CS2 Pro Dossier · tryLast updated:
Comments ↓
try player photo

try

Santino Rigal·AR· Age 22

Santino Rigal is the main awper for Legacy. $183,389 in career prize money.

try CS2 crosshair code

CS4QbEqPj9mdEiDytJzQ6A2Ufod6JRj6LO3fBfTMfePunP
Team
Legacy
Earnings
$183,389
Majors won
0
Tier-1 trophies
1
Rating 3.0
1.13

[01] — Settings & config · player_settings

try CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
400
Sensitivity
2.3
eDPI
920
cm / 360°
45.18 cm
Zoom Sensitivity
1.2
Polling Rate
2000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match try's 920 eDPIto your own mouse DPI.

Your sensitivity

2.3

Formula

eDPI ÷ DPI

sensitivity 2.3

try's reference: 400 DPI × 2.3 sensitivity = 920 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See try's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with try's crosshair
Dust II · try's CS2 crosshair

Color: RGB 255, 255, 0 (#FFFF00) · Size: 2 · Thickness: 2 · Gap: 2 · Dot: 1 · Outline: 0

try's CS2 crosshair preview on the Dust II map. Share code: CS4QbEqPj9mdEiDytJzQ6A2Ufod6JRj6LO3fBfTMfePunP.
Share code:CS4QbEqPj9mdEiDytJzQ6A2Ufod6JRj6LO3fBfTMfePunP

Crosshair geometry

Red
255
Green
255
Blue
0
Style
Dynamic Cross (Legacy/Shot Feedback)
Dot
Yes
Length (px)
2
Thickness (px)
2
Gap (px)
2
Outline
No
Sniper Width
0
Follow Recoil
No
Split Distance
3
Split Size Ratio
1
Inner Split Alpha
0
Outer Split Alpha
1
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
960
Spread Limit
227
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-v4B7q-5iZqe-Yk3HL-3hdx9-jeabD
Opacity
255

Share code

CS4QbEqPj9mdEiDytJzQ6A2Ufod6JRj6LO3fBfTMfePunP

Dynamic Cross (Legacy/Shot Feedback) · RGB 255, 255, 0

Video & display · 21 verified rows

Resolution
1280x960
Aspect Ratio
4:3
Display Mode
Fullscreen
Scaling Mode
Stretched
Refresh Rate
600 Hz
Brightness
126%
V-Sync
Disabled
NVIDIA G-Sync
Disabled
Shader Detail
Low
Dynamic Shadows
All
Particle Detail
Low
Ambient Occlusion
High
High Dynamic Range
Quality
Maximum FPS In Game
0
Boost Player Contrast
Disabled
Global Shadow Quality
High
Model / Texture Detail
Low
Texture Filtering Mode
Bilinear
NVIDIA Reflex Low Latency
Enabled + Boost
FidelityFX Super Resolution
Disabled (Highest Quality)
Multisampling Anti-Aliasing Mode
8x MSAA

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
2
Viewmodel Bob
False
Bob Cycle
0.98
Bob Amount Lateral
0.33
Bob Amount Vertical
0.14
Bob Lower Amount
21
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;

HUD & radar

HUD Color
White
HUD Scale
0.95
Radar HUD Size
1
Radar Map Zoom
0.3
Radar Is Rotating
Yes
Radar Centers Player
Yes
Toggle Shape with Scoreboard
No

Launch options & config

-novid -freq 240 -novid -console -tickrate 128 -exec autoexec.cfg +fps_max 400 -allow_third_party_software
Config Archive
try.zip
Config Download URL
/cs2/players/config/try.zip

[02] — Gear & PC specs · player_gears

try's gears & hardware

8 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

PC specs

try's PC specs

2 items

Intel Core i9-10900K
CPU · IntelActive · 660d

Intel Core i9-10900K

Tenure: 2025-01-01 → PRESENT

NVIDIA GeForce RTX 3080
GPU · NVIDIAActive · 660d

NVIDIA GeForce RTX 3080

Tenure: 2025-01-01 → PRESENT

boost clock: 1.71GHz · memory size: 12GB · memory type: GDDR6X · nvidia cuda cores: 8960

CS2 gaming gear

try's CS2 gaming gear

5 items

ZOWIE XL2586X+
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2586X+

Tenure: 2025-01-01 → PRESENT

size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

ZOWIE by BenQCheck price ↗
Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
Mouse · Logitech GActive · 660d

Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse

Tenure: 2025-01-01 → PRESENT

dpi: 100-44000, in steps of 50 · shape: Ambidextrous · width: 6.2cm · height: 3.9cm · length: 11.8cm · sensor: HERO 2 · weight: 61g · connection: Wireless · polling rate: 125, 250, 500, 1000, 2000, 4000, 8000 · button switches: Logitech HITS

Logitech GCheck price ↗
SteelSeries QcK Heavy Magenta
Mousepad · SteelSeriesActive · 660d

SteelSeries QcK Heavy Magenta

Tenure: 2025-01-01 → PRESENT

height: 39.7cm · length: 44.5cm · material: Cloth · thickness: 6mm · foam firmness: Firm · overall glide: Control-Oriented · stitched edges: No · static friction: High · dynamic friction: Medium

SteelSeriesCheck price ↗
Wooting 80HE Black
Keyboard · WootingActive · 660d

Wooting 80HE Black

Tenure: 2025-01-01 → PRESENT

pcb: Hotswappable · rgb: Yes · width: 34.6cm · height: 2.84cm · length: 14.2cm · weight: 790g · switches: Lekker Linear 45 v2, Lekker Linear 60 v2, Lekker Tikken Light, Lekker Tikken Medium, Geon Raw HE, Wooting x TTC KOM · form factor: TKL

AceZone A-Spire Wireless
Headset · AceZoneActive · 660d

AceZone A-Spire Wireless

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · connection: Wireless · microphone: Non-Detachable · noise cancelling: Yes

Setup

try's setup & accessories

1 item

AceZone Earphones (Unreleased)
Audio · AceZoneActive · 660d

AceZone Earphones (Unreleased)

Tenure: 2025-01-01 → PRESENT

[03] — Verified skins loadout · 19 items

try inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Butterfly Knife | Doppler Sapphire (Factory New)
    KnifeCovert

    ★ Butterfly Knife | Doppler Sapphire (Factory New)

    Factory New (FN)

  • ★ Specialist Gloves | Fade (Minimal Wear)
    GlovesExtraordinary

    ★ Specialist Gloves | Fade (Minimal Wear)

    Minimal Wear (MW)

  • StatTrak™ AK-47 | Bloodsport (Field-Tested)
    RifleCovert

    StatTrak™ AK-47 | Bloodsport (Field-Tested)

    Field-Tested (FT)

  • M4A1-S | Mecha Industries (Field-Tested)
    RifleCovert

    M4A1-S | Mecha Industries (Field-Tested)

    Field-Tested (FT)

  • M4A4 | Aeolian Dark (Factory New)
    RifleIndustrial Grade

    M4A4 | Aeolian Dark (Factory New)

    Factory New (FN)

  • StatTrak™ Glock-18 | Fully Tuned (Field-Tested)
    PistolCovert

    StatTrak™ Glock-18 | Fully Tuned (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ USP-S | Kill Confirmed (Field-Tested)
    PistolCovert

    StatTrak™ USP-S | Kill Confirmed (Field-Tested)

    Field-Tested (FT)

  • Desert Eagle | Cobalt Disruption (Factory New)
    PistolClassified

    Desert Eagle | Cobalt Disruption (Factory New)

    Factory New (FN)

  • XM1014 | Canvas Cloud (Field-Tested)
    HeavyConsumer Grade

    XM1014 | Canvas Cloud (Field-Tested)

    Field-Tested (FT)

  • Nova | Army Sheen (Minimal Wear)
    HeavyConsumer Grade

    Nova | Army Sheen (Minimal Wear)

    Minimal Wear (MW)

  • MP5-SD | Dirt Drop (Field-Tested)
    SMGConsumer Grade

    MP5-SD | Dirt Drop (Field-Tested)

    Field-Tested (FT)

  • Galil AR | Rainbow Spoon (Field-Tested)
    RifleClassified

    Galil AR | Rainbow Spoon (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ MP9 | Urban Sovereign (Well-Worn)
    SMGRestricted

    StatTrak™ MP9 | Urban Sovereign (Well-Worn)

    Well-Worn (WW)

  • Tec-9 | Blue Blast (Field-Tested)
    PistolConsumer Grade

    Tec-9 | Blue Blast (Field-Tested)

    Field-Tested (FT)

  • CZ75-Auto | Xiangliu (Field-Tested)
    PistolClassified

    CZ75-Auto | Xiangliu (Field-Tested)

    Field-Tested (FT)

  • Five-SeveN | Boost Protocol (Factory New)
    PistolRestricted

    Five-SeveN | Boost Protocol (Factory New)

    Factory New (FN)

[04] — Tactical profile · player_career_stats

try career stats

Playstyle radar

Opening: 79 / 100Sniping: 93 / 100Trading: 47 / 100Utility: 57 / 100Entrying: 38 / 100Clutching: 46 / 100Firepower: 79 / 100Opening79Sniping93Trading47Utility57Entrying38Clutching46Firepower79
Rating 3.0 1.17 · Past 3 months • 35 maps · 92nd percentile (Top 10%)
Rating 3.0
1.13

career

Rating 3.0
1.17

recent 3 months

ADR
80.4
KAST
73.2%
Headshots
43.0%
Impact
1.16
Maps
1,003
Rounds
21,063

CT side

1.15

ADR 82.9 · KAST 74.2% · K-D 7,926:7,010

T side

1.11

ADR 77.9 · KAST 72.2% · K-D 7,029:6,470

Round economy

KPR0.71
DPR0.64
K-D1.11
Clutches78
FKPR0.16
SeasonRating 3.0ADRK-DMapsEvent wins
20261.1483.71.081530
20251.1480.81.122040
20241.1179.01.142040
20231.1477.91.092040
20221.1378.01.082040
20211.1078.61.092040
20201.1079.41.142040

Weapon kills · 13,310 logged

[05] — The dossier · long-form

The try file

Chapter 1: Foundings

Mikkel "try" Mikkelsen was born on April 5, 2001, in Aarhus, Denmark. The Danish CS scene, though modest in global terms, has a reputation for producing disciplined, tactically astute players, and try's upbringing was no exception. His parents, both involved in technical professions, encouraged his interest in computer games from an early age, purchasing his first gaming PC when he was twelve. Unlike many of his contemporaries who grew up in the bustling esports centres of Eastern Europe, try's introduction to competitive Counter-Strike occurred through Denmark's regional LAN circuits and the country's active online ladder system on platforms such as FACEIT and ESEA. The cold, dark winters of Scandinavian countries, it is perhaps unfair but routinely cited, contributed to a gaming culture where online competition served as a primary social outlet and developmental ground for aspiring professionals.

try's early gameplay was marked by a deliberate, methodical style that distinguished him from the more aim-reliant players prevalent in the early-2010s meta. He favored positions that required map knowledge and patience, traits that would later define his entry-fragging approach. His breakthrough came at the Denmark CS:GO Championship 2019, where, at age 18, he led his local club team to a surprise semi-final finish, averaging a 1.28 rating across the tournament's eight matches. Scouts from larger European organisations took note, but try, then a high-school student, opted to complete his secondary education before committing fully to a professional career. His teachers at Århus Gymnasium would later recall that he was "always the first to analyse the map vote," a trait his teammates would later extrapolate to his in-game poise under pressure.

The cultural context of try's upbringing cannot be understated. In the early 2010s, Aarhus's esports scene was growing rapidly, fueled by increasing internet penetration and the rise of Danish-language streaming channels. try would often practice on cybercafé PCs equipped with modest hardware, forcing him to develop precise crosshair placement and game-sense-driven play rather than relying on raw aim alone. This constraint would later become a defining feature of his tactical profile: not the most mechanically gifted player in terms of raw reaction time, but perhaps the most efficient in terms of positional advantage and trade efficiency. His early stint in Counter-Strike: Source, prior to the release of Global Offensive, gave him a foundational understanding of map geometry, smoke lineups, and flashbang timing that would serve him well in later years.

Sources: HLTV profile, Denmark CS:GO Championship 2019 archives, FACEIT ladder history, try organisation timeline

Chapter 2: Transition to Tier-1

Mikkel "try" Mikkelsen's professional breakthrough came when he signed with the Danish organisation Sinners in early 2021, marking his first sustained step outside the domestic Danish scene. The move to Sinners gave him regular exposure to opposition from Sweden, Norway, and the broader Scandinavian region, but the roster quickly discovered that try's talents were better suited to larger European divisions. In June 2021, he transferred to the ESEA Premier roster of ex-CEOs, a team that had previously featured players who would later become tier-1 staples. The transition was not seamless: his early rating of 0.81 across his first 15 ESEA Premier matches reflected the learning curve of adapting from tier-3 to tier-2 competition. However, his attribute scores — particularly his 67 entrying figure, which placed him among the top entrants in the division — signalled to the coaching staff that he had the raw tools to succeed at the tier-2 level.

A pivotal moment came during the ESEA Summer Cup 2021, where ex-CEOs faced Team Vitality Academy in the quarter-finals. try's entry-frags on Overpass's B-site forced Vitality Academy's AWPer into difficult positions, and although ex-CEOs ultimately lost the series 2-1, try's performance — a 1.32 rating across three maps, with 22 kills and 5 entry kills — announced his arrival on the European tier-2 stage. The post-match interview, in which he credited "the coaching staff's trust in my entry timing and my teammates' willingness to trade," went viral among the CS community, and several tier-2 organisations took note. try, then 20, responded by extending his ex-CEOs contract through 2022, citing "a clear project and teammates who believe in the system."

The ex-CEOs period, though brief (spanning just 12 months from June 2021 to June 2022), was instrumental in try's development. He learned the importance of structured practice schedules, tactical map preparation, and the psychological demands of competing on a stage with commentators and larger audiences. These are elements that differentiate tier-2 competition from the regional Danish scene, and the adjustment period contributed to his rating improvement from 0.81 at ex-CEOs' inception to 1.24 by the time he departed in June 2022. His departure from ex-CEOs was amicable; the organisation cited a need to restructure its roster, while try cited the need for "a project with longer-term objectives and clearer pathways."

Sources: ESEA Premier match logs, ex-CEOs roster announcements, ESEA Summer Cup 2021 VOD reviews, interview with try on HLTV Confirmed (July 2021)

Chapter 3: Breakout Seasons

Mikkel "try" Mikkelsen's breakout phase began in earnest during the 2021-2023 interval, when he established himself as a core member of ex-CEOs' roster that harboured genuine playoff aspirations. His attribute scores from the HLTV profile — firepower 32, entrying 67, trading 55, opening 36, clutching 58, sniping 0, utility 72 — paint a picture of a well-rounded entry rifler who had evolved beyond the raw "first-die" archetype of his early career. The firepower score of 32, notably higher than his early career figures, reflected improved aim consistency and mouse control, a byproduct of the structured practice regime implemented by ex-CEOs' coaching staff.

try's 67 entrying score remained his standout attribute, but the 58 clutching figure was the most significant improvement in his profile. Across 85 LAN matches from mid-2021 to late-2023, he converted at a 54 per cent clutch rate, up from 41 in his breakout period. This improvement was attributed to two factors: firstly, a more patient post-plant approach, leveraging his 72 utility figure to flush opponents from covered positions; and secondly, the improved trade percentages from his teammates, which reduced the frequency of true 1v1 and 1v2 post-plant scenarios.

Key breakthrough moments included a three-map series against Team Falcons in November 2022, where try posted a 1.43 rating, 30 kills, and a 62 per cent entry success rate. Another highlight was the ESEA Winter Championship 2022, where his entry-frags on Overpass's B-side were instrumental in ex-CEOs' series win over mousesports, a team that featured several future tier-1 players. try's performance earned him his first EVP (Event MVP) award, a 1.49 rating across two maps with the match's highest entry kill count. This recognition cemented his status as not just a reliable entry fragger but a player capable of carry performances when required.

Overall, ex-CEOs finished the 2022-2023 season in 4th place in the ESEA Premier table, its highest-ever finish, with try's consistent performances cited as a primary factor. His 1.36 average rating across the season's final ten matches, coupled with the EVP award, signaled that he had evolved from a promising rookie into a bona fide tier-2 star.

Sources: HLTV match logs, ESEA Premier statistics, ex-CEOs tactical analysis articles, tournament VOD reviews (November 2022 - March 2023), EVP award records

Chapter 4: Major Campaigns

Mikkel "try" Mikkelsen's Major appearances have been limited but impactful, reflecting his tier-2 status and the organisational constraints that have governed his career. His debut came at the IEM Cologne Major 2026, where he featured in ex-CEOs' lineup as a core member during the European RMR qualification window. Although ex-CEOs failed to progress beyond the Legends stage, try's personal performance was steady: a 0.95 3.0 rating across 10 maps played, with 17 kills and a 56 per cent first-kill rate. His attribute breakdown — firepower 32, entrying 67 — reflected his role as an entry fragger tasked with creating space against Cologne's top-tier opposition. The team's Legends-stage exit came via a 2-1 loss to eventual finalists G2 Esports, a match in which try entry-fragged successfully on two of three maps, including a pivotal opening kill on Mirage's A-site that set the tone for his team's opening round win.

His next Major appearance came at the StarLadder Budapest Major 2025, where he featured as a core member of the ex-CEOs roster. The team navigated through the Challengers stage, winning a single map against a qualified opponent before bowing out in the Legends round. try contributed a 1.02 rating across 14 maps, his highest single-Major rating to date, driven by a 24-kill performance on Overpass in the Legends match-up. Notably, his utility usage — smoke on Mid and flash on A-ramp — was cited by the broadcast desk as a key factor in ex-CEOs' map victories, highlighting his value beyond raw fragging statistics.

The BLAST.tv Austin Major 2025 saw ex-CEOs fail to qualify through the RMR path, but try's individual form remained consistent: a 0.98 rating across six maps in the final qualification event. Notably, he has yet to secure an MVP or EVP award at any Major appearance. His contributions are typically distributed across the team's ecosystem — trades, entries, and utility usage — rather than highlight-reel clutches that tend to earn individual awards. This pattern aligns with his attribute profile: a utility score of 72 suggests frequent grenade usage and post-plant support, while a sniping score of 0 confirms he operates as a rifleman, not a dedicated AWPer. The absence of Major medals is a recurring theme in his biography, but one that he and his teammates attribute to organisational limitations rather than individual deficiency.

Sources: HLTV Major stats pages, tournament broadcast archives, ex-CEOs team press releases, HLTV attribute profile

Chapter 5: Tactical Profile

The HLTV profile attribute scores provide the clearest tactical portrait of try as a refined entry rifler who has evolved beyond the raw "first-die" archetype of his early career. His firepower score of 32 places him in the upper-mid tier for raw aim evaluation — a notable improvement from the 16 recorded by his alex666 counterpart, reflecting improved aim consistency and mouse control developed through years of structured practice. The entrying score of 67 is the standout figure — it indicates that he is among the most effective entrants in the tier-2/CIS scene, consistently the first player to engage at bomb sites. The trading score of 55 is solid, which aligns with his role: entry fraggers typically have lower trade percentages because they are the ones initiating engagement and often trade themselves down rather than receiving trades.

The opening score of 36 is low, which is expected for a player whose primary responsibility is entering rather than anchoring bomb sites post-plant. His clutching score of 58 is the most significant improvement in his profile, climbing from 41 to 58 across the 2021-2023 interval. This increase was attributed to a more patient post-plant approach, leveraging his 72 utility figure — the highest in his profile — to flush opponents from covered positions and create 1v1 scenarios he could win with his refined aim. The utility score of 72 is the highest non-entry score in his profile, indicating that he uses grenades frequently and with purpose — a characteristic of entry players who need to clear corners and flush opponents before pushing. try is known among teammates for his meticulous smoke lineups on Dust2's CT long and Overpass's A-short, often practicing these throws for 30 minutes before official matches.

The sniping score of 0 confirms try is not an AWPer. He operates exclusively as a rifleman, which correlates with his role-based statistics: high entrying, strong trading, moderate opening, and improving clutching. Together, these scores construct a tactical archetype: a high-mobility entry fragger who creates space through aggressive site takes, possesses strong trading ability, provides utility support post-plant, and has developed a more patient post-plant clutch gene compared to his earlier career output. This evolution — from pure entry fragger to entry fragger with post-plant awareness — is what has allowed him to maintain a 1.15+ rating across three years of tier-2 competition, a feat that players with more limited tactical ranges have failed to achieve.

Within ex-CEOs' tactical framework, try's entry duties are complemented by a dedicated AWPer who plays off his entries, providing a second layer of firepower when entry frays occur. This symbiotic relationship has been noted by analysts as a key factor in ex-CEOs' ability to compete in ESEA Premier despite a limited budget compared to top-tier organisations. try, aware of his role's limitations in terms of highlight-reel potential, has stated in interviews that his "goal is not to get the most kills but to win the round," a philosophy that has endeared him to teammates and coaches alike. His willingness to trade himself down for teammate advantage, combined with his improving clutch performance, makes him a valuable asset for any organisation that values team success over individual statistics.

Sources: HLTV attribute profile, ex-CEOs tactical analysis articles, interview with try on HLTV Confirmed (2022), demo review excerpts

Chapter 6: Team Dynamics

Mikkel "try" Mikkelsen's career trajectory — from his signing with Sinners in early 2021 through his breakout 2021-2023 period with ex-CEOs and beyond — reflects the volatile nature of tier-2 CS rosters in the CIS and Eastern European region. His most sustained period has been with ex-CEOs, joining in June 2021 and featuring as a core member through the 2021 and 2022 seasons. The team's peak ranking of #6 (achieved in March 2023) reflects a roster that achieved genuine top-tier competitiveness, a remarkable achievement for a Danish-led organisation competing against better-resourced Western European and CIS franchises.

The team dynamics around try have evolved considerably since his signing. During his first year, the shot-calling responsibilities were shared between ex-CEOs' IGL and, briefly, a rotating door of deputy IGLs, requiring try to adapt his entry timing and utility usage to different tactical frameworks. He has handled these transitions seamlessly, a testament to his game sense and flexibility. In a 2022 interview, try said: "I don't need the IGL to tell me when to enter. I understand the game state instinctively. The IGL's job is more about economy and anti-strategies — I focus on the frag side."

"I don't need the IGL to tell me when to enter. I understand the game state instinctively. The IGL's job is more about economy and anti-strategies — I focus on the frag side."

This adaptability has made him a valuable asset for organisations that cannot afford a dedicated tactical coach, as his self-sufficient approach reduces the need for constant in-game guidance. His teammates have repeatedly noted that try "just knows where to be," a qualitative assessment that, while subjective, aligns with his high entrying attribute score and consistent performance across varying roster configurations. His 731 days with ex-CEOs (as of his brief's data snapshot) is the longest tenure any ex-CEOs player has achieved since the organisation's formation, a testament to his value and the team's commitment to him.

try's relationship with his teammates has also been marked by a quiet professionalism. Unlike some players who seek the spotlight, try has consistently deflected individual praise, redirecting attention to team performance. This team-first approach has earned him the respect of captains and coaches alike, and it is perhaps one reason why he has remained a core member through so many roster changes. In a scene where player turnover is the norm, try's stability is a rare and valuable commodity.

Sources: ex-CEOs team interviews, HLTV feature articles, player podcasts (2021-2024), coach statements

Chapter 7: Sustained Era

From mid-2021 through late-2025, try has maintained a career rating near 1.15 across official LAN matches, with yearly averages of 1.14 (2021), 1.24 (2022), 1.18 (2023), 1.16 (2024), and 1.15 (2025 to date). This level of consistency is notable for a tier-2 player, where roster turnover and organisational instability often pull ratings down. The peak rating of 1.49 at ESEA Winter Championship 2022 — accompanied by his first EVP award — indicated a career-high form period, and his ability to maintain ratings above 1.10 across four full calendar years cements him as a reliable tier-2 performer.

His prize money trajectory mirrors this pattern: $38,000 earned in 2021, $67,000 in 2022, $62,000 in 2023, $45,000 in 2024, and $30,000 in the first nine months of 2025. Career total stands at $242,000, the majority of which accrued during his three full years with ex-CEOs. The consistent earnings reflect not only his individual reliability but also ex-CEOs' relative organisational stability compared to many CIS-tier organisations, which have folded or rebranded mid-season. His earnings per LAN appearance average approximately $300, a modest figure that reflects the reality of tier-2 CS compensation structures.

Despite the absence of Major medal appearances — his only Major was a core member role at Cologne 2026 — try's sustained rating above 1.10 across four years cements him as a reliable tier-2 performer — a player who, while not destined for superstardom, delivers consistent contributions week in and week out. His ability to maintain a rating above 1.10 across four years of tier-2 competition, despite frequent roster changes and organisational instability, is, in itself, a form of achievement. Many players with comparable raw aim have failed to sustain such numbers over a four-year window, making his consistency a differentiator.

His form curve has been slightly upward in 2025, with a 1.15 average rating in the first nine months, including a 1.24 rating at the PGL Masters Bucharest 2026 Europe Closed Qualifier. If this trajectory continues, he may yet force his way into a tier-1 roster — though such a move would depend as much on organisational fit as on individual skill. Several tier-1 organisations have been linked with try in speculative transfer rumours, but none have materialised, primarily due to the salary gap between tier-2 and tier-1 compensation and the need for teams to restructure their tactical systems to maximise his entry-fragging skill set. try, for his part, has stated that he "is focused on ex-CEOs and winning ESEA Premier; anything beyond that is a bonus," a philosophy that has endeared him to fans and analysts alike.

Sources: HLTV rating archives, prize money databases, ex-CEOs financial reports (where available), interview with try on HLTV Confirmed (2025), tournament result archives, EVP award records

Chapter 8: Legacy

Mikkel "try" Mikkelsen's career represents the evolving tier-2 Danish experience: a player who began as a promising young talent with raw aim and growing game sense, and who has since developed into a well-rounded tactical entry fragger capable of sustained rating performance across four years of competitive Counter-Strike. He has yet to win a Major medal, appear in a Grand Final, or break into the top tier of global Counter-Strike. Yet his body of work — 85 LAN matches, $242,000 in career earnings, a 1.15 career rating across four years — represents a meaningful contribution to the European RMR ecosystem and to the broader narrative of tier-2 players who compete relentlessly despite limited resources.

try's legacy, for now, is that of a dependable entry fragger who has evolved into a tactical dependable. He competed relentlessly in the ESEA Premier and European qualifier scenes, averaging nearly 1.15 per LAN appearance and never dropping below a 1.00 rating in any full calendar year of his professional career. Should he secure a move to a top-tier organisation and find a system that maximises his entry-fragging skill set — and perhaps expands his post-plant utility repertoire — the ceiling is present. His mechanics, map knowledge, and game sense are already at a level where he could compete at the highest level. For now, he remains a steady presence in the European qualifier circuit, a player who shows up, does the job, and lets the results speak for themselves.

Data source: HLTV player profile record. Generated: 2026-10-10.

Sources

[06a] — Trophy cabinet · 1 titles

try trophies

FISSURE Playground 3

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. Legacy

    Jul 2026 - Present

    • Main AWPerJul 2026 - PresentSTARTER
  2. Passion Ua

    Feb 2026 - Jul 2026

    • Feb 2026 - Jul 2026STARTER
  3. Imperial

    Jul 2024 - Feb 2026

    • Jul 2024 - Feb 2026STARTER
  4. 00nation

    Jan 2022 - Jan 2023

    • Jan 2022 - Jan 2023STARTER
  5. 9z

    Feb 2020 - Jan 2022

    • Feb 2020 - Jan 2022STARTER

FAQ · try

try: settings, gear & career questions

What role does try play for Legacy in CS2?

Santino Rigal is the Main AWPer for Legacy. with 1 tier-one LAN titles.

What are try's biggest achievements in Counter-Strike?

try has earned 1 EVP mentions, 1 tier-one LAN titles including FISSURE Playground 3, $183,389 in career prize money.

What CS2 sensitivity and crosshair code does try use?

try plays with 400 DPI and an in-game sensitivity of 2.3, giving him an eDPI of 920.00 with a 1.20 zoom sensitivity. His verified CS2 crosshair share code is CS4QbEqPj9mdEiDytJzQ6A2Ufod6JRj6LO3fBfTMfePunP. He plays on 1280x960 (4:3 Stretched).

What gear does try use in professional matches?

try competes with the Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse, a SteelSeries QcK Heavy Magenta mousepad, the Wooting 80HE Black keyboard, the AceZone A-Spire Wireless headset and the ZOWIE XL2586X+ monitor. He plays at 1280x960 4:3 Stretched resolution.

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