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Tenure: 2025-01-01 → PRESENT
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Danil Golubenko·KZ· Age 21
Danil Golubenko is the main awper for FURIA. HLTV Top 20 #6 (2025), $319,224 in career prize money.
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7 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
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1 item

Tenure: 2025-01-01 → PRESENT
boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752
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5 items

Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

Tenure: 2025-01-01 → PRESENT

Tenure: 2025-01-01 → PRESENT
height: 47cm · length: 39cm · material: Cloth · thickness: 3.5mm · foam firmness: Firm · overall glide: Control · stitched edges: Yes · static friction: High · dynamic friction: High · glide difference x y: 15.4%

Tenure: 2025-01-01 → PRESENT
pcb: Hotswappable · rgb: Yes · width: 34.6cm · height: 2.84cm · length: 14.2cm · weight: 790g · switches: Lekker Linear 45 v2, Lekker Linear 60 v2, Lekker Tikken Light, Lekker Tikken Medium, Geon Raw HE, Wooting x TTC KOM · form factor: TKL

Tenure: 2025-01-01 → PRESENT
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[03] — Verified skins loadout · 11 items
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[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
1.10
ADR 79.7 · KAST 73.0% · K-D 1,673:1,593
T side
1.06
ADR 74.7 · KAST 71.0% · K-D 1,483:1,470
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 1.04 | 75.2 | 1.07 | 153 | 0 |
| 2025 | 1.09 | 78.9 | 1.07 | 204 | 3 |
| 2024 | 1.08 | 78.9 | 1.05 | 204 | 0 |
[05] — The dossier · long-form
Danil Golubenko's route into professional Counter-Strike runs through an unlikely first game. "When I was playing CrossFire, news came out that a new version of Counter-Strike was being released. I decided to try it, and I really liked it," he told HLTV in the article that accompanied his year-end ranking. He placed the switch in early childhood: "I started playing Counter-Strike around the time it came out. I was very young back then and mostly played with friends just for fun."
The game did not stay fun long enough to keep him. At fourteen or fifteen, Golubenko put the mouse down deliberately, in order to concentrate on school. "When I was 14 or 15 years old, I quit the game because I decided to fully focus on my studies," he explained. The return came after graduation, with the release of Counter-Strike 2 and a motivation that he described as lifelong: "After I finished school and entered university, I decided to start playing again, especially since CS2 was released. I had very strong motivation, because all my life I've dreamed of becoming a top-level player."
The public record on the formative years is thin, and it is worth being explicit about how thin. The sources consulted for this profile contain no verified account of his birthplace within Kazakhstan, his household, his hardware, or the specifics of the computer clubs where he first competed. One detail survives in the year-end feature: a teammate from the Kazakh scene, Assanali "her1tage" Serikkali, whom Golubenko selected as a bold prediction for the future and described as a friend from the beginning. "I've known him for a very long time, we started playing together back in computer clubs," he said. In September 2025, HLTV's own introduction to the player placed him among the cold-weather products of the CIS region, describing him as "a product of Siberia's cold winters like Danil 'donk' Kryshkovets" — a framing offered by the publication rather than a claim that can be independently verified here.
What the record does establish is the speed of the climb once it started. His first HLTV-tracked match came in May 2024, under the Kazakh organization ALLINNERS, with whom he attended domestic LANs. Nine maps later he had moved on. The domestic scene's infrastructure is itself part of the context: Kazakhstan's players have long competed under an administrative arrangement that HLTV's reporting has described as regionally awkward, and Golubenko's early career took place almost entirely online, in the lower reaches of the European circuit, far from the arena crowds that would define his first professional year.
His FACEIT record, as extracted from his profile, runs to 4,167 matches at a 57.0 percent win rate and a 1.34 average kill-death ratio, with a twelve-match peak winning streak and 48.0 percent of kills sourced to the head. Historic FPL placements for CS2 in the Europe queue appear alongside them — a #19 and a #24 across scattered seasons, the visible record of a player grinding the public ladders between organized matches. There was no academy system, no imported Brazilian staff, no organizational pedigree. There were online cups, a laptop or a desktop somewhere in Kazakhstan, and a stated intention that had been in place since childhood: to become a top-level player.
The professional ascent took three teams and roughly fourteen months. After ALLINNERS, Golubenko joined DMS, where he spent the autumn of 2024 competing in the lower tiers of European online Counter-Strike. The team struggled to make deep runs; he did not. Across his first four months he averaged a 1.16 rating, and HLTV's year-end assessment noted that his "potential was on display immediately."
The move to AMKAL at the start of 2025 was the first genuine step up. The roster, transferred wholesale from DMS, began collecting online playoff appearances, including a run at the CCT Season 2 Europe Series 16 playoffs and a qualification attempt for the PGL Astana 2025 Europe Closed Qualifier. Over three months with the team Golubenko averaged 1.26, a figure that put him on the radar of organizations with larger ambitions. His own account of the period credited structure rather than individual talent: "In DMS and AMKAL, we tried to build a structured system similar to NAVI's, and that probably helped me adapt faster and find a good rhythm at the top level of Counter-Strike."
"In DMS and AMKAL, we tried to build a structured system similar to NAVI's, and that probably helped me adapt faster and find a good rhythm at the top level of Counter-Strike."
On 11 April 2025, with the BLAST.tv Austin Major roster lock approaching, FURIA announced his signing. The move was reported as a shock. Golubenko was twenty years old, had 148 HLTV-recorded maps to his name, and was joining a team that still featured Gabriel "FalleN" Toledo, one of the most decorated AWPers in the game's history. HLTV's report noted the obvious role question — "It is unclear what the move means for FURIA's roles" — and predicted the resolution: the Kazakh would take the primary sniper's position, and FalleN would transition to a rifling in-game leader, following the path that Casper "cadiaN" Møller had taken. The prediction proved correct almost immediately. FURIA also benched Marcelo "chelo" Cespedes the same day, and the organization pivoted to an international roster, adding Mareks "YEKINDAR" Gaļinskis on loan to help ease the new sniper's integration.
The debut came in May 2025 at PGL Astana — in Kazakhstan. Golubenko averaged 1.07 across the event, improved to 1.15 in the arena matches, and watched FURIA exit in the semi-finals against Spirit with a fourth-place finish. The emotional register of a home event was not lost on him. "It's hard to describe this feeling," he said afterward. "Playing at home, in my native Kazakhstan, gave me a lot of confidence. The support from the crowd and knowing that people believe in me really helped me reach my level." Three tier-one events into his career, he had already played a home arena playoff, a group stage in Dallas, and a Major.
"Playing at home, in my native Kazakhstan, gave me a lot of confidence. The support from the crowd and knowing that people believe in me really helped me reach my level."
The 2025 season compressed what is normally a multi-year development arc into eight months, and the year-end record reads accordingly. Golubenko entered HLTV's Top 20 Players of the Year at sixth — his first-ever placement — one of only four players in the world to win two Big Event MVPs that year, and the recipient of the Rookie of the Year award at the HLTV Awards in January 2026. The statistical case behind the ranking was built on both peaks and the absence of valleys.
After the fourth-place finish at Astana, FURIA travelled directly to IEM Dallas, arriving the day after a twenty-hour flight. The team exited in the group stage; Golubenko did not disappear, averaging 1.18 across three series, including a 1.79-rated win over Lynn Vision. Then came the BLAST.tv Austin Major, only the third tier-one event of his professional life. FURIA started in Stage 3. Golubenko starred in the wins over The MongolZ (1.43) and Aurora (1.80), and the team marched into the playoffs at the Moody Center. It was there that he had his first significant wobble, finishing the quarter-final against paiN at the bottom of the server after a disappearance on Anubis. "I think the main reason was the pressure on the team," he said afterward. "Going 3-0 put extra pressure on us, and unfortunately, it played a bad role."
The summer produced mixed results and the first EVP of his career. FURIA exited groups at FISSURE Playground 1 — though not before a 2.03-rated performance against Wildcard — and then travelled to IEM Cologne, where they battled past Astralis, Falcons and G2 to reach the playoffs. His contributions there were specific and decisive: a 1.70-rated decider against Falcons, and a 31-13 kill-death line on Inferno in a 16-14 win over G2. The EVP medal followed. At BLAST Open London, a 1.51 online-stage rating against Spirit and 1.23 against MOUZ could not prevent a semi-final exit to G2.
FISSURE Playground 2 in September was the hinge. FURIA swept through Liquid, G2 and paiN in the group stage, with Golubenko averaging 1.14, and then he took over: a 1.22 rating through the playoffs, and a grand final against The MongolZ — a best-of-five that FURIA won to claim the organization's first Big Event trophy in eight years. Across the nine straight arena maps of the playoff run he never fell below a 1.00 rating. He finished as FURIA's leader in round wins (1.06 kills per round won), in round swing (+2.70 percent), and posted a 21.3 percent multi-kill rate. "From the very beginning of my esports journey, confidence has always helped me," he shared of the first MVP. "When I joined FURIA, I knew I could achieve great things and understood that everything depended on me and the team."
ESL Pro League Season 22 offered a lull — a top-eight finish, a 1.09 rating — before the closing run of the year delivered three more trophies. At the Thunderpick World Championship, FURIA recovered from 0-2 down in the grand final against Natus Vincere; Golubenko, recovering from illness that weekend, posted 1.37 and 2.26 ratings on the fourth and fifth maps, and took a second EVP. IEM Chengdu followed, and it remains his own answer when asked for the season's defining memory. "Probably my favorite and most memorable moment of the year was winning a full tier-one tournament at IEM Chengdu," he said. "I became the MVP of that tournament, which made it especially meaningful and inspiring for me." The numbers support the sentiment: a 1.30 group stage, a 1.57 against The MongolZ in the quarter-finals, 1.39 on Mirage against Falcons, and a 1.19-rated grand final against Vitality with a series-high +2.40 percent round swing. BLAST Rivals Season 2 supplied a third consecutive title, though a steady 1.10 — fourth on his own team — left him without a third EVP.
The year-end assessment was generous but precise about where the ceiling sat. Golubenko recorded a 1.18 rating against top-five opposition (fourth), 1.14 against top-ten teams (sixth), 1.11 in arenas (eighth), a 1.16 grand-final rating (sixth), a +1.82 percent round swing (fifth), and 0.76 kills per round (sixth), across 162 maps at notable events. He finished ahead of flameZ and his own teammate KSCERATO in the head-to-head comparisons, but behind the players at the very top of the list, every one of whom had six or more EVP-or-better events to his three. His own reaction was unguarded: "I still can't fully believe it. I'm incredibly happy that I managed to reach such heights in such a short period of time. I feel amazing."
"I still can't fully believe it. I'm incredibly happy that I managed to reach such heights in such a short period of time. I feel amazing."
Three Valve Major campaigns sit on Golubenko's record, and all three have come inside the first eighteen months of his professional career. The BLAST.tv Austin Major in June 2025 was his first, arrived at in his third tier-one event, and ended in a quarter-final against paiN after an unbeaten Stage 3. He had been listed among the tournament's rookies in HLTV's preview coverage — a distinction that underlined how little time had passed since his first organized matches. FURIA had navigated Stage 2 at 3-1, losing only to paiN in the group phase, before sweeping the final Swiss stage with wins over The MongolZ, Aurora and Virtus.pro. Golubenko's individual contributions to that run were among the brightest of the tournament: a 1.43 against The MongolZ and a 1.80 against Aurora. The playoff loss to paiN, in which he finished at the bottom of the server after a quiet showing on Anubis, was his first experience of a Major elimination match in front of an arena crowd, and his first public accounting of competitive pressure at that level.
The StarLadder Budapest Major that December repeated the script at a higher competitive altitude: another Stage 3 sweep — Natus Vincere, Imperial and G2, at a 1.41 group-stage average — another quarter-final exit, this time to a Natus Vincere side that had spent four days preparing specifically for the tournament favorites. Golubenko finished bottom of the server at 0.81. "For the second time, we started 3-0 and then lost very disappointing matches," he said afterward. "We probably relaxed too much after the 3-0 start, and it just wasn't our day." In both of his first two Majors the pattern was identical: a 3-0 start through the final Swiss stage, followed by a playoff loss in which the team's young sniper finished below his usual level.
The IEM Cologne Major in June 2026 completed the set with a different outcome. FURIA reached the grand final — Golubenko's first Major final and the organization's second — and he was awarded an EVP for the campaign, his first at a Major. The tournament also arrived in the middle of a season defined by the announcement that FalleN would retire at the end of the year, a development that Golubenko discussed openly with HLTV during the preceding BLAST Rivals media day.
No Major title has been won. The distance between that absence and the pace of everything else on the résumé is the central tension of the player's career at this stage, and he has shown little interest in narrating it as tragedy. "You don't have to overthink. If you overthink, you already lose," he said of the special atmosphere around events in Brazil and, later, in Astana. "You need to enjoy every tournament, and just when you have time after the tournament, improve yourself. See what the problem is if you lose the tournament, and that's all. You need to improve, always."
HLTV's attribute model scores Golubenko as follows: Firepower 79, Entrying 6, Trading 51, Opening 70, Clutching 71, Sniping 93, Utility 57. The shape of those numbers is unambiguous. He is a sniper, and the model treats him as one almost exclusively.
The Sniping score of 93 is the single highest attribute on his profile and the organizing fact of his tactical identity. The Entrying score of 6 — six, out of a hundred — is the lowest, and it is not a criticism so much as a description of a role division that FURIA adopted the moment he arrived. When Golubenko signed, FalleN gave up the AWP. In Austin, KSCERATO described the new arrangement with a mixture of admiration and personal disappointment: "Since FalleN started on the team, I was telling him, 'FalleN give me the AWP, give me the AWP.' He finally did it, but not to me, unfortunately. My dream was to be an AWPer, but my friends and my brother never let me be one." Golubenko's own reading of the partnership is that the styles are complementary rather than identical. "FalleN's experience always helps, 100%. You always learn something. How he calls, how he understands the game, how he thinks. But still, there are differences, because we think a bit differently. He has a more passive style, while I have an aggressive one. Sometimes his playstyle helps me, sometimes it doesn't. So I'm looking for a balance."
The Opening score of 70 and the Clutching score of 71 place him above the median on both first-contact volume and late-round conversion — the two areas where a primary AWPer is most frequently tested. His damage numbers from the 2025 season track accordingly. At IEM Chengdu he averaged 79.5 ADR with 0.85 kills per round and a 75.6 percent KAST rate; at FISSURE Playground 2, 77.5 ADR; at Thunderpick, 77.3 with a 75.3 percent KAST. Death rates across the season ranged from 0.52 at IEM Cologne to 0.62 at BLAST Rivals — figures consistent with a player who holds angles rather than forcing them, and who survives into the late rounds his Clutching score rewards.
Economy management is where the role becomes most visible in his own commentary. Asked in January 2026 about the team's willingness to invest in his AWP even during difficult economic stretches, he answered in the vocabulary of a player who has thought carefully about the trade. "Sometimes I don't care, but you need to play every round for the economy because the game is for the economy," he said. "If you lose one or two rounds when people are saving and you try to kill him and lose one or two guns, it's hard to have a good economy... Counter-Strike is hard, and you need to understand this game in the moment. If you don't understand it in the moment, if you lose in the moment, you lose this game. Counter-Strike is a live moment."
The Utility score of 57 and the Trading score of 51 are the profile's quieter numbers, and they mark the boundary of what individual statistics can show about a player who spent his first professional year learning a language while competing. The communication barrier was real and measurable in his own estimates. Before PGL Astana, he estimated understanding perhaps ten percent of what was being said in the game; by the end of the season, he put it at eighty percent. The gap between those two numbers explains much of the season's texture — the individual peaks that arrived before the systemic integration did.
Golubenko joined a roster whose internal architecture had been rebuilt specifically around him, and the terms of that construction have shaped every aspect of his public commentary about teamwork. The first relationship to note is with YEKINDAR, the Latvian entry rifler who arrived on loan in the same window and who assumed, by mutual acknowledgment, a mentorship role. "He is young and I'm trying to help him," YEKINDAR said in Astana. "The biggest part, I think, is the translation part. A lot of the time for him, it's hard to choose the right words to explain something, and I'll probably have dreams about him asking me, 'Mareks, translate, please.'... I think this also created some sort of connection, an inner connection with him." KSCERATO, in the same stretch, described the same dynamic from the inside: YEKINDAR as an active second caller, and Golubenko as a player who was "extremely open to listening, applying changes, and learning."
The relationship with FalleN carries more weight. The captain vacated his historical role to make room for the Kazakh sniper, and Golubenko has described the personal dimension of that decision in terms that go beyond tactics. When FalleN announced his retirement at the end of the 2026 season, the news landed hard. "I was so shocked when he told me because he told me kind of jokes every time, he didn't say it seriously, but now he was saying it full serious," Golubenko recalled. "For me, it's hard because he invited me to the team, and he's like a father in Counter-Strike. He helped me a lot, so for me, that's not such good news." He framed his response as a matter of duty rather than grief: "I can only try to help him win more tournaments in his last year."
The coaching relationship, with Sid "sidde" Macedo, surfaces in smaller moments. During the BLAST Bounty Finals in January 2026, after a difficult opening map against HEROIC, it was sidde's intervention that recentered the team: "After this, after sidde told us to be in the game now," Golubenko said, describing the mid-series reset that preceded their comeback. The broader emotional register of the roster was set by the international pivot itself. "The team put faith in me — FalleN, yuurih, KSCERATO, Mareks put faith in me and picked me up," he said after his first MVP. "I'm just showing myself, and I'm very happy to be playing for FURIA."
By the end of his rookie year, the language had improved enough for the philosophy to come through clearly. "The future depends on just five of us and our coach," he said after FISSURE Playground 2. "It will depend on how we will approach tournaments and how we play them. The future depends on us and us only." It is the sort of sentence that reads as boilerplate until one remembers who is saying it, and in what language, eighteen months after his first organized match outside Kazakhstan.
The second year began the way the first had ended: with individual production ahead of the team's results. At the BLAST Bounty Finals in January 2026, Golubenko carried a 1.51 rating through eight maps while FURIA struggled past FUT online and opened their first LAN of the year unconvincingly. "Teams are preparing for us, and a lot of time it's hard to play," he explained. "Every time you need to change something, and it's hard to stay in top one, or top two, top three, doesn't matter. It's hard to stay in the top level because if you play against a good team, all teams are watching us and they know what we are doing, and we need to change something every time."
The off-season had been used for exactly that kind of correction. "I'm chilling 10 or 12 days. After this I'm watching all of the year, 2025, how we play, how I need to do, how many mistakes I have, and I'm trying to fix this," he said. "I'm watching so many games, how we play, what I need to fix, but in 2025 I didn't have time to fix this." The work has had a specific direction: away from the individualist instincts that defined the rookie season. By April 2026, in Fort Worth, the reorientation was explicit. "I'm trying to change my game, change my mind about playing only for the team, and just try to help the team and not just my individual game," he said. "Yeah, it's good when you're playing the individual game, but if you're not winning trophies, then it's not so good... if you want to play individually, you're not a team player... You can win only with the team."
The 2026 results have followed that tension rather than resolving it cleanly. FURIA reached the IEM Kraków final in February — with Golubenko named as the player who starred in the run — fell short in the title match, and collected EVP medals at PGL Astana, IEM Kraków, the Esports World Cup and the IEM Cologne Major. The Major itself ended in a grand final and a second-place finish, the deepest Major run of his short career. The most recent results have been quieter: a third-place finish at StarLadder StarSeries Fall 2026, decided by a loss to Vitality, and a fifth-sixth exit at FISSURE Playground 3. His rating over the past three months stands at 1.10 — a full tenth of a point below the 1.20 that his role on the team carried through much of the previous season, and a number that captures the sophomore adjustment in a single figure.
What has not changed is the ambition. "Of course I want more trophies. We won four, and of course I want more this year, but you don't need to overthink this," he said in January. "You need to just... you know, Counter-Strike is the dream, and when you win trophies, you're very happy and you are feeling amazing. But when you're losing, it's [an] amazing down." The sentence trails off into the syntax of a second-language speaker describing something he has felt many times in a very short career, and it is as good a summary as any of what the past two years have been: a steep, largely upward line, punctuated by the specific disappointment of teams that spend their evenings preparing specifically for him.
The aggregate record, at twenty-one, is brief enough to state in a breath. Golubenko has $319,224 in recorded prize money, four trophies, two MVP medals, six EVP mentions, one Top 20 placement at sixth, and a Rookie of the Year award. His LAN record stands at four victories from twenty-four LANs played. His tenure with FURIA stands at 537 days, out of 937 total days in professional teams — a ratio that tells the whole story of his career in a single division.
The comparison that matters most is the one HLTV itself drew when placing him sixth. Every player ranked above him on the 2025 list had accumulated six or more EVP-or-better events; Golubenko had three, having played only eight months of tier-one Counter-Strike. The argument for the placement rested on the density of the peaks — two Big Event MVPs, one from the elite-tier IEM Chengdu — and on the near-total absence of bad events. Against top-five opposition he averaged 1.18 (fourth), and in arenas 1.11 (eighth); the ceiling of the ranking was set by sample size rather than by level. Among FURIA players, he occupies an unusual position: the reason the organization went international, the recipient of a role its captain surrendered, and — by the arithmetic of the year-end list — the higher-ranked of the organization's two representatives for 2025, ahead of a teammate with eight more years of professional experience.
What remains open is the question of how long the arc stays this steep. Golubenko has been explicit that he does not consider his first year a finished product: "I think my English has improved a lot... It's become much easier for me to play, although I'm not fully adapted yet." He has also been explicit about what he wants from the rest of 2026 — more trophies, continued development, and, underneath both, the preservation of the thing he has cited since the beginning of his professional life. "It's very important for me to enjoy the game and keep my passion and love for it," he said. "That's what drives me forward." The retirement of FalleN at the end of the season will remove the captain who invited him, the mentor whose experience he has called a constant education, and the player whose sacrificed AWP role made the entire arrangement possible. What it will leave is a twenty-one-year-old sniper with two MVP medals, no Major title, and the kind of résumé that, in most eras of this game, has only just begun.
Data source: HLTV player profile record. Generated: 2026-10-10.
[06a] — Trophy cabinet · 6 titles
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · HLTV Top 20
2025 · HLTV Award
FAQ · molodoy
Danil Golubenko is the Main AWPer for FURIA. named HLTV Top 20 #6 in 2025, with 4 tier-one LAN titles.
molodoy has earned 2 HLTV MVP medals, 6 EVP mentions, 4 tier-one LAN titles including BLAST Rivals 2025 Season 2, $319,224 in career prize money.
molodoy plays with 400 DPI and an in-game sensitivity of 1.9, giving him an eDPI of 760.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CS6Tbdp6F7oTG8e7y77ywiJS5deExFPu5FxPJPSQOAh3HB. He plays on 1280x960 (4:3 Stretched).
molodoy competes with the ZOWIE EC3-EW (Unreleased) mouse, a ZOWIE G-SR III mousepad, the Wooting 80HE+ Frost keyboard, the HyperX Cloud III Black headset and the ZOWIE XL2586X+ monitor. He plays at 1280x960 4:3 Stretched resolution.
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