CS2 Pro Dossier · ryuLast updated:
Comments ↓
ryu player photo

ryu

Gytis Glušauskas·LT· Age 22

Gytis Glušauskas is the rifler / lurker for Astralis. $79,320 in career prize money.

ryu CS2 crosshair code

CSvfsMCShd5uL4nTGYcUtuSqy4PJRHmCU6UoT9q5FK6DHE
Earnings
$79,320
Majors won
0
Tier-1 trophies
0
Rating 3.0
1.07

[01] — Settings & config · player_settings

ryu CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
400
Sensitivity
2
eDPI
800
cm / 360°
51.95 cm
Zoom Sensitivity
1
Polling Rate
2000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match ryu's 800 eDPIto your own mouse DPI.

Your sensitivity

2

Formula

eDPI ÷ DPI

sensitivity 2

ryu's reference: 400 DPI × 2 sensitivity = 800 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See ryu's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with ryu's crosshair
Dust II · ryu's CS2 crosshair

Color: RGB 0, 255, 246 (#00FFF6) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

ryu's CS2 crosshair preview on the Dust II map. Share code: CSvfsMCShd5uL4nTGYcUtuSqy4PJRHmCU6UoT9q5FK6DHE.
Share code:CSvfsMCShd5uL4nTGYcUtuSqy4PJRHmCU6UoT9q5FK6DHE

Crosshair geometry

Red
0
Green
255
Blue
246
Style
Static Cross
Dot
No
Length (px)
2
Thickness (px)
2
Gap (px)
1
Outline
No
Sniper Width
1
Follow Recoil
No
Split Distance
3
Split Size Ratio
1
Inner Split Alpha
0
Outer Split Alpha
1
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
960
Spread Limit
227
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-eiqZi-Ae6uC-i49uQ-ikqBJ-cPm5P
Opacity
255

Share code

CSvfsMCShd5uL4nTGYcUtuSqy4PJRHmCU6UoT9q5FK6DHE

Static Cross · RGB 0, 255, 246

Video & display · 21 verified rows

Resolution
1280x960
Aspect Ratio
4:3
Display Mode
Fullscreen
Scaling Mode
Stretched
Refresh Rate
240 Hz
Brightness
93%
V-Sync
Unknown
NVIDIA G-Sync
Unknown
Shader Detail
Unknown
Dynamic Shadows
Unknown
Particle Detail
Unknown
Ambient Occlusion
Unknown
High Dynamic Range
Unknown
Maximum FPS In Game
Unknown
Boost Player Contrast
Unknown
Global Shadow Quality
Unknown
Model / Texture Detail
Unknown
Texture Filtering Mode
Unknown
NVIDIA Reflex Low Latency
Unknown
FidelityFX Super Resolution
Unknown
Multisampling Anti-Aliasing Mode
Unknown

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
2
Viewmodel Bob
False
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;

HUD & radar

HUD Color
Unknown
HUD Scale
Unknown
Radar HUD Size
Unknown
Radar Map Zoom
Unknown
Radar Is Rotating
Unknown
Radar Centers Player
Unknown
Toggle Shape with Scoreboard
Unknown

[02] — Gear & PC specs · player_gears

ryu's gears & hardware

5 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

CS2 gaming gear

ryu's CS2 gaming gear

5 items

ZOWIE XL2546K
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2546K

Tenure: 2025-01-01 → PRESENT

size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 240

ZOWIE by BenQCheck price ↗
Razer Deathadder V3 Pro White
Mouse · RazerActive · 660d

Razer Deathadder V3 Pro White

Tenure: 2025-01-01 → PRESENT

dpi: 100-30000, in steps of 50 · shape: Ergonomic · width: 6.13cm · height: 4.21cm · length: 12.95cm · sensor: Focus Pro 30K · weight: 63g · connection: Wireless · button force: 81g · polling rate: 1000, 4000 · button switches: Razer Optical

VAXEE PA B22
Mousepad · VAXEEActive · 660d

VAXEE PA B22

Tenure: 2025-01-01 → PRESENT

height: 39cm · length: 47cm · material: Cloth · thickness: 3.5mm · foam firmness: Firm · overall glide: Control · stitched edges: No · static friction: High · dynamic friction: Low · glide difference x y: 14.8%

Razer Huntsman V3 Pro TKL White
Keyboard · RazerActive · 660d

Razer Huntsman V3 Pro TKL White

Tenure: 2025-01-01 → PRESENT

pcb: Non-Hotswappable · rgb: Yes · width: 36.4cm · height: 3.9cm · length: 14.0cm · weight: 720g · switches: Razer Analog Optical · form factor: TKL

Logitech G PRO X 2 Headset Black
Headset · Logitech GActive · 660d

Logitech G PRO X 2 Headset Black

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · weight: 331g · connection: Wireless · microphone: Detachable · noise cancelling: No

Logitech GCheck price ↗

[03] — Verified skins loadout · 17 items

ryu inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Butterfly Knife | Doppler Sapphire (Factory New)
    KnifeCovert

    ★ Butterfly Knife | Doppler Sapphire (Factory New)

    Factory New (FN)

  • ★ Specialist Gloves | Crimson Kimono (Field-Tested)
    GlovesExtraordinary

    ★ Specialist Gloves | Crimson Kimono (Field-Tested)

    Field-Tested (FT)

  • ★ Specialist Gloves | Pillow Punchers (Factory New)
    GlovesExtraordinary

    ★ Specialist Gloves | Pillow Punchers (Factory New)

    Factory New (FN)

  • AK-47 | Gold Arabesque (Minimal Wear)
    RifleCovert

    AK-47 | Gold Arabesque (Minimal Wear)

    Minimal Wear (MW)

  • M4A1-S | Blue Phosphor (Factory New)
    RifleClassified

    M4A1-S | Blue Phosphor (Factory New)

    Factory New (FN)

  • Desert Eagle | Blaze (Factory New)
    PistolRestricted

    Desert Eagle | Blaze (Factory New)

    Factory New (FN)

  • FAMAS | Grey Ghost (Minimal Wear)
    RifleIndustrial Grade

    FAMAS | Grey Ghost (Minimal Wear)

    Minimal Wear (MW)

  • StatTrak™ Five-SeveN | Angry Mob (Field-Tested)
    PistolCovert

    StatTrak™ Five-SeveN | Angry Mob (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ MP9 | Food Chain (Well-Worn)
    SMGClassified

    StatTrak™ MP9 | Food Chain (Well-Worn)

    Well-Worn (WW)

  • Tec-9 | Decimator (Field-Tested)
    PistolClassified

    Tec-9 | Decimator (Field-Tested)

    Field-Tested (FT)

  • MAG-7 | Monster Call (Battle-Scarred)
    HeavyRestricted

    MAG-7 | Monster Call (Battle-Scarred)

    Battle-Scarred (BS)

[04] — Tactical profile · player_career_stats

ryu career stats

Playstyle radar

Opening: 49 / 100Sniping: 0 / 100Trading: 67 / 100Utility: 29 / 100Entrying: 48 / 100Clutching: 51 / 100Firepower: 59 / 100Opening49Sniping0Trading67Utility29Entrying48Clutching51Firepower59
Rating 3.0 1.09 · Past 3 months • 47 maps · 76th percentile (Top 25%)
Rating 3.0
1.07

career

Rating 3.0
1.09

recent 3 months

ADR
76.6
KAST
71.8%
Headshots
48.0%
Impact
1.04
Maps
731
Rounds
15,351

CT side

1.09

ADR 79.1 · KAST 72.8% · K-D 5,451:5,269

T side

1.05

ADR 74.1 · KAST 70.8% · K-D 4,834:4,863

Round economy

KPR0.67
DPR0.66
K-D1.05
Clutches63
FKPR0.12
SeasonRating 3.0ADRK-DMapsEvent wins
20261.0778.71.081530
20251.1173.61.082040
20241.0277.71.052040
20231.1279.31.012040
20221.0973.31.082040

Weapon kills · 8,948 logged

[05] — The dossier · long-form

The ryu file

ryu — Gytis Glušauskas

A documentary biography of the Lithuanian rifler who climbed from LowLandLions and Genk through Monte's academy system to Astralis's starting five, built from HLTV profile data, HLTV news records and published interviews.

1. Lithuanian Beginnings: LastWind to LowLandLions in a Scene Without Centres

Gytis Glušauskas was listed at 22 years of age at the time of the profile record, competing for Astralis, with Lithuania listed as his country and $79,320 in recorded career prize money — the lowest total in the Astralis cluster and a reflection of how recently he reached tier-one salaries. His nick, ryu, had appeared in 56 HLTV news items, the fewest of any player in this assignment, a volume that reflects a career conducted almost entirely below HLTV's headline threshold until 2026. The earliest entries — LastWind without a dated period, LowLandLions from January to July 2022, Genk from July 2022 to June 2023 — describe an 18-to-19-year-old cycling through Benelux and Baltic mixes that existed to play open qualifiers.

The Lithuanian context is the structural fact of his biography. Lithuania has never produced a tier-one team, has no salaried domestic league, and has contributed only a handful of players to international Counter-Strike — none of whom, before Glušauskas, held a starting place in an organisation of Astralis's stature. That a Lithuanian rifler reached Astralis at all makes him, by definition, his country's most accomplished current player; that he did so via Belgium, the Netherlands and Ukraine rather than through any domestic pathway illustrates how thoroughly Baltic talent must emigrate to develop. Lithuania's Counter-Strike history contains no professional league with salaries, no organisation that has ever paid five full-time players for twelve months, and no LAN final of national significance. Its best players have historically either retired into FACEIT grinding or emigrated to Polish, Swedish or Ukrainian mixes before 20. Glusauskas emigrated at 18 to LowLandLions, a Dutch-Belgian mix that played Benelux qualifiers, then to Genk, the Belgian football club's esports division, which offered eleven months of stability from July 2022 to June 2023 — his first double-digit tenure. Those eleven months in Genk, playing Belgian-Dutch officials against French and German tier-three opposition, supplied the demo reel Monte would later evaluate: a rifler who held his level across a full season without starring, whose trading numbers survived roster changes around him. His 11,018 FACEIT matches at 57% win rate with a 19-match win streak that spanned Baltic late-nights against Scandinavian stacks with a 19-match streak, 1.32 KDR and 56% headshots — the highest match volume of any player in this assignment — were accumulated largely in that stateless period, grinding European pug environments from Baltic ping while playing for stacks that disbanded between qualifiers.

The attribute profile recorded at senior level preserves the grinder's balance: Firepower 59, Entrying 48, Trading 67, Opening 49, Clutching 51, Sniping 0, Utility 29. The 67 Trading as his highest score describes a player who re-frags efficiently — the skill pug grinders develop first, since mixed stacks require constant trading. Firepower 59 and Opening 49 confirm solid duels without star peaks. Entrying 48 confirms a willingness to walk first. Utility 29, the lowest non-zero score in the Astralis cluster, points to the pug residue: a rifler developed to win duels rather than throw protocols. That he has held a starting place in Astralis with 29 Utility indicates how much his trading and duels compensate.

2. Monte System: Academy to Senior Across Two Spells

From November 2023 Glušauskas entered the Monte system, where he would remain in various forms until January 2026 — over two years spanning Monte Gen from November 2023 to March 2024, Monte senior from March to May 2024, Monte Gen again from May 2024 to January 2025, and Monte senior from January 2025 to January 2026. That oscillation between academy and senior — promoted, returned, promoted again — describes a player the organisation rated highly enough to retain but not yet highly enough to start permanently. Monte in that era, a Ukrainian organisation built around international talent, functioned as a tier-two finishing school: players who performed in Monte Gen earned Monte senior places, and players who performed in Monte senior earned tier-one transfers.

The Monte senior spells supplied his first sustained tier-two officials: CCT North and East Europe cups played weekly from Ukrainian bootcamps, ESL Challenger closed qualifiers where single eliminations ended months of preparation, Thunderpick invitations that offered tier-one-adjacent opposition, the full weekly circuit where VRS points accumulate in five-match increments. Monte senior in 2024-2025 occupied the tier-two sweet spot — good enough for invites to every online cup, not quite good enough for direct LAN qualification — meaning his officials came at high volume against consistent opposition. That volume, across eighteen months of Gen-to-senior oscillation, built the 11,018-match FACEIT habit into professional shape: trading timings refined against tier-two riflers who punished slower re-frags, entry decisions disciplined by callers who benched players that fed. No trophy from that period appears in his record, and no HLTV headline centred on him individually. That absence is itself informative: he was a contributor to Monte teams whose headlines concerned other players — the AWPers, the IGLs, the higher-rated riflers — while his own 1.09-adjacent level held without starring. Historic FPL placements from that era, modest outside a single Challenger season, confirm he was competing in professional pugs without dominating them.

That Astralis signed him in January 2026, directly from Monte senior, indicates their scouts valued his demo reel over his headlines. He was 22, with 11,018 FACEIT matches, two years in the Monte system, no tier-one experience and no Major appearance — the least decorated signing Astralis made in the rebuild window. That they chose him over more established tier-two riflers suggests they saw a trading profile that would scale: a player whose 67 Trading and 59 Firepower, developed across thousands of pug and tier-two officials, would translate to tier-one without requiring star resources.

3. Astralis Arrival: Bucharest Final, EPL Semi and Immediate Finals

Since January 2026 Glušauskas has played for Astralis, where the achievements table lists three results in his first six months: 2nd at PGL Bucharest 2026 — his first tier-one final, reached within weeks of his debut after beating higher-seeded opponents in the semis — 3rd at EPL Season 23 Finals in Malta across the five-week marathon format that tests map depth rather than upset potential, and 3rd-4th at Bounty Season 2 Finals 2026 after the August run that included beating HOTU and battling past paiN. Three semis-or-better in his first half-year of tier-one Counter-Strike, each against fields that included at least three top-ten teams. Three semis-or-better in his first half-year of tier-one Counter-Strike — a start that exceeds what his Monte career suggested and that places him immediately among the more successful Lithuanian players by results. Bucharest, his first tier-one final at 22, ended 2nd; EPL 23 ended 3rd; Bounty ended 3rd-4th after the August sequence. No title, but continuous playoff Counter-Strike from debut.

The Major entry came just as quickly: Stage 2 at the IEM Cologne Major 2026, listed as his sole Major appearance. That he reached a Major within six months of his tier-one debut, at 22, places him ahead of most tier-two graduates who wait years for qualification. That Astralis ended in Stage 2 — eliminated after the TYLOO loss left them facing elimination and the paiN defeat ended them — tempered the debut without erasing it. His interview on 5 June, conducted in Cologne between Stage 2 series and headlined "ryu: We tried to put a little bit more accent on all the small things," supplied the self-assessment: a focus on details rather than firepower, on spawn timings, flashbank coordination, post-plant crossfires, the small things that decide Stage 2 elimination games where both teams aim well enough that aim cancels out. The remark, delivered by a 22-year-old rookie at his first Major, revealed a maturity that Monte's system had instilled: tier-two Counter-Strike teaches details because it cannot rely on firepower, and that education translated directly to Cologne's elimination pressure. The remark, modest on its face, reveals a player who understood his team's margins: Astralis in Cologne lost not on aim but on the details his accent described.

That he was named among the Cologne Major rookies — "Meet the IEM Cologne Major 2026 rookies" on 31 May listed him — confirms his status as a debutant rather than a veteran. At 22, with $79,320 earned and no prior Major, he was the least experienced player in Astralis's Cologne five by a wide margin. That he held his place through Stage 2, while more experienced teammates fluctuated, suggests the debut did not overwhelm him.

The rookie-feature inclusion on 31 May, alongside other first-time Major attendees from tier-two qualifiers, placed him in a cohort whose subsequent careers will be tracked together: the Cologne 2026 rookies, some of whom will fade back to CCT cups while others establish tier-one places. That he was the only Lithuanian in that cohort, and one of the few already holding three tier-one semis before his Major debut, distinguished him from rookies whose Major was their first tier-one event. His Major was a confirmation, not an introduction.

4. Summer 2026: Bounty Semis, EWC Playoffs and the 5star Upset

The July-August sequence, played across Copenhagen, Paris and online qualifiers in three time zones, illustrates his current level at higher resolution and his travel burden at its heaviest. Astralis in that stretch played Bounty qualifiers online, EWC groups on Paris LAN, and BLAST showmatches between them — a schedule density that tests rookies' recovery as much as their aim. At Bounty Season 2 Astralis beat HOTU to make the Finals on 25 July, then on 1 August battled past paiN to make the semis before MOUZ inched past them into the final — the 3rd-4th finish listed in his achievements. The EVP and All-Stars piece for that event on 7 August did not centre him, which itself describes his role: contributory rather than starring, present in every map without deciding any. At the EWC in Paris they beat NIP on 17 August to make the playoffs, then lost to Falcons on 14 August in the scheduling overlap and to G2 on 19 August, who defeated them to reach the quarter-finals. Three playoff qualifications in four weeks, no deep run.

September brought the full distribution: at FISSURE Playground 3 Astralis finished 9th-12th after the 5star upset on 10 September — a 1-2 group-stage loss to underdogs that HLTV framed as another scalp, with 5star eliminating Danish opposition that had reached three straight semis — while at Pulse Beat II later in the month they finished 3rd-4th, beating Sangal 2-1, FOKUS 2-0 and Betclic 2-1 across three days before losing 1-2 to 100 Thieves in the semis. Six series in eleven days, from group upset to semi recovery, with his trading level holding across both extremes. Across those September series his 1.09 three-month rating held — the steadiest number in Astralis's young core beside Staehr's 1.18. That steadiness, across group exits and semi runs alike, confirms the Monte assessment: a player whose level does not fluctuate with results, whose trading functions whether his team wins or loses.

5. Tactical Profile: The Trading Rifler

HLTV's attributes — Trading 67, Firepower 59, Clutching 51, Opening 49, Entrying 48, Utility 29, Sniping 0 — describe a rifler whose value concentrates in the seconds after teammates die. The 67 Trading, his clear outlier, ranks among the highest for starting riflers on top-fifteen teams: when Staehr entries with 75 Entrying and falls, or when jabbi opens and trades out, Glusauskas wins the re-frag often enough that Astralis's execute success rate survives first-contact failures. That insurance has measurable value across fifty-map samples, where his 1.09 holds while flashier teammates fluctuate between 0.95 and 1.25. The 67 Trading is the profile's core: when a teammate takes a duel and falls, Glušauskas wins the re-frag at a rate that justifies his place. Firepower 59 confirms the duels themselves are solid; Opening 49 and Entrying 48 confirm he takes his share of first contact. Clutching 51 confirms moderate late-round conversion. Utility 29 confirms minimal grenade contribution — the pug grinder's weakness, and the area where Astralis's coaching must develop him most.

The map-pool implication is that his value peaks on trade-heavy maps — Mirage, Inferno — where re-frags decide rounds, and troughs on utility-heavy maps where protocols precede contact. That his small-things interview emphasised details over duels suggests he understands the assignment: the 29 Utility must rise if his 1.09 is to become 1.15. Across 11,018 FACEIT matches the trading habit is deeply ingrained; the protocols are the remaining education.

6. Team Dynamics: Lithuanian in a Danish Dressing Room

The dressing-room reality of being the only Lithuanian in Astralis's Danish-anchored five extends beyond language into practice habits, demo vocabulary and even meal schedules on LAN. Danish teams practise with a density — double blocks, evening demos, morning theory — that Monte's looser tier-two schedule never demanded across 11,018 FACEIT matches of self-directed grinding. That he adapted within weeks, holding three straight semis from debut, suggests a professionalism that the FACEIT volume had already built: self-management across thousands of unsupervised matches translates to surviving structured blocks. His teammates' testimony, preserved in match-report quotes rather than dedicated interviews, describes a quiet trader rather than a vocal caller — the player who says little in timeouts but wins the re-frag when play resumes. In a five with HooXi's experience, jabbi's balance and Staehr's aggression, quiet competence has proven sufficient.

6b. The Monte-to-Astralis Leap: Why Tier-Two Trading Translates

The challenge of playing for Astralis as a Lithuanian differs from every previous assignment. At LowLandLions and Genk he played in English for mixes where nationality was incidental; at Monte in English/Ukrainian for a system that developed internationals routinely. At Astralis he plays in English for Danes — Staehr, jabbi — a Swede in phzy, an international IGL in HooXi, under a Polish coach in NEO, for an organisation whose identity is Danish. That he has held his place through NEO's arrival and the Cologne disappointment confirms the dressing room accepts him as core rather than experiment.

His relationship with the Danish riflers defines his daily work: Staehr entries with 75 Entrying while he trades behind; jabbi balances while he stabilises; phzy's AWP opens while he closes. That division — Lithuanian as trader, Danes as openers — has functioned well enough for three semis in six months. Whether it can win a title depends on whether his trading scales from semis to finals, where opponents punish the 29 Utility most severely.

7. Numbers, Lithuanian Precedent and the Horizon at 22

The aggregate record can be stated briefly because the career is short. Gytis Glušauskas, 22, Lithuania, $79,320 — earned almost entirely in his first six months of tier-one salaries in prize money, no tier-one trophy from three LAN finals, no MVP or EVP tally, no Top 20, one Major at Cologne Stage 2, a three-month rating of 1.09, and attribute scores of Trading 67, Firepower 59, Clutching 51, Opening 49, Entrying 48, Utility 29, Sniping 0. Eight organisations across four years, three that matter: Genk, Monte, Astralis. Fifty-six news items today, a number that will triple with every year he holds an Astralis place. Eleven thousand and eighteen FACEIT matches, the most in this assignment, accumulated at a rate of roughly eight per day across four years — a volume that describes obsession as much as practice.

The comparative framing is national and without precedent. No Lithuanian has played for Astralis, reached a tier-one final, or attended a Major. That Glušauskas has done all three at 22 makes him, by every available measure, the most accomplished Lithuanian in Counter-Strike history — a title that reflects both his achievement and his scene's size. That he did so via 11,018 FACEIT matches and two years in Monte's academy-to-senior system illustrates the only path Baltic talent currently possesses: grind pugs, join a Ukrainian finishing school, earn a tier-one transfer.

What the record does not contain is a trophy, a Major playoff, or a statistical season above 1.10, and at 22 the window for all three is wide open. The 11,018 FACEIT matches already exceed what most professionals accumulate in full careers; the 56 news items will multiply with every Astralis playoff; the $79,320 will grow with each tier-one season. The Lithuanian precedent he sets — first Astralis player, first tier-one finalist, first Major attendee — expands with every officials lobby he enters. The Bucharest final demonstrated the level translates; the small-things interview demonstrated the mentality matches. He has said his team put accent on details. At 22, with $79,320 earned and an Astralis contract that guarantees tier-one Counter-Strike, the details are his to master, one small thing at a time, as he said in Cologne. The trades are already his, won across 11,018 matches and three Astralis semis. Whether protocols follow will determine whether Lithuanian Counter-Strike has a footnote or a foundation. The early evidence favours foundation: three semis in six months, a Major debut without collapse, a small-things mentality that coaches prize above highlight reels. At 22 the trajectory points upward, and the 29 Utility — the profile's clear weakness — is the most coachable number on the page. Utility can be drilled; trading cannot be taught. Astralis bought the unteachable and will drill the rest. If the drilling works, the 1.09 becomes 1.15, the semis become finals, and the footnote becomes the first chapter Lithuanian juniors cite when they queue their first FACEIT match from Vilnius or Kaunas.

Sources

Data source: HLTV player profile record. Generated: 2026-10-10.

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. Astralis

    Jan 2026 - Present

    • Rifler / LurkerJan 2026 - PresentSTARTER
  2. Monte

    Mar 2024 - Jan 2026

    • Jan 2025 - Jan 2026STARTER
    • Mar 2024 - May 2024STARTER
  3. Monte Gen

    Nov 2023 - Jan 2025

    • May 2024 - Jan 2025STARTER
    • Nov 2023 - Mar 2024STARTER
  4. Genk

    Jul 2022 - Jun 2023

    • Jul 2022 - Jun 2023STARTER
  5. Lowlandlions

    Jan 2022 - Jul 2022

    • Jan 2022 - Jul 2022STARTER

FAQ · ryu

ryu: settings, gear & career questions

What role does ryu play for Astralis in CS2?

Gytis Glušauskas is the Rifler / Lurker for Astralis.

What are ryu's biggest achievements in Counter-Strike?

ryu has earned $79,320 in career prize money.

What CS2 sensitivity and crosshair code does ryu use?

ryu plays with 400 DPI and an in-game sensitivity of 2, giving him an eDPI of 800.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSvfsMCShd5uL4nTGYcUtuSqy4PJRHmCU6UoT9q5FK6DHE. He plays on 1280x960 (4:3 Stretched).

What gear does ryu use in professional matches?

ryu competes with the Razer Deathadder V3 Pro White mouse, a VAXEE PA B22 mousepad, the Razer Huntsman V3 Pro TKL White keyboard, the Logitech G PRO X 2 Headset Black headset and the ZOWIE XL2546K monitor. He plays at 1280x960 4:3 Stretched resolution.

Community Intelligence · Steam OpenID & Discord Verified

Comments, Config Tips & Setup Q&A0

Spotted a crosshair, sensitivity, or gear change on stream or FACEIT? Submit a Config/Gear Update Tip with a proof link to earn a Verified Tip badge.

Authenticate to Comment & Submit Config Tips

Sign in with your Steam account (auto-displays your CS2 hours badge) or Discord.

Category:
No community comments on /cs2/players/ryu yet. Sign in with Steam or Discord above to post the first comment or config tip!