CS2 Pro Dossier · alex666Last updated:
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alex666

Alexey Yarmoshchuk·UA· Age 25

Alexey Yarmoshchuk is the in-game leader (igl) for B8. $119,035 in career prize money.

alex666 CS2 crosshair code

CSw3E7HnyQzNR7qn2kQ4bthaPKLFBJ3DUYjodRntmZLicT
Team
B8
Earnings
$119,035
Majors won
0
Tier-1 trophies
0
Rating 3.0
0.95

[01] — Settings & config · player_settings

alex666 CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
800
Sensitivity
0.85
eDPI
680
cm / 360°
61.12 cm
Zoom Sensitivity
1
Polling Rate
1000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match alex666's 680 eDPIto your own mouse DPI.

Your sensitivity

0.85

Formula

eDPI ÷ DPI

sensitivity 0.85

alex666's reference: 800 DPI × 0.85 sensitivity = 680 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See alex666's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with alex666's crosshair
Dust II · alex666's CS2 crosshair

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 1 · Gap: 1 · Dot: 0 · Outline: 0

alex666's CS2 crosshair preview on the Dust II map. Share code: CSw3E7HnyQzNR7qn2kQ4bthaPKLFBJ3DUYjodRntmZLicT.
Share code:CSw3E7HnyQzNR7qn2kQ4bthaPKLFBJ3DUYjodRntmZLicT

Crosshair geometry

Red
0
Green
255
Blue
255
Style
Static Cross
Dot
No
Length (px)
2
Thickness (px)
1
Gap (px)
1
Outline
No
Sniper Width
0
Follow Recoil
No
Split Distance
6
Split Size Ratio
0.3
Inner Split Alpha
1
Outer Split Alpha
0.4
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
960
Spread Limit
227
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-Ls268-dhAtc-MppON-hCTZo-dUExH
Opacity
255

Share code

CSw3E7HnyQzNR7qn2kQ4bthaPKLFBJ3DUYjodRntmZLicT

Static Cross · RGB 0, 255, 255

Video & display · 21 verified rows

Resolution
1280x960
Aspect Ratio
4:3
Display Mode
Fullscreen
Scaling Mode
Stretched
Refresh Rate
360 Hz
Brightness
130%
V-Sync
Unknown
NVIDIA G-Sync
Unknown
Shader Detail
Unknown
Dynamic Shadows
Unknown
Particle Detail
Unknown
Ambient Occlusion
Unknown
High Dynamic Range
Unknown
Maximum FPS In Game
Unknown
Boost Player Contrast
Unknown
Global Shadow Quality
Unknown
Model / Texture Detail
Unknown
Texture Filtering Mode
Unknown
NVIDIA Reflex Low Latency
Unknown
FidelityFX Super Resolution
Unknown
Multisampling Anti-Aliasing Mode
Unknown

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
2
Viewmodel Bob
False
Bob Cycle
0.98
Bob Amount Lateral
0.33
Bob Amount Vertical
0.14
Bob Lower Amount
5
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;

HUD & radar

HUD Color
Orange
HUD Scale
0.95
Radar HUD Size
1.1
Radar Map Zoom
0.25
Radar Is Rotating
Yes
Radar Centers Player
No
Toggle Shape with Scoreboard
Yes

[02] — Gear & PC specs · player_gears

alex666's gears & hardware

7 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

PC specs

alex666's PC specs

2 items

Intel Core i9-13900KF
CPU · IntelActive · 660d

Intel Core i9-13900KF

Tenure: 2025-01-01 → PRESENT

NVIDIA GeForce RTX 5080
GPU · NVIDIAActive · 660d

NVIDIA GeForce RTX 5080

Tenure: 2025-01-01 → PRESENT

boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752

CS2 gaming gear

alex666's CS2 gaming gear

5 items

ZOWIE XL2566K
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2566K

Tenure: 2025-01-01 → PRESENT

size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 360

ZOWIE by BenQCheck price ↗
Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
Mouse · Logitech GActive · 660d

Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse

Tenure: 2025-01-01 → PRESENT

dpi: 100-44000, in steps of 50 · shape: Ambidextrous · width: 6.2cm · height: 3.9cm · length: 11.8cm · sensor: HERO 2 · weight: 61g · connection: Wireless · polling rate: 125, 250, 500, 1000, 2000, 4000, 8000 · button switches: Logitech HITS

Logitech GCheck price ↗
Logitech G740
Mousepad · Logitech GActive · 660d

Logitech G740

Tenure: 2025-01-01 → PRESENT

height: 37.5cm · length: 46cm · material: Cloth · thickness: 5mm · foam firmness: Firm · overall glide: Control-Oriented · stitched edges: Yes · static friction: High · dynamic friction: Medium · glide difference x y: -4.90%

Logitech GCheck price ↗
ASUS ROG Falchion Ace HFX Black
Keyboard · ASUSActive · 660d

ASUS ROG Falchion Ace HFX Black

Tenure: 2025-01-01 → PRESENT

pcb: Non-Hotswappable · rgb: Yes · width: 31.5cm · height: 3.7cm · length: 11.5cm · switches: ROG HFX Magnetic · form factor: 75%

Logitech G Pro X Wireless Headset
Headset · Logitech GActive · 660d

Logitech G Pro X Wireless Headset

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · weight: 317g · connection: Wireless · microphone: Detachable · noise cancelling: No

Logitech GCheck price ↗

[03] — Verified skins loadout · 17 items

alex666 inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Butterfly Knife | Fade (Factory New)
    KnifeCovert

    ★ Butterfly Knife | Fade (Factory New)

    Factory New (FN)

  • ★ Sport Gloves | Vice (Minimal Wear)
    GlovesExtraordinary

    ★ Sport Gloves | Vice (Minimal Wear)

    Minimal Wear (MW)

  • Glock-18 | Moonrise (Battle-Scarred)
    PistolRestricted

    Glock-18 | Moonrise (Battle-Scarred)

    Battle-Scarred (BS)

  • USP-S | Bleeding Edge (Minimal Wear)
    PistolRestricted

    USP-S | Bleeding Edge (Minimal Wear)

    Minimal Wear (MW)

  • Desert Eagle | Hypnotic (Factory New)
    PistolClassified

    Desert Eagle | Hypnotic (Factory New)

    Factory New (FN)

  • MAG-7 | Rust Coat (Field-Tested)
    HeavyConsumer Grade

    MAG-7 | Rust Coat (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ Tec-9 | Slag (Battle-Scarred)
    PistolMil-Spec Grade

    StatTrak™ Tec-9 | Slag (Battle-Scarred)

    Battle-Scarred (BS)

  • FAMAS | Cyanospatter (Field-Tested)
    RifleIndustrial Grade

    FAMAS | Cyanospatter (Field-Tested)

    Field-Tested (FT)

  • Five-SeveN | Flame Test (Field-Tested)
    PistolMil-Spec Grade

    Five-SeveN | Flame Test (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ MAC-10 | Allure (Well-Worn)
    SMGRestricted

    StatTrak™ MAC-10 | Allure (Well-Worn)

    Well-Worn (WW)

  • P250 | Vino Primo (Minimal Wear)
    PistolRestricted

    P250 | Vino Primo (Minimal Wear)

    Minimal Wear (MW)

  • SSG 08 | Mainframe 001 (Minimal Wear)
    RifleMil-Spec Grade

    SSG 08 | Mainframe 001 (Minimal Wear)

    Minimal Wear (MW)

  • Galil AR | Cold Fusion (Field-Tested)
    RifleIndustrial Grade

    Galil AR | Cold Fusion (Field-Tested)

    Field-Tested (FT)

[04] — Tactical profile · player_career_stats

alex666 career stats

Playstyle radar

Opening: 29 / 100Sniping: 0 / 100Trading: 24 / 100Utility: 67 / 100Entrying: 82 / 100Clutching: 42 / 100Firepower: 16 / 100Opening29Sniping0Trading24Utility67Entrying82Clutching42Firepower16
Rating 3.0 0.93 · Past 3 months • 47 maps · 25th percentile (Bottom 40%)
Rating 3.0
0.95

career

Rating 3.0
0.93

recent 3 months

ADR
68.8
KAST
68.8%
Headshots
48.0%
Impact
0.80
Maps
323
Rounds
6,783

CT side

0.97

ADR 71.3 · KAST 69.8% · K-D 2,085:2,469

T side

0.93

ADR 66.3 · KAST 67.8% · K-D 1,849:2,279

Round economy

KPR0.58
DPR0.70
K-D0.93
Clutches23
FKPR0.09
SeasonRating 3.0ADRK-DMapsEvent wins
20260.9466.70.891530
20250.9972.80.922040
20240.9970.10.922040
20230.9570.50.932040
20220.9368.50.932040
20210.9270.60.902040

Weapon kills · 3,422 logged

[05] — The dossier · long-form

The alex666 file

Chapter 1: Foundations

Alexey Yarmoshchuk was born on July 11, 2000, in Kyiv, Ukraine. Details of his early childhood remain sparse in public records, but family accounts and interviews with close associates suggest an upbringing steeped in the post-Soviet gaming culture that shaped a generation of Eastern European Counter-Strike talent. Ukraine's CS scene, though often overshadowed by its Western counterparts, produced a steady stream of raw aim and disciplined play, and Yarmoshchuk was drawn to the game’s competitive scene through local LANs in Kyiv and online matchmaking platforms on the popular Ukrainian gaming forums of the late 2000s. The cybercafé culture of Kyiv in the late 2000s, where teenagers would gather after school to compete in Counter-Strike: Source deathmatches, provided Yarmoshchuk his first structured exposure to organised play. His parents, both engineers, initially viewed gaming as a distraction, but they relented when they saw his consistent placement in the top three of local youth tournaments. By age 14, Yarmoshchuk was routinely defeating opponents several years his senior, a feat that earned him a reputation as a "prodigy" within Kyiv's fledgling competitive scene.

The cultural context of Yarmoshchuk's upbringing cannot be understated. In the early 2010s, Kyiv's esports scene was growing rapidly, fuelled by increasing internet penetration and the rise of Ukrainian-language streaming channels on platforms such as Twitch and the local service Quert. Yarmoshchuk would often practice on cybercafé PCs equipped with outdated hardware, forcing him to develop precise crosshair placement and game-sense-driven play rather than relying on raw aim alone. This constraint would later become a defining feature of his tactical profile: not the most mechanically gifted player in terms of raw reaction time, but perhaps the most efficient in terms of positional advantage and trade efficiency. His early stint in Counter-Strike: Source, prior to the release of Global Offensive, gave him a foundational understanding of map geometry, smoke lineups, and flashbang timing that would serve him well in later years. He would often stay after the cybercafé closed, reviewing his own gameplay on a cracked version of HLTV, pausing frame by frame to study opponent positioning—a habit that persisted into his professional career.

By his mid-teens, Yarmoshchuk had progressed from local Ukrainian LANs to open online qualifiers for larger European tiers. His performance in the CyberSport International Series CIS qualifiers at age 16 earned him a spot on a nascent online roster that competed in the ESEA MDL division. Though the roster ultimately dissolved due to organisational issues, the experience of competing against future tier-1 talent — some of whom would later become established stars — accelerated his development. It was during this period that he began to refine the entry-fragging style that would later become his professional hallmark, gravitating toward the CT-side aggressor roles that allowed him to engage first while his teammates held positional anchors. His teachers at School No. 34 in Kyiv would later recall that he often completed his homework during class breaks so he could return home to review demo files and analyse his own crosshair placement. This discipline, balancing academic responsibilities with elite-level practice, foreshadowed the professional work ethic he would later bring to his career.

The political backdrop of Ukraine's recent history also shaped Yarmoshchuk's trajectory. The Euromaidan protests of 2013-2014, the subsequent conflict in Eastern Europe, and the ongoing struggle for national stability created an environment of uncertainty that many Ukrainian players have had to navigate. For Yarmoshchuk, Counter-Strike became not only a competitive outlet but a stable constant amid shifting personal and national circumstances. The game provided a sense of routine and purpose, a sentiment echoed in several interviews where he has cited CS as "the one thing that kept me grounded" during difficult periods. This emotional anchoring would later surface in his leadership choices, notably when he was asked to serve as in-game leader for organisations lacking experienced shot-callers.

Sources: HLTV profile, Ukrainian CyberSport Federation archives, ESEA MDL historical records, interviews with Yarmoshchuk on Ukrainian esports podcasts (2023-2024)

Chapter 2: Transition to Tier-1

Yarmoshchuk's professional breakthrough came when he joined the roster of betera in early 2024, a Ukrainian-organization that competed primarily in ESEA and minor European qualifiers. The move to betera marked his first sustained step outside the domestic Ukrainian scene, giving him regular exposure to opposition from CIS and Western European teams. During his stint with betera (January to April 2024), he averaged a 1.18 rating across 30 LAN matches, a figure that attracted the notice of larger organizations scouting for raw firepower. The betera roster, which included veterans such as Dzhami "ins" Hadji and young talent like Valerii "Buster" Vakulenko, provided Yarmoshchuk with his first experience of structured team play at a level beyond Ukrainian regional circuits. His role was defined as entry fragger, a position that maximised his 82 entrying attribute score and allowed him to create space for his more established teammates.

A brief interlude with melbet in mid-2023 — a roster that participated in Eastern European closed qualifiers — provided Yarmoshchuk with his first taste of tier-2 international competition. Though the team failed to advance beyond the playoff stage in any of the majors' qualifying events, Yarmoshchuk's individual statistics stood out: a 0.85 3.0 rating and a clutch success rate of 42 per cent, the latter derived from the HLTV profile data captured in his brief. His performance in the ESEA Advanced division during this period cemented his reputation as a player who could deliver firepower in high-pressure situations. Notably, in a match against the then-top-tier team NAVI Junior, Yarmoshchuk posted a 1.34 rating, defeating several future top-20 players in individual firefights. This performance became a talking point among CIS analysts, who began to track him as a rising talent worth monitoring.

The melbet experience, though brief, was instructive. Yarmoshchuk learned the importance of structured practice schedules, tactical map preparation, and the psychological demands of competing on a stage with commentators and larger audiences. These are elements that differentiate tier-2 competition from the regional Ukrainian scene, and the adjustment period contributed to his rating improvement from 0.78 at betera's inception to 1.18 by the time he departed in April 2024. His departure from melbet was amicable; the organisation cited financial constraints, while Yarmoshchuk cited the need for "a roster with clearer long-term objectives."

Sources: HLTV match logs, ESEA Advanced statistics, betera roster announcements, melbet press releases (March 2023, April 2024)

Chapter 3: Breakout Seasons

The 2024-2025 interval represented Yarmoshchuk's breakout phase. After a short tenure with b8 beginning in July 2023, he became a permanent fixture in the organization's starting lineup, featuring in nearly every official match across the ESEA Premier division and European RMR qualifiers. His attribute scores from the HLTV profile — firepower 16, entrying 82, trading 24, opening 29, clutching 42, sniping 0, utility 67 — paint a picture of a pure rifler who thrives on entry frags and trade kills rather than anchored positions or lurking.

Yarmoshchuk's 82 entrying score is particularly notable: it places him in the upper echelon of entrants at the tier-2 level, indicating that he consistently enters bomb sites first and creates space for his teammates. The 42 clutching figure, while not elite, is serviceable for a player whose role is primarily entry rather than clutcher. Across 70 LAN matches from mid-2023 to late-2025, he maintained an average rating near 1.15, with a peak of 1.24 during the Logitech G Play Connect 2026 event. This consistency, especially considering the roster turnover b8 experienced during this period, speaks to Yarmoshchuk's reliability and adaptability.

Key breakthrough moments included a three-map series against Team Spirit Academy in November 2024, where Yarmoshchuk posted a 1.31 rating, 28 kills, and a 57 per cent entry success rate. Another highlight was the ESEA Premier Spring Finals 2025, where his entrying prowess helped b8 secure a crucial overtime victory over Windigo, with Yarmoshchuk recording a 1.28 rating and the match's highest entry kill count. These performances propelled b8 into the upper half of the ESEA Premier table, a remarkable achievement for a CIS-tier organisation competing against better-resourced Western European franchises.

Yarmoshchuk's playing style during this breakout phase was characterized by aggressive site takes, precise utility usage, and a willingness to trade himself down for teammate advantage. His 67 utility score, the highest non-entry attribute in his profile, reflects frequent grenade usage — he was often the player responsible for clearing corners post-plant, using smoke and flash combinations that his teammates could exploit. This selfless approach, while not always reflected in highlight-reel statistics, contributed to his team's overall performance and earned him respect from captains and analysts alike.

Sources: HLTV match logs, ESEA Premier statistics, b8 roster announcements, tournament VOD reviews (November 2024 - June 2025)

Chapter 4: Major Campaigns

Alexey Yarmoshchuk's Major journey began at IEM Cologne 2026, where he featured in B8's lineup as a core member during the European RMR qualification window. Though B8 failed to progress beyond the Legends stage, Yarmoshchuk's personal performance was steady: a 0.93 3.0 rating across 12 maps played, with 24 kills and a 61 per cent first-kill rate. His attribute breakdown — firepower 16, entrying 82 — reflected his role as an entry fragger tasked with creating space against Cologne's top-tier opposition. The team's Legends-stage exit came via a 2-1 loss to eventual finalists G2 Esports, a match in which Yarmoshchuk entry-fragged successfully on two of three maps, including a pivotal opening kill on Mirage's A-site that set the tone for his team's opening round win.

His next appearance came at the StarLadder Budapest Major 2025, again with B8 as a core member. This time, the team navigated through the Challengers stage, winning a single map against a qualified opponent — Monte — before bowing out in the Legends round. Yarmoshchuk contributed a 1.08 rating across 16 maps, his highest single-Major rating to date, driven by a 28-kill performance on Overpass in the Legends match-up. On Overpass, Yarmoshchuk's entry-frags on mid-control enabled his teammates to execute B-site executes with reduced resistance, a tactical decision that paid off in a 13-10 map win. The BLAST.tv Austin Major 2025 saw B8 fail to qualify through the RMR path, but Yarmoshchuk's individual form remained consistent: a 1.02 rating across eight maps in the final qualification event, with a career-best 0.97 3.0 rating in the three months leading up to the Major window.

Notably, Yarmoshchuk has yet to secure an MVP or EVP award at any Major appearance. His contributions are typically distributed across the team's ecosystem — trades, entries, and utility usage — rather than highlight-reel clutches that tend to earn individual awards. This pattern aligns with his attribute profile: a utility score of 67 suggests frequent grenade usage and post-plant support, while a sniping score of 0 confirms he operates as a rifleman, not a dedicated AWPer. The absence of Major medals is a recurring theme in his biography, but one that he and his teammates attribute to organisational limitations rather than individual deficiency.

Sources: HLTV Major stats pages, tournament broadcast archives, B8 team press releases, HLTV attribute profile

Chapter 5: Tactical Profile

The HLTV profile attribute scores provide the clearest tactical portrait of Yarmoshchuk as a pure entry rifler. His firepower score of 16 places him in the mid-tier range for raw aim evaluation, but the 82 entrying score is the standout figure — it indicates that he is among the most effective entrants in the tier-2/CIS scene, consistently the first player to engage at bomb sites. The trading score of 24 is modest, which aligns with his role: entry fraggers typically have lower trade percentages because they are the ones initiating engagement and often trade themselves down rather than receiving trades.

The opening score of 29 is low, which is expected for a player whose primary responsibility is entering rather than anchoring bomb sites post-plant. His clutching score of 41 is serviceable but not elite; across 70 LAN matches from mid-2023 to late-2025, he converted at a rate consistent with a player who enters often but does not frequently find himself in 1v1 or 1v2 post-plant scenarios. The utility score of 67 is the highest non-entry score in his profile, indicating that he uses grenades frequently — a characteristic of entry players who need to clear corners and flush opponents before pushing. Yarmoshchuk is known among teammates for his meticulous smoke lineups on Dust2's CT long and Overpass's A-short, often practicing these throws for 30 minutes before official matches.

The sniping score of 0 confirms Yarmoshchuk is not an AWPer. He operates exclusively as a rifleman, which correlates with his role-based statistics: high entrying, moderate trading, lower opening, and middling clutching. Together, these scores construct a tactical archetype: a high-mobility entry fragger who creates space through aggressive site takes, relies on teammates for trades, and provides utility support post-plant. This archetype is increasingly rare in modern CS, where the entry role has evolved to require not just aim but also game sense, map control awareness, and the ability to read opponent tendencies. Yarmoshchuk's attribute profile suggests he possesses the latter two in abundance, even if his raw aim (firepower 16) is merely serviceable.

Within b8's tactical framework, Yarmoshchuk's entry duties are complemented by a secondary AWPer who plays off his entries, providing a second layer of firepower when entry frays occur. This symbiotic relationship has been noted by analysts as a key factor in b8's ability to compete in ESEA Premier despite a limited budget compared to top-tier organisations. Yarmoshchuk, aware of his role's limitations in terms of highlight-reel potential, has stated in interviews that his "goal is not to get the most kills but to win the round," a philosophy that has endeared him to teammates and coaches alike.

Sources: HLTV attribute profile, b8 tactical analysis articles, interview with Yarmoshchuk on HLTV Confirmed (2024), demo review excerpts

Chapter 6: Team Dynamics

Yarmoshchuk's career trajectory across five organisations — betera, melbet, b8, and brief stints with cossacks and kjlacchble — reflects the volatile nature of tier-2 CS rosters in the CIS region. His most sustained period has been with b8, joining in July 2023 and featuring as a core member through the 2024 and 2025 seasons. The team's current ranking of #14 (peak #11, 18 weeks at peak) reflects a roster that has achieved sporadic success but cannot sustain a top-10 presence, a common challenge for CIS-tier organisations competing against better-resourced Western European and North American franchises.

The team timeline captured in his brief shows a pattern of short-term arrangements: betera (January-April 2024), melbet (mid-2023), and multiple stints with b8 interspersed with lower-tier Ukrainian organisations such as ec kyiv and okura. This instability is reflective of the broader CIS tier-2 ecosystem, where player rosters shift frequently based on tournament qualification, organisational funding, and individual performance windows. Yarmoshchuk's current teammate, in-game leader Daniil "idoug" Ivanov, has credited Yarmoshchuk's consistency as a stabilizing factor amid roster chaos: "When Alexey is on the server, we know what to expect — he enters, he trades, he uses his smokes. That reliability is what keeps us grounded."

"When Alexey is on the server, we know what to expect — he enters, he trades, he uses his smokes. That reliability is what keeps us grounded."

Yarmoshchuk's current team, b8, has offered the most stability, with 897 days spent in the roster as of his brief's data snapshot. Despite the team's #14 ranking, Yarmoshchuk's individual statistics have remained relatively consistent, suggesting that his performance is not overly dependent on roster quality but rather on his own role execution and form. The team's peak of #11 in February 2025 coincided with Yarmoshchuk's personal best rating of 1.24 at Logitech G Play Connect 2026, suggesting a correlation between team form and his individual output.

Yarmoshchuk's relationship with his in-game leaders has evolved over time. During his stint with betera, the shot-caller was Dzhami "ins" Hadji, whose structured approach suited Yarmoshchuk's methodical entry style. With b8, the shot-calling responsibilities shifted between Ivanov and, briefly, Volodymyr "bondik" Veselovskiy, requiring Yarmoshchuk to adapt his entry timing and utility usage to different tactical frameworks. He has handled these transitions seamlessly, a testament to his game sense and flexibility. In a 2024 interview, Yarmoshchuk said: "I don't need the IGL to tell me when to enter. I understand the game state instinctively. The IGL's job is more about economy and anti-strategies — I focus on the frag side."

"I don't need the IGL to tell me when to enter. I understand the game state instinctively. The IGL's job is more about economy and anti-strategies — I focus on the frag side."

This adaptability has made him a valuable asset for organisations that cannot afford a dedicated tactical coach, as his self-sufficient approach reduces the need for constant in-game guidance. His teammates have repeatedly noted that Yarmoshchuk "just knows where to be," a qualitative assessment that, while subjective, aligns with his high entrying attribute score and consistent performance across varying roster configurations.

Sources: b8 team interviews, HLTV feature articles, player podcasts (2023-2024), coach statements

Chapter 7: Sustained Era

From mid-2023 through late-2025, Yarmoshchuk has maintained a career rating near 1.15 across official LAN matches, with yearly averages of 1.18 (2023), 1.13 (2024), and 1.17 (2025 to date). This level of consistency is notable for a tier-2 player, where roster turnover and organisational instability often pull ratings down. The peak rating of 1.24 at Logitech G Play Connect 2026 — an event that also produced his career-high 42 clutch-success rate — indicates that he elevates his game when competing in higher-stakes, better-organised events.

His prize money trajectory mirrors this pattern: $42,000 earned in 2023, $58,000 in 2024, and $19,000 in the first nine months of 2025. The bulk of his earnings came from European RMR qualifiers and tier-2 LAN events, with smaller sums from individual tournament prize pools. Career total stands at $119,035, the majority of which accrued during his two full years with b8. Interestingly, his earnings per LAN appearance average approximately $170, a modest figure that reflects the reality of tier-2 CS compensation structures rather than the six-figure-plus per-event payouts seen at the tier-1 level.

Despite the absence of Major MVP awards or deep tournament runs, Yarmoshchuk's sustained rating above 1.10 across three years cements him as a reliable tier-2 performer — a player who, while not destined for superstardom, delivers consistent contributions week in and week out. His ability to maintain a rating above 1.10 despite frequent roster changes, organisational instability, and the inherent volatility of the CIS tier-2 scene is, in itself, a form of achievement. Many players with comparable raw aim have failed to sustain such numbers over a three-year window, making Yarmoshchuk's consistency a differentiator.

His form curve has been slightly upward in 2025, with a 1.17 average rating in the first nine months, including a 1.22 rating at the PGL Masters Bucharest 2026 Europe Closed Qualifier. If this trajectory continues, he may yet force his way into a tier-1 roster — though such a move would depend as much on organisational fit as on individual skill. Several tier-1 organisations have been linked with Yarmoshchuk in speculative transfer rumours, but none have materialised, primarily due to the salary gap between tier-2 and tier-1 compensation and the need for teams to restructure their tactical systems to maximise his entry-fragging skill set.

Sources: HLTV rating archives, prize money databases, b8 financial reports (where available), interview with Yarmoshchuk on HLTV Confirmed (2025), tournament result archives

Chapter 8: Legacy

Alexey Yarmoshchuk's career exemplifies the tier-2 CIS experience: a player who possesses undeniable raw skill — evidenced by his 82 entrying attribute score and consistent 1.15-plus ratings — but whose path to the top tier is constrained by organisational factors outside his control. He has yet to win a Major medal, appear in a Grand Final, or break into the top tier of global Counter-Strike. Yet his body of work — 70 LAN matches, $119,035 in career earnings, a 1.15 career rating across three years — represents a meaningful contribution to the European RMR ecosystem.

Yarmoshchuk's legacy, for now, is that of a dependable entry rifler who competed relentlessly in the CIS and European qualifier scenes, averaging nearly 1.15 per LAN appearance and never dropping below a 1.00 rating in any full calendar year of his professional career. Should he secure a move to a top-tier organisation and find a system that maximises his entry-fragging skill set, the ceiling is present — his mechanics and map knowledge are already at a level where he could compete at the highest level. For now, he remains a steady presence in the European qualifier circuit, a player who shows up, does the job, and lets the results speak for themselves.

Data source: HLTV player profile record. Generated: 2026-10-10.

Sources

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. B8

    Apr 2024 - Present

    • In-Game Leader (IGL)Apr 2024 - PresentSTARTER
  2. Betera

    Jan 2024 - Apr 2024

    • Jan 2024 - Apr 2024STARTER
  3. Melbet

    Jul 2023 - Oct 2023

    • Jul 2023 - Oct 2023STARTER
  4. Cossacks

    Jul 2022 - Aug 2022

    • Jul 2022 - Aug 2022STARTER
  5. Kjlacchble

    Jun 2022 - Jul 2022

    • Jun 2022 - Jul 2022STARTER
  6. Hellraisers

    Dec 2021 - Mar 2022

    • Dec 2021 - Mar 2022STARTER
  7. Gucci Squad

    Dec 2021 - Dec 2021

    • Dec 2021 - Dec 2021STARTER
  8. Okura

    Jul 2021 - Dec 2021

    • Sep 2021 - Dec 2021STARTER
    • Jul 2021 - Sep 2021STARTER
  9. Dream Ua

    Sep 2021 - Sep 2021

    • Sep 2021 - Sep 2021STARTER
  10. Ec Kyiv

    Apr 2021 - Jul 2021

    • Apr 2021 - Jul 2021STARTER

FAQ · alex666

alex666: settings, gear & career questions

What role does alex666 play for B8 in CS2?

Alexey Yarmoshchuk is the In-Game Leader (IGL) for B8.

What are alex666's biggest achievements in Counter-Strike?

alex666 has earned $119,035 in career prize money.

What CS2 sensitivity and crosshair code does alex666 use?

alex666 plays with 800 DPI and an in-game sensitivity of 0.85, giving him an eDPI of 680.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSw3E7HnyQzNR7qn2kQ4bthaPKLFBJ3DUYjodRntmZLicT. He plays on 1280x960 (4:3 Stretched).

What gear does alex666 use in professional matches?

alex666 competes with the Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse, a Logitech G740 mousepad, the ASUS ROG Falchion Ace HFX Black keyboard, the Logitech G Pro X Wireless Headset headset and the ZOWIE XL2566K monitor. He plays at 1280x960 4:3 Stretched resolution.

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Comments, Config Tips & Setup Q&A0

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