
ZOWIE XL2546K
Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 240
[01] — Settings & config · player_settings
Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.
Last verified · Oct 18, 2026
Match Graviti's 1088 eDPIto your own mouse DPI.
Your sensitivity
Formula
eDPI ÷ DPI
sensitivity 1.36Graviti's reference: 800 DPI × 1.36 sensitivity = 1088 eDPI
Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.
See Graviti's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.
Share code verified

Color: RGB 0, 255, 169 (#00FFA9) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 169 (#00FFA9) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 169 (#00FFA9) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 169 (#00FFA9) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 169 (#00FFA9) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 169 (#00FFA9) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0
CSFxfDM6Wy7oNtshrsOXOURStsYyqVdHwkQny9jL2RMpieShare code
CSFxfDM6Wy7oNtshrsOXOURStsYyqVdHwkQny9jL2RMpieStatic Cross · RGB 0, 255, 169
6 frame-pacing rows
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -1.5; viewmodel_presetpos 2;[02] — Gear & PC specs · player_gears
6 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 240

Tenure: 2025-01-01 → PRESENT
dpi: 100-45000, in steps of 1 · shape: Ergonomic · width: 6.8cm · height: 4.4cm · length: 12.8cm · sensor: Razer Focus Pro 45K · weight: 56g · connection: Wireless · polling rate: 8000 · button switches: Razer Optical Gen-4

Tenure: 2025-01-01 → PRESENT
height: 49cm · length: 42cm · material: Cloth · thickness: 3.5mm · stitched edges: Yes

Tenure: 2025-01-01 → PRESENT
pcb: Hotswappable · rgb: Yes · width: 34.6cm · height: 2.84cm · length: 14.2cm · weight: 790g · switches: Lekker Linear 45 v2, Lekker Linear 60 v2, Lekker Tikken Light, Lekker Tikken Medium, Geon Raw HE, Wooting x TTC KOM · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · connection: Wireless · microphone: Non-Detachable · noise cancelling: Yes
Setup
1 item

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 21 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
0.97
ADR 71.3 · KAST 69.8% · K-D 7,353:8,706
T side
0.93
ADR 66.3 · KAST 67.8% · K-D 6,520:8,037
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 0.96 | 66.5 | 0.95 | 153 | 0 |
| 2025 | 0.93 | 66.9 | 0.92 | 204 | 0 |
| 2024 | 0.98 | 67.5 | 0.95 | 204 | 0 |
| 2023 | 0.99 | 67.0 | 0.91 | 204 | 0 |
| 2022 | 0.94 | 70.8 | 0.93 | 204 | 0 |
| 2021 | 0.96 | 68.6 | 0.96 | 204 | 0 |
[05] — The dossier · long-form
A documentary biography of the French-Serbian rifler who rose from the domestic GenOne and LDLC circuit to become a fixed starter in 3DMAX's Major-qualifying five — built from HLTV profile data, tournament records and published interviews.
Filip Brankovic appears in the HLTV database in January 2021 with GenOne, a French organisation operating in the domestic second tier. He remained there until January 2022. The spell produced no trophy in the record and no Major appearance. Its function was foundational: a seventeen- or eighteen-year-old playing his first contracted Counter-Strike, learning the weekly rhythm of French cups, European open qualifiers and ESEA league play that sorts domestic prospects from passing visitors.
The profile records him as French, aged twenty-two at the time of the dataset, with career prize money of 179,257 dollars. The FACEIT history gives the measure of the volume behind that progression: 4,372 recorded matches with a 57.0 percent win rate, a 1.21 average kill-to-death ratio, 60.0 percent headshots and a longest winning streak of twenty-three. The historic FPL placements include Challenger Europe seasons in the mid-hundreds and a CS2 Europe season at position thirty. The 60.0 percent headshot share is the highest among the 3DMAX players in this series and the clearest statistical signature of his game: a first-shot, headshot-oriented rifler whose mechanical base was built in public matchmaking before it was refined in team play.
From January 2022 to May 2023 he played for LDLC, the historic French organisation that had served as a development address for domestic talent for nearly a decade. The fifteen-month spell was the longest of his early career and the first with consistent exposure to European mid-tier competition. No trophy is listed for the period, and the achievements table contains no LAN or Major entry under the LDLC name. What the spell provided was continuity: a fixed roster, a coaching structure and a full season cycle of qualifiers, rather than the month-to-month instability of mix teams.
The summer of 2023 compressed three short spells — Runkill from May to June, GhoulsW from July to September — before a return to GenOne from September 2023 to March 2024. The pattern is typical of the French tier-two market, where players circulate between small organisations between larger contracts. The second GenOne spell, lasting six months, stabilised his standing sufficiently for the move that changed his competitive level: in March 2024, 3DMAX signed him. He would remain there until September 2026, over two and a half years — by far the longest tenure of his career.
The 3DMAX organisation Brankovic joined in March 2024 was in the process of re-establishing itself as the flagship of French Counter-Strike. The roster around him — Lucas Chastang, Bryan Canda and the remaining pieces documented in this series — combined domestic veterans with younger talent, and the assignment for a twenty-year-old arriving from GenOne was unambiguous: hold a rifling position in a team attempting to qualify for Majors, not merely to dominate the French scene.
The adaptation period produced no immediate placements in the achievements table, which is consistent with a team building its map pool and protocols around new pieces. The news record from the first year shows a roster in steady competition rather than crisis: qualifier campaigns, mid-tier European events, the weekly work of a team ranked outside the top ten attempting to break in. Brankovic's position remained stable throughout — the team history shows no benching, no loan and no interruption from March 2024 to September 2026.
The breakthrough, when it arrived, was categorical. At the Perfect World Shanghai Major 2024, 3DMAX reached the Legends stage with Brankovic in the lineup — his first Major appearance, listed in the achievements table under the 3DMAX name. For a player who had spent 2021–2023 in teams that never approached Major qualification, the Legends finish within nine months of his 3DMAX arrival represented a change in competitive tier, not merely a good tournament. The profile's majors-won and majors-MVP fields both read zero, and the trophy detail contains no Major medal; the appearance itself was the achievement.
The achievements table lists two further Major campaigns, both ending one round deeper in stage terms than Shanghai. At the BLAST.tv Austin Major 2025, 3DMAX reached Stage 3. At the StarLadder Budapest Major 2025, the team again reached Stage 3. The pair, achieved within the same calendar year, establishes that the Shanghai Legends run was not an isolated qualification but the beginning of a pattern: three consecutive Majors, each reaching at least the second week.
The reporting around these campaigns supplies the stage-by-stage detail. At Budapest, 3DMAX secured the final Stage 3 place with a win over NIP on 3 December, a result documented in the news record, before elimination at the hands of FaZe — who sent 3DMAX out of the tournament on 7 December. The sequence — qualification secured against domestic European opposition, elimination by an established top-five team — describes the team's competitive position precisely: good enough to survive the early stages, not yet equipped to beat the tournament favourites in elimination matches.
The Austin campaign followed the same shape, reaching Stage 3 without advancing to the playoff bracket. Neither campaign produced an MVP or EVP mention for Brankovic in the trophy detail, and his three-month rating at the time of the dataset stood at 0.93 — below the tier-one average and consistent with a role player in a team whose stars occupied the statistical foreground. The value of the two Stage 3 runs lies at team level: 3DMAX, with Brankovic as a constant starter, had become a reliable Major second-week team.
The sole LAN placement in Brankovic's achievements table is the second place at the CS Asia Championships 2025 with 3DMAX. The tournament, played in China, drew an international field, and the runner-up finish represents the highest team result of his career to date. No MVP or EVP mention accompanies it in the trophy detail, which indicates a team result built on distributed contribution rather than an individual peak.
The surrounding 2025 results place the final in context. The news record documents a 21 May elimination from the same event cycle — "NRG and 3DMAX sent packing from CAC" — suggesting either a separate stage or a closely contested playoff bracket in which the team reached the final weekend but did not close the title. The distinction matters less than the pattern: 3DMAX in 2025 were reaching finals and semifinals at international events with regularity, a level the organisation had not sustained in the preceding years.
The remaining 2025–2026 results show the standard variance of a team at this level. A 31 July 2026 match against MOUZ — "MOUZ survive 3DMAX scare to make Bounty semis" — documents a close loss to a top-five opponent in a semifinal qualifier. A 2 February 2026 match against Vitality in Krakow ended in defeat with arena qualification at stake. A November elimination at the hands of Lynn Vision in Chengdu, a February playoff miss against The MongolZ, an April semifinal run at PGL Bucharest over MIBR followed by elimination against Liquid and Falcons in Rio — each result individually unremarkable, collectively describing a team ranked in the mid-teens, capable of beating Liquid and NIP on a given week and of losing to MOUZ, Vitality and FaZe the next.
On 8 April 2026, HLTV published an interview with Brankovic under the headline carrying his own summary: "It feels good to play good CS, it's not about the playoffs." The quotation is the only extended direct statement from him in the sampled news record, and it deserves attention for what it states about his competitive priorities. The emphasis on the quality of the team's Counter-Strike rather than on qualification outcomes suggests a player measuring performance in process terms — round structure, decision-making, execution — rather than in bracket positions.
The timing of the interview, during a period in which 3DMAX were contesting Bounty and Bucharest brackets without winning them, gives the statement context. The team was playing, in his assessment, good Counter-Strike without converting it into playoff titles. The distinction between playing well and winning — familiar to every mid-tier professional — is stated here without frustration or deflection. The interview contains no criticism of teammates, no tactical revelation and no personal statistical claim. Its tone is consistent with the rest of his public record: minimal, professional, focused on the collective.
The news items around the interview show the organisation making structural moves. On 23–24 February 2026, reporting documented the addition of wasiNk and NBK- to the coaching staff and the replacement of bodyy with misutaaa — a roster change examined in detail in the misutaaa file in this series. On 24 June 2026, the team benched Ex3rcice and signed Kursy as rifler. Brankovic's own position was unaffected by either move, which indicates that the coaching staff and management regarded his role as settled while adjusting the pieces around him.
HLTV's attributes for Brankovic read: Entrying 74, Opening 61, Utility 61, Trading 37, Clutching 32, Firepower 22, Sniping 0. The distribution is among the most specialised in this series, and it describes a designated first-contact player with unusual clarity.
Entrying at 74, the highest score on the page, indicates a formal entry assignment: the player who goes first into sites and absorbs the initial defence. Opening at 61 confirms a high attempt rate in opening duels. Utility at 61 shows meaningful grenade usage alongside the entry role — flashes for himself and teammates, the standard entry-rifler protocol. Trading at 37 is correspondingly low: the entry fragger is traded by others, not the other way around. Clutching at 32 follows logically, since entry players rarely survive to late-round isolation situations.
Firepower at 22 is the apparent contradiction and requires careful reading. A designated entry fragger with low duel conversion will produce a sub-1.00 rating — and Brankovic's three-month rating of 0.93 confirms exactly that — while still performing a structurally essential role: creating space, gathering information, absorbing utility and enabling the trade. The 60.0 percent FACEIT headshot share suggests the mechanical ceiling is higher than the 0.93 rating implies; the role directs him into the lowest-percentage duels on the server, against set crossfires and prepared positions, where even elite aim converts below average. Sniping at 0 is literal: he does not use the AWP.
Teams that employed him accepted this trade knowingly. 3DMAX's protocols from 2024–2026 were built around his first contact, and the three consecutive Major second-week qualifications are the team-level return on that investment. The rating measures the cost; the qualifications measure the benefit.
On 29 September 2026, HLTV reported that Envy would return to Counter-Strike with the ex-3DMAX roster — the transaction that moved Brankovic, Chastang, Canda, Gast and Rabier as a unit from the French organisation to the American-registered Envy tag. The profile lists his tenure as Envy from September 2026 to the present, with the 3DMAX spell closing at the same point. The transfer preserved the five-man lineup while changing the organisation, coaching infrastructure and financial backing.
The move followed a period of documented institutional difficulty at 3DMAX. Reporting in the surrounding months referenced unpaid-salary statements from team members, coaching changes and the Ex3rcice benching — the standard indicators of an organisation under strain. The Envy acquisition resolved the instability by transplanting the roster intact, a structure that minimises competitive disruption: same teammates, same protocols, same roles, new administration.
Brankovic's recent-match log under the transition shows continuity rather than interruption. The September 2026 1win Private Club Season 1 sequence — wins over K27, SINNERS and magic, a 2–1 win over GamerLegion's Swedish-Polish-Danish five on 27 September, and the final loss to NiP — was played across the organisational change without a break in selection. The October 2026 entries continue under the new tag. For a role player whose value depends on protocol familiarity and teammate timing, the intact transfer is the best possible outcome.
The September 2026 match log supplies the fixture-level texture of the tenure's final weeks. On 18 September, 3DMAX lost 6–13 to Liquid in the Logitech G Play Connect bracket; on 19 September came the 13–7 win over INFINITE and the 2–1 win over M80 on the same day; on 23 September the 2–1 victory over Inner Circle; and on 24 September the 3–2 final win over Luminosity that secured the Connect title. The five-day progression from opening defeat to five-map final victory is the most successful single week of Brankovic's 3DMAX tenure. The subsequent 1win Private Club Season 1 fixtures, played across the Envy handover, added a 2–0 win over Alliance on 26 September before the 1–2 loss to GamerLegion on 27 September and the 0–2 defeat to Ninjas in Pyjamas on 25 September — finishing fifth-to-sixth. His selection as the designated entry fragger across all eight fixtures in nine days is a matter of record. The February items supply the season's earlier context: the 2 February defeat to Vitality in Krakow with arena qualification at stake, and the 11 February EVPs and All-Stars coverage for IEM Krakow 2026, which included the event without an individual mention for Brankovic — the entry specialist's standard documentary footprint. The 24 June double transaction — Ex3rcice benched, Gast signed as rifler — adjusted the pieces around his settled entry assignment without altering it. The April interview's account of playing good Counter-Strike without playoff conversion now reads as the season's thesis statement: the Connect title in September finally converted the process he had described five months earlier, days before the organisation changed hands.
The aggregate record at the time of writing is compact. Career prize money of 179,257 dollars. No trophies in the detail. No MVP or EVP mentions. One LAN placement (second at the CS Asia Championships 2025). Three Major appearances, all reaching at least the second week (Legends at Shanghai 2024, Stage 3 at Austin 2025, Stage 3 at Budapest 2025). No Top 20 appearances. A three-month rating of 0.93 and the most specialised entry profile in the French cohort. Six teams in the history, culminating in the thirty-month 3DMAX tenure and the ongoing Envy spell.
The comparative framing is role-based. Brankovic is the designated entry fragger of his team — Entrying 74, Opening 61 — with the lowest Firepower score (22) and lowest rating (0.93) among the starters. The combination is structurally coherent: the role produces the rating, and the team results (three Major second weeks, one international final) justify the role. The 60.0 percent headshot share and the 4,372 FACEIT matches indicate that the mechanical base and the work volume are both intact; the statistical output reflects assignment, not ability.
What the record does not yet contain is an individual award, a title or a Major playoff — the standard markers by which entry fraglers are eventually judged against their peers. At twenty-two, with the Envy roster intact and the Major qualification pattern established, the outstanding question is whether the specialist's game develops a second dimension — trade efficiency, clutch conversion, utility depth — sufficient to lift the rating above 1.00 without abandoning the entry assignment. On the evidence of the 3DMAX tenure, the floor is secure; the ceiling remains undetermined.
The team-history breakdown confirms the trajectory: GenOne (January 2021–January 2022), LDLC (January 2022–May 2023), Runkill, GhoulsW, GenOne again (September 2023–March 2024), 3DMAX (March 2024–September 2026) and Envy (September 2026–present). The thirty-month 3DMAX tenure exceeds the combined duration of all five preceding spells — the career's centre of gravity shifted decisively in March 2024. The FACEIT record — 4,372 matches at 57.0 percent, 1.21 KDR, 60.0 percent headshots, a twenty-three-match winning streak — carries the cohort's highest headshot share, the mechanical signature of the entry game described in the main chapters. The three consecutive Major second weeks, the Asia final and the Connect title, all achieved with the entry assignment intact, constitute the team-level return on the specialist's bargain: the 0.93 rating measures the cost, the qualifications measure the benefit, and both are documented facts.
The LDLC fifteen-month tenure deserves a final note as the formation period the record otherwise passes over: January 2022 to May 2023, ages eighteen to nineteen, the longest early spell, the first coaching structure, the first full season cycle of European mid-tier qualifiers. No trophy or LAN entry survives from it, but the entry assignment documented in the present — Entrying 74, Opening 61 — was grooved in those months against domestic opposition before 3DMAX purchased it for the international circuit. The GenOne return that followed, six months from September 2023, stabilised the standing sufficiently for the March 2024 signing. Two organisations, twenty-six months, zero recorded results — and then three consecutive Major second weeks. The formation years explain the specialist; the qualifications justify him. At twenty-two, with the Envy roster intact and the entry assignment undisputed across two organisations, the next qualification cycle will determine whether the specialist's game adds the second dimension — trade efficiency, clutch conversion, a rating above 1.00 — that converts reliable qualifiers into bracket winners.
Data source: HLTV player profile record. Generated: 2026-10-10.
[06b] — Tenure timeline · teams_history_timeline
Sep 2026 - Present
Mar 2024 - Sep 2026
Jan 2021 - Mar 2024
Jul 2023 - Sep 2023
May 2023 - Jun 2023
Jan 2022 - May 2023
FAQ · Graviti
Filip Brankovic is the Support player for Envy.
Graviti has earned $179,257 in career prize money.
Graviti plays with 800 DPI and an in-game sensitivity of 1.36, giving him an eDPI of 1088.00 with a 0.82 zoom sensitivity. His verified CS2 crosshair share code is CSFxfDM6Wy7oNtshrsOXOURStsYyqVdHwkQny9jL2RMpie. He plays on 1280x960 (4:3 Stretched).
Graviti competes with the Razer DeathAdder V4 Pro Green mouse, a SteelSeries QcK Performance Speed mousepad, the Wooting 80HE Ghost keyboard, the AceZone A-Spire Wireless headset and the ZOWIE XL2546K monitor. He plays at 1280x960 4:3 Stretched resolution.
Community Intelligence · Steam OpenID & Discord Verified
Comments, Config Tips & Setup Q&A0
Spotted a crosshair, sensitivity, or gear change on stream or FACEIT? Submit a Config/Gear Update Tip with a proof link to earn a Verified Tip badge.
Authenticate to Comment & Submit Config Tips
Sign in with your Steam account (auto-displays your CS2 hours badge) or Discord.
Posting on
/cs2/players/graviti/cs2/players/gravitiyet. Sign in with Steam or Discord above to post the first comment or config tip!