CS2 Pro Dossier · jcobbbLast updated:
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jcobbb player photo

jcobbb

Jakub Pietruszewski·PL· Age 22

Jakub Pietruszewski is the entry fragger for FaZe. $92,267 in career prize money.

jcobbb CS2 crosshair code

CSZuppBVQOPAOSh5P6GzLpWoXjUPfpx2tOdpxcRpFY9CvS
Earnings
$92,267
Majors won
0
Tier-1 trophies
0
Rating 3.0
1.06

[01] — Settings & config · player_settings

jcobbb CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
800
Sensitivity
1.21
eDPI
968
cm / 360°
42.94 cm
Zoom Sensitivity
1
Polling Rate
1000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match jcobbb's 968 eDPIto your own mouse DPI.

Your sensitivity

1.21

Formula

eDPI ÷ DPI

sensitivity 1.21

jcobbb's reference: 800 DPI × 1.21 sensitivity = 968 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Crosshair geometry

Red
0
Green
255
Blue
235
Style
Static Cross
Dot
No
Length (px)
2
Thickness (px)
4
Gap (px)
1
Outline
Half
Sniper Width
2
Follow Recoil
No
Split Distance
5
Split Size Ratio
0.35
Inner Split Alpha
1
Outer Split Alpha
0.3
T Style
No
Scope Dot Scale
0.7
Use Crosshair Color for Scope Dot
No
Screen Height
1020
Spread Limit
0
Outline Opacity
50
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-sXjw3-pwKEy-JYjm9-kUUff-zV2bE
Opacity
255

Share code

CSZuppBVQOPAOSh5P6GzLpWoXjUPfpx2tOdpxcRpFY9CvS

Static Cross · RGB 0, 255, 235

Video & display · 21 verified rows

Resolution
1280x960
Aspect Ratio
4:3
Display Mode
Fullscreen
Scaling Mode
Stretched
Refresh Rate
540 Hz
Brightness
93%
V-Sync
Disabled
NVIDIA G-Sync
Disabled
Shader Detail
Low
Dynamic Shadows
All
Particle Detail
Low
Ambient Occlusion
Disabled
High Dynamic Range
Quality
Maximum FPS In Game
0
Boost Player Contrast
Enabled
Global Shadow Quality
Low
Model / Texture Detail
Low
Texture Filtering Mode
Bilinear
NVIDIA Reflex Low Latency
Enabled
FidelityFX Super Resolution
Disabled (Highest Quality)
Multisampling Anti-Aliasing Mode
4x MSAA

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
2
Viewmodel Bob
False
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;

HUD & radar

HUD Color
Green
HUD Scale
0.95
Radar HUD Size
1
Radar Map Zoom
0.7
Radar Is Rotating
Yes
Radar Centers Player
Yes
Toggle Shape with Scoreboard
Yes

Monitor OSD

DyAc
Premium
Black Equalizer
12
Color Vibrance
18
Low Blue Light
0
Picture Mode
FPS 1
Gamma
Gamma 2
AMA
Premium
Brightness
88
Contrast
60
Sharpness
10
Color Temperature
User Define
Red
93
Green
96
Blue
100

[02] — Gear & PC specs · player_gears

jcobbb's gears & hardware

9 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

PC specs

jcobbb's PC specs

2 items

Intel Core i9 14900KF
CPU · IntelActive · 660d

Intel Core i9 14900KF

Tenure: 2025-01-01 → PRESENT

socket: AM5

AMD Radeon RX 9070 XT
GPU · AMDActive · 660d

AMD Radeon RX 9070 XT

Tenure: 2025-01-01 → PRESENT

boost clock: 2.97GHz · memory size: 16GB · memory type: GDDR6

CS2 gaming gear

jcobbb's CS2 gaming gear

5 items

AOC AG246FK
Monitor · AOCActive · 660d

AOC AG246FK

Tenure: 2025-01-01 → PRESENT

size: 24.1" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 540

ZOWIE U2-DW Black
Mouse · ZOWIE by BenQActive · 660d

ZOWIE U2-DW Black

Tenure: 2025-01-01 → PRESENT

shape: Ambidextrous · width: 5.8cm · height: 3.8cm · length: 12.3cm · sensor: PAW3950 · weight: 60g · connection: Wireless · polling rate: 125, 500, 1000, 2000, 4000 · button switches: Huano

ZOWIE by BenQCheck price ↗
SteelSeries QcK Large Black
Mousepad · SteelSeriesActive · 660d

SteelSeries QcK Large Black

Tenure: 2025-01-01 → PRESENT

height: 45cm · length: 40cm · material: Cloth · thickness: 2mm · stitched edges: No

SteelSeriesCheck price ↗
Razer Huntsman V3 Pro TKL 8KHz Black
Keyboard · RazerActive · 660d

Razer Huntsman V3 Pro TKL 8KHz Black

Tenure: 2025-01-01 → PRESENT

pcb: Non-Hotswappable · rgb: Yes · width: 36.4cm · height: 3.9cm · length: 14.0cm · weight: 720g · switches: Razer Analog Optical · form factor: TKL

SteelSeries Arctis Nova Elite Sage Gold
Headset · SteelSeriesActive · 660d

SteelSeries Arctis Nova Elite Sage Gold

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · connection: Wireless · microphone: Non-Detachable · noise cancelling: Yes

SteelSeriesCheck price ↗

Setup

jcobbb's setup & accessories

2 items

Secretlab Titan EVO 2022
Chair · SecretlabActive · 660d

Secretlab Titan EVO 2022

Tenure: 2025-01-01 → PRESENT

material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

AceZone Earphones (Unreleased)
Audio · AceZoneActive · 660d

AceZone Earphones (Unreleased)

Tenure: 2025-01-01 → PRESENT

[03] — Verified skins loadout · 18 items

jcobbb inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Karambit | Gamma Doppler Phase 4 (Factory New)
    KnifeCovert

    ★ Karambit | Gamma Doppler Phase 4 (Factory New)

    Factory New (FN)

  • ★ Sport Gloves | Hedge Maze (Well-Worn)
    GlovesExtraordinary

    ★ Sport Gloves | Hedge Maze (Well-Worn)

    Well-Worn (WW)

  • M4A4 | In Living Color (Minimal Wear)
    RifleCovert

    M4A4 | In Living Color (Minimal Wear)

    Minimal Wear (MW)

  • Glock-18 | Candy Apple (Factory New)
    PistolMil-Spec Grade

    Glock-18 | Candy Apple (Factory New)

    Factory New (FN)

  • StatTrak™ USP-S | Kill Confirmed (Minimal Wear)
    PistolCovert

    StatTrak™ USP-S | Kill Confirmed (Minimal Wear)

    Minimal Wear (MW)

  • Desert Eagle | Golden Koi (Minimal Wear)
    PistolCovert

    Desert Eagle | Golden Koi (Minimal Wear)

    Minimal Wear (MW)

  • Tec-9 | Rebel (Field-Tested)
    PistolMil-Spec Grade

    Tec-9 | Rebel (Field-Tested)

    Field-Tested (FT)

  • XM1014 | Mockingbird (Field-Tested)
    HeavyMil-Spec Grade

    XM1014 | Mockingbird (Field-Tested)

    Field-Tested (FT)

  • FAMAS | Snake Song (Factory New)
    RifleMil-Spec Grade

    FAMAS | Snake Song (Factory New)

    Factory New (FN)

  • Five-SeveN | Scrawl (Minimal Wear)
    PistolMil-Spec Grade

    Five-SeveN | Scrawl (Minimal Wear)

    Minimal Wear (MW)

  • Galil AR | Chromatic Aberration (Minimal Wear)
    RifleClassified

    Galil AR | Chromatic Aberration (Minimal Wear)

    Minimal Wear (MW)

  • MP9 | Arctic Tri-Tone (Field-Tested)
    SMGRestricted

    MP9 | Arctic Tri-Tone (Field-Tested)

    Field-Tested (FT)

  • SG 553 | Cyberforce (Field-Tested)
    RifleMil-Spec Grade

    SG 553 | Cyberforce (Field-Tested)

    Field-Tested (FT)

  • P250 | Re.built (Minimal Wear)
    PistolMil-Spec Grade

    P250 | Re.built (Minimal Wear)

    Minimal Wear (MW)

  • M249 | Bock Blocks (Field-Tested)
    HeavyMil-Spec Grade

    M249 | Bock Blocks (Field-Tested)

    Field-Tested (FT)

[04] — Tactical profile · player_career_stats

jcobbb career stats

Playstyle radar

Opening: 79 / 100Sniping: 0 / 100Trading: 37 / 100Utility: 33 / 100Entrying: 63 / 100Clutching: 36 / 100Firepower: 43 / 100Opening79Sniping0Trading37Utility33Entrying63Clutching36Firepower43
Rating 3.0 1.08 · Past 3 months • 35 maps · 71st percentile (Average)
Rating 3.0
1.06

career

Rating 3.0
1.08

recent 3 months

ADR
75.9
KAST
71.5%
Headshots
51.0%
Impact
1.02
Maps
357
Rounds
7,497

CT side

1.08

ADR 78.4 · KAST 72.5% · K-D 2,622:2,573

T side

1.04

ADR 73.4 · KAST 70.5% · K-D 2,326:2,375

Round economy

KPR0.66
DPR0.66
K-D1.04
Clutches22
FKPR0.16
SeasonRating 3.0ADRK-DMapsEvent wins
20261.0479.71.031530
20251.1172.81.022040
20241.0278.91.082040
20231.0972.81.002040
20221.0874.01.002040

Weapon kills · 4,303 logged

[05] — The dossier · long-form

The jcobbb file

jcobbb — Jakub Pietruszewski

A documentary biography of the Polish rifler who went from mix-team obscurity through 9INE and Betclic to FaZe's starting five and a Major final in his first season, built from HLTV profile data, HLTV news records and verified tournament reports.

1. Polish Mix-Teams and the Slow Start

Jakub Pietruszewski plays under the name jcobbb. He was 22 at the time of the profile record, Polish, and listed as a member of FaZe, with career prize money of $92,267 and a three-month Rating 3.0 of 1.08 across his recent sample. The team history is short and flat: yologang420 from July 2022 to May 2023, 9INE from November 2023 to January 2024, Betclic from November 2024 to August 2025, and FaZe from August 2025 onward. Ten months of mix-team Counter-Strike, two months with a domestic organisation, nine months with Betclic, and then, without intermediate steps, one of the biggest clubs in world Counter-Strike.

The yologang420 spell needs no apology and no exaggeration. Polish mix-teams with joke names are the standard entry point for the country's talent pipeline, the open-qualifier circuit where teenagers play for no salary against other teenagers playing for no salary, and the ones who survive it get signed by real organisations. Pietruszewski survived it for ten months, which is longer than most, suggesting a player who was good enough to be noticed but not so obviously exceptional that the system fast-tracked him. The Polish scene produces this profile regularly: technically sound riflers whose opening-duel instincts show early but whose support game needs years. The 9INE spell that followed, two months at the turn of 2024, was his first taste of an actual organisation, and its brevity suggests a trial that did not convert rather than a career step. Two months is the length of an evaluation, not an employment.

The gap between January 2024 and November 2024, ten months with no team in the profile, is the most honest part of the record. For nearly a year, at 20 years old, he was without a contracted roster. Whatever he did in that period, FACEIT grinding, stand-in appearances, waiting for the phone to ring, it left no trace in the team history, and the career could easily have ended there. Polish Counter-Strike produces dozens of such cases every year: players good enough for tier two who never find the one organisation willing to pay them to prove it. That it did not end there is attributable to Betclic, the Polish organisation that signed him in November 2024 and gave him nine months of stable tier-two Counter-Strike. Those nine months were the entire university of his career: regular officials, a fixed role, teammates who stayed, and opposition strong enough to expose bad habits. The Betclic spell ended with the organisation parting ways with Bogdan, a separate roster event, and with Pietruszewski established as a legitimate prospect rather than a mix-team survivor. Nine months later he was playing a Major final, which means the Betclic-to-Budapest arc took thirteen months from first salary to the sport's biggest stage.

2. The FaZe Signing and the Logic of the Gamble

FaZe signed Pietruszewski in August 2025. The context was the organisation's post-karrigan reconstruction, though the full rebuild with Twistzz calling and JBOEN on loan would only take shape the following summer. At the time of his arrival, the roster still included Helvijs "broky" Saukants and was sliding through the difficult year that would eventually force the Danish succession, and Ryan "Neityu" Aubry would arrive from ENCE the following April as the karrigan replacement. Pietruszewski therefore joined a roster mid-slide rather than a finished project, which is the detail his defenders return to most: the first months compared him with established teammates in a system that was itself being dismantled. FaZe's need was rifle depth with development potential, and the Pole's Betclic output, opening-heavy rifle play at tier two, matched the job description on paper. Whether the paper matched the reality of FaZe's expectations is the question the whole season has been trying to answer.

The gamble's dimensions were starker than JBOEN's a year later. Nielsen arrived with four years of academy development and a Prospects ranking; Pietruszewski arrived with nine months of Betclic and a ten-month gap in his résumé. The community reaction, preserved across the comment sections of every FaZe article since, has never fully accepted him: the recurring argument holds that he was thrown into tier one without the apprenticeship the level demands, that a year of development under a proper system would have served him better, and that FaZe is not an academy. The counter-argument, made by his defenders, holds that the organisation understood in retrospect that throwing a rookie into a slipping roster with no system and constant role changes was a poor development environment, and that judging him on that period mismeasures the player.

Both readings agree on the facts. His first season ended at the StarLadder Budapest Major 2025 final, a runners-up finish, with FaZe losing the last match of the year to the eventual champions. Whatever the circumstances of his arrival, he played a Major final within four months of signing for FaZe, which is a faster ascent from Betclic to the sport's biggest stage than any comparable transfer in recent memory.

3. Budapest: a Major Final in the First Season

The Budapest Major in December 2025 is the central achievement of the career. FaZe finished second, and Pietruszewski's name sits on the runners-up line of a Valve Major four months after his signing. The record does not attach an individual award to his Budapest campaign, but the placement itself transformed his market position permanently: he is now a Major finalist, and no subsequent dip in form can remove that line from the profile.

The run needs placing inside FaZe's longer Major sequence. Copenhagen 2024 second, Shanghai 2024 second, Austin 2025 quarter-final, Budapest 2025 second. Pietruszewski joined that sequence at its fourth entry and extended it, which means his first season matched the organisation's established level rather than lifting or lowering it. For a 21-year-old from Betclic, matching FaZe's level is itself the achievement, since the organisation's level across those two years was the Major final. The final defeat, like the three before it, left the organisation's title gap intact, but the rookie cannot reasonably be assigned responsibility for a pattern that predated him by two years and three different roster iterations.

The spring of 2026 added the supporting results: third to fourth at BLAST Rivals 2026 Season 1, the semi-final tier that became FaZe's level across the season's first half. The Rivals semi-final belongs to the same sequence as the later Bounty and XSE thirds-to-fourths, which means the roster's level was remarkably stable across three different formats and two different AWPers: semis with broky in the spring, semis with JBOEN in the summer. Pietruszewski played all of them, which makes him one of the constants of the season rather than one of its variables, whatever the variance of his individual maps. The achievement list also carries the BLAST Bounty Season 2 Finals third-to-fourth and the XSE Pro League Guangzhou third-to-fourth, both from the summer, which means his first twelve months at FaZe produced a Major final and three semi-finals. Whatever the process criticisms, the outcomes constitute a successful first year by any neutral measure.

4. Summer 2026: DENDELE, the 1v3, and the 1.43 Series

The BLAST Bounty Season 2 round-of-16 win over DENDELE on 25 July 2026 was Pietruszewski's best series in FaZe colours. The 2-1 win, Nuke 13-2, Mirage 10-13, Cache decider, saw him top the team at a 1.43 rating with 49 kills to 35 deaths. The signature moment came in the first half of the deciding Cache: a 1v3 that prevented the Brazilian side, fresh off upsetting FURIA twelve hours earlier and playing with nothing to lose, from seizing momentum, immediately after frozen's rare AWP clip in the preceding round. The two plays in sequence, the Slovak's improvisation and the Pole's clutch, decided the map and the series.

The series numbers deserve emphasis because they answer the development question directly. A 1.43 rating with a plus-4.50 percent swing over three maps, against an opponent that had just beaten FURIA, is not the output of a player out of his depth. It is the output of a rifle star having his best day, and it arrived in a qualification match with the LAN finals in Malta at stake, the highest-leverage setting short of the Major itself. JBOEN's 19-1 Nuke in the same series took the headlines, but the Cache decider belonged to Pietruszewski, and deciders are where roster decisions are evaluated.

The Finals in Malta ended 1-2 to Spirit in the semi-final on 1 August, the third-to-fourth finish. The semi-final defeat fits the season's pattern, but the DENDELE series remains the individual marker: his ceiling, documented at tier-one level, in a match FaZe had to win. It also stands as the answer to the narrowest version of the development question. Whatever the ideal timeline would have been, whatever an extra year at Betclic might have added, the player produced a 1.43 series with a deciding-map clutch in his first FaZe summer. Development timelines describe probabilities; performances describe facts.

5. Guangzhou: Marathon Defeat and the Team's Best Player

The XSE Pro League Guangzhou semi-final against PARIVISION on 11 July 2026 was the cruellest defeat of the FaZe season and Pietruszewski's strongest complete performance. The 1-2 loss, Cache 9-13, Dust2 19-17, Ancient 19-17, featured two double-overtime deciders and multiple squandered match points. His numbers led FaZe: a 1.30 rating with 65 kills to 62 deaths, plus-3.27 percent swing, the team's best player across the marathon. frozen posted 1.07, Twistzz 1.01, Neityu 0.97, JBOEN 0.86 on debut.

The match report distributes the responsibility for the defeat across the roster: Twistzz's calling came under fire, JBOEN crashed out of the server during a crucial Dust2 round, and the team dropped a 15-12 lead in overtime on Dust2 and a match point on Ancient. Neityu's struggles on the weak B defence of Dust2 compounded the collapse, and frozen's 1.07, solid without being decisive, left the carrying burden on the youngest shoulders. Pietruszewski's performance stands outside that distribution. When the team around him faltered in both overtimes, he produced the fragging that kept FaZe in the series, and the community reaction, even from his habitual critics, acknowledged it as a genuine top-tier performance rather than a statistical artefact. The "monthly life game" framing his detractors use concedes the point it tries to make: the peaks are real, and they arrive against real opposition.

The event's broader accounting confirmed it. The XSE EVPs and All-Stars article listed frozen's 1.26 and Magnojez's debut EVP ahead of him, but his 1.30 semi-final stood as FaZe's best individual performance of the tournament. The quarter-final win over BETBOOM that preceded the marathon, 2-0, had already shown the roster functioning, and his contribution there was part of the foundation the semi-final nearly converted. That quarter-final also carried a personal symmetry: BETBOOM's Magnojez earned his debut EVP at the same event with donk-level numbers, and the two young rifles' parallel breakouts, one Russian, one Polish, gave the tournament its defining subplot of generational arrival.

6. EWC Highs and the FISSURE Reckoning

The Esports World Cup in August gave Pietruszewski his most complete series. Against Legacy on 14 August, the 2-0 win that sent FaZe to the playoffs, Cache 13-6 and Mirage 13-8, he posted a 1.38 rating with 28 kills to 25 deaths, including his first ace since joining FaZe to close the first half. The ace matters beyond its scoreboard value because it answered the specific criticism that his game lacked signature moments at tier one: a full five-kill round, closing a half, in a qualification match, is the definition of one. Twistzz produced the headline 1.76 series with a 2.28 Mirage, frozen posted 1.34, JBOEN 1.26, and the Pole's contribution sat in the upper pack of a complete team performance, the rare August series where no FaZe player needed carrying. The playoff run ended 0-2 to Vitality, but the Legacy series showed what the roster looked like when all five pieces fired at once.

September's FISSURE Playground 3 reversed the picture. The 0-2 loss to Alliance on 8 September featured his worst performance in FaZe colours: a sub-0.8 rating across both maps, the worst-rated player on the server, in a straight-sets defeat to the fiftieth-ranked team in attendance. The 1-2 loss to magic the next day, with overtime defeats on Ancient and Cache, saw him recover to 1.14 with 59 kills to 59 deaths, a respectable output in a losing effort that nonetheless could not undo the previous day's damage or save the event. But the damage was done. FaZe finished joint-last, thirteenth to sixteenth, and the Singapore invite probability collapsed from roughly 87 to roughly 63 percent.

The two events together describe the full variance of his game. A 1.38 with an ace in August, a sub-0.8 as the server's worst player in September, with a Major final and two 1.30-plus semi-finals in between. The playoff loss to Vitality at the EWC, 0-2, sits between those poles as the median outcome: competitive in groups, beaten by the better team in the bracket. The critics read that variance as proof he lacks the consistency tier one demands. The defenders read it as the normal development curve of a 22-year-old who was playing mix-teams three years ago. The FISSURE result gave the first reading its strongest evidence; the season's peaks give the second reading its answer.

7. Tactical Profile: Openings Without the Entry Title

The attribute scores describe an opener who is not an entry fragger. Opening at 79 is the standout, Entrying at 63 solid, Firepower at 43 modest, Trading at 37 low, Utility at 33 low, Clutching at 36 low, Sniping at 0. The pairing of high Opening with low Trading and low Utility is the profile of a player who seeks first contact and lives with the consequences: when the duel is won, the round opens up; when it is lost, no teammate is positioned to convert the trade and no grenade protocol covers the aftermath.

The comparison with venomzera, the MIBR entry specialist, clarifies the distinction. The Brazilian pairs 89 Entrying with 35 Opening: first through the door on the execute. Pietruszewski pairs 79 Opening with 63 Entrying: first to the duel in the round's open phase. Both die early often, but they die in different parts of the round for different tactical reasons, and FaZe's use of the Pole reflects that understanding. He attempts the opening duels that Twistzz's defaults create, and the 1v3 against DENDELE shows what happens when the duelist survives the opening and the round breaks his way. The development task from here is narrowing the distance between those peaks and his floor.

The low support scores, Trading 37 and Utility 33, are the honest cost of the assignment and the source of the role debate around him. Commentators who ask what position he plays at a tier-one level, arguing he neither anchors, nor entries, nor lurks to the required standard, are pointing at these numbers. The debate is not frivolous: modern tier-one rosters have little room for players who only open, since the opening duel is the most replaceable skill on the server and the support skills are the scarcest. Neityu's presence as the designated anchor and JBOEN's as the AWPer mean FaZe's structure can accommodate the specialisation, but the accommodation depends on the conversion rate holding across whole events rather than single maps. The answer the season gives is that he opens, and that FaZe, with Neityu anchoring and JBOEN AWPing, can carry a pure opener if the conversion rate holds. The DENDELE and PARIVISION series show the rate holding at its best; the Alliance series shows what happens when it does not.

8. Standing, Earnings and the Road Ahead

The aggregate record: $92,267 in career prize money, one Major final at Budapest 2025, three semi-finals across Rivals Season 1, Bounty Season 2 Finals and XSE Guangzhou, a 1.43 signature series against DENDELE and a 1.30 marathon against PARIVISION. No EVPs, no MVPs, no Top 20 placements, which leaves the individual honours as the clearest gap between his team achievements and his personal record. He is 22, twelve months into his FaZe tenure, holding a 1.08 recent rating with peaks above 1.30 and valleys below 0.80.

The framing is development versus judgement. The critics' case, that he was promoted too fast and that FaZe is not an academy, is coherent and supported by the Alliance series. The defenders' case, that the environment, not the player, explains the variance, and that the peaks prove the talent, is equally coherent and supported by Budapest, DENDELE and PARIVISION. At 22, with a Major final already banked and the Singapore race as the immediate setting, the next months will settle more of the argument than the last twelve did. If the opening duels land in the qualifiers, the season is saved and the promotion is vindicated, and the Betclic-to-Budapest arc becomes the model of accelerated development. If they do not, the debate will follow him wherever he plays next, and the Alliance series will be cited as the warning that arrived early. The evidence of the peaks suggests the first outcome is available; the evidence of the valleys suggests nothing is guaranteed.

Sources

Data source: HLTV player profile record. Generated: 2026-10-10.

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. FaZe

    Aug 2025 - Present

    • Entry FraggerAug 2025 - PresentSTARTER
  2. Betclic

    Nov 2024 - Aug 2025

    • Nov 2024 - Aug 2025STARTER
  3. 9ine

    Nov 2023 - Jan 2024

    • Nov 2023 - Jan 2024STARTER
  4. Yologang420

    Jul 2022 - May 2023

    • Jul 2022 - May 2023STARTER

FAQ · jcobbb

jcobbb: settings, gear & career questions

What role does jcobbb play for FaZe in CS2?

Jakub Pietruszewski is the Entry Fragger for FaZe.

What are jcobbb's biggest achievements in Counter-Strike?

jcobbb has earned $92,267 in career prize money.

What CS2 sensitivity and crosshair code does jcobbb use?

jcobbb plays with 800 DPI and an in-game sensitivity of 1.21, giving him an eDPI of 968.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSZuppBVQOPAOSh5P6GzLpWoXjUPfpx2tOdpxcRpFY9CvS. He plays on 1280x960 (4:3 Stretched).

What gear does jcobbb use in professional matches?

jcobbb competes with the ZOWIE U2-DW Black mouse, a SteelSeries QcK Large Black mousepad, the Razer Huntsman V3 Pro TKL 8KHz Black keyboard, the SteelSeries Arctis Nova Elite Sage Gold headset and the AOC AG246FK monitor. He plays at 1280x960 4:3 Stretched resolution.

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Comments, Config Tips & Setup Q&A0

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