had explained on HLTV Confirmed, months later, of his decision not to renew.
The move to Vitality was announced in June 2023, days after IEM Dallas and weeks after Vitality had won Paris. Peter "dupreeh" Rasmussen, a five-time Major winner, was moved to the bench. flameZ was twenty. The timing was not lost on him. "I was super excited," he said. "They just won the Major so I didn't have it in my mind that they will go for a roster change. Back then I had some offers and was considering and looking into the benefits and negatives of some of them, but when Vitality contacted me I knew I would be going for it. The opportunity, the timing, and the players all made sense to me."
His first Major in Vitality colours was PGL CS2 Major Copenhagen 2024, covered in the previous chapter: a semi-final, an EVP, and a 1.12 rating built almost entirely out of the group stage and the Cloud9 series. The second was BLAST.tv Austin Major 2025, and it was the one he had spent his whole career moving toward. In March 2024 he had put the ambition in plain terms: "I feel the hunger to win a Major and have the badge on my HLTV page."
Austin did not begin well. A lopsided opening loss to Legacy snapped Vitality's series win streak at thirty and raised questions about a side that had won every tournament it entered that year. Vitality beat Nemiga, 3DMAX and Virtus.pro to reach the stage, then NAVI in the quarter-final and MOUZ in the semi-final. flameZ was unremarkable in both, at 1.00 and 1.03. Then came The MongolZ in the grand final, and he produced a 1.28 average highlighted by a 1.84 rating on the Inferno decider.
"I remember I woke up and didn't have any appetite, I was stressed but felt ready, I knew that day was gonna be special," he said afterwards. "I had the opportunity to win on my birthday, with my girlfriend in the crowd and with many staff and people supporting us." He was turning twenty-two. The arena sang to him.
The third Major was the StarLadder Budapest Major later that year, and it produced the more unusual achievement. Vitality lost their opening match to FaZe, then beat 3DMAX, B8 and NAVI to reach the play-offs, dominated The MongolZ in the quarter-final and moved past Spirit into the first best-of-five Major grand final in the history of the event. FaZe won the first map on Nuke, 13-6. Vitality won the next three. That made it back-to-back Majors, and a ninth trophy of the calendar year, in what has been recorded as one of the most successful single years a team has had in Counter-Strike.
"Words can't explain the feeling," flameZ said of 2025 as a whole. "I always wanted to win two tournaments in a row, since Endpoint basically I really wanted a back-to-back, and in 2023 when mezii joined we did it. Since then I have wanted three, [but] never expected seven, and Katowice, a Grand Slam, and Major in those seven."
He has since added a fourth Major campaign, the IEM Cologne Major in 2026, which ended in the quarter-final, along with a second ESL Grand Slam — a first in the competition's history. Two Majors in three years is the concrete number, and neither was built on him producing the tournament's best individual statistics.
The most useful way to read flameZ is to begin with what he is not. He is not a high-volume fragger. In the year he finished seventh in the world for the first time, his 0.68 kills per round was the lowest of any player in the Top 20, and his 0.92 kills per round in round wins was the second-lowest. HLTV's current attribute model, applied to the last three months, gives him a Firepower score of 51 out of 100 and a Clutching score of 35.
What the model gives him instead is an Entrying score of 98 and an Opening score of 83. Those two numbers, read together, describe a specialist: a player whose entire statistical identity is built on being the first man through the door, and whose value is measured almost entirely in the space he creates rather than the kills he accumulates.
This is not a recent invention. The reading was available when he was twenty. HLTV's stat check published on the day his Vitality transfer was confirmed laid out the case with unusual precision: despite nominally being a lurker in OG's passive defaults, he was the team's dedicated entry fragger, and at MVP-eligible events in 2023 he attempted 28.5 per cent of his team's opening duels on the T side. When the outlet manually counted bombsite entry attempts at the BLAST Premier World Final in 2022, flameZ was going in first more often than any player in the world except Rasmus "HooXi" Nielsen and Finn "karrigan" Andersen — two in-game leaders whose entire function required it.
The same analysis identified the quality that separates a useful entry from a disposable one. "A lot of aggressive players in the current meta are solo space takers, using their timings to find kills for themselves rather than for their teammates," it observed. "flameZ wields his aggression differently, without ego and with a teammate nearly always ready to trade. Whether that is personal preference or OG's style doesn't really matter; either prove that he is willing to sacrifice himself for the win." The verdict was explicit: "He is no superstar statistically speaking, but he has a selflessness that rarely comes with his type of talent."
There is a tension worth naming here, because it is the kind of thing that gets glossed over in retrospective writing. The 2023 analysis praised his trading and his willingness to be traded. The current attribute model scores his Trading at 37. Both can be true. An entry fragger is traded by his teammates far more often than he trades them, and a low individual trading score in a role defined by first contact may describe the geometry of the position rather than a deficiency in the player. What the numbers and the tape agree on is the aggression: at OG he was the man designated to go first even when the default nominally placed him elsewhere, and at Vitality he has been given the same licence without ambiguity.
flameZ himself described the fit in the frankest terms available, on HLTV Confirmed in June 2023. "On T side I fit because Vitality need a guy that runs and doesn't give a single fuck and sacrifices, and I think I fit that background pretty well," he said. "I feel comfortable playing aggressively and giving my teammates the feeling that someone is sacrificing for them, especially in a team with someone that can close any 1vs4 round or 1vs3, or 1vs2 like ZywOo." Of the defensive side he was more cautious: "On CT I am not sure how it will go, I'd like to say I fit the roles, but at this kind of level any player should know that he's going to sacrifice something and try to do the very best and try to master the site he's playing."
The evolution since has been in consistency rather than in kind. In 2024 his 1.11 overall rating improved as the competition hardened: 1.16 at Elite events or better, 1.15 at Super-Elite, 1.14 at Majors, 1.10 against top-five opposition, and a 1.13 rating in arena matches. In 2025 the same pattern held with a slightly flatter profile — a 1.11 rating across 42 maps played in grand finals, a 1.10 big-match rating across 97 of his 200 maps, and a 1.10 rating at Elite-and-above events. He is one of a small number of players whose numbers go up rather than down when the room gets louder.
His Utility score of 73 is the quiet third component of the profile, and it is the one that most cleanly separates the 2023 version of flameZ from the 2026 version. An entry fragger with a low utility score is a man who runs first and hopes; an entry fragger with a 73 is a man whose first contact is at least partly prepared by his own grenades. ropz's arrival at Vitality for the 2025 season appears to have accelerated that dimension. "ropz was very involved in finding and showing many plays he likes, and a lot of utility," flameZ said. "He was working with apEX at the beginning a lot which caused some maps to be super good, which gave us an advantage in the first season since we had a very strong map pool."
There is no reasonable account of flameZ's career that does not run through the Israeli players who came before and alongside him. He grew up in a scene that produced NertZ, Spinx, xertioN and shushan, and he has never pretended the connections were incidental.
Asked directly why he chose Vitality over the other offers on the table in the summer of 2023, he did not mention money, or the ranking, or the coach. "We are all very good friends, you have to understand. We go once or two times a month to barbeque in Spinx's house and we talk to his mum and father about everything, with his sister — it's completely chill. We all know each other very well and we are good friends. Spinx, NertZ, and xertioN are very good friends of mine, but they are also very good players. The motivation was to succeed with another Israeli guy, reunite and speak my language, some Hebrew, in my free time."
He went on to describe what he believed that familiarity bought him on a team. "It fits me more when people are able to express their emotions or are like 'I have a problem, let's sort it out.' I just know they would give me that, and if you have a guy in the team like that it helps a lot to make the team environment better, to play better so that was the motivation that was there."
The second axis is ZywOo, and flameZ has always treated playing alongside him as something close to a structural advantage rather than a burden. "I don't think this is even a question, it's obvious," he said in 2023. "You get the chance to play with a guy that looks like one of the best teammates there is on the planet, the best player in the world statistics-wise, and he's so good man." Two years later, he framed it with characteristic lack of ceremony: "ropz and ZywOo give you some rounds you should never get, you take them, say thank you, and move on."
The third axis is apEX, and the relationship has been described from both sides across three years. flameZ's account of his captain's instruction is one of the more revealing things he has said about how he manages himself: "During my time with apEX, he has always told me that it is never guaranteed you will be on the winning side and even reaching playoffs and being able to compete on big stages is something we should be thankful for." It is, in effect, an anti-entitlement programme, delivered weekly by a man who has played more Majors in the history of the game than almost any active player.
His stated ambitions, meanwhile, have never been individual. In 2023: "What I wanted to do in CS is to pick trophies up and try to achieve an era with a team, a legacy, and play the best I can." A year later, of the roster: "The goal is to make everyone in the team the best in their role." And in 2026, of himself: "Just give the best to my teammates, improve myself, my personality, open my mind to new stuff, and dedicate myself more to the game than last year."
The difficult counter-evidence sits in late 2024, and it should not be edited out. After the Shanghai Major, flameZ spoke about a month spent together under strain: "The challenge of being together for a month with a not-so-optimal relationship was tough on many." He also admitted to his own share of the problem, describing a period in which he had "a lot of excuses and wasn't professional at all". Head coach XTQZZZ revealed separately that Spinx had asked to explore his options after the Lisbon exit, and that the organisation decided not to make changes through Shanghai. None of that interrupted the results in 2025, but it establishes that the environment flameZ describes as a family has, at least once, been something harder than that.
The addition of Robin "ropz" Kool for the 2025 season is the single clearest inflection point in flameZ's professional life, and it is visible in the shape of his year rather than in any one match. Vitality entered the season having won a single trophy in 2024, and spent the next twelve months doing almost nothing else.
The start was poor. BLAST Bounty Season 1 produced a 0.86 rating in the online stage and an early play-off exit. Then Katowice, where flameZ averaged 1.19 and Vitality swept Spirit in the final. "Since the first bootcamp we knew that we can win trophies, that the level is high enough and if we click the same in officials we might have a nice year, so that was expected," he said. "But the fashion in which we did it and the first season was nothing that I think anyone could have expected."
What followed was a sequence of nine trophies: ESL Pro League Season 21, BLAST Open Lisbon, IEM Melbourne, BLAST Rivals Season 1, IEM Dallas, the BLAST.tv Austin Major, IEM Cologne, ESL Pro League Season 22, the StarLadder Budapest Major, won in that order, with finals of every conceivable length in between, including a triple-overtime decider against Falcons at Melbourne. flameZ's individual contributions were recognisably his: a 1.22 at EPL Season 21 with an EVP, a 1.28 average in the Austin Major final with a 1.84 on the Inferno decider, and a 1.65 with 102.6 ADR in the ESL Pro League Season 22 grand final against Falcons.
The record-keeping around that run is worth stating carefully. The 2025 season produced nine trophies and two runner-up finishes from eleven deep runs, four EVP awards for flameZ — both ESL Pro Leagues, BLAST Open London and IEM Chengdu — and a second consecutive seventh-place finish in the Top 20. It also produced, for the organisation, a second consecutive Major, a first ESL Grand Slam, and a gap between Vitality and the rest of the field with few comparisons in the modern era.
flameZ's relationship with the record-keeping is one of studied indifference. "I don't deeply care," he said when asked about the absence of a tournament MVP award in his collection. "Obviously I'd be happy to win an MVP in my career, because it means you have contributed big time to your team, but I don't care that much; as long as I did my job and pushed myself to help my teammates I feel happy and got nothing to worry about."
The dip that arrived in the second half of 2025 was real and he diagnosed it without defensiveness. A 0.54 in the semi-final against MOUZ at IEM Cologne, where MOUZ ended the tournament win streak. "I think we started off strong in Cologne, but the game against MOUZ personally made me lose confidence and for a while I was questioning many things that have worked for me," he said. A 0.96 at the Esports World Cup. "I felt a bit of a slump after finishing Riyadh with a big disappointment in the way I performed. I tried changing a bit of the things I do to prep for games and keep myself in form. I think that gave me a lot more energy and new things to do in-game, which led to some good performances." He then finished the year with EVPs at London, Pro League and Chengdu, and a Major.
The 2026 campaign has continued in the same register: IEM Kraków, PGL Cluj-Napoca, BLAST Open Rotterdam, IEM Rio, BLAST Rivals Season 1 and the StarLadder StarSeries Fall, a second ESL Grand Slam, and an exit in the quarter-final of the IEM Cologne Major — the one blemish. The question hanging over the season is not whether Vitality can win, but how long the standard can be held. In September 2026, after a difficult stretch, flameZ's answer was characteristically flat: "We believe we can get back to [our best]." Earlier in the year he had framed the season as a referendum: "We want no debate, where people will clearly say that the Vitality era was the better one."
The statistical argument for flameZ as one of the defining riflers of his generation is not an argument about statistics, and that is what makes it interesting. He has never led a team in kills. He has never won an MVP award. He has finished seventh in the world in two consecutive years without ever being seriously in the conversation for first. His career prize money, a little over 1.3 million dollars, places him comfortably but not spectacularly among his peers.
What he has is a Major record — two titles in three years, both won as a first-contact rifler — a résumé of nineteen LAN wins from fifty-five played, and contextual numbers that hold up under the hardest conditions available: a 1.10 rating against top-five opposition in 2024, a 1.13 in arenas, a 1.11 across 42 maps of grand finals in 2025. Then there is the more subjective evidence. The most cited passage in his 2023 profile is a manual count of entry attempts at a single tournament, showing an Israeli rifler going first more often than two of the era's most decorated in-game leaders.
There is also the Israeli dimension, which he has never treated as a footnote. The list of Israeli players who reached the top of Counter-Strike is short, and flameZ is on it alongside Spinx, NertZ and xertioN, all of whom he names without prompting. The scene he described as a teenager — isolated, dependent on a handful of local LANs, blocked from qualifiers by an age restriction, undermined by inadequate hardware — is not the scene that exists now, and his own route through it, from a brother's shadow to FPL to Endpoint to OG to the best team in the world, is the template that route has taken.
He is twenty-three. The horizon, as he has described it, is deliberately unglamorous. "Just give the best to my teammates, improve myself, my personality, open my mind to new stuff, and dedicate myself more to the game than last year." And on the ranking, with a joke that is also, in its way, a statement of intent: "Seven is the lucky number of many, so getting seven twice makes me wanna close three sevens in a row for the 777."
The honest summary is narrower and stronger than the record suggests. flameZ is not the best player on his team, has never claimed to be, and has built a career out of going through the door first so that better players can walk in behind him. Two Majors, two consecutive Top 10 finishes, a Grand Slam, and an entry-fragging score of 98 out of 100 in the sport's own attribute model, held by a player whose self-assessment begins with the word selfless. That is a specific kind of legacy, and it does not require exaggeration to be worth stating.
/tmp/opencode/briefs/flamez.md, /tmp/opencode/briefs/flamez.news.txt (HLTV profile and headline index for Shahar Shushan)[06a] — Trophy cabinet · 23 titles
2025 · Major Champion
2025 · Major Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · HLTV Top 20
2024 · LAN Champion
2024 · HLTV Top 20
2023 · LAN Champion
2023 · LAN Champion
2023 · LAN Champion
[06b] — Tenure timeline · teams_history_timeline
Jun 2023 - Present
Apr 2021 - Jun 2023
Sep 2020 - Apr 2021
Apr 2020 - Jul 2020
Aug 2019 - Dec 2019
Aug 2018 - Aug 2019
FAQ · flameZ
Shahar Shushan is the Entry Fragger for Team Vitality. a 2-time Valve Major champion, named HLTV Top 20 #7 in 2025, with 19 tier-one LAN titles.
flameZ has earned 17 EVP mentions, 19 tier-one LAN titles including StarLadder StarSeries Fall 2026, $1,311,778 in career prize money.
flameZ plays with 400 DPI and an in-game sensitivity of 3, giving him an eDPI of 1200.00 with a 1.1 zoom sensitivity. His verified CS2 crosshair share code is CSjqFYy5zRZB5vP7X4x4YVXKdzZ43vSDKTW5GTVSANHcYj. He plays on 1280x960 (4:3 Stretched).
flameZ competes with the ZOWIE EC2-DW Black mouse, a ASUS ROG Hone Control Ace Vitality Edition mousepad, the ASUS ROG Falchion Ace 75 HE Black keyboard, the Logitech G Pro X Headset headset and the ZOWIE XL2566K monitor. He plays at 1280x960 4:3 Stretched resolution.
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