
ZOWIE XL2586X+
Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

Myroslav Plakhotia·UA· Age 21
Myroslav Plakhotia is the support player for Team Spirit. Major champion, $1,045,386 in career prize money.
zont1x CS2 crosshair code
CSjUSNNAY5RBt2uVjLwEDEBz9ZBtWnA8Of6HWRuZpSjtxH[01] — Settings & config · player_settings
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Last verified · Oct 18, 2026
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Color: RGB 255, 255, 255 (#FFFFFF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0

Color: RGB 255, 255, 255 (#FFFFFF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0

Color: RGB 255, 255, 255 (#FFFFFF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0

Color: RGB 255, 255, 255 (#FFFFFF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0

Color: RGB 255, 255, 255 (#FFFFFF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0

Color: RGB 255, 255, 255 (#FFFFFF) · Size: 3 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0
CSjUSNNAY5RBt2uVjLwEDEBz9ZBtWnA8Of6HWRuZpSjtxHShare code
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6 frame-pacing rows
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0;Does not use any Launch Options[02] — Gear & PC specs · player_gears
7 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

Tenure: 2025-01-01 → PRESENT
dpi: 100-25600, in steps of 50 · shape: Ambidextrous · width: 6.06cm · height: 3.96cm · length: 12.42cm · sensor: HERO · weight: 62g · connection: Wireless · button force: 65g · polling rate: 125, 250, 500, 1000 · button switches: Omron

Tenure: 2025-01-01 → PRESENT
height: 40cm · length: 46cm · material: Cloth · thickness: 4mm · stitched edges: Yes

Tenure: 2025-01-01 → PRESENT
pcb: Non-Hotswappable · rgb: Yes · width: 37cm · height: 3.8cm · length: 15.7cm · weight: 975g · switches: GX Blue Clicky, GX Red Linear, GX Brown Tactile · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · connection: Wireless · microphone: Detachable · noise cancelling: No
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Tenure: 2025-01-01 → PRESENT
material: Artificial Leather · max weight: 150kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 13 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
1.03
ADR 75.2 · KAST 71.2% · K-D 3,457:3,661
T side
0.99
ADR 70.2 · KAST 69.2% · K-D 3,065:3,379
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 1.03 | 72.5 | 1.02 | 153 | 3 |
| 2025 | 0.99 | 75.7 | 1.02 | 204 | 4 |
| 2024 | 0.99 | 70.7 | 0.97 | 204 | 3 |
| 2023 | 0.99 | 74.1 | 0.98 | 204 | 1 |
| 2022 | 1.00 | 70.2 | 1.01 | 204 | 0 |
| 2021 | 1.02 | 72.9 | 1.00 | 204 | 0 |
| 2020 | 1.05 | 74.9 | 1.03 | 204 | 0 |
[05] — The dossier · long-form
Myroslav Plakhotia, known to Counter-Strike by the handle zont1x, is a Ukrainian rifler who has spent the greater part of his career inside one organisation: Team Spirit. Promoted from the club's academy roster in the summer of 2023 alongside the teenager donk, he has since collected a Valve Major, a dozen LAN trophies and a reputation as a low-volume, high-discipline anchor whose value is easier to read in wins than in rating tables. He is also, at 21, a player with four Major appearances, four EVP mentions, no MVP medals and no HLTV Top 20 placing — a résumé that makes him one of the more quietly decorated professionals of his generation, and one of the least discussed.
The public record that anchors this account is deliberately narrow. The HLTV profile on which it is built lists Plakhotia's country as Ukraine and his age as 21, and it does not document a birthplace, a family background, or the hardware, connection and arena conditions of his formative years. Where the biography of a tier-one professional usually opens — a city, a first LAN café, a parent who bought the first gaming PC — zont1x's record simply does not reach. This is not an omission to be papered over with invention; it is a limit of the source material, and it is worth stating plainly at the outset, because it shapes what kind of player the data can describe: one defined almost entirely by competitive output rather than by origin story.
What the record does show is the shape of an early career built in the Russian-speaking competitive ecosystem. Plakhotia's first listed team was Marlian, a short spell running from November to December 2020 — a few weeks of professional membership rather than a foundation. What followed was far more consequential: in March 2021 he joined Spirit Academy, the development arm of Team Spirit, and he stayed there for two years and four months, until July 2023. That length of tenure in an academy is unusual in itself. Academy rosters are transient by design; players cycle through them, get promoted, get released, or drift to other organisations. Plakhotia stayed, which suggests either a patience in the organisation's development plan or a player whose progress was steady rather than explosive — most likely both. It also meant that by the time he reached the main roster he had already spent more time inside Spirit's tactical and cultural infrastructure than most incoming professionals spend in their first two years at any club.
His ladder activity, preserved on the profile as FACEIT and FPL records, fills in some of the texture. Across an all-time total of 4,009 matches he holds a 58 per cent win rate, a 25-match win streak, a 1.43 average kill-death ratio and 46 per cent headshots — the numbers of a disciplined, frequently queuing player rather than a statistically overwhelming one. His FPL history is the more telling document. In the CS2 era he has recorded finishes of 14th, 20th and 32nd in FPL CS2 Europe seasons; in the older CS:GO ladder his best listed European finish was 73rd, and in FPL Challenger Europe it was 175th. Those are respectable but not dominant placements, and they sit awkwardly beside the popular image of the tier-one player who stormed the ladder. The more accurate reading is that zont1x's route to the professional tier was institutional rather than viral: he was developed inside an academy system, not discovered by a highlight clip.
The academy years were not without competitive substance. In May 2023, Spirit Academy contested an ESL Pro League qualifier and lost a tight series to Apeks, a result that would normally register as an ordinary stepping stone but which in context marked the end of one phase: within weeks, Spirit's main roster had been stripped down. On 22 June 2023 the organisation benched Patsi, s1ren and w0nderful, and on 5 July it announced a new line-up built around three academy players, donk among them. Plakhotia was one of the promoted three. The promotion was, in the plainest terms, an act of institutional trust: Spirit had decided that its future was to be assembled from within, and that a two-year academy rifler and a teenage donk were the right pieces to build around.
The first months of the new roster read like a probation period. Spirit entered the autumn of 2023 as a renamed, almost entirely rebuilt team, and the results were mixed enough to keep expectations grounded. At Thunderpick in early November they reached the semi-finals before Monte eliminated them — the kind of result that, in a different career narrative, would be filed as a disappointment, but which in retrospect looks like the ordinary turbulence of a young roster learning the pace of elite play. Plakhotia was already collecting recognition at this level: he was named an EVP at the Thunderpick World Championship 2023, one of four EVP mentions his profile would eventually record.
The breakthrough came quickly after that. In August 2023 Spirit had won PARI Dunav Party by upsetting Virtus.pro, and in December they took BetBoom Dacha in Belgrade after an extended reverse sweep of Virtus.pro in the final. zont1x was again recognised, receiving an EVP for BetBoom Dacha 2023. He was also beginning to speak publicly in the register that would define his interviews: asked during the event about a dominant series against MIBR, he said that had the match gone to five maps, his team would have won them all. It was bravado of a specific, tactical kind — not a claim about himself but about his team's map pool, and a hint that he understood the sport in terms of structural advantages rather than individual duels.
Two structural changes consolidated the roster's direction. In December 2023 Spirit added the elite AWPer sh1ro, and in the same month donk's rising profile became the story of the region. For zont1x this was both an opportunity and a complication: the team's identity was increasingly organised around a teenage star's aggression, and every other player's role had to be re-negotiated around it. He responded at IEM Katowice 2024, the first marquee event of his career, where Spirit took the title and he averaged a 1.18 rating — the third-highest mark at the tournament. The performance established the pattern of his public standing: he was rarely the headline, but he was frequently among the reasons the headline was possible.
His own assessment of the attention economy was characteristically blunt. In February 2024, after Katowice, he told HLTV that he did not care whether people talked about him if he was going to win ten championships. The line has been quoted often because it is unusually clear about his hierarchy of preferences, and because it turned out to be an accurate prediction of how his career would be judged — by silverware rather than by coverage. Opponents adapting to him became a secondary problem: at his best he was a player who took the least desirable fights on the server and still made them work, which is difficult to prepare for precisely because there is so little glory in scouting it.
Any account of zont1x's career has to treat 2024 as the central chapter, because it is the year in which the argument about him was effectively settled: he became a Major champion, a multi-event winner and a player whose statistical profile permanently outran his public reputation.
The year opened with the Katowice title and continued through the spring with a run of deep placements: a semi-final finish at IEM Dallas, an EVP at BLAST Premier Spring Final, which Spirit also won, and qualification for the PGL Copenhagen Major. The qualification itself had been contested — Spirit secured their place on 21 February 2024 after MOUZ had punched their own ticket the day before — and the Major that followed would become the first of four campaigns on the biggest stage.
Between the spring and the winter, Spirit's calendar filled with trophies and near-misses in almost equal measure. They took BetBoom Dacha Belgrade Season 2, where zont1x received his third EVP mention, and finished second at both BetBoom Dacha Belgrade 2024 and the BLAST Premier World Final. The consistency of those results — no early collapses, no extended droughts — is the part of the season that resists the simple narrative of a team carried by one player. Across 2024 Spirit's placements came from a roster in which zont1x was, by his own attribute profile, neither the primary entry nor the primary clutch player, which means his contribution had to be located somewhere less visible: in the rounds that were never contested because the position had already been secured.
The defining moment of the year arrived in December at the Perfect World Shanghai Major, and the road to it was drawn through the RMR. Spirit dominated Sashi in late November to set up an RMR decider against NIP, then progressed into the playoffs, where donk's performance carried them through the bracket stage on 7 December. On 12 December Spirit eliminated Liquid to reach the semi-finals — and it was there that zont1x offered the most revealing line of the tournament. Reflecting on a tight overtime sequence, he remarked that nobody knew how it would have ended in overtime. The remark was not a boast. It was a statement about the margins his team had been operating inside, and about a player who had become comfortable describing competitive outcomes as contingent rather than deserved. Shanghai delivered the Major title, his first, and with it the only entry in the Majors-won column that his profile will likely ever need.
Reading the season as a whole, three things stand out. First, the volume: 2024 formed the densest block of LAN activity in a career that has so far taken in 33 international events, of which his teams have won 12. Second, the recognition — four EVP mentions across 2023 and 2024, and no MVP medals, which indicates how his performances were valued by the observers who award such things: valuable, rarely decisive. Third, the absence of individual awards: no Player of the Year, no Rookie of the Year, no Top 20 placement in any year. The gap between a Major-winning season and zero individual accolades is the central statistical anomaly of his biography, and it is worth holding open rather than resolving too quickly.
Zont1x has contested four Valve Majors, and the four form a cleaner narrative arc than almost any other part of his record.
His first, PGL Copenhagen in March 2024, came when he was still a rookie in the strict sense — HLTV's preview of the event listed him among its 34 rookies. Spirit qualified through the regional process in February, entered the main tournament, and on 22 March beat NAVI to secure a place in the playoffs. Six days later they were eliminated by FaZe in a series that HLTV's own reporting called an instant classic. A quarter-final exit in a debut Major, lost in the kind of series that gets remembered for its quality, is a defensible beginning, and the donk retrospective on 2024 was candid about where the responsibility lay: zont1x, it observed, had crumbled in multiple vital moments as the pressure mounted, and the team had settled for a top-eight finish.
The Shanghai Major eight months later was the corrective. The Swiss and bracket navigation was more controlled — group-stage adversity in the form of a loss that forced the roster to recalibrate, after which zont1x and sh1ro were noted as having stepped up their play, and the team's form through the playoffs improved accordingly. The title itself, secured on 12 December 2024, remains the only Major trophy of his career and the high-water mark of the Spirit project that had begun with his academy promotion seventeen months earlier.
The 2025 campaigns complicate the picture. At the BLAST.tv Austin Major, Spirit entered as reigning champions and were knocked out in the quarter-finals by MOUZ, who took the semi-final berth on 19 June 2025. It was a defence that ended without a podium, and it was the last Major zont1x played for nearly a year: he was benched in September 2025 and therefore missed StarLadder Budapest entirely, watching from outside as his team reached the semi-finals without him. He returned to the roster in December 2025 and played IEM Cologne Major 2026, where Spirit again fell short of the final, finishing 3-4th after Falcons advanced to the decider on 20 June 2026.
The four Majors thus divide into a title, a quarter-final, a missed event and a semi-final — a distribution that is better than the record of most professionals and worse than the record of the era's elite. What distinguishes zont1x's Major history is not the peak but the range: he has experienced a debut under pressure, a championship run, an absence and a return, all before the age of 22. The absence in particular is unusual. Benchings at the top of the sport are usually explained by form; his was not, and it interrupted the statistical continuity of his career at exactly the point where a fourth year of Major experience might have been expected to compound.
The attribute scores on zont1x's HLTV profile are among the most unusual in the tier-one scene, and they are the closest thing the public record offers to a mechanical description of how he plays. Over 44 maps in the most recent three-month window he carries a 1.01 Rating 3.0 alongside the following marks: Firepower 30, Entrying 53, Trading 24, Opening 26, Clutching 35, Sniping 0 and Utility 67.
Read in sequence, the scores describe a very specific kind of player. A Firepower rating of 30 is low for a professional in a title-winning team, and it indicates that his raw kill volume — multi-kills, round-carrying output, the statistical signature of a star — is not where his value sits. The Opening score of 26 confirms the corollary: he is not a player who takes first contact, who hunts opening duels, or whose game is built around the first kill of a round. Entrying at 53 sits noticeably higher than either, which suggests that when he does move first, he does so in a structured, team-initiated way rather than as a duelist hunting space. Trading at 24 is the most counter-intuitive number on the sheet: it implies he is not primarily the player who converts a teammate's contact into a return kill, which in most systems would be the natural assignment for a low-opening rifler. The combination — high-ish entry, very low trading, low opening — points to a player used in positions where the fight is isolated rather than paired: the anchor who holds a site alone, the rotator who arrives after the information has been gathered, the man whose job is to make a position expensive rather than to win it cleanly.
The Clutching score of 35 reinforces that reading. Low clutch numbers alongside a moderate overall rating usually describe a player who contributes to rounds that are won by the team rather than salvaged by the individual — valuable in the aggregate, rarely the protagonist of a highlight. Sniping at 0 is a straightforward statement that he does not use the AWP at all; his is a rifle-only profile, and it removes an entire dimension of tactical flexibility from his game while explaining why the team's AWP burden falls entirely on sh1ro.
The most informative score, finally, is Utility at 67 — his second-highest attribute and the highest on the sheet relative to his role. Utility metrics measure the practical damage and space produced by grenades, and a strong utility score in a player with modest fragging output is the classic signature of a support-minded rifler: someone who shapes rounds with incendiaries, smokes and flashes before the shooting begins. That he grades out better with grenades than with a rifle is not a criticism. It is an accurate portrait of a player whose participation in a round is front-loaded into preparation, and it explains a statistical oddity that has puzzled observers — namely how a player with a 1.01 rating and a Firepower score of 30 has accumulated twelve LAN titles and a Major.
The profile also clarifies his relationship to the opening duels that define modern Counter-Strike. In an era built around entry pairs and star players taking the first fight of nearly every round, a 26 in Opening means zont1x is deliberately excluded from that economy. He does not need to win the duel that decides the round; he needs the round to be decided in a way that leaves him alive and in position. This is a difficult role to evaluate in real time and an almost impossible one to build a highlight reel from, which is the most parsimonious explanation for the absence of MVP medals and Top 20 placements in a career that includes a Major and twelve trophies.
Zont1x has played his entire tier-one career under coach Sergey hally Shavaev and alongside in-game leader Leonid chopper Vishnyakov, with the roster's star power concentrated in donk and its long-range damage in sh1ro. That configuration — a stable coaching voice, a veteran captain, an overwhelming entry star and an elite AWPer — creates both an opportunity and a constraint for a player of zont1x's profile. The opportunity is that his role does not have to be self-sustaining; the constraint is that his contribution is largely invisible when the team functions and most visible when it does not.
He has been notably candid about the second condition. In September 2024, with the season at a turning point, he said that the team had mental models that were not compatible with championship winners — a phrase precise enough to be almost clinical, and unusually self-critical for a professional speaking about his own side. It is the kind of observation that tends to come from a player who thinks about the game in systems rather than in mechanics, and it fits the utility-leaning, low-opening profile described above.
The roster churn of the past two years tested that stability. In the autumn of 2025 zont1x stepped away from competition, and on 8 September 2025 Spirit announced the signing of tN1R as his replacement. The organisation's framing was important: it described a player whose request had come from him, and spoke of his composure, humanity and stable performances as things the roster had lost. He said himself that he expected to be back competing over the winter, and on 18 December 2025 he returned to the active line-up as chopper and zweih were benched — a double change that, by tN1R's own later description, made the team look like the old roster on paper while functioning as something new in practice.
The reintegration changed the shape of the team around zont1x as much as it changed his own position. With magixx taking over the in-game leadership, the mid-round calling he had grown up under was replaced, and his own roles were reset — he returned, by tN1R's account, to the positions he had held before his absence. In January 2026 zont1x addressed the persistent speculation about donk's future directly, arguing that from an organisation's perspective changes are necessary to improve results and that donk would therefore not leave. It was a striking thing for a returning player to say publicly: an argument for the roster's continuity made in the language of management rather than sentiment.
His emotional presence on LAN has been described by others in more direct terms. Teammates and opponents alike have characterised him as a stabilising influence rather than a loud one, and the phrase that recurs in the organisation's own communications is composure — the quality most easily taken for granted until a team is assembled without it. What the record shows, across four Majors, one benching and one return, is a player whose value is asserted most strongly in statements about what happens when he is absent.
The 2025 season, taken as a whole, was the most trophy-laden of zont1x's career before his absence and one of the most successful the organisation has had: BLAST Bounty Season 1 Finals, PGL Astana, IEM Cologne and BLAST Bounty Season 2 Finals all went to Spirit, alongside second place at IEM Katowice and semi-final finishes at BLAST Open Lisbon, BLAST Rivals Season 1 and ESL Pro League Season 21. The Austin Major quarter-final was the only significant blemish. Even in March 2025, with the season still developing, he was framing the campaign in measured terms, saying that his team were in good shape despite their losses to MOUZ.
The benching interrupted that trajectory in September, and the four months that followed — the signing of tN1R, the Budapest Major semi-final run without him, his own stated intention to return over the winter — constitute the only extended period of his career in which he was not competing. When he came back in December 2025, the team around him had changed twice over: new captain, new fourth, and a new star player in the role he had vacated.
The 2026 season has been a recovery of the earlier pattern. Spirit finished third at IEM Kraków, then won PGL Astana in May, took second at IEM Rio, second at the BLAST Bounty Season 2 Finals and third at Cologne, before closing the summer with the two largest titles of the year — the Esports World Cup in August and BLAST Open Porto in September, where they defeated MOUZ 3-1 in the final. Zont1x's own form across this stretch has been steady rather than spectacular: a 1.01 rating over 44 maps in the most recent three-month window, with the attribute scores discussed above.
The counter-stratting question — whether rivals have learned to play him — is harder to answer with the available data, and it is worth being careful here. There is no evidence of a sustained slump in 2026; there is also no evidence of the kind of rating surge that would suggest a player entering his prime. What has changed most visibly is the surrounding context. On 3 September 2026, with the season's majors behind the team, he said that his side did not yet have significant results to say that they were the best — a carefully qualified statement from a player who has learned to distinguish trophies from standing. It echoed, almost exactly, the mental-models comment of two years earlier, and it suggests a professional who continues to evaluate his team against a standard it has not yet consistently met.
His own view of the recent present is consistent with that reading. He has been part of a roster that has won three trophies in 2026, reached the semi-finals of a Major, and sat at the top of the HLTV team ranking for six weeks during the current cycle — a ranking peak that also marks 23 weeks at number one across his career. The numbers describe a team that is among the best in the world without yet being able to claim the position permanently, which is precisely the conclusion he has drawn in public.
The aggregate record is compact enough to state in a paragraph. Zont1x has earned $1,045,386 in career prize money, has won one Valve Major, has taken 12 of the 33 LAN tournaments he has played, and has spent 1,183 of his 2,028 total days in teams inside Team Spirit — a tenure of remarkable single-organisation loyalty for a player of his age. His team has been ranked number one with a peak of number one and 23 weeks at that summit. He has four EVP mentions (Thunderpick World Championship 2023, BetBoom Dacha 2023, BLAST Premier Spring Final 2024, BetBoom Dacha Belgrade Season 2), no MVP medals, and no HLTV Top 20 placing in any year.
Set against his peers at the same career stage, the comparison is genuinely unusual. Players of 21 who have won a Major and twelve LAN titles are normally also players with individual awards; the absence of them in zont1x's record is not evidence of over-valuation, but evidence of a category problem. The award systems in place evaluate individual dominance — opening duels, clutches, round-winning output — and his attribute profile explicitly does not optimise for any of those. A player with Firepower 30, Opening 26 and Clutching 35 is never going to poll well in a vote for the best individual performer, however often his team wins. His career is therefore an argument about what statistics are for, made in the form of a résumé.
On longevity and ambition he has been consistent since the earliest interviews available. The remark about not caring whether people talked about him, provided he won ten championships, was made in February 2024 when he had one. Two and a half years later he has twelve LAN titles and a Major, which leaves the arithmetic of that statement somewhere in the middle of its range — a plausible target rather than an unachievable one, provided the trophies keep arriving at something like their current rate.
The future horizon is harder to read, and the honest position is to say so. At 21 he has already experienced the full cycle that usually takes a decade: promotion, a Major title, a peak, a benching, a return and a redefined role under a new captain. The question for the next phase is not whether he can play at the level — the 2026 trophies answer that — but whether the award gap ever closes, and whether a player so central to his team's structural stability will eventually be recognised for it. The record offers no resolution. What it offers instead is a decade's worth of evidence that the rounds Spirit win without a highlight tend to be the rounds zont1x was responsible for.
Data source: HLTV player profile record. Generated: 10 October 2026.
[06a] — Trophy cabinet · 12 titles
2024 · Major Champion
2026 · LAN Champion
2026 · LAN Champion
2026 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2025 · LAN Champion
2024 · LAN Champion
2024 · LAN Champion
2023 · LAN Champion
[06b] — Tenure timeline · teams_history_timeline
Mar 2021 - Jul 2023
Nov 2020 - Dec 2020
FAQ · zont1x
Myroslav Plakhotia is the Support player for Team Spirit. a Valve Major champion, with 12 tier-one LAN titles.
zont1x has earned 4 EVP mentions, 12 tier-one LAN titles including BLAST Open Porto 2026, $1,045,386 in career prize money.
zont1x plays with 800 DPI and an in-game sensitivity of 1.05, giving him an eDPI of 840.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSjUSNNAY5RBt2uVjLwEDEBz9ZBtWnA8Of6HWRuZpSjtxH. He plays on 1024x768 (4:3 Stretched).
zont1x competes with the Logitech G Pro X Superlight Magenta mouse, a Xtrfy GP4 Abstract Retro mousepad, the Logitech G715 keyboard, the HyperX Cloud III Wireless Black headset and the ZOWIE XL2586X+ monitor. He plays at 1024x768 4:3 Stretched resolution.
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