
AMD Ryzen 7 9800X3D
Tenure: 2025-01-01 → PRESENT
socket: AM5

Yuri Santos·BR· Age 26
Yuri Santos is the rifler / lurker for FURIA. HLTV Top 20 #19 (2022), $725,744 in career prize money.
yuurih CS2 crosshair code
CSVGdXcXbnJXUPKFmxzL6ewiUDGmHLNJOZKxe5adnTrEPJ[01] — Settings & config · player_settings
Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.
Last verified · Oct 18, 2026
Match yuurih's 1000 eDPIto your own mouse DPI.
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sensitivity 1.25yuurih's reference: 800 DPI × 1.25 sensitivity = 1000 eDPI
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See yuurih's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.
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Color: RGB 20, 255, 0 (#14FF00) · Size: 2 · Thickness: 2 · Gap: 0 · Dot: 0 · Outline: 0

Color: RGB 20, 255, 0 (#14FF00) · Size: 2 · Thickness: 2 · Gap: 0 · Dot: 0 · Outline: 0

Color: RGB 20, 255, 0 (#14FF00) · Size: 2 · Thickness: 2 · Gap: 0 · Dot: 0 · Outline: 0

Color: RGB 20, 255, 0 (#14FF00) · Size: 2 · Thickness: 2 · Gap: 0 · Dot: 0 · Outline: 0

Color: RGB 20, 255, 0 (#14FF00) · Size: 2 · Thickness: 2 · Gap: 0 · Dot: 0 · Outline: 0

Color: RGB 20, 255, 0 (#14FF00) · Size: 2 · Thickness: 2 · Gap: 0 · Dot: 0 · Outline: 0
CSVGdXcXbnJXUPKFmxzL6ewiUDGmHLNJOZKxe5adnTrEPJShare code
CSVGdXcXbnJXUPKFmxzL6ewiUDGmHLNJOZKxe5adnTrEPJStatic Cross · RGB 20, 255, 0
6 frame-pacing rows
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;-console -freq 360 -novid -high -tickrate 128 +rate 786432 +fps_max 0[02] — Gear & PC specs · player_gears
8 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
PC specs
2 items

Tenure: 2025-01-01 → PRESENT
socket: AM5

Tenure: 2025-01-01 → PRESENT
boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 360

Tenure: 2025-01-01 → PRESENT
shape: Ambidextrous · width: 6.4cm · height: 4.0cm · length: 12.7cm · sensor: Focus Pro 30K · weight: 49g · connection: Wireless · polling rate: 8000 · button switches: Razer Optical Gen-4

Tenure: 2025-01-01 → PRESENT
height: 39.7cm · length: 44.5cm · material: Cloth · thickness: 6mm · foam firmness: Firm · overall glide: Control-Oriented · stitched edges: No · static friction: High · dynamic friction: Medium

Tenure: 2025-01-01 → PRESENT
pcb: Hotswappable · rgb: Yes · width: 33.0cm · height: 4.5cm · length: 155cm · weight: 850g · switches: Unspecified Magnetic Switches · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · connection: Wireless · microphone: Non-Detachable · noise cancelling: No
Setup
1 item

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 22 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
0.97
ADR 71.3 · KAST 69.8% · K-D 1,317:1,559
T side
0.93
ADR 66.3 · KAST 67.8% · K-D 1,168:1,440
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 0.95 | 67.3 | 0.89 | 153 | 0 |
| 2025 | 0.98 | 66.1 | 0.91 | 204 | 3 |
| 2024 | 0.98 | 71.0 | 0.92 | 204 | 0 |
| 2023 | 0.99 | 70.9 | 0.96 | 204 | 1 |
| 2022 | 0.98 | 71.3 | 0.90 | 204 | 0 |
| 2021 | 0.93 | 70.3 | 0.96 | 204 | 0 |
| 2020 | 0.95 | 71.2 | 0.91 | 204 | 0 |
| 2019 | 0.90 | 71.7 | 0.96 | 204 | 0 |
| 2018 | 0.94 | 65.2 | 0.94 | 204 | 0 |
| 2017 | 0.99 | 67.6 | 0.89 | 204 | 0 |
| 2016 | 0.99 | 71.8 | 0.95 | 204 | 0 |
[05] — The dossier · long-form
Yuri Santos was born in Brazil in 2000, and by his own account his first competitive life was spent on Summoner's Rift rather than on any Counter-Strike map. He played League of Legends seriously until 2015, when the elements that CrossFire had made familiar — the directness of the gunplay, the individual accountability of a first-person shooter — pulled him toward CS:GO. The scene he entered was the Brazilian one that FalleN and Games Academy had spent the previous three years building: a ladder of online cups, community tournaments and pick-up games that had begun, by 2016, to produce players who could compete internationally. He climbed it the way that ladder was designed to be climbed. He played pugs on FACEIT, joined a team called PRONETS, and consumed the competitive scene with an intensity he later described as bordering on obsession.
The obsession had an object. His idol, he has said repeatedly, was FalleN — the captain of the Brazilian side whose Major wins in 2016 had made him the country's most visible competitive figure. yuurih copied his configuration files, used his peripherals, and signed up for his Gamers Club classes. The relationship between the two players would eventually become professional; for the moment it was entirely one-directional, a student imitating a teacher he had never met, through the artifacts a streamer leaves behind.
His first title came in November 2016, with a Gamers Club professional league trophy won at an average team-high rating of 1.23 across the playoffs. The aftermath is the detail he has returned to in interviews: it was four in the morning when it happened, and he woke his father to tell him. The competitive obsession had a cost he has described directly — relationships neglected, a social life effectively suspended — and the trade was one he framed as inevitable rather than tragic. What he wanted, at seventeen, was to be the best version of himself inside the game, and the structure of the Brazilian scene at that moment offered a path to that which was, in relative terms, short.
Between October 2016 and November 2017 he moved through five organisations in thirteen months: Rampage Killers, Black Dragons, two separate stints at Keyd Stars, and two at INTZ. This is the tier-2/3 circuit of Brazilian Counter-Strike as it actually existed — short contracts, frequent reshuffles, and a competitive floor low enough that individual statistics could obscure as much as they revealed. The consistency of the movement, rather than any single result within it, is what matters: by the time he was recruited by FURIA in November 2017 to replace prd, he had already demonstrated the one quality the organisation valued above youth or mechanical upside, which was that he could function inside unstable roster environments without his own level collapsing.
FURIA's founding roster — yuurih, VINI, arT, KSCERATO and guerri as coach — was assembled around a specific wager: that Brazilian talent, properly structured and given enough time together, could compete internationally without the player-import model that the region's other organisations were adopting. yuurih arrived in November 2017 as one of its youngest components. Within six months the team had promoted two further academy players, KSCERATO and VINI, into the starting lineup, and in June 2018 the organisation relocated its competitive operations to Miami, alongside MIBR, Luminosity and TeamOne — a structural move designed to place the roster inside the North American practice ecosystem rather than flying it there for events.
The results of the first two years were modest in absolute terms and significant in relative ones. ZOTAC Cup Masters 2018 brought a second-place finish in China; the Americas Minor ended in an early exit, and the team's Major debut was still ahead of them. By the time ableJ replaced spacca at the end of 2018, the roster had accumulated enough of a track record to attract sustained organisational investment: in June 2019, FURIA extended the contracts of the entire team on five-year terms, a public commitment to the project that yuurih has since described as foundational to his own career. The statement, when it was made, framed the extension as continuity rather than celebration — a decision to keep a group together whose results had not yet demanded it.
The first tier-1 LAN impressions of the period were uneven in the way that first impressions usually are. The 2019 DreamHack Masters Dallas semi-final run, against a field that included NAVI, Liquid, FaZe and ENCE, was the early marker: a 1.15 rating across four maps, and a body of work against elite opposition that was the first statistical evidence that his level translated upward. The IEM Katowice 2019 Major, held that March, produced a first-challengers exit at 1-3 — a 1.16 rating over four maps in defeat, which is to say a decent personal performance inside a structural failure. The pattern of that era was consistent: FURIA were good enough to be invited, not yet good enough to advance, and yuurih's statistics inside those campaigns were rarely the reason for the difference.
Opponents' attempts to counter him followed the pattern his role dictated. As the team's primary second-man and, increasingly, its most stable map presence, he was not the player opponents game-planned around — arT's entry volume and KSCERATO's consistency saw to that — but he was the player whose reliability had to be accounted for in late rounds. The 2019 ECS Season 7 North America second-place finish, and the growing body of domestic results against Evil Geniuses and the other North American cores of the period, established a regional profile that preceded the international one.
The calendar year 2020 was, for Brazilian Counter-Strike, a year of enforced isolation: the COVID-19 pandemic moved the competitive calendar online, and for FURIA — based in Miami, playing in North American online events — it produced a season of regional dominance and individual statistical peaks that the following years would not match. yuurih finished fourteenth in HLTV's Top 20 of 2020, the highest placement of his career, and the three MVP medals attached to that ranking came entirely from North American events: ESL One Road to Rio 2020 North America, DreamHack Masters Spring 2020 North America, and IEM New York 2020 North America. Three event MVPs in a single calendar year, all from the same regional circuit, is the fact that both explains and qualifies the ranking.
The supporting record behind those medals included EVP performances at ESL Pro League Season 12 North America, BLAST Premier Spring 2020 Americas and DreamHack Masters Winter 2020 Europe — the last of which, as a European event, was the first meaningful evidence that his level was not purely a function of the regional opposition. What the 2020 season demonstrated, in aggregate, was a player operating at the centre of a team that had become the strongest in its own region by a considerable margin: FURIA's win rate against North American competition through that period was the foundation of the ranking, and yuurih's consistency inside it — the absence of the rating collapses that characterized the instability of the 2017–18 period — was the foundation of his.
The year also established the role definition that would persist for the next half-decade. He was not the star in the conventional sense: KSCERATO would finish higher in the rankings in several of the following years, and arT's entry statistics drew more attention. What yuurih supplied was a floor. The 2020 record describes a player who rarely lost FURIA rounds single-handedly, who could be placed on either side of a map without a structural adjustment, and whose individual peaks — the MVP-caliber performances at the North American events — were extensions of that stability rather than departures from it.
Eleven Valve Major appearances sit on the record, and they divide into three distinct eras. The first, in 2019, consisted of two Challengers-stage exits — IEM Katowice in March and StarLadder Berlin in September — both at 1-3, both with FURIA as a team still learning what the Major environment demanded. The second era, from Stockholm 2021 through Rio 2022, produced a sequence of results that the organisation had never previously achieved: a quarter-final at PGL Major Stockholm 2021, which was FURIA's first Major playoffs appearance; a second quarter-final at PGL Major Antwerp 2022; and a semi-final at the IEM Rio Major in November 2022, played in front of a home crowd at the Jeunesse Arena after the team advanced through the playoffs bracket. The third era, spanning the CS2 transition, brought Legends finishes at the BLAST.tv Paris Major 2023, the PGL CS2 Major Copenhagen 2024 and the Perfect World Shanghai Major 2024, and then a pair of quarter-finals in 2025 — BLAST.tv Austin in June, which ended a two-and-a-half-year absence from Major playoffs, and StarLadder Budapest in December, where FURIA entered as one of the favourites off three consecutive tournament victories.
The Budapest campaign is the one that best describes the distance travelled. FURIA went 3-0 through Stage 3, including a demolition of NAVI on the opening day and a 2-0 victory over G2 to complete the group; yuurih, interviewed after the G2 win, attributed the run to confidence rather than tactical novelty — "We're not doing anything very different from what we usually do," he said — and named four teams he considered capable of beating anyone, listing Vitality, MOUZ, Spirit and Falcons as being on the same level. The quarter-final against NAVI ended in defeat, an Inferno collapse followed by a rally from the opposition that HLTV's own coverage described as an instant classic. The bitterness of that exit was still visible weeks later, in the December interview in which he described the first time the team had been genuinely tired of playing Counter-Strike.
The eleventh Major appearance came at IEM Cologne in June 2026, and produced the best Major result of his career: second place, after a 3-0 Stage 3 run, a semi-final victory over 9z, and a final-round win over Aurora to reach the grand final. He received an EVP medal for the event. The contrast between that result and the 2019 Challengers exits is the arc of the career in miniature — a player who spent three years learning how to attend Majors, three years learning how to win Major matches, and seven more learning how to be present in the last weekend of one.
The attribute scores on his HLTV profile describe a player whose value is deliberately distributed rather than concentrated. Firepower sits at 8, Opening at 16, Sniping at 0 — the lowest marks on his scoreboard, and the ones that would be expected for a player who has spent his career as a second-man and anchor rather than as a first-contact duelist or an AWPer. Trading at 52 and Clutching at 47 sit in the middle of his range. Utility, at 58, is his highest score, and it is the one that most accurately describes the player he has become: a contributor whose primary value in a round is created before the first shot is fired, through grenade usage, positioning and the maintenance of a map presence that allows his team-mates to take the risks that produce round wins.
The rating 3.0 of 0.94 across his most recent maps is consistent with this profile. It is not a star rating, and it has not been his primary statistical identity for most of his career. The 2022 ranking — nineteenth in the world, his second Top 20 placement — described the same distribution from the other direction: 80.7 ADR placed him tenth overall that year, and his 0.16 assists per round was the highest figure among all players on the list, a statistic that describes a player who sets up kills for others at a rate nobody else matched. His 1.07 T-side rating ranked fourteenth, his 1.12 rating against top-ten opposition thirteenth, and his 0.93 rating in elite playoffs was the lowest figure among the twenty players — a discrepancy that HLTV's retrospective attributed to the difficulty of the opposition rather than to any structural failure in his game.
The mechanical adjustments of the 2025 season are documented most precisely in his own account of the anchor transition. When YEKINDAR and molodoy joined the roster, yuurih moved into full-anchor positions — a change he has described as very hard, requiring extensive study of opponents' executions and playstyles on every map, and one that he undertook voluntarily. "I said to the guys, 'I will do everything for the team, so what I need to do, I will do,'" he explained in November 2025. He exchanged specific positions with FalleN because the captain was uncomfortable in them, and he has described studying the approaches of ropz and mezii — two of the game's most respected anchors — as part of the preparation. The anchor role, as he described it, requires at least two kills per round to justify itself, a demand that explains the modesty of the raw statistics attached to it.
His confidence distribution across the halves is explicit. On the T side, he has said, he knows his roles and executes them directly; the CT side has been harder, both for himself and for the team, and he identified Vitality as the only side in the elite tier that he considered genuinely dominant on the defensive half. The improvement of FURIA's CT side through the latter half of 2025 was, by his account, a function of communication and unit-level cohesion rather than of new tactical material — a description that matches the Utility and Trading scores on his profile.
The defining fact of yuurih's career is organizational rather than individual: he has spent 3,248 of his 3,635 days as a professional inside a single team. FURIA has been his only tier-1 employer, and his stake in the organisation's identity is not merely long-tenured — it is founding. When the organisation extended the contracts of KSCERATO and yuurih in July 2024, the general manager guerri framed it in terms that made the point explicit: "They started all of this with us; they are FURIA." The three-year extensions were signed at a moment when the team had not won a significant trophy in over a year, and the decision was presented as continuity of identity rather than reward for results.
The partnership with KSCERATO, which has run since the academy promotions of 2018, is the longest-standing competitive relationship in the organisation and, by the account of both players and staff, its emotional centre. What that relationship supplies in a team environment is not tactical — both players occupy positions that are individually defined — but informational: a shared reference frame for how the team should respond to adverse results, and a mechanism for ensuring that a roster in constant flux retains some continuity of standard. The 2024 extensions were signed in the same announcement that brought skullz to the team, and the following eighteen months brought three further roster changes — molodoy in April 2025, YEKINDAR in July, and the departure of chelo — each of which required the two veterans to absorb a new player's integration while maintaining the team's competitive level.
The arrival of FalleN in July 2023 restructured that dynamic in a way yuurih has described in operational detail. The captain's move off the AWP in 2025, and the consequent reshuffling of positions, produced the anchor transition described above; yuurih's account of that process — that he took positions FalleN was uncomfortable in, on his own initiative — is the clearest available description of his function inside the roster. He is not the emotional leader, and he has never claimed to be; what he supplies is a willingness to be reassigned, publicly and without friction, whenever the team's competitive situation requires it.
The management of the team's younger components is a third function, and one he has described directly. On molodoy, whose temperament he characterized as dependent on his own performance — happy when he is killing, low when he is not — yuurih described a team-wide effort to support the Kazakh AWPer in the moments when his confidence faltered. On the tactical restructuring that YEKINDAR brought to the CT side, he described the process as collaborative rather than imposed, with each player combining individually with the teammate beside them on a given site. The comms style that accompanies all of this he has described as direct: he plays his role, communicates what he needs, and defers to the structure. When asked whether he is in the role he wants to be in, his answer was a qualified yes, on the grounds that he has always preferred to operate alone — a preference that the anchor position, uniquely among the roles available to him, happens to satisfy.
The period between the 2020 ranking and the 2025 revival is the part of the record that resists a simple narrative. FURIA continued to attend Majors and to produce deep runs at tier-1 events — the 2022 IEM Rio semi-final and the 2023 BLAST.tv Paris Legends finish are both significant results by any reasonable standard — but the trophy cabinet stayed empty for nearly three years after the online-era titles. The Elisa Masters Espoo victory in December 2023, a win over Apeks, broke what the organisation's own communications described as a five-year title drought, counting from the last offline-free era trophies. What followed was a 2024 season of second-tier results and near-misses: the arT roster departure in April, the guerri coaching transition, quarter-final exits at IEM Rio and YaLLa Compass, and the contract extensions that reset the organisation's medium-term trajectory around its two veterans.
The 2025 season is the one the record will be built on. After the April signing of molodoy and FalleN's move off the AWP, FURIA won FISSURE Playground 2 in September — their first Big Event trophy in years — then the Thunderpick World Championship in October, where KSCERATO ended his own long wait for an MVP medal, then IEM Chengdu in November with a 3-0 grand-final victory over Vitality, then BLAST Rivals 2025 Season 2. Four trophies in ten weeks, and the number-one position in the team rankings for the first time in the organisation's history, held for three weeks. yuurih's description of the sequence, given during the Chengdu group stage, frames it in the language of endurance rather than triumph: "It's the first time that we're so tired about playing Counter-Strike," he said. "Now it's a little about different when you're in the top, because every match you are playing is tough."
"Now it's a little about different when you're in the top, because every match you are playing is tough."
The 2026 season has been defined by proximity rather than by trophies. Second place at the IEM Cologne Major — his best Major result, and an EVP medal for the tournament — was followed by second at IEM Kraków, third-to-fourth at the BLAST Bounty Season 1 finals, and third at StarSeries Fall. The FISSURE Playground 3 quarter-final exit to G2 in September, and the loss to Legacy that accompanied it, produced the most reflective stretch of interviews in the record: the four-teams assessment given at Budapest had already named the teams he considered his peers' equals, and the September interviews described a player consciously managing the final months of a career rather than planning for the next stage of one. His own framing of the period — "we're getting close, things are happening for us" — is the most accurate available summary of a season in which the results have been good enough to sustain the argument and not yet good enough to conclude it.
The aggregate record contains $725,744 in career prize money, zero Major titles, zero Major MVP medals, five LAN victories from sixty-one LAN appearances, two Top 20 individual placements — fourteenth in 2020 and nineteenth in 2022 — and 3,248 days inside a single organisation. The team-level record shows a peak of number one in the world, sustained for three weeks in December 2025, and a current position inside the top three. The EVP list attached to his profile runs from the online-era North American events of 2020 through the IEM Cologne Major of 2026, and the MVP list remains, at three medals, entirely a product of the 2020 regional calendar.
Comparative framing for a player of this profile is necessarily different from that for a Major winner. What the record establishes is a specific kind of value: the founding member of an organisation that reached number one in the world, the longest-tenured player in its history, and the component that has absorbed every roster change the project has required without his own competitive level collapsing. The 2020 ranking placed him fourteenth in the world at twenty years old; the 2022 ranking placed him nineteenth at twenty-two; the 2026 Major final placed him, at twenty-six, at the end of the most successful season of his career. The trajectory is not the ascending one that individual awards typically describe. It is the flatter, longer one of a player whose value was organizational before it was statistical, and who has been compensated for that with tenure rather than with medals.
The future horizon is, in his case, unusually concrete. The three-year extensions signed in 2024 run through 2027; the roster that produced the 2025 results is intact apart from the changes already accounted for; and the replacement project that FalleN has described — the search for the player who will captain the team after his own retirement at the end of 2026 — is one that yuurih will, by every account available, be central to. What he has said about that transition, and about the period since the Budapest exit, is consistent in its framing: the team is close, the work is unfinished, and the tunnel he described in November 2025 — the one in which there had been no light at the end, until there was — is the metaphor he has chosen to describe the last eighteen months. The career that began as a League of Legends player who copied a streamer's config files ends, provisionally, as the institutional memory of the best team Brazil has produced in the CS2 era.
Data source: HLTV player profile record. Generated: 2026-10-10.
[06a] — Trophy cabinet · 10 titles
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2023 · LAN Champion
2022 · HLTV Top 20
2020 · LAN Champion
2020 · LAN Champion
2020 · HLTV Top 20
[06b] — Tenure timeline · teams_history_timeline
Nov 2017 - Present
Mar 2017 - Nov 2017
Feb 2017 - Aug 2017
Dec 2016 - Feb 2017
Oct 2016 - Dec 2016
FAQ · yuurih
Yuri Santos is the Rifler / Lurker for FURIA. named HLTV Top 20 #19 in 2022, with 5 tier-one LAN titles.
yuurih has earned 3 HLTV MVP medals, 11 EVP mentions, 5 tier-one LAN titles including BLAST Rivals 2025 Season 2, $725,744 in career prize money.
yuurih plays with 800 DPI and an in-game sensitivity of 1.25, giving him an eDPI of 1000.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSVGdXcXbnJXUPKFmxzL6ewiUDGmHLNJOZKxe5adnTrEPJ. He plays on 1280x960 (4:3 Stretched).
yuurih competes with the Razer Viper V4 Pro Black mouse, a SteelSeries QcK Heavy Black mousepad, the Logitech G512 X 75 Black keyboard, the Logitech G522 White headset and the ZOWIE XL2566K monitor. He plays at 1280x960 4:3 Stretched resolution.
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