CS2 Pro Dossier · meziiLast updated:
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mezii player photoVitality logo

mezii

William Merriman·GB· Age 28

William Merriman is the site anchor for Team Vitality. 2-time Major champion, HLTV Top 20 #12 (2025), $1,184,200 in career prize money.

mezii CS2 crosshair code

CSxJxY5w5K4FkuxFizBR3ftDtNaMQqoTxiJnqjaAaJhO9C
Earnings
$1,184,200
Majors won
2
Tier-1 trophies
18
Rating 3.0
1.02

[01] — Settings & config · player_settings

mezii CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
400
Sensitivity
1.9
eDPI
760
cm / 360°
54.69 cm
Zoom Sensitivity
1
Polling Rate
2000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match mezii's 760 eDPIto your own mouse DPI.

Your sensitivity

1.9

Formula

eDPI ÷ DPI

sensitivity 1.9

mezii's reference: 400 DPI × 1.9 sensitivity = 760 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See mezii's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with mezii's crosshair
Dust II · mezii's CS2 crosshair

Color: RGB 0, 238, 255 (#00EEFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

mezii's CS2 crosshair preview on the Dust II map. Share code: CSxJxY5w5K4FkuxFizBR3ftDtNaMQqoTxiJnqjaAaJhO9C.
Share code:CSxJxY5w5K4FkuxFizBR3ftDtNaMQqoTxiJnqjaAaJhO9C

Crosshair geometry

Red
0
Green
238
Blue
255
Style
Static Cross
Dot
No
Length (px)
2
Thickness (px)
2
Gap (px)
1
Outline
No
Sniper Width
0
Follow Recoil
No
Split Distance
3
Split Size Ratio
1
Inner Split Alpha
0
Outer Split Alpha
1
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
960
Spread Limit
227
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-ara5q-hpFbs-SzGn2-FhieR-is4YP
Opacity
255

Share code

CSxJxY5w5K4FkuxFizBR3ftDtNaMQqoTxiJnqjaAaJhO9C

Static Cross · RGB 0, 238, 255

Video & display · 21 verified rows

Resolution
1920x1080
Aspect Ratio
16:9
Display Mode
Fullscreen
Scaling Mode
Native
Refresh Rate
360 Hz
Brightness
93%
V-Sync
Disabled
NVIDIA G-Sync
Disabled
Shader Detail
Low
Dynamic Shadows
All
Particle Detail
Low
Ambient Occlusion
Medium
High Dynamic Range
Quality
Maximum FPS In Game
0
Boost Player Contrast
Enabled
Global Shadow Quality
High
Model / Texture Detail
High
Texture Filtering Mode
Anisotropic 4x
NVIDIA Reflex Low Latency
Enabled
FidelityFX Super Resolution
Disabled (Highest Quality)
Multisampling Anti-Aliasing Mode
4x MSAA

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
2
Offset Z
-2
Presetpos
1
Viewmodel Bob
False
Bob Cycle
0.98
Bob Amount Lateral
0.4
Bob Amount Vertical
0.25
Bob Lower Amount
5
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 1;

HUD & radar

HUD Color
Team Color
HUD Scale
1
Radar HUD Size
1
Radar Map Zoom
0.3
Radar Is Rotating
Yes
Radar Centers Player
Yes
Toggle Shape with Scoreboard
Yes

Monitor OSD

DyAc
Premium
Black Equalizer
10
Color Vibrance
15
Low Blue Light
0
Picture Mode
FPS 1
Gamma
Gamma 2
AMA
Premium
Brightness
100
Contrast
55
Sharpness
8
Color Temperature
User Define
Red
100
Green
100
Blue
100

[02] — Gear & PC specs · player_gears

mezii's gears & hardware

7 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

CS2 gaming gear

mezii's CS2 gaming gear

5 items

ZOWIE XL2566K
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2566K

Tenure: 2025-01-01 → PRESENT

size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 360

ZOWIE by BenQCheck price ↗
VAXEE NP-01S V3 Deep Purple
Mouse · VAXEEActive · 660d

VAXEE NP-01S V3 Deep Purple

Tenure: 2025-01-01 → PRESENT

dpi: 1-42000, in steps of 1 · shape: Ambidextrous · width: 5.7cm · height: 3.7cm · length: 11.8cm · sensor: Core1 Sensor · weight: 57g · connection: Wireless · polling rate: 1000, 2000, 4000, 8000 · button switches: Huano

ASUS ROG Hone Control Ace Vitality Edition
Mousepad · ASUSActive · 660d

ASUS ROG Hone Control Ace Vitality Edition

Tenure: 2025-01-01 → PRESENT

height: 49cm · length: 42cm · material: Cloth · thickness: 4mm · stitched edges: No

ASUS ROG Falchion Ace 75 HE White
Keyboard · ASUSActive · 660d

ASUS ROG Falchion Ace 75 HE White

Tenure: 2025-01-01 → PRESENT

pcb: Non-Hotswappable · rgb: Yes · width: 31.5cm · height: 3.7cm · length: 11.5cm · switches: ROG HFX Magnetic · form factor: 75%

ASUS ROG Delta II White
Headset · ASUSActive · 660d

ASUS ROG Delta II White

Tenure: 2025-01-01 → PRESENT

Setup

mezii's setup & accessories

2 items

Secretlab Titan Evo Vitality Edition
Chair · SecretlabActive · 660d

Secretlab Titan Evo Vitality Edition

Tenure: 2025-01-01 → PRESENT

material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

AceZone Earphones (Unreleased)
Audio · AceZoneActive · 660d

AceZone Earphones (Unreleased)

Tenure: 2025-01-01 → PRESENT

[03] — Verified skins loadout · 25 items

mezii inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Butterfly Knife | Doppler Sapphire (Factory New)
    KnifeCovert

    ★ Butterfly Knife | Doppler Sapphire (Factory New)

    Factory New (FN)

  • ★ M9 Bayonet | Doppler Ruby (Factory New)
    KnifeCovert

    ★ M9 Bayonet | Doppler Ruby (Factory New)

    Factory New (FN)

  • ★ Sport Gloves | Amphibious (Minimal Wear)
    GlovesExtraordinary

    ★ Sport Gloves | Amphibious (Minimal Wear)

    Minimal Wear (MW)

  • ★ Specialist Gloves | Crimson Kimono (Minimal Wear)
    GlovesExtraordinary

    ★ Specialist Gloves | Crimson Kimono (Minimal Wear)

    Minimal Wear (MW)

  • Glock-18 | High Beam (Factory New)
    PistolIndustrial Grade

    Glock-18 | High Beam (Factory New)

    Factory New (FN)

  • USP-S | Jawbreaker (Factory New)
    PistolClassified

    USP-S | Jawbreaker (Factory New)

    Factory New (FN)

  • Desert Eagle | Conspiracy (Factory New)
    PistolClassified

    Desert Eagle | Conspiracy (Factory New)

    Factory New (FN)

  • FAMAS | CaliCamo (Field-Tested)
    RifleIndustrial Grade

    FAMAS | CaliCamo (Field-Tested)

    Field-Tested (FT)

  • XM1014 | VariCamo Blue (Field-Tested)
    HeavyMil-Spec Grade

    XM1014 | VariCamo Blue (Field-Tested)

    Field-Tested (FT)

  • Five-SeveN | Kami (Minimal Wear)
    PistolMil-Spec Grade

    Five-SeveN | Kami (Minimal Wear)

    Minimal Wear (MW)

  • MAC-10 | Gold Brick (Field-Tested)
    SMGRestricted

    MAC-10 | Gold Brick (Field-Tested)

    Field-Tested (FT)

  • P250 | Whiteout (Minimal Wear)
    PistolMil-Spec Grade

    P250 | Whiteout (Minimal Wear)

    Minimal Wear (MW)

  • StatTrak™ MP9 | Mount Fuji (Field-Tested)
    SMGRestricted

    StatTrak™ MP9 | Mount Fuji (Field-Tested)

    Field-Tested (FT)

  • Tec-9 | Blast From the Past (Minimal Wear)
    PistolMil-Spec Grade

    Tec-9 | Blast From the Past (Minimal Wear)

    Minimal Wear (MW)

  • SG 553 | Desert Blossom (Battle-Scarred)
    RifleMil-Spec Grade

    SG 553 | Desert Blossom (Battle-Scarred)

    Battle-Scarred (BS)

  • Nova | Rain Station (Field-Tested)
    HeavyIndustrial Grade

    Nova | Rain Station (Field-Tested)

    Field-Tested (FT)

  • MAG-7 | Sand Dune (Field-Tested)
    HeavyConsumer Grade

    MAG-7 | Sand Dune (Field-Tested)

    Field-Tested (FT)

  • SSG 08 | Detour (Field-Tested)
    RifleMil-Spec Grade

    SSG 08 | Detour (Field-Tested)

    Field-Tested (FT)

[04] — Tactical profile · player_career_stats

mezii career stats

Playstyle radar

Opening: 18 / 100Sniping: 0 / 100Trading: 69 / 100Utility: 45 / 100Entrying: 47 / 100Clutching: 64 / 100Firepower: 23 / 100Opening18Sniping0Trading69Utility45Entrying47Clutching64Firepower23
Rating 3.0 1.02 · Past 3 months • 26 maps · 49th percentile (Below average)
Rating 3.0
1.02

career

Rating 3.0
1.02

recent 3 months

ADR
73.3
KAST
70.5%
Headshots
48.0%
Impact
0.94
Maps
782
Rounds
16,422

CT side

1.04

ADR 75.8 · KAST 71.5% · K-D 5,483:5,722

T side

1.00

ADR 70.8 · KAST 69.5% · K-D 4,863:5,281

Round economy

KPR0.63
DPR0.67
K-D1.00
Clutches84
FKPR0.08
SeasonRating 3.0ADRK-DMapsEvent wins
20261.0271.41.011536
20251.0172.70.992047
20241.0170.31.032041
20231.0074.51.032042
20221.0674.31.022040
20211.0470.41.042040
20201.0370.81.002040
20190.9873.41.022040

Weapon kills · 9,000 logged

[05] — The dossier · long-form

The mezii file

mezii — William Merriman

1. Foundations: Source, university and the UK LAN circuit

William Merriman came to Counter-Strike through his father, who played Counter-Strike: Source and occasionally competed at local Insomnia LANs. By the age of nine the son was playing on his own in community servers. He grew up with three brothers, but the introduction to the game was a family one, and for the first years of his competitive life the game in question was Source rather than Global Offensive. When the newer version arrived in 2012 he did not switch, preferring the older game; the move to CS:GO came in 2016, at the point at which he began to take the possibility of a career seriously.

His account of the early days, given in a 2020 interview, is a precise description of what British amateur Counter-Strike looked like for a player without an organisation behind him. "It was still quite rough then, I think I went to two UK LANs on a laptop that was probably the worst laptop ever," he said. "I think it was a bit of a joke, because I went to one other UK LAN with, it was like a DVD player type screen thing. Even then I did perform quite well." The competitive hook was local, physical and modest: the Insomnia circuit, which served for a decade as the de facto national championship of British esports, and which produced a runner-up finish at Insomnia60 in early 2017 for Merriman as part of a mix-team called dog gaming, alongside the future GamerLegion coach Ashley "ash" Battye.

The unit that followed — first as a loose collection under various banners, including briefly XENEX, then in early 2019 as London, alongside Adam "Adam9130" Ahmad, Calum "Kray" Knight, Fraser "Frazehh" Sollom and Travis "L1NK" Mendoza — competed in the UK LAN scene, ESL Premiership and ESEA Advanced. London later became Vexed UK. The team occasionally broke into ESEA Relegation but never made it through to the Mountain Dew League, and Merriman averaged a 1.17 rating against domestic competition while simultaneously pursuing a degree in Accounting and Finance at university. The two careers ran in parallel until they could not.

The end of the Vexed project, which came after a failed MDL qualification attempt and the arrival of VALORANT pulling Kray and L1NK away, is the hinge on which his professional career turned. "It was really hard for us to improve quickly in that Vexed lineup," he said later. "We finished the ESEA Advanced season in a season where we really should have made MDL, and with VALORANT coming out a couple of people wanted to give that go. I couldn't see myself with the players in the UK at the time to actually rebuild and take the next step." The decision he made next was framed as a deadline rather than an ambition: "At this point I just said to myself, nearing the end of my last year in university, after this I'll just give it a year in CS and see where it goes." He did not need the year.

2. The tier-one door: GamerLegion, Colossus and the road back

Midway through 2020, with the domestic project dissolved and the degree nearly finished, Merriman was offered a place in a rebuilt GamerLegion roster. He joined in July alongside his Vexed UK teammate Adam9130, with Sean "eraa" Knutsson, Patrik "Zero" Žúdel and Alfred "RuStY" Karlsson, supported by ash as coach from August. The tenure lasted three months. It exposed a 21-year-old who had spent his career on British laptops to MDL competition and a schedule of European online cups, and he maintained the form he had shown at home, averaging a 1.13 rating.

What followed was the single most consequential and least successful recruitment of his career. In September 2020, Henry "HenryG" Greer announced the assembly of Cloud9's "Colossus" roster, a heavily publicised European project. Merriman was the second player to sign, immediately after his countryman Alex "ALEX" McMeekin; Özgür "woxic" Eker, Patrick "es3tag" Hansen and Ricky "floppy" Kemery completed the five. Months earlier he had been playing local LANs in his hometown of Birmingham; now the project was being announced to a global audience with the expectation that it would compete at the top of the game.

The Colossus lasted six months. The team lost its AWPer in woxic and its coach in Aleksandar "kassad" Trifunović, forcing ALEX and es3tag into sniping duties before the arrival of rookie Erick "Xeppaa" Bach. Results did not come, and Merriman's rating fell sharply from the GamerLegion period, to 1.01 across 71 maps. His own retrospective is more precise about the damage than the statistics are. "There was definitely a lot I took away from my time in Cloud9," he told HLTV. "I learnt so much inside the game playing different roles, but mostly it helped me progress mentally as a player. It was such a crazy time in my career, so much attention and eyes on the project due to how it was all announced, and I found it hard to adapt to that whilst it was all going on. Naturally, there was some uncertainty once the project fell apart on what my plans were next and some confidence issues were creeping in, questioning if I felt I was good enough to play at the tier-one level."

The recovery was quick and deliberate. Endpoint, a British organisation, signed him for four months from April 2021, and the move functioned as rehabilitation rather than advancement. "I wanted to get back into competition as quickly as possible to try to prove to myself and others I still had a lot to show and going to Endpoint was the perfect place for me to regain that confidence in myself," he said. The numbers did their job: a 1.23 rating across 118 maps, and a reminder to selectors that the Colossus failure had been situational. In August 2021, fnatic — then still an all-Swedish roster at a historic low of 38th in the world — signed both Merriman and ALEX in what he described as "a surreal moment." It was the first time since the organisation entered CS:GO in 2013 that it had pivoted away from a Swedish-speaking lineup, and the two Englishmen rejoined KRIMZ, Brollan and Jackinho in a project that would consume the next two years of his career.

3. 2025: two Majors and the Top 20

If 2022 and 2023 were the years Merriman built a case, 2025 was the year it was accepted. He finished twelfth in HLTV's Top 20 Players of the Year — his first appearance — on the strength of nine trophies with Vitality, two Majors, an ESL Grand Slam, three EVP awards and a 1.17 rating across Super-Elite events. The site also named him anchor of the season, a distinction that captures the nature of his contribution better than the aggregate rating does.

The season began with a new roster. Robin "ropz" Kool arrived from FaZe to replace Lotan "Spinx" Giladi, and the first outing — a quarter-final exit to Eternal Fire at BLAST Bounty Finals — was the worst result of the year, and the useful kind. "You never know when you would actually find success but there was definitely a special feeling when ropz joined," he said. "Instantly, from the first bootcamp of the year and meeting him you could feel the 'click' and the chemistry."

What followed was one of the most sustained winning runs in the history of the professional game. IEM Katowice, won 3-0 against Spirit. ESL Pro League Season 21, closed with a 3-0 grand final sweep of MOUZ. BLAST Open Lisbon. IEM Melbourne, where the ESL Grand Slam was secured in a Nuke decider against Falcons that went to 22-20 in triple overtime, and where the series win streak reached twenty-one. BLAST Rivals Season 1. IEM Dallas, the sixth consecutive title and a thirty-match series streak. Then the BLAST.tv Austin Major: opened by a 13-2 defeat to Legacy that ended the streak, closed with a 3-1 series victory over The MongolZ; in the quarter-final against Natus Vincere, Merriman tied ZywOo at the top of the scoreboard with a 1.44 rating. "Winning the first major in Austin is for sure the best moment from this year," he said. "It's a dream come true to win one."

The second half of the season tested a different quality. After the player break, MOUZ ended the win streak at IEM Cologne, The MongolZ eliminated Vitality from BLAST Bounty S2 and the Esports World Cup, and G2 won the BLAST Open London final. "I'm not really sure why I had a dip in my individual form in the second half of the year," Merriman said. "It was something I was constantly reviewing and trying to find the answers to, but this is something that can sometimes lead to overthinking when the answer is right in front of you." The London final was a home event, a 2-3 loss and a 0.99 rating. "There aren't many [bad memories from 2025]," he said. "But I would say losing in London is my least favourite, just with it being a home event and being so close to lifting the trophy."

"It was something I was constantly reviewing and trying to find the answers to, but this is something that can sometimes lead to overthinking when the answer is right in front of you."

ESL Pro League Season 22 broke the drought in October, with a second EVP of the year. The StarLadder Budapest Major closed the campaign. After an opening best-of-one loss to FaZe, Vitality beat 3DMAX, B8 and Natus Vincere to reach the playoffs; The MongolZ fell in the quarter-final and Spirit in the semi-final, where Merriman kept the team alive from a 12-6 deficit before ropz took over in overtime. The grand final — the first best-of-five in Major final history — produced a 1.41 rating in the final itself and a third EVP. "I think what we have done as a team throughout 2025 still hasn't properly sunk in and maybe still won't until I stop playing, it almost doesn't feel real," he said afterwards. "It's very surreal, being just a UK CS player that has managed to find his way onto this incredible team and to contribute to what we have been able to achieve this year."

The ranking rationale for twelfth is the honest summary of the year. He posted a 1.18 rating at the two Majors, seventh in the world, and a 1.33 across the two grand finals. Against top-five opposition, however, the season average was 0.99, and his aggregate figures — 1.07 elimination rating, 69.8 damage per round — were those of a player whose value was not fully captured by the first-order statistics. HLTV's comparison was to Andreas "Xyp9x" Højsleth in 2018: a player whose contributions to team dominance and whose volume of awards earned a place among the elite his raw numbers would not have. "Getting that recognition for all the hard work throughout the year is always great," Merriman said of the placement.

4. Majors: from Rio to Budapest

Merriman's Major record has two halves, separated by the fnatic years and the arrival at Vitality: two appearances before the transfer, and the run of Valve-sponsored events that followed it.

His first Major was IEM Rio in November 2022, qualified for the hard way. The fnatic rebuild around himself and KRIMZ had gone through the open qualifiers to the Europe RMR in Malta — a run that included a 28-26 map against HAVU — and then through the Challengers and Legends stages in Brazil to reach the playoffs. It was fnatic's first Major in three years and his own first. "It'll be my first Major to qualify for and there's not a better place for it to be than in Brazil," he said before the RMR. The quarter-final defeat to the eventual champions, Outsiders, is the result he has described as his best memory with the organisation.

The BLAST.tv Paris Major in May 2023 was the opposite kind of memory. fnatic, by then under dexter's calling after Merriman had handed over the in-game leadership, lost in the Swiss stage to Into the Breach, one of the tournament's underdogs, and missed the playoffs entirely. It was his second and last Major as a fnatic player. The loss, paired with a last-place finish at IEM Dallas, ended the fnatic project in its then-current form.

His first Major with Vitality, PGL Major Copenhagen in March 2024, ended in a semi-final exit. Perfect World Shanghai Major in December produced a quarter-final. Both were deep runs in a season that yielded only one trophy, at IEM Cologne — and it was the final Major campaign before the roster change that preceded the 2025 titles. "2024 was definitely a year of disappointment," Merriman said. "It felt there were a lot of 'What ifs' throughout the year, and to come away with just the one trophy, even though it was Cologne, definitely makes it tough to look back on in any positive way. It was incredible to win Cologne, such a prestigious event and one of my favourite moments to this day, but we were in positions to win more throughout that year. It just wasn't meant to be."

Austin and Budapest in 2025, documented in the previous chapter, are the two titles that define the Major half of his career. Between them they made him a two-time Major champion and one of a small number of players to win both in the same calendar year with the same roster. His combined rating across the two Valve-sponsored events of 2025 was 1.18, seventh-best in the world, with a 1.33 in the grand finals themselves. IEM Cologne in 2026, the defence of those titles, ended in a quarter-final defeat to Falcons.

5. The anatomy of a modern support rifler

The quantitative profile of Merriman's game is unusually clear about what he is and, more importantly, what he is not. His attribute scores read: Firepower 23, Entrying 47, Trading 69, Opening 18, Clutching 64, Sniping 0, Utility 45. The low Firepower and Opening figures are not a criticism; they are a description of a player who has spent his tier-1 career deliberately not taking the first fight. The Sniping score of zero formalises something known from his role history: he has never been a primary AWPer, at any point, for any of his teams.

The Clutching score of 64 is the highest of his individual attributes and it is the one that most often surfaces in matches that matter. His role in the Budapest Major semi-final — keeping Vitality alive from 12-6 down while ZywOo was quiet, before ropz closed the map in overtime — is a representative example rather than an outlier. The Trading score of 69 describes the same quality from the other direction: the player who arrives half a second late, on purpose, and converts the trade. This is what the anchor role demands, and it is what the Top 20 profile and the Come Here podcast appearance in April 2026 both spent time unpacking.

The podcast discussion, held with Nohte and NER0, was explicitly about whether the support role as traditionally defined still exists. The old-school support was the team's grenadier; by 2026, AWPers frequently carry the flashbangs, and the definition has had to move. The proposed criteria — tough CT positions, weakest weaponry on the team, most traded relative to those who get to bait — are the criteria Merriman's career would satisfy on all three counts. His Utility score of 45 sits mid-range, which is consistent with a player whose grenades serve his position rather than the reverse, and with the 2025 event table: ADR figures that rarely crossed 75, KAST percentages in the high seventies at his best events, and ratings that clustered between 1.00 and 1.15 at the overwhelming majority of tournaments.

What the scores do not capture, and what his own comments have consistently emphasised, is the informational layer. "When you have anchors that are willing to take space and make plays, it definitely helps a team," he said on ropz's arrival, describing the CT-side reorganisation that the new signing enabled. The tactical credit he gave the coaching staff and apEX for the volume of preparation in 2025 is consistent with a player who experiences the game as a series of structural decisions rather than mechanical ones. On the question of individual form against elite opposition — the 0.99 against top-five teams that capped his ranking — the most useful frame is the one the 2025 profile itself supplied: this is a player whose floor is high, whose peaks are concentrated in the matches his team most needed, and whose aggregate output was never going to look like the output of the stars he played alongside.

6. Leadership: from second voice to IGL and back

The leadership thread in Merriman's career is continuous, and it runs opposite to the usual arc. He became an in-game leader because a team needed him to, learned what the role cost, and deliberately converted the experience into a secondary role at a better team.

The secondary voice first appears at Cloud9, where ALEX was the caller and Merriman, newly arrived, valued a leader whose methods he already knew. At fnatic, the same pattern held until ALEX was benched in May 2022 in a rebuild around KRIMZ and Merriman, and the captaincy came with it. "At first, I was never planning on making the switch to IGL, but after speaking to keita and Samuelsson about this possibility it just felt like the next natural progression for me," he said.

The roster he helped build — nicoodoz, roeJ and FASHR around himself and KRIMZ — was chosen for role fit rather than name value. "I think in this team it's been a lot easier for me to come in as an IGL because everyone around has really good communication and can always put ideas forward so, it's making my job a lot easier." The distinction was one of responsibility: "When you are a second caller you can give ideas whenever you feel like it, there's never that responsibility at the end of the round where you have to be the one to make the call."

"I think in this team it's been a lot easier for me to come in as an IGL because everyone around has really good communication and can always put ideas forward so, it's making my job a lot easier."

The limits arrived over the following year, and he described them with unusual directness. "The biggest challenge for me was always more of the 'captain' side of the role," he said. "At the start there was a lot of freedom within the team, and it was working for a while, but it eventually stopped working and I felt I lacked that 'leader' trait to have that control when things were not going so well." The weight of the role convinced him he was not ready to lead at the highest level. When dexter arrived from MOUZ in mid-2023 to take over the calling, the handover was a relief rather than a demotion.

The experience, he said, is the key to his subsequent career. "The experience I gained from all these role changes and especially that of the IGL role has helped me tons," he continued, "to how I play now in Vitality, giving me more confidence in being that second voice inside and outside the server and the different ways I can support apEX being the IGL." At Vitality, Dan "apEX" Madesclaire has remained the in-game leader throughout; there has been no transfer of the primary calling role. The value he provides is the residue of the fnatic years: seeing the round from the caller's position without carrying the final decision, and freeing the leader and the stars. ALEX, who had worked with him at both Cloud9 and fnatic, described the quality in 2021: "mezii is an IGL's dream; he's an overall amazing player to glue a team."

"to how I play now in Vitality, giving me more confidence in being that second voice inside and outside the server and the different ways I can support apEX being the IGL."

7. The era: 2024, 2025 and the defence of 2026

The Vitality chapter of Merriman's career began in November 2023, when Magisk's departure created the vacancy. The timing was immediate and productive: trophies at the BLAST Premier Fall Final and the World Final in his first weeks with the team. Then came 2024, the year he has called one of disappointment — a last-place exit at IEM Katowice, semi-finals and quarter-finals at the two Majors, and exactly one trophy, at IEM Cologne. The year is important to the story because it is the baseline against which 2025 was measured, and because the squad that won nine events the following season was assembled in the shadow of it.

The 2026 season opened the way 2025 had, with trophies. IEM Krakow in February, PGL Cluj-Napoca later that month, BLAST Open Rotterdam in March — the third consecutive title, with ropz taking the MVP — and then IEM Rio in April, which completed a second ESL Grand Slam and made Vitality the first team in history to win two. BLAST Rivals Season 1 in early May was the fifth consecutive title of the calendar year. "We had to expect that we weren't going to keep winning events with no preparation," Merriman said in mid-May, a remark that turned out to be more prophetic than cautionary.

The middle of the season brought the first real interruption of the Vitality era's continuity. On 4 August 2026, jL was announced as a stand-in; reporting through the month referred to a "meziiless" Vitality, including a lower-bracket defeat at BLAST Open Porto on 27 August. The specific cause of the absence was not established in the public record available at the time of writing, and it is not asserted here. What is on record is his own description of the experience, published on 18 September: "It's so weird when you're not there, like all your friends are at a party and you're not invited."

He returned in time for StarLadder StarSeries Fall. Vitality beat FURIA in the upper finals on 18 September and Aurora 3-1 in the final on the 20th, the team's first title since May. The result re-established the season's shape, and it did so with Merriman back in the lineup that had won the first half's trophies. As of October 2026, his career record reads: 27 years old, $1,184,200 in prize money, two Majors won, one Top 20 appearance, 18 trophies with Vitality, and a role that has remained stable for nearly three years — support rifle, anchor, second voice — within a team that has been ranked first in the world for most of that period.

8. Legacy: the British player and the modern anchor

The comparative case for Merriman's place in the game's history is best made against the specific tradition he belongs to rather than against the star riflers of his era. He is the most successful British player of the CS:GO and CS2 period by a considerable margin: a two-time Major champion, a Top 20 finisher, a fixture on the world's best team for three consecutive seasons. The previous generation of British talent — the smooya era, the endpoint years, the domestic LAN circuit — produced players who peaked in qualification rounds and online cups. Merriman's career is the first to run from the Insomnia laptop circuit to a Major final in a straight line.

The stylistic legacy is the anchor role itself, modernised. The 2025 season established a version of the position that has since been used as a reference point: the player who takes the difficult CT site, who arrives second into fights, who converts the clutches when the stars are quiet, and who does all of this while carrying the informational load that the in-game leader cannot carry alone. The Anchor of the Year recognition and the April 2026 podcast appearance were both acknowledgements that this version of the role had been defined in part by his performances in it. The attribute scores — low firepower, low opening, high trading and clutching — are the statistical signature of a career built on those terms.

The leadership legacy is subtler and, for players following a similar path, more useful. The willingness to take the captaincy at fnatic at twenty-three, to admit publicly that the role had exposed a gap in his game, to hand it over without apparent resentment, and then to convert the whole experience into a secondary supporting function at a championship team — this is a career shape that the modern game needs more of than it produces. "Now I can focus on one thing, and I think it's going to benefit me," he said on arriving at Vitality, and the three seasons since have been the evidence.

The open questions are the usual ones. Whether the second half of 2026 produces another Major run; whether the consistency he identified as his personal goal for the year — "I don't want to have a dip like I did in the second half of 2025" — proves achievable over a longer stretch; and what the post-apEX version of Vitality looks like, and what role, if any, the second voice plays in it. At twenty-seven, in his sixth professional year and third with the organisation that has defined his career, Merriman occupies a position that few British players have ever reached and none for long: established, essential, and still improving within a team whose standards leave little room for passengers.

Sources

Data source: HLTV player profile record. Generated: 2026-10-10.

[06a] — Trophy cabinet · 22 titles

mezii trophies

2025 · Major Champion

StarLadder Budapest Major 2025

2025 · Major Champion

BLAST.tv Austin Major 2025

2026 · LAN Champion

StarLadder StarSeries Fall 2026

2026 · LAN Champion

BLAST Rivals 2026 Season 1

2026 · LAN Champion

IEM Rio 2026

2026 · LAN Champion

BLAST Open Rotterdam 2026

2026 · LAN Champion

PGL Cluj-Napoca 2026

2026 · LAN Champion

IEM Kraków 2026

2025 · LAN Champion

IEM Dallas 2025

2025 · LAN Champion

BLAST Rivals 2025 Season 1

2025 · LAN Champion

IEM Melbourne 2025

2025 · LAN Champion

BLAST Open Lisbon 2025

2025 · LAN Champion

IEM Katowice 2025

2025 · HLTV Top 20

HLTV Top 20 #12 (2025)

2025 · HLTV Award

Anchor of the Year (Panel Award)

2024 · LAN Champion

IEM Cologne 2024

2023 · LAN Champion

BLAST Premier World Final 2023

2023 · LAN Champion

BLAST Premier Fall Final 2023

Winner of ESL Grand Slam Season 6

ESL Pro League Season 22

Winner of ESL Grand Slam Season 5

ESL Pro League Season 21

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. Team Vitality

    Nov 2023 - Present

    • Site AnchorNov 2023 - PresentSTARTER
  2. Fnatic

    Aug 2021 - Nov 2023

    • Aug 2021 - Nov 2023STARTER
  3. Endpoint

    Apr 2021 - Aug 2021

    • Apr 2021 - Aug 2021STARTER
  4. Gamerlegion

    Jul 2020 - Sep 2020

    • Jul 2020 - Sep 2020STARTER
  5. Vexed Uk

    Jun 2019 - Apr 2020

    • Jun 2019 - Apr 2020STARTER
  6. London

    Mar 2019 - Jun 2019

    • Mar 2019 - Jun 2019STARTER

FAQ · mezii

mezii: settings, gear & career questions

What role does mezii play for Team Vitality in CS2?

William Merriman is the Site Anchor for Team Vitality. a 2-time Valve Major champion, named HLTV Top 20 #12 in 2025, with 18 tier-one LAN titles.

What are mezii's biggest achievements in Counter-Strike?

mezii has earned 5 EVP mentions, 18 tier-one LAN titles including StarLadder StarSeries Fall 2026, $1,184,200 in career prize money.

What CS2 sensitivity and crosshair code does mezii use?

mezii plays with 400 DPI and an in-game sensitivity of 1.9, giving him an eDPI of 760.00 with a 1.00 zoom sensitivity. His verified CS2 crosshair share code is CSxJxY5w5K4FkuxFizBR3ftDtNaMQqoTxiJnqjaAaJhO9C. He plays on 1920x1080 (16:9 Native).

What gear does mezii use in professional matches?

mezii competes with the VAXEE NP-01S V3 Deep Purple mouse, a ASUS ROG Hone Control Ace Vitality Edition mousepad, the ASUS ROG Falchion Ace 75 HE White keyboard, the ASUS ROG Delta II White headset and the ZOWIE XL2566K monitor. He plays at 1920x1080 16:9 Native resolution.

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