
ZOWIE XL2586X
Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 540

Adrian Vincze·HU· Age 18
Adrian Vincze is the rifler / lurker for MOUZ. $113,575 in career prize money.
xelex CS2 crosshair code
CSO9NvUTWBk4W3FaPBUtvkKveOy9o9r2mTjpwOqcQoOohD[01] — Settings & config · player_settings
Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.
Last verified · Oct 18, 2026
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Color: RGB 251, 251, 251 (#FBFBFB) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 251, 251, 251 (#FBFBFB) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 251, 251, 251 (#FBFBFB) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 251, 251, 251 (#FBFBFB) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 251, 251, 251 (#FBFBFB) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 251, 251, 251 (#FBFBFB) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0
CSO9NvUTWBk4W3FaPBUtvkKveOy9o9r2mTjpwOqcQoOohDShare code
CSO9NvUTWBk4W3FaPBUtvkKveOy9o9r2mTjpwOqcQoOohDStatic Cross · RGB 251, 251, 251
6 frame-pacing rows
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;-threads 9 -console[02] — Gear & PC specs · player_gears
7 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 540

Tenure: 2025-01-01 → PRESENT
dpi: 100-32000, in steps of 50 · shape: Ambidextrous · width: 6.06cm · height: 3.96cm · length: 12.42cm · sensor: HERO 25K · weight: 59g · connection: Wireless · button force: 98.4g · polling rate: 2000 · button switches: LIGHTFORCE Hybrid

Tenure: 2025-01-01 → PRESENT
height: 40cm · length: 45cm · material: Cloth · thickness: 3mm · foam firmness: Firm · overall glide: Medium · stitched edges: Yes · static friction: High · dynamic friction: Medium

Tenure: 2025-01-01 → PRESENT
pcb: Non-Hotswappable · rgb: Yes · width: 36.4cm · height: 3.9cm · length: 14.0cm · weight: 720g · switches: Razer Analog Optical · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · connection: Wireless · microphone: Detachable · noise cancelling: Yes
Setup
2 items

Tenure: 2025-01-01 → PRESENT
material: Artificial Leather, Fabric · max weight: 136kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 22 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
1.06
ADR 77.1 · KAST 72.0% · K-D 2,337:2,363
T side
1.02
ADR 72.1 · KAST 70.0% · K-D 2,072:2,182
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 1.03 | 76.7 | 1.05 | 153 | 1 |
| 2025 | 1.02 | 75.5 | 1.01 | 204 | 0 |
| 2024 | 1.02 | 71.0 | 1.06 | 204 | 0 |
[05] — The dossier · long-form
A documentary biography of the Hungarian rifler who went from MOUZ NXT prospect to senior-team opener in the space of one spring, built from HLTV profile data, HLTV news records and published interviews.
Adrian Vincze's career begins in a country that has produced far fewer tier-one Counter-Strike players than its population and its café culture would suggest. Hungary's competitive scene has long been a place of near-misses: talented individuals, sporadic international exposure, and no sustained pipeline into the game's elite organizations. Vincze, born into that environment, took the route that the modern game rewards most reliably. He played an enormous volume of FACEIT, 3,578 recorded matches at a 55.0 percent win rate with a 1.34 average KDR and a 66.0 percent headshot rate, and he let the ladder numbers make his case. A 66 percent headshot ratio across more than three thousand matches is not a statistical accident. It describes a player whose first bullet is his weapon, and it is the earliest indicator of the opener he would become.
Unlike some of his MOUZ teammates, Vincze's junior record shows no long trail of domestic mix teams. His organized career effectively begins with MOUZ NXT, which he joined in September 2024. That timing is significant. He arrived in the academy at seventeen, spent a year and a half there, and was promoted in April 2026, a brisk passage by the standards of development rosters. The brevity of the apprenticeship tells its own story: the organization concluded, after roughly nineteen months, that there was nothing left in tier two that he needed to learn.
His single recorded FPL placement, a Season 50 stint in CS2 Europe, understates his matchmaking pedigree. The more revealing number is the one HLTV's reporting attached to him in the spring of 2026: a 1.21 rating across 154 maps played in the calendar year, a sample large enough to rule out streak effects and strong enough to place him in the top fifteen of HLTV's Prospects series. Prospects rankings are compiled from precisely this kind of sustained tier-two output, and Vincze's position in them made his promotion a matter of timing rather than of debate.
The academy spell, from September 2024 to April 2026, is the statistical core of Vincze's biography so far. MOUZ NXT exists to do one thing, convert prospects into senior players, and its internal standards are calibrated by the graduates who came before: xertioN, torzsi, Jimpphat and others who passed through the same roster and into tier one. Vincze's eighteen months in that system produced the heaviest workload of any player in this biography's cohort. One hundred and fifty-four maps in under four months of the 2026 season, at a 1.21 average rating, is the output of a player being tested constantly and passing constantly.
February 2026 supplied the single most striking datum of the NXT period. In a suitably obscure tier-two fixture, Vincze posted 67 frags in a 29-31 loss, a performance noted in HLTV's weekly short-news roundup. Sixty-seven kills in a defeat is the kind of number that usually signals a player too good for his environment, producing elite output that his team's results cannot convert. It was, in retrospect, the last argument anyone needed. Within two months he was a senior MOUZ player.
The academy's coaching turnover during his spell is worth noting. Lmbt returned as NXT coach in July 2025, and the roster around Vincze churned through the usual academy cycle of promotions, benchings and rebuilds. Through it he remained a constant, which in an academy context is itself a selection signal. NXT keeps players who project to the senior team and moves on from the rest. Vincze was kept, then promoted, and the promotion announcement described him in terms that left no room for doubt about the internal evaluation.
His attribute profile already showed the senior-team shape during these months. Trading 69, Entrying 64, Firepower 61: the three scores describe a player who fights in the pack, takes first contact willingly, and wins enough of it to justify the aggression. Opening 54 is measured rather than spectacular, Utility 43 is functional, Clutching 34 is modest. The NXT numbers and the attributes agree with each other. This is a front-of-the-pack rifler, not a lurker and not a support piece.
The promotion was announced on 18 April 2026, and the HLTV report, headlined "MOUZ set for major overhaul as xelex is promoted and jL joins on loan," remains the essential document of Vincze's career. MOUZ benched Brollan and Jimpphat outright, promoted Vincze from NXT, signed Justinas "jL" Lekavicius on a short-term loan from Natus Vincere for PGL Astana and the CS Asia Championships, and, most consequentially, handed the in-game leadership to Dorian "xertioN" Berman. The old opener's role, the pack-entry position xertioN had played, was assigned to the Hungarian academy graduate. Vincze was not being added as a passenger. He was being installed in the most structurally demanding rifle role on the team, vacated by the new caller himself.
Coach Dennis "sycrone" Nielsen's statement managed the human cost with unusual directness. On Brollan, who had sacrificed his own game to take over calling after the removal of Kamil "siuhy" Szkaradek and had then overseen the thirteen-semi-finals-in-fifteen-events run, sycrone said: "This decision is not fair to him on a personal level. But leadership sometimes means accepting that fairness and necessity are not always the same thing." The organization explained the timing, which looked perverse from outside, as a deliberate choice to give the new lineup a head start after confidence in the old roster's recovery had waned. Three consecutive failures to reach the top four, ending in a last-place finish at BLAST Open Rotterdam, had closed the argument.
The promotion came with a procedural asterisk that shaped Vincze's first months. The Major Supplemental Rulebook required MOUZ to use the lineup registered on the April invite rankings for the IEM Cologne Major, permitting only one substitution. jL, the loanee, would therefore sit out the Major while Brollan made a temporary return. Vincze, as a promoted rather than signed player, was eligible, and he attended the Cologne Major with the senior team, reaching Stage 3 in his first appearance at a Valve championship. For an eighteen-year-old two months into his tier-one career, a Stage 3 Major debut counts as an arrival.
Vincze's first senior tournament cycle ran through PGL Astana in May 2026, and the coverage of those weeks is unusually rich for a rookie. He gave an extended interview on adapting to tier one on 12 May, and its headline quotation has the ring of a player thinking clearly about his own game: "I don't want to die because I misplayed, I just want to die because I whiffed." The distinction is a professional's distinction. Misplays are structural errors, wrong timings, wrong positions, the kind of deaths that indicate a player does not understand the system. Whiffs are mechanical failures, missed shots in correct positions. Vincze was saying that he trusted his positioning inside xertioN's calling and was willing to be judged on his aim alone. For a teenager two weeks into a new team, it was a composed account of the learning curve.
"I don't want to die because I misplayed, I just want to die because I whiffed."
His teammates' testimony from the same tournament reinforced it. Teammate-turned-observer jL, watching from inside the loan spell, said of him: "xelex is not feeling any pressure; maybe it's the team helping him, or maybe he's just a boss." The remark, published 15 May, captured the visible facts of the Astana run. MOUZ opened with a narrow debut win over Gentle Mates, lost to 9z, beat G2 behind a superb xertioN display, scraped past Aurora to secure the playoffs, and finished third after a placement match win described as "magic trampling." Vincze's own numbers across the event were steady rather than spectacular, which for a rookie opener in a rebuilt system counted as a success.
The CS Asia Championships in Shanghai extended the same pattern. MOUZ dominated paiN en route to the playoffs, survived a triple-overtime Ancient against B8 to reach the semis, and finished third. Spinx's remark during that event, that "everyone is suffering because of the Vitality era" and every available title mattered, set the context: MOUZ were contending at every event they attended, and their rookie opener was holding his position in a team that expected to win.
The CS Asia Championships in Shanghai extended the same pattern. MOUZ dominated paiN en route to the playoffs, survived a triple-overtime Ancient against B8 to reach the semis, and finished third. Spinx's remark during that event, that "everyone is suffering because of the Vitality era" and every available title mattered, set the context: MOUZ were contending at every event they attended, and their rookie opener was holding his position in a team that expected to win. Torzsi added his own view of the rebuilt structure during this stretch, noting that xertioN and sycrone were demanding his best, a comment that illuminated the standards being applied across the roster, rookies included. Vincze's playoff maps in Shanghai, played in front of a demanding Chinese crowd against opponents who targeted him as the least experienced player on the server, showed no visible adjustment in his pacing. He continued to take first contact at the same rate, which is the primary thing a coaching staff monitors in a young opener: whether failure changes behavior. It did not.
June brought the Prospects spotlight feature, "HLTV Prospects spotlight: xelex," published 11 June, the formal coronation of his tier-two-to-tier-one passage. By then he was no longer a prospect in any functional sense. He was a starting opener on a top-ten team, a Major Stage 3 participant, and a two-time semi-finalist in his first two months.
The Esports World Cup in Paris supplied Vincze's first signature senior performance. On 20 August 2026, MOUZ met GamerLegion, the organization that had employed his new teammate PR until weeks earlier, and fell into immediate trouble. What followed was headlined the next day as "xelex goes from zero to hero in MOUZ comeback to make EWC quarters over GamerLegion." The headline's phrasing is precise about the shape of the game: a poor start, then a comeback carried by the rookie. Comeback wins built on a young player's recovery from a bad opening map are the performances that change how teammates view a newcomer, and this one arrived against the team whose former player now stood beside him in the server.
The tournament ended one round later. FUT, the young Turkish-organization roster on its own breakthrough run, denied MOUZ's comeback to secure the playoff place, and MOUZ finished fifth-to-eighth. Vincze's EWC ledger therefore reads as a single heroic series inside an early exit, which is an honest account of where he stood in August: capable of deciding matches, not yet capable of deciding tournaments.
The month's Prospects ranking confirmed the transition formally. By August 2026 he was appearing in the rankings as a senior player reference point rather than as a candidate, and the Season 2 graduate lists marked the end of his eligibility. The academy chapter was closed in every sense.
The BLAST Bounty Season 2 Finals in early August, chronologically overlapping the EWC swing, gave Vincze his first tier-one trophy. MOUZ survived the 3DMAX scare in the semis, edged Astralis in the other semi, and beat Spirit in the grand final, with Spinx taking his career-first MVP. Vincze's share was the opener's share: first contact, space creation, the unglamorous entries that allowed the stars their closing maps. His three-month rating through this period hovered around 1.07 across 58 maps, with 0.69 kills and 0.66 deaths per round, the statistical signature of a positive-impact role player rather than a headliner.
Porto in September raised the level. MOUZ beat 9z and Inner Circle, defeated Falcons 2-1 in the quarter-finals, surged past Vitality 2-0 in the semis, and fell 1-3 to Spirit in the final. Vincze finished the event with an EVP mention, his first career individual award at a Big Event, and gave the interview that defined his public voice to that point. "When we are winning against these big teams, it speaks for itself," he said on 6 September. The sentence is unadorned, almost flat, and it fits a player whose game is built on function rather than flourish. He also fronted the semi-final coverage, his name attached to the Vitality upset in a way that indicated his performances were becoming part of the story rather than background to it.
The Porto EVP matters disproportionately in his record. For a player whose calling card is entry work inside a system, individual awards are scarce by construction. Openers on contending teams often go entire seasons without EVP mentions, because the award rewards closing maps and highlight rounds. That Vincze earned one within four months of his promotion, at an event where MOUZ beat Falcons and Vitality back to back, suggests his output was exceeding the baseline of his role.
September's closing act, the StarLadder StarSeries Fall event, supplied the counterweight. MOUZ lost 1-2 to NRG, recovered to beat Natus Vincere 2-1, and then fell 1-2 to FURIA to exit in fifth-to-sixth place. The week demonstrated the volatility tax that young lineups pay: the same five that had beaten Vitality 2-0 in Porto could not close out NRG or FURIA in consecutive series. For Vincze the event was unremarkable statistically, which in context was its own kind of information. His floor, even in defeat, remained professional. He did not produce the catastrophic series that force coaches into difficult conversations, and sycrone's public posture through the autumn, insisting that what supporters would respect most was good Counter-Strike rather than immediate results, extended cover to the roster's youngest starters while the structure settled.
Vincze's attributes form one of the most coherent role profiles in this biography set. Trading 69 is his highest score, Entrying 64 his second, Firepower 61 his third: read in sequence, they describe a player who goes first, is traded efficiently because his positioning is sound, and wins his own duels at a solid rate. This is the pack opener's triangle, and it is exactly the role xertioN vacated for him. Opening 54 indicates he takes his share of opening duels without hunting them obsessively. Utility 43 is adequate for an entry player, whose grenade burden is lighter than an anchor's. Clutching 34 reflects a player who usually dies early in rounds, by design, rather than surviving into late-round situations.
The 66.0 percent headshot rate across 3,578 FACEIT matches is the mechanical base. Openers live on first-bullet kills, and Vincze's headshot ratio suggests his duel-winning rests on precision rather than spray volume. His senior-team output, 1.05 on the profile record and 1.07 across recent 50-plus-map samples, sits in the range expected of a rookie entry player on a contending team: positive, unspectacular, structurally essential.
The comparison that follows him is internal. xertioN defined the MOUZ opener role before taking up calling, and every Vincze performance is inevitably measured against that standard. His adaptation interview's core claim, that he would rather die missing shots than die mispositioned, was effectively a promise to learn the role's geometry first and let the aim follow. The Porto EVP suggests the geometry is learned. The longer evidence, 58 maps at 1.07 with positive kill-death differentials across both halves of the map pool, suggests the aim is competitive already. What remains is the final layer of the opener's education: converting steady positives into series-deciding maps, the way his EWC comeback against GamerLegion hinted he might.
The aggregate record at the time of writing is brief but dense. Prize money of $113,575. One tier-one trophy, BLAST Bounty Season 2 Finals, won four months into his senior career. One runner-up finish, BLAST Open Porto 2026, with an EVP mention. Two third-place finishes, PGL Astana and the CS Asia Championships. One Major appearance, IEM Cologne 2026, reaching Stage 3 on debut. No Top 20 finishes, though top-fifteen placement in the Prospects rankings and a dedicated Prospects spotlight feature mark him as one of the most formally rated young players of his cohort.
The comparative framing is simple: few eighteen-year-olds in the modern game have been handed the opener role on a contending team and held it through a trophy and a Big Event final within half a season. The promotion was a wager that his NXT output, 1.21 over 154 maps, would translate, and the first six months have paid it.
What comes next is a question of ceiling. Entry players who add half a step of duel-winning become stars; those who plateau become valued role men. Vincze's headshot base, his composure under a new caller, and his zero-to-hero evidence in Paris all point toward the higher outcome. His own public standard is team success first, stated flatly after the biggest win of his career: when the team beats the best, it speaks for itself. At eighteen, with a trophy, an EVP and a Stage 3 Major already recorded, he has given himself the platform from which to be heard.
Data source: HLTV player profile record. Generated: 2026-10-11.
[06a] — Trophy cabinet · 1 titles
2026 · LAN Champion
FAQ · xelex
Adrian Vincze is the Rifler / Lurker for MOUZ. with 1 tier-one LAN titles.
xelex has earned 1 EVP mentions, 1 tier-one LAN titles including BLAST Bounty 2026 Season 2 Finals, $113,575 in career prize money.
xelex plays with 400 DPI and an in-game sensitivity of 1.9, giving him an eDPI of 760.00 with a 0.8 zoom sensitivity. His verified CS2 crosshair share code is CSO9NvUTWBk4W3FaPBUtvkKveOy9o9r2mTjpwOqcQoOohD. He plays on 1280x960 (4:3 Stretched).
xelex competes with the Logitech G Pro X Superlight 2 Magenta mouse, a Razer Gigantus V2 mousepad, the Razer Huntsman V3 Pro TKL 8KHz White keyboard, the Razer BlackShark V3 Pro White headset and the ZOWIE XL2586X monitor. He plays at 1280x960 4:3 Stretched resolution.
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