CS2 Pro Dossier · zweihLast updated:
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zweih player photo

zweih

Ivan Gogin·RU· Age 19

Ivan Gogin is the rifler / lurker for PARIVISION. $350,949 in career prize money.

zweih CS2 crosshair code

CSSVPfStFhmBY56mDdmBokcQO5R36NLNRuK8uG6kTHZoaa
Earnings
$350,949
Majors won
0
Tier-1 trophies
3
Rating 3.0
1.06

[01] — Settings & config · player_settings

zweih CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
800
Sensitivity
1.28
eDPI
1024
cm / 360°
40.59 cm
Zoom Sensitivity
1
Polling Rate
1000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match zweih's 1024 eDPIto your own mouse DPI.

Your sensitivity

1.28

Formula

eDPI ÷ DPI

sensitivity 1.28

zweih's reference: 800 DPI × 1.28 sensitivity = 1024 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See zweih's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with zweih's crosshair
Dust II · zweih's CS2 crosshair

Color: RGB 0, 255, 238 (#00FFEE) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

zweih's CS2 crosshair preview on the Dust II map. Share code: CSSVPfStFhmBY56mDdmBokcQO5R36NLNRuK8uG6kTHZoaa.
Share code:CSSVPfStFhmBY56mDdmBokcQO5R36NLNRuK8uG6kTHZoaa

Crosshair geometry

Red
0
Green
255
Blue
238
Style
Static Cross
Dot
No
Length (px)
2
Thickness (px)
2
Gap (px)
1
Outline
No
Sniper Width
1
Follow Recoil
No
Split Distance
6
Split Size Ratio
0.3
Inner Split Alpha
1
Outer Split Alpha
0.45
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
960
Spread Limit
227
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-2ebZs-y7VNo-mtJza-hOwMO-Dta2Q
Opacity
255

Share code

CSSVPfStFhmBY56mDdmBokcQO5R36NLNRuK8uG6kTHZoaa

Static Cross · RGB 0, 255, 238

Video & display · 21 verified rows

Resolution
1280x960
Aspect Ratio
4:3
Display Mode
Fullscreen
Scaling Mode
Stretched
Refresh Rate
600 Hz
Brightness
93%
V-Sync
Disabled
NVIDIA G-Sync
Disabled
Shader Detail
Low
Dynamic Shadows
All
Particle Detail
Low
Ambient Occlusion
Disabled
High Dynamic Range
Quality
Maximum FPS In Game
600
Boost Player Contrast
Enabled
Global Shadow Quality
High
Model / Texture Detail
Low
Texture Filtering Mode
Trilinear
NVIDIA Reflex Low Latency
Disabled
FidelityFX Super Resolution
Disabled (Highest Quality)
Multisampling Anti-Aliasing Mode
4x MSAA

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-2
Presetpos
2
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -2; viewmodel_presetpos 2;

HUD & radar

HUD Color
Team Color
HUD Scale
1
Radar HUD Size
1
Radar Map Zoom
0.35
Radar Is Rotating
Yes
Radar Centers Player
Yes
Toggle Shape with Scoreboard
Yes

Monitor OSD

DyAc
Premium
Black Equalizer
15
Color Vibrance
13
Low Blue Light
0
Picture Mode
Gamer 1
Gamma
Gamma 2
AMA
High
Brightness
88
Contrast
50
Sharpness
10
Color Temperature
Normal

Launch options & config

Does not use any Launch Options
Config Archive
zweih.zip

[02] — Gear & PC specs · player_gears

zweih's gears & hardware

8 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

CS2 gaming gear

zweih's CS2 gaming gear

5 items

ZOWIE XL2586X+
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2586X+

Tenure: 2025-01-01 → PRESENT

size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

ZOWIE by BenQCheck price ↗
Lamzu Maya X Champion Edition Purple Shadow
Mouse · LamzuActive · 660d

Lamzu Maya X Champion Edition Purple Shadow

Tenure: 2025-01-01 → PRESENT

dpi: 100-30000, in steps of 50 · shape: Ambidextrous · width: 5.7cm · height: 4.0cm · length: 12.4cm · sensor: PAW3950 · weight: 47g · connection: Wireless · polling rate: 500, 1000, 2000, 4000, 8000 · button switches: Optical Switches

Pulsar eS Saturn Pro Black
Mousepad · Pulsar Gaming GearsActive · 660d

Pulsar eS Saturn Pro Black

Tenure: 2025-01-01 → PRESENT

height: 50cm · length: 50cm · material: Cloth · thickness: 4mm · overall glide: Control · stitched edges: Yes · static friction: Very Low · dynamic friction: Very Low · glide difference x y: 6.72%

Pulsar Gaming GearsCheck price ↗
Logitech G Pro X TKL RAPID White
Keyboard · Logitech GActive · 660d

Logitech G Pro X TKL RAPID White

Tenure: 2025-01-01 → PRESENT

pcb: Non-Hotswappable · rgb: Yes · width: 35.7cm · height: 3.8cm · length: 15.0cm · weight: 950g · switches: Unspecified Optical Switches · form factor: TKL

Logitech GCheck price ↗
HyperX Cloud III
Headset · HyperXActive · 660d

HyperX Cloud III

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · connection: Wired · microphone: Detachable · noise cancelling: No

Setup

zweih's setup & accessories

3 items

Secretlab Titan EVO 2022
Chair · SecretlabActive · 660d

Secretlab Titan EVO 2022

Tenure: 2025-01-01 → PRESENT

material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Razer Moray Black
Audio · RazerActive · 660d

Razer Moray Black

Tenure: 2025-01-01 → PRESENT

Blacklyte Atlas Lite
Other · BlacklyteActive · 660d

Blacklyte Atlas Lite

Tenure: 2025-01-01 → PRESENT

[03] — Verified skins loadout · 25 items

zweih inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Karambit | Doppler Sapphire (Factory New)
    KnifeCovert

    ★ Karambit | Doppler Sapphire (Factory New)

    Factory New (FN)

  • ★ Specialist Gloves | Fade (Minimal Wear)
    GlovesExtraordinary

    ★ Specialist Gloves | Fade (Minimal Wear)

    Minimal Wear (MW)

  • M4A1-S | Blue Phosphor (Factory New)
    RifleClassified

    M4A1-S | Blue Phosphor (Factory New)

    Factory New (FN)

  • Glock-18 | Candy Apple (Minimal Wear)
    PistolMil-Spec Grade

    Glock-18 | Candy Apple (Minimal Wear)

    Minimal Wear (MW)

  • USP-S | Kill Confirmed (Minimal Wear)
    PistolCovert

    USP-S | Kill Confirmed (Minimal Wear)

    Minimal Wear (MW)

  • Desert Eagle | Blaze (Factory New)
    PistolRestricted

    Desert Eagle | Blaze (Factory New)

    Factory New (FN)

  • SSG 08 | Turbo Peek (Minimal Wear)
    RifleClassified

    SSG 08 | Turbo Peek (Minimal Wear)

    Minimal Wear (MW)

  • Sawed-Off | Parched (Factory New)
    HeavyConsumer Grade

    Sawed-Off | Parched (Factory New)

    Factory New (FN)

  • MAG-7 | Navy Sheen (Minimal Wear)
    HeavyConsumer Grade

    MAG-7 | Navy Sheen (Minimal Wear)

    Minimal Wear (MW)

  • FAMAS | Waters of Nephthys (Minimal Wear)
    RifleClassified

    FAMAS | Waters of Nephthys (Minimal Wear)

    Minimal Wear (MW)

  • Galil AR | Phoenix Blacklight (Minimal Wear)
    RifleRestricted

    Galil AR | Phoenix Blacklight (Minimal Wear)

    Minimal Wear (MW)

  • Tec-9 | Decimator (Minimal Wear)
    PistolClassified

    Tec-9 | Decimator (Minimal Wear)

    Minimal Wear (MW)

  • Five-SeveN | Fairy Tale (Minimal Wear)
    PistolClassified

    Five-SeveN | Fairy Tale (Minimal Wear)

    Minimal Wear (MW)

  • Dual Berettas | Twin Turbo (Minimal Wear)
    PistolClassified

    Dual Berettas | Twin Turbo (Minimal Wear)

    Minimal Wear (MW)

  • StatTrak™ MP7 | Smoking Kills (Factory New)
    SMGClassified

    StatTrak™ MP7 | Smoking Kills (Factory New)

    Factory New (FN)

  • XM1014 | Blue Spruce (Field-Tested)
    HeavyConsumer Grade

    XM1014 | Blue Spruce (Field-Tested)

    Field-Tested (FT)

[04] — Tactical profile · player_career_stats

zweih career stats

Playstyle radar

Opening: 47 / 100Sniping: 4 / 100Trading: 18 / 100Utility: 57 / 100Entrying: 27 / 100Clutching: 82 / 100Firepower: 42 / 100Opening47Sniping4Trading18Utility57Entrying27Clutching82Firepower42
Rating 3.0 1.08 · Past 3 months • 26 maps · 73rd percentile (Average)
Rating 3.0
1.06

career

Rating 3.0
1.08

recent 3 months

ADR
75.9
KAST
71.5%
Headshots
48.0%
Impact
1.02
Maps
221
Rounds
4,641

CT side

1.08

ADR 78.4 · KAST 72.5% · K-D 1,623:1,593

T side

1.04

ADR 73.4 · KAST 70.5% · K-D 1,440:1,470

Round economy

KPR0.66
DPR0.66
K-D1.04
Clutches30
FKPR0.12
SeasonRating 3.0ADRK-DMapsEvent wins
20261.0873.21.061531
20251.0875.31.062042
20241.0972.21.052040

Weapon kills · 2,666 logged

[05] — The dossier · long-form

The zweih file

zweih — Ivan Gogin

A documentary biography of the Russian rifler whose trajectory from Nemiga through Spirit's double-title 2025 to PARIVISION's Bounty-winning five makes his the most decorated teenage career in this series — built from HLTV profile data, tournament records and published interviews.

1. Nemiga 2024–2025 — The Belarusian Formation Year

Ivan Gogin appears in the HLTV database in June 2024 with Nemiga, a Belarusian organisation operating in the CIS tier-two circuit. He remained there until July 2025 — thirteen months. No trophy is listed for the spell in the trophy detail. The Major table, however, preserves the competitive breakthrough: at the BLAST.tv Austin Major 2025, Nemiga reached Stage 3 with Gogin in the lineup — his first Major appearance at seventeen, achieved with a tier-two organisation against the full qualification field.

The profile records him as Russian, aged nineteen at the time of the dataset, with career prize money of 350,949 dollars — the highest total among the teenage players in this series and a figure that already exceeds the career earnings of most tier-two veterans. The FACEIT history gives the measure of the volume behind the progression: 6,622 recorded matches with a 56.0 percent win rate, a 1.29 average kill-to-death ratio, 50.0 percent headshots and a longest winning streak of twenty-six. The historic CS2 Europe placements run across dozens of seasons in the thirties and forties. The 6,622-match total is the highest documented for any player in this series — accumulated before his nineteenth birthday — and the numbers describe a prospect whose practice volume matched full professionals while still in development.

The Austin Stage 3 qualification deserves specific competitive attention because of the organisation with which it was achieved. Nemiga were not a tier-one side; Stage 3 at a Major from the tier-two circuit requires surviving every qualification layer without the ranking protection, seeding advantages or direct invitations available to established teams. For a seventeen-year-old in his first contracted year, the run established two facts simultaneously: he could perform in Major qualification pressure, and his level already exceeded his team's tier. The combination is the standard trigger for tier-one recruitment, and the trigger would fire within weeks.

2. Spirit 2025 — Cologne, Bounty and the Double Title at Eighteen

Gogin's team history lists a spell with Spirit bridging the Nemiga tenure and the PARIVISION arrival in December 2025 — approximately five months, from mid-2025 to December 2025. The trophy detail preserves two titles from the spell: IEM Cologne 2025 and the BLAST Bounty 2025 Season 2 Finals. The LAN table adds the third placement: third-to-fourth at the StarLadder Budapest Major 2025 with Spirit — his second Major, first playoff, and deepest run to date, achieved at eighteen within months of the Austin qualification with Nemiga.

The sequence — tier-two Stage 3 in spring, tier-one double title in summer-autumn, Major semifinal in winter — is the most concentrated ascent in this fourteen-player series. Each step arrived within weeks of the last, without a settling-in season or a developmental campaign. The Cologne title, won at one of the circuit's historic arena events, and the Bounty Finals title, won in the televised bracket format, demonstrate championship convertibility across formats: the eighteen-year-old contributed to winning teams on stage and in studio within his first half-year at tier one.

The EVP detail preserves three mentions from the broader career — XSE Pro League Guangzhou 2026, PGL Bucharest 2026 and PGL Cluj-Napoca 2026, all with PARIVISION — but the Spirit phase carries its own individual documentation in the news record. The donk-file cross-reference in this assignment's source material notes that the Budapest quarterfinal run was headlined by Gogin himself, who "powered up" to carry Spirit through the quarter-finals — the teammate's account of the teenager deciding a Major playoff series. The Major table's third-to-fourth placement with Spirit at Budapest is the team-level confirmation; the contemporary reporting supplies the individual attribution.

3. The Budapest Semifinal — A Major Playoff at Eighteen

The StarLadder Budapest Major 2025 campaign with Spirit deserves extended documentation because it is the deepest Major run of Gogin's career and the earliest Major playoff in this series apart from the veteran winners. The team navigated the stage structure to the quarterfinals, where Gogin's performance — documented as carrying the team through — secured the semifinal berth. The semifinal ended the campaign in third-to-fourth, the placement preserved in both the Major and LAN tables.

For an eighteen-year-old five months into his tier-one career, a Major semifinal represents an accelerated development curve without parallel in the cohort. The Austin Stage 3 with Nemiga had demonstrated qualification-level performance; the Budapest semifinal demonstrated playoff-level decisiveness — winning elimination matches against tier-one opposition when the tournament's stakes were highest. The distinction between the two is the standard measure of competitive maturity, and Gogin bridged it within a single calendar year.

The December 2025 timing carries organisational significance documented in the teammate files: on 18 December 2025, days after the Budapest semifinal, Spirit benched both chopper and Gogin and restored magixx and zont1x — the roster churn that ended his tenure weeks after its peak. The sequence — semifinal, benching, transfer — is the volatile reality of tier-one roster management: the individual's playoff performance did not preserve his position through the organisation's structural reset. The profile lists his PARIVISION tenure from December 2025 to the present, beginning immediately after the Spirit exit.

4. PARIVISION From December 2025 — The Third Title and Three Finals

The PARIVISION tenure began in December 2025 and the trophy detail preserves its title: the BLAST Bounty 2026 Season 1 Finals, first place — Gogin's third career trophy with a third organisation in eighteen months (Nemiga qualification notwithstanding, the titles span Spirit twice and PARIVISION once). The LAN table adds second at PGL Cluj-Napoca 2026, third-to-fourth at BLAST Open Rotterdam 2026 and second at XSE Pro League Guangzhou 2026 — all under the PARIVISION name, all within months of his arrival.

The three EVP mentions in the trophy detail — Guangzhou, Bucharest and Cluj-Napoca — all originate in this tenure and represent his first recorded individual awards. The distribution is notable: three EVPs in three separate 2026 events, each at the finalist-or-better level, achieved at nineteen in a new roster. The contemporary recognition confirms that the Budapest playoff performance was not an isolated peak but the beginning of sustained above-role output. The 10 April 2026 interview supplies his own voice from the period: "There is no excuse in this result. We should win this tournament 10/10 [times]" — on a defeat, recorded by HLTV. The quotation documents a nineteen-year-old assessing a lost final in terms of expectation rather than disappointment: the team should have won, the loss admits no excuse. The tone — accountability without deflection — is consistent with a player whose career had known only ascent to that point.

The Major table adds Stage 3 at the IEM Cologne Major 2026 with PARIVISION — his third consecutive Major reaching at least the second week, with three different organisations (Nemiga, Spirit, PARIVISION) in fourteen months. The qualification continuity across two roster changes demonstrates that the Major-level performance travels with the player rather than depending on the system: the caller changed from the Nemiga structure to Spirit's to Ali's, and the second-week qualification followed in each case.

5. Technical Profile — Clutching Excellence and the Late-Round Specialist

HLTV's attributes for Gogin read: Clutching 82, Utility 57, Opening 47, Firepower 42, Entrying 27, Trading 18, Sniping 4. The distribution is the most clutch-specialised in this series and describes a late-round isolation player with unusual clarity for a teenager.

Clutching at 82, the highest score on the page by twenty-five points, indicates elite conversion in one-versus-X situations — the player his team wants alive when protocols collapse. The attribute quantifies the Budapest quarterfinal account: the teenager deciding elimination series in isolation play. Utility at 57 shows substantial protocol participation alongside the clutch role. Opening at 47 indicates moderate first-contact volume. Firepower at 42 is modest for a two-time title winner — sufficient conversion to justify the role without star-level peaks. Entrying at 27 and Trading at 18 confirm he almost never plays the first-through-the-door or second-man assignments; the value concentrates entirely in survival, positioning and late-round duelling. Sniping at 4 is nominal.

The three-month rating of 1.08 sits above even and aligns with the profile: a clutch specialist converting isolations at an 82-level rate with 57-level utility participation will rate positively across samples. The 50.0 percent FACEIT headshot share and the 1.29 career FACEIT KDR confirm the mechanical base. The contrast with Lysov (Opening 61, Entrying 58, Clutching 45) is the tactical complement on which PARIVISION's structure rests: the opener seeks contact early, the clutch player converts isolation late, and the distributed system accommodates both without requiring either to play outside his profile.

6. The 2026 Finals and the Bucharest Recognition

The 2026 PARIVISION finals sequence mirrors Lysov's — the shared roster producing shared placements — but Gogin's file carries the additional distinction of the three EVP mentions. At Guangzhou (second, 12 July), Bucharest (EVP recognition, 16 April coverage) and Cluj-Napoca (second), his output ranked among the best at each event short of the MVP. The concentration — three EVPs in four months at nineteen — is the strongest individual sequence for any teenage player in this series and the documentary basis for assessing his ceiling as higher than his rating alone suggests.

The Guangzhou final defeat to 9z, the Cluj-Napoca second place and the Rotterdam third-to-fourth describe a team repeatedly reaching the final weekend without converting — the same pattern documented for Lysov, with Gogin's EVPs supplying the individual differentiation. The 11 July semifinal win over FaZe, in the debut with the rotated pieces, and the 10 July elimination of BIG show the roster beating established opposition in brackets. The 10 September elimination by magic at FPG 3 and the June defeats to Monte and 9z show the integration costs. The full-season picture is of a finalist-level team with a teenager producing EVP output inside it.

7. Team Dynamics — Three Systems in Fourteen Months

Gogin's career contains an unusual natural experiment: three organisations, three callers, three tactical systems in fourteen months — Nemiga's tier-two structure, Spirit's championship system, Ali's PARIVISION protocols — with the player holding a starting position throughout and reaching the Major second week in each. The continuity of selection across the transitions indicates that each successive management group independently evaluated him as a starter, without the benefit of the previous group's familiarity. Three separate tier-one-or-better talent judgments in one year, each confirmed by results, is the strongest possible market signal for a nineteen-year-old.

The December 2025 Spirit exit — benched weeks after the semifinal — supplies the counterpoint. Individual playoff performance did not guarantee organisational continuity, and the transfer to PARIVISION required rebuilding protocol familiarity, teammate timing and communication structures for the third time in fourteen months. The immediate Bounty title and the three EVPs demonstrate that the adaptation succeeded without a settling-in season. At nineteen, Gogin had completed three full integrations — each faster than the last — while maintaining the clutch-specialist output that defines his profile.

The July–October 2026 match log supplies the fixture-level texture of Gogin's first full PARIVISION season. At XSE Pro League Guangzhou, the team eliminated BIG on 10 July, outlasted FaZe 2–1 on 11 July in the debut with the rotated pieces, and lost the final 0–3 to 9z on 12 July — finishing second, with HUASOPEEK's career-first MVP award marking the final. The 15 July EVPs and All-Stars coverage for the event included Gogin's mention among the three career EVPs alongside Bucharest and Cluj-Napoca. At the Esports World Cup 2026, the team lost 11–13 to B8 on 12 August, beat 100 Thieves 2–0 on 15 August, and lost 0–2 to MOUZ on 16 August — finishing seventeenth-to-twenty-fourth. At FISSURE Playground 3 in September, the team beat TYLOO 2–0 on 8 September before consecutive 0–2 defeats to FURIA on 9 September and magic on 10 September — finishing ninth-to-twelfth. The 3 October ESL Pro League Season 24 fixture against Legacy, listed without a completed scoreline at the time of the dataset, opened the autumn circuit. His selection across all nine fixtures is a matter of record. The June items supply the surrounding context: the 18 June HLTV Awards frontrunners conversation, in which the nineteenth-year-old's name circulated among the season's recognised performers; the 19 June nota benching with slaxejezzz's signing; the 17 June HObbit arrival and BELCHONOKK benching; and the 16 April Bucharest EVPs and All-Stars coverage that had already included him two months into the tenure. The 10 April interview — expecting victory ten times out of ten, admitting no excuse — now reads as the season's opening statement of intent, made before the Guangzhou final, the EWC exit and the FISSURE elimination tested it. The three-EVP concentration across Guangzhou, Bucharest and Cluj-Napoca, set against the fixture sequence of final, exit, exit, demonstrates the point the main chapters argue: the individual output sustained itself at EVP level even as the team results oscillated between finals and group exits. At nineteen, the file already contains a title with two organisations, a Major semifinal, three EVPs and nine consecutive international selections — the density of achievement against which the remaining career will be measured.

8. Assessment — The Most Decorated Teenager and the Unwritten Prime

The aggregate record at the time of writing spans two years. Career prize money of 350,949 dollars. Three trophies in the detail (Cologne 2025, Bounty 2025 Season 2, Bounty 2026 Season 1). Three EVP mentions. Seven LAN placements from the Austin qualification to the Guangzhou final. Three Major appearances with a semifinal as the best result. No Top 20 appearances. No MVP medals. A three-month rating of 1.08 with the most clutch-specialised profile in the series. Three teams in the history, 6,622 FACEIT matches, culminating in the ongoing PARIVISION tenure.

The comparative framing is age-based and unprecedented in this series. Gogin is the youngest title winner (eighteen at Cologne 2025), the youngest Major semifinalist (eighteen at Budapest), the youngest multi-title holder (three trophies before nineteen), and the holder of the most specialised clutch attribute (82) at the youngest age. The Nemiga-to-Spirit-to-PARIVISION ascent — thirteen months from tier-two starter to double-title winner to third-title starter — compresses the standard five-year development arc into eighteen months. The April 2026 quotation, expecting victory ten times out of ten, documents the mentality that the ascent produced.

What the record does not yet contain is a Major title, a Major final, an MVP medal or a Top 20 appearance — the honours that would convert the teenage ascent into historical standing. At nineteen, with the PARIVISION tenure ongoing, three EVPs in four months and the clutch game already quantified among the tier's best, the outstanding items are all ahead. On the evidence of the first two years — continuous selection, three titles, a Major semifinal, unbroken Major qualification across three systems — the trajectory is the steepest documented in this assignment. The career is best assessed as a prodigy file with the prodigy phase already converted into titles: the foundations are brief, the present is decorated, and the prime is entirely unwritten.

The team-history breakdown confirms the eighteen-month ascent: Nemiga (June 2024–July 2025), Spirit (mid-2025–December 2025) and PARIVISION (December 2025–present). Three organisations in two years — the most rapid tier progression in this series — with titles at two of them and Major second weeks at all three. The FACEIT record — 6,622 matches at 56.0 percent, 1.29 KDR, a twenty-six-match winning streak — is the largest public-matchmaking volume documented for any player in this assignment, accumulated before the nineteenth birthday alongside continuous team fixtures. The 350,949-dollar prize total, the three trophies, the three EVPs and the Major semifinal, all achieved between seventeen and nineteen, already exceed the full-career totals of most tier-two veterans. The December 2025 Spirit exit — benched weeks after carrying the quarterfinal — remains the file's sharpest proof that individual playoff performance does not guarantee organisational continuity, and the immediate Bounty title with PARIVISION the sharpest proof that the performance travels with the player.

The April 2026 quotation — winning ten times out of ten, no excuse admitted — deserves a final note on the mentality it documents at nineteen. Most teenagers with three titles in eighteen months speak about momentum; Gogin spoke about expectation. The defeats that followed the statement — the Guangzhou sweep, the EWC exit, the FISSURE elimination — tested the standard within weeks, and the file records no revision of it. The Nemiga qualification at seventeen, the Spirit double at eighteen, the PARIVISION title at nineteen: each stage raised the baseline, and the quotation simply states the baseline aloud. The remaining career will determine whether the standard is prophecy or pressure — and at nineteen, with 6,622 public matches and three EVPs already documented, the sample is large enough to suggest the former without settling it. The Major semifinal at eighteen, the double Spirit titles, the Bounty title with PARIVISION, the unbroken qualification across three systems: no teenage file in this series carries comparable density. The prime is unwritten; the prologue already reads like a career. Three systems in fourteen months, three Major second weeks, three titles, three EVPs: the file's internal symmetry is itself the argument for the trajectory's durability.

Sources

Data source: HLTV player profile record. Generated: 2026-10-10.

[06a] — Trophy cabinet · 3 titles

zweih trophies

2026 · LAN Champion

BLAST Bounty 2026 Season 1 Finals

2025 · LAN Champion

BLAST Bounty 2025 Season 2 Finals

2025 · LAN Champion

IEM Cologne 2025

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. PARIVISION

    Dec 2025 - Present

    • Rifler / LurkerDec 2025 - PresentSTARTER
  2. Nemiga

    Jun 2024 - Jul 2025

    • Jun 2024 - Jul 2025STARTER

FAQ · zweih

zweih: settings, gear & career questions

What role does zweih play for PARIVISION in CS2?

Ivan Gogin is the Rifler / Lurker for PARIVISION. with 3 tier-one LAN titles.

What are zweih's biggest achievements in Counter-Strike?

zweih has earned 3 EVP mentions, 3 tier-one LAN titles including BLAST Bounty 2026 Season 1 Finals, $350,949 in career prize money.

What CS2 sensitivity and crosshair code does zweih use?

zweih plays with 800 DPI and an in-game sensitivity of 1.28, giving him an eDPI of 1024.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSSVPfStFhmBY56mDdmBokcQO5R36NLNRuK8uG6kTHZoaa. He plays on 1280x960 (4:3 Stretched).

What gear does zweih use in professional matches?

zweih competes with the Lamzu Maya X Champion Edition Purple Shadow mouse, a Pulsar eS Saturn Pro Black mousepad, the Logitech G Pro X TKL RAPID White keyboard, the HyperX Cloud III headset and the ZOWIE XL2586X+ monitor. He plays at 1280x960 4:3 Stretched resolution.

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