
AMD Ryzen 7 9800X3D
Tenure: 2025-01-01 → PRESENT
socket: AM5

Boris Vorobiev·RU· Age 23
Boris Vorobiev is the in-game leader (igl) for Team Spirit. Major champion, $1,064,445 in career prize money.
magixx CS2 crosshair code
CSiueEZGhe7cBS3eoAhmRfnPuyZPEPmWeNJhLYQ5BEzYCW[01] — Settings & config · player_settings
Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.
Last verified · Oct 18, 2026
Match magixx's 600 eDPIto your own mouse DPI.
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Formula
eDPI ÷ DPI
sensitivity 1.5magixx's reference: 400 DPI × 1.5 sensitivity = 600 eDPI
Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.
See magixx's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.
Share code verified

Color: RGB 0, 255, 247 (#00FFF7) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 247 (#00FFF7) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 247 (#00FFF7) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 247 (#00FFF7) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 247 (#00FFF7) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 247 (#00FFF7) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0
CSiueEZGhe7cBS3eoAhmRfnPuyZPEPmWeNJhLYQ5BEzYCWShare code
CSiueEZGhe7cBS3eoAhmRfnPuyZPEPmWeNJhLYQ5BEzYCWStatic Cross · RGB 0, 255, 247
6 frame-pacing rows
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;Lowered sensitivity from 2.0 to 1.85 to stabilize crosshair micro-adjustments for site anchoring
Upgraded primary tournament mouse to 60g Superlight 2 with optical-mechanical hybrid switches
Switched to 1280x960 stretched 4:3 for broader player silhouettes and improved frame pacing
[02] — Gear & PC specs · player_gears
10 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
PC specs
2 items

Tenure: 2025-01-01 → PRESENT
socket: AM5

Tenure: 2025-01-01 → PRESENT
boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 400

Tenure: 2025-01-01 → PRESENT
width: 6.7cm · height: 4.4cm · length: 11.9cm · sensor: XS-1 Sensor · weight: 62g · polling rate: 8000 · button switches: pulsar_100m_optical

Tenure: 2025-01-01 → PRESENT
height: 49cm · length: 42cm · material: Cloth · thickness: 4mm · stitched edges: Yes

Tenure: 2025-01-01 → PRESENT
pcb: Hotswappable · rgb: Yes · width: 34.6cm · height: 2.84cm · length: 14.2cm · weight: 790g · switches: Lekker Linear 45 v2, Lekker Linear 60 v2, Lekker Tikken Light, Lekker Tikken Medium, Geon Raw HE, Wooting x TTC KOM · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · connection: Wired · microphone: Detachable · noise cancelling: No
Setup
3 items

Tenure: 2025-01-01 → PRESENT
material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Tenure: 2025-01-01 → PRESENT

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 24 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
0.97
ADR 71.3 · KAST 69.8% · K-D 323:382
T side
0.93
ADR 66.3 · KAST 67.8% · K-D 286:353
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 0.91 | 65.2 | 0.96 | 153 | 3 |
| 2025 | 0.99 | 72.3 | 0.95 | 204 | 2 |
| 2024 | 0.91 | 65.0 | 0.96 | 204 | 3 |
| 2023 | 0.95 | 68.9 | 0.90 | 204 | 1 |
| 2022 | 0.91 | 66.7 | 0.90 | 204 | 0 |
| 2021 | 0.97 | 72.1 | 0.96 | 204 | 0 |
| 2020 | 0.90 | 66.2 | 0.94 | 204 | 0 |
| 2019 | 0.97 | 67.2 | 0.94 | 204 | 0 |
[05] — The dossier · long-form
Boris Vorobiev, who competes under the in-game name magixx, is a 23-year-old Russian rifler for Team Spirit. His HLTV profile records a career prize total of $1,064,445, ten team trophies including one Valve Major — Perfect World Shanghai, December 2024 — and a FACEIT career of 2,653 matches at a 60 percent win rate. It records one more thing that no trophy can offset: magixx has never appeared in HLTV's Top 20 players of the year, in any year. This is the documented record of a player whose value has been measured almost entirely in team results, and of how that record survived being benched by the club he had served for six years.
The public record on Vorobiev's life before Counter-Strike is as thin as the one that guards his more decorated teammates. HLTV's profile gives a country, Russia, and an age, 23, but no birthplace, no family background, no account of the first PC or the first server. What the profile does preserve is unusually specific about one thing: the ladder. Where other careers of his generation are documented through qualifiers and academy tryouts, magixx's record opens on FACEIT — 2,653 matches, a 60.0 percent win rate, a 1.55 average KDR and a 52.0 percent headshot share across a decade of public matchmaking, capped by a FACEIT award line that lists him as a winner of FPL Europe in May 2020 and of FPL Europe CS:GO in July 2021. The ladders were not a detour in his development; they were the first documented home of his game. The FACEIT record is unusually granular — it preserves historical placement data from months when he was still a teenager grinding the public queues, the mechanical foundation upon which a professional career would later be assembled. Where other players of his generation have documented early careers through offline qualifiers or academy structures, magixx's path through the FACEIT ladders was itself the primary record of his formative development — a decade of public matchmaking that his profile quantifies in a way that no amount of private practice logs could.
The professional record begins in 2019. magixx's HLTV profile lists a two-month spell with espada, from August to September 2019, with no trophies attached — a brief stop on the way to the roster that would define his career. The espada chapter lasted only weeks and left no marks on the trophy shelf, but it established the pattern of early opportunism: a teenager from the queues, already being scouted by an organisation with bigger ambitions. On 27 September 2019, HLTV's news desk recorded the move in six words: "Spirit add mir, magixx." Team Spirit, an organisation already established in the CIS circuit, signed a teenager from the FACEIT queues alongside the experienced mir. The pairing that mattered most to history was the one between player and club: magixx has worn the Spirit jersey ever since, through every rebuild, relocation and benching the following seven years would bring.
The first results came quickly. By December 2019, Spirit were contesting the Champions Cup Finals, edging out BIG, eliminating TYLOO and beating FURIA to reach the grand final against G2. The tournament did not produce a trophy — the event page documents G2 waiting in the final, not the outcome of it — but it established the pattern of the early years: a young Spirit side capable of beating tier-one opposition in best-of series, still short of the last step. The roster around magixx was still finding its shape — experienced players like mir bringing a stabilising presence, while magixx himself was still absorbing the transition from ladder queues to LAN stages.
The 2020 season, played largely online, was where the FACEIT player and the professional player began to merge. Spirit qualified for ESL Pro League Season 12 in June 2020 by edging out forZe, then used the autumn online stretch to make statements their results had not previously permitted: a reverse sweep of Vitality at ESL Pro League Season 12 Europe, and, later that same September, a result over FaZe that extended the European side's Pro League losing streak to five matches. Those results — the kind that would have seemed improbable twelve months earlier — arrived in the middle of a global pandemic that stripped LAN competition from the calendar, and they carried the particular weight of online-era results: unverifiable in the arena, but permanent in the record. Between those nights sat the quieter achievement recorded on his FACEIT profile: in May 2020, magixx won FPL Europe, the monthly ladder tournament that sends the best free agents of the month into a competition against contracted professionals. Sixteen months later he would win its CS:GO successor. Very few players in the ranking era have documented their mechanical development so publicly, and fewer still have done it while building a professional career on top of it. The online results of 2020, for a roster whose core had been assembled from the FACEIT queues, were not just wins — they were the first documented proof that the ladder-player's game could translate against contracted tier-one opposition.
The year's LAN record was leaner. Spirit fell to FaZe at DreamHack Masters Spring, with Dima standing in for mir on the third map of the series, and were eliminated by MAD Lions in the same tournament. But the roster around magixx was already turning over: by January 2021, degster and Patsi had joined Spirit on loan, and on 31 January 2021 Spirit dominated FPX to claim the DreamHack Open January title — the first trophy of the magixx era, won at the start of a year that would carry the club to a Major and a grand final. The online results of 2020 had done their work: by the time the roster reshuffled in January 2021, magixx was already a documented quantity in the club's plans, his mechanical development on the FACEIT ladders having translated into a professional game that could survive the tier-one transition. The January title was not a breakthrough — it was a confirmation of what the autumn had already shown.
Spirit's 2021 began with the DreamHack Open January title and escalated at IEM Katowice. There, over a February of group-stage results that HLTV's dispatches still document one by one, Spirit sent G2 to the lower bracket, topped Group A with a win over Astralis, and advanced all the way to the grand final, where Gambit — the era's dominant CIS side — ended the run. It was, in the documented record, the deepest tournament result of magixx's first Spirit roster, and it arrived against the team that his own club's later captain would describe as the measuring stick of the region. The Katowice run was not a fluke of bracket luck; it was the sustained expression of a roster that had spent the previous twelve months learning to win on the public servers of the online era and was now proving it could do the same on the Spodek stage. The grand final loss to Gambit was not the end of the story — it was the beginning of the documented rivalry that would define the CIS region for the next two years, and the first proof that magixx's Spirit could go the distance against the region's best. The Katowice run established the pattern that would hold for the rest of magixx's early career: a team that could beat anyone on its day, still learning how to close the final map.
The infrastructure around the squad shifted during the same spring. On 21 March 2021, HLTV reported that S0tF1k — the coach whose name would later become inseparable from magixx's own in interviews — returned to Spirit as assistant coach. The timing was significant: the club was investing in the coaching infrastructure around a young roster whose results were beginning to outpace its experience. In May, Spirit beat Gambit at EPIC League CIS, a scalp that would have seemed improbable twelve months earlier. The summer brought the constraints of the period: on 9 July 2021, HLTV recorded that magixx and degster would remain in quarantine until the end of IEM Cologne, depriving the roster of two players during the event — a reminder of the logistical fragility that the 2021 calendar imposed on every international roster.
The year's Major, PGL Major Stockholm, ended at the Challengers Stage — a first Major appearance, and an early exit — and the autumn closed with roster movement around magixx rather than of him: on 12 November 2021, Spirit put sdy on the transfer list, and nine days later magixx and sdy won the Red Bull Flick 2vs2 Helsinki invitational, a doubles event that preserved a trace of the ladder-player in a professional season. Through all of it the public voice remained understated. When magixx spoke in this period it was rarely about himself; the documented interviews of the following season would repeatedly return to the collective — the work with the guys, the region's depth, the team's direction — rather than to individual standing. The 2021 season had established him as a tier-one quantity, and the following year's Major run would confirm it. By December 2021, the roster that had spent the year finding its shape was already looking ahead to the next Major cycle — and to a rebuilt roster that would, within six months, carry magixx to his first playoff stage at a Valve event.
magixx has attended seven Valve Majors and won one. His first, PGL Major Stockholm 2021, ended in the Challengers Stage. His second was the breakthrough: at PGL Major Antwerp 2022, the rebuilt Spirit — chopper and s1ren formalised into the roster in February, the organisation relocated, HLTV's own preview running under the headline "After a rebuild and a relocation, Spirit's bet on youth is starting to pay off" — qualified for the Legends Stage on 11 May, swept FURIA for the semi-finals on 19 May, and ran into FaZe. On 21 May, HLTV published a highlight video titled "magixx's ace and 1v4 against FaZe"; the same day's dispatch recorded that FaZe advanced to the grand final "after edging out Spirit." The tournament ended 3-4th, and magixx had announced himself with one of the Major's documented highlight plays.
IEM Rio Major 2022 brought a quarter-final. The run read like a team learning its limits in public: Spirit booked their ticket on 7 October, and magixx framed the qualification in terms of the collective — "The best thing I am enjoying is the work I've done with the guys," he said in an interview published under that headline. A month later, in the Brazilian event's opening week, Outsiders edged Spirit in a CIS matchup, Spirit eliminated Sprout on 7 November, and then ousted Liquid on 9 November to claim the final playoff spot. The quarter-finals ended the campaign. Two interviews published in its wake carry the documented voice of the moment: "Heroic were an inspiration for how to build our game," magixx said on 10 November, and three days later he joined HLTV Confirmed for its final episode of the year, broadcast live from Rio.
PGL CS2 Major Copenhagen 2024 arrived in the middle of Spirit's most dominant regular season. Qualification was secured on 21 February; sh1ro and donk starred in the group win over NAVI; donk dominated FaZe to push Spirit through in the bracket. On 28 March, HLTV's match report ran: "FaZe outlast Spirit in instant classic in Copenhagen." The quarter-final exit — documented as a 1/4 final finish on his profile — remains the only Major of magixx's career that his own record describes as a classic.
Perfect World Shanghai Major 2024 was the title. Spirit secured their last Major spot over NIP on 24 November, reached the grand final by beating MOUZ on 14 December, and on 15 December 2024 HLTV's news desk recorded the result that now sits at the top of magixx's trophy list: "Spirit defeat FaZe 2-1 to win Shanghai Major." It was the first Valve Major in the club's history and the only one on magixx's profile — a champions' Major won by a roster assembled from CIS free agents, academy graduates and a coach's patience, with a 23-year-old rifler who had never been ranked among the world's twenty best players.
The Majors since have been near-misses. BLAST.tv Austin Major 2025 ended in the quarter-finals, and in the year's most consequential absence, magixx was not at StarLadder Budapest Major 2025 at all: benched by Spirit that July, he watched the tournament from the free-agent pool he had publicly described two months earlier. At IEM Cologne Major 2026 he returned to the playoff bracket — beating G2 in an "instant classic" on 19 June for the semi-finals — before Falcons ended the run on 20 June en route to their own title. The finish, 3-4th, matched Antwerp. On 1 July 2026, HLTV reported that a magixx 1v4 had been commemorated in-game, a digital monument to a play the record now preserves alongside the champion sticker of the Major he did win.
HLTV's current attribute scores for magixx describe one of the strangest distributions on the platform: Utility 90, Entrying 70, Clutching 45, Opening 28, Trading 18, Firepower 12 and Sniping 0, all out of 100. Read together, the numbers sketch a player the rating system has never quite known how to price. The 90 in Utility is an elite score — grenade usage as a defining trait rather than a supplement. The 70 in Entrying says he takes first contact. The 18 in Trading says he is not the player finishing the trade behind it. And the Firepower score of 12, next to a Sniping score of 0, marks the outer boundary of what the attribute model considers a supporting rifler. The anomaly — a Utility score near the top of the model, a Firepower score near the bottom — is not a contradiction; it is the profile of a player whose game is built around what the grenade does, not what the rifle alone can achieve.
The self-assessment he has offered in interviews sits beside those numbers without arguing with them. "I'm just doing some sh*t on the map; sometimes getting carried, sometimes not," magixx said in an interview published on 18 May 2024, in the middle of Spirit's most trophy-laden season. Ten days later, after a campaign in which the team's losses had begun to accumulate, he was blunter still: "We lost those series this year only because of some mental shit." Both sentences were published under his name, in interviews recorded during a year his team won three trophies, and both are consistent with a player who has never publicly claimed more of the game than his role contains. The mental-game admission — rare in a scene that usually discusses only the tactical and the mechanical — is also consistent with the attribute scores: a player who defines himself by utility and first contact is acutely aware of how much of the game happens before the trigger is pulled.
The mechanical base underneath the role is documented elsewhere. His FACEIT record — 2,653 matches, 1.55 average KDR, 52 percent headshots, two monthly FPL Europe titles — is not the profile of a player without mechanics; it is the profile of a player whose professional utility has been spent on everything the scoreboard does not show. The current three-month Rating 3.0 on his profile stands at 0.94, a figure below the level his trophy case would imply and a reminder that the support role is measured, when it is measured at all, in team outcomes rather than individual peaks. It is also the number that gives his March 2026 public answer its particular weight: "I feel we still have something to play with and we are still not washed up." The gap between the Rating 3.0 and the trophy count is not a slump in the traditional sense; it is the arithmetic of a role that the rating system was never designed to capture — and a player who has never claimed otherwise.
"I feel we still have something to play with and we are still not washed up."
For most of magixx's Spirit career, the captaincy belonged to someone else. Leonid "chopper" Vishnyakov led the roster through Katowice 2024, through Shanghai, and through the early months of the donk era — an era in which magixx's value to the roster was described by his own star AWPer. Asked in February 2024 about his young teammates' readiness for arena Counter-Strike, sh1ro drew the line where the record does: "chopper and magixx had some experience in the arenas," he said, naming the two veterans whose job it was to steady the ice under donk and zont1x.
Then the organisation moved against the veteran core. On 7 July 2025, HLTV published two dispatches in a single day: "Official: Spirit sign zweih," and "Official: Spirit bench magixx." The player who had been at the club for nearly six years was placed on the bench without a Major to prepare for, without a new team to join, and without expectation of exit. Asked about his situation a month later, on 5 August 2025, magixx said: "I'm looking for any offers, but I don't think there'll be any before the Budapest Major." The same day he appeared on HLTV Confirmed — not sulking through the off-season, but as a guest analyst, dissecting Spirit's win, Vitality's loss and MOUZ's standing. The Major he missed was Budapest. The roster change that returned him to the server was announced on 18 December 2025: "magixx and zont1x return to Spirit roster as chopper and zweih are benched," HLTV's headline read.
"I'm looking for any offers, but I don't think there'll be any before the Budapest Major."
What followed reads as a slow assumption of authority. On 17 March 2026, asked about BLAST preparation, magixx answered for the team's standing with a sentence that no longer sounded like a bench player's: "I feel we still have something to play with and we are still not washed up." Eight days later the analyst OverDrive, asked to evaluate the captaincy experiment, reached for the chopper comparison: "chopper needed two years to become a good captain, I think this is [how] it's going to work with magixx." In April, when S0tF1k — assistant coach since 2021 — spoke of an academy reunion at the club, he reached for the language of family: "It felt like coming home to your own guys - like a grandma when your kids come back for summer." And in May, assessing new signing tN1R's integration, magixx spoke as a senior: "[tN1R's performance] was sometimes pretty poor, but what we're having so far in the last month, he's pretty impressive."
By August 2026 the authority was audible in the smallest details. In an interview published on the 21st under the headline "I told S0tF1k there's a reason I'm dropping HEs for outside players on Nuke," magixx described a utility decision — when to spend high-explosive grenades on the outside players of a map rather than elsewhere — as a call he had justified to the coaching staff. It is a sentence about HE grenades on Nuke. It is also a sentence about who decides.
The trophy count from the magixx era is not ambiguous. BetBoom Dacha 2023 opened the list; IEM Katowice 2024 and BLAST Premier Spring Final 2024 followed within four months; BetBoom Dacha Belgrade Season 2 and the Shanghai Major closed the year. BLAST Bounty 2025 Season 1 Finals and PGL Astana 2025 extended the run into the following season. After the benching, the return, and the captaincy, PGL Astana 2026, the Esports World Cup and BLAST Open Porto restored the rhythm — ten team trophies in the profile's trophy section, with two FACEIT FPL Europe titles sitting among them as a different kind of hardware entirely.
What the same profile does not contain is an MVP or EVP. His teammates' careers are documented in ranking placements and award medals — donk at number two in the 2025 Top 20, sh1ro at number five, ZywOo and s1mple on the adjacent pages of every year's list — while magixx's recognition has been of a different kind: a highlight video of an ace and a 1v4 at Antwerp, a 1v4 commemorated in-game in 2026, a Major champion sticker, a roster slot that seven years of club history has never permanently reassigned to anyone else. He has also become a documented interpreter of his own era's talent. On donk, before the 2023 season's late events, magixx said: "He is going for his peeks, fights, and multi kills, and it is working for him." In April 2025, asked to place donk among the era's best, he answered with a comparison that aged quickly in both directions: "donk can match ZywOo, but kyousuke might dominate him." Both sentences belong to a player who has shared servers with the first name and practice rooms with the second, and who has spent his career a tier below the ranking that prices both.
The 2026 season has been the most demanding of the captaincy years. Spirit took bronze at IEM Kraków in February, finished second at IEM Rio in April after magixx's own pre-final answer — "We're playing pretty good, so I'm really looking forward to [Vitality] because, maybe, we can win a map" — was answered by a Vitality sweep in the final. PGL Astana brought the trophy in May; IEM Cologne Major ended 3-4th in June; MOUZ took BLAST Bounty Season 2 in August; and at the Esports World Cup later that month, Spirit snapped a six-match losing streak against Vitality in the semi-finals on the way to beating FUT 3-1 for the title. BLAST Open Porto closed the summer: Spirit moved past G2 in the playoffs, beat Falcons 2-0 in the semi-finals, and defeated MOUZ 3-1 in the final on 6 September 2026. The three-month Rating 3.0 at the time of writing sits at 0.94 — the team winning at a level the individual rating no longer describes, which is, in a way the numbers themselves document, the magixx career in a single line.
The aggregate record is assembled from parts that rarely appear in the same profile. One Valve Major, won at Shanghai in December 2024. Ten team trophies across three calendar years, from BetBoom Dacha 2023 to BLAST Open Porto 2026. Seven Major appearances across two Counter-Strike versions, with finishes of Challengers, 3-4th, quarter-final, quarter-final, first, quarter-final and 3-4th. Two FACEIT FPL Europe monthly titles won as a teenager, on a ladder platform whose recorded 2,653 matches remain the most complete statistical footprint of his mechanics. A career prize total of $1,064,445. And in the space where other players of his generation keep their ranking placements, nothing: magixx has never been named to the HLTV Top 20. The absence is not an oversight; it is a category problem the record simply displays.
The attribute model scores him 90 for Utility and 12 for Firepower. The award lists of his teammates' years pass over him entirely. His own documented answers, across four seasons of interviews, decline to contest either judgment — "I'm just doing some sh*," he said in the spring of 2024, "sometimes getting carried, sometimes not." What the record shows instead is duration: one club since September 2019, through two game versions, four in-game leaders, one war-disrupted roster dissolution, a six-month benching, and a return that ended with him, at 23, described in public by analysts as the club's next captain. Teammates change; the profile's team field has not.
The horizon is open in both directions. The benching proved that nothing about the career is guaranteed — not the roster spot, not the Major appearances, not the offers that did not come before Budapest. The return proved the other half: that a player whose game is written in utility grenades and first contact can lose his jersey for five months, spend them on broadcast desks and free-agent lists, and come back to lift three trophies in seven months. His own forecast is characteristically small-bore: "I feel we still have something to play with and we are still not washed up." By the record, he is still playing, still in the jersey, and still deciding where the HE grenades go.
[06a] — Trophy cabinet · 10 titles
2024 · Major Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2024 · LAN Champion
2024 · LAN Champion
2023 · LAN Champion
[06b] — Tenure timeline · teams_history_timeline
Aug 2019 - Sep 2019
FAQ · magixx
Boris Vorobiev is the In-Game Leader (IGL) for Team Spirit. a Valve Major champion, with 10 tier-one LAN titles.
magixx has earned 1 EVP mentions, 10 tier-one LAN titles including BLAST Open Porto 2026, $1,064,445 in career prize money.
magixx plays with 400 DPI and an in-game sensitivity of 1.5, giving him an eDPI of 600.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSiueEZGhe7cBS3eoAhmRfnPuyZPEPmWeNJhLYQ5BEzYCW. He plays on 1920x1080 (16:9 Native).
magixx competes with the Pulsar ZywOo The Chosen Mouse Gen.2 mouse, a StRoGo Gear Darkness mousepad, the Wooting 80HE+ Frost keyboard, the HyperX Cloud II Pink headset and the ZOWIE XL2566X+ monitor. He plays at 1920x1080 16:9 Native resolution.
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