CS2 Pro Dossier · GrimLast updated:
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Grim player photo

Grim

Michael Wince·US· Age 25

Michael Wince is the entry fragger for NRG. $297,720 in career prize money.

Grim CS2 crosshair code

CSe5YXervA7zRM3stGAYQ7JMXA2r6ThmcvmEWPjdnTrEPJ
Team
NRG
Earnings
$297,720
Majors won
0
Tier-1 trophies
0
Rating 3.0
1.08

[01] — Settings & config · player_settings

Grim CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
800
Sensitivity
0.72
eDPI
576
cm / 360°
72.16 cm
Zoom Sensitivity
1
Polling Rate
2000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match Grim's 576 eDPIto your own mouse DPI.

Your sensitivity

0.72

Formula

eDPI ÷ DPI

sensitivity 0.72

Grim's reference: 800 DPI × 0.72 sensitivity = 576 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See Grim's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with Grim's crosshair
Dust II · Grim's CS2 crosshair

Color: RGB 49, 255, 0 (#31FF00) · Size: 4 · Thickness: 1 · Gap: 2 · Dot: 0 · Outline: 0

Grim's CS2 crosshair preview on the Dust II map. Share code: CSe5YXervA7zRM3stGAYQ7JMXA2r6ThmcvmEWPjdnTrEPJ.
Share code:CSe5YXervA7zRM3stGAYQ7JMXA2r6ThmcvmEWPjdnTrEPJ

Crosshair geometry

Red
49
Green
255
Blue
0
Style
Static Cross
Dot
No
Length (px)
4
Thickness (px)
1
Gap (px)
2
Outline
No
Sniper Width
0
Follow Recoil
No
Split Distance
6
Split Size Ratio
0.3
Inner Split Alpha
1
Outer Split Alpha
0.5
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
960
Spread Limit
227
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-ppjAa-LeePN-Yc9nD-5V5XG-yYHKO
Opacity
255

Share code

CSe5YXervA7zRM3stGAYQ7JMXA2r6ThmcvmEWPjdnTrEPJ

Static Cross · RGB 49, 255, 0

Video & display · 21 verified rows

Resolution
1920x1080
Aspect Ratio
16:9
Display Mode
Fullscreen
Scaling Mode
Native
Refresh Rate
240 Hz
Brightness
93%
V-Sync
Disabled
NVIDIA G-Sync
Unknown
Shader Detail
Low
Dynamic Shadows
Unknown
Particle Detail
Unknown
Ambient Occlusion
Unknown
High Dynamic Range
Unknown
Maximum FPS In Game
Unknown
Boost Player Contrast
Enabled
Global Shadow Quality
Low
Model / Texture Detail
Low
Texture Filtering Mode
Bilinear
NVIDIA Reflex Low Latency
Unknown
FidelityFX Super Resolution
Unknown
Multisampling Anti-Aliasing Mode
None

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
1
Viewmodel Bob
False
Bob Cycle
0.98
Bob Amount Lateral
0.1
Bob Amount Vertical
0.1
Bob Lower Amount
21
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 1;

HUD & radar

HUD Color
Yellow
HUD Scale
0.95
Radar HUD Size
0.845
Radar Map Zoom
0.5
Radar Is Rotating
Yes
Radar Centers Player
Yes
Toggle Shape with Scoreboard
Yes

Monitor OSD

DyAc
Premium
Black Equalizer
15
Color Vibrance
20
Low Blue Light
10
Picture Mode
FPS 1
Gamma
Gamma 1
AMA
Premium
Brightness
100
Contrast
63
Sharpness
10
Color Temperature
Bluish

Launch options & config

-freq 240 -d3d9ex -novid +mat_queue_mode 2 +fps_max 400 +cl_interp_ratio 1 -tickrate 128 +cl_cmdrate 128 +cl_updaterate 128 +cl_forcepreload 1
Config Archive
grim.zip
Config Download URL
/cs2/players/config/grim.zip

[02] — Gear & PC specs · player_gears

Grim's gears & hardware

8 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

PC specs

Grim's PC specs

2 items

AMD Ryzen 9 5950X
CPU · AMDActive · 660d

AMD Ryzen 9 5950X

Tenure: 2025-01-01 → PRESENT

NVIDIA GeForce RTX 5080
GPU · NVIDIAActive · 660d

NVIDIA GeForce RTX 5080

Tenure: 2025-01-01 → PRESENT

boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752

CS2 gaming gear

Grim's CS2 gaming gear

5 items

ZOWIE XL2546K
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2546K

Tenure: 2025-01-01 → PRESENT

size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 240

ZOWIE by BenQCheck price ↗
Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
Mouse · Logitech GActive · 660d

Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse

Tenure: 2025-01-01 → PRESENT

dpi: 100-44000, in steps of 50 · shape: Ambidextrous · width: 6.2cm · height: 3.9cm · length: 11.8cm · sensor: HERO 2 · weight: 61g · connection: Wireless · polling rate: 125, 250, 500, 1000, 2000, 4000, 8000 · button switches: Logitech HITS

Logitech GCheck price ↗
ZOWIE G-TR
Mousepad · ZOWIE by BenQActive · 660d

ZOWIE G-TR

Tenure: 2025-01-01 → PRESENT

height: 47cm · length: 39cm · material: Cloth · thickness: 3.5mm · foam firmness: Soft · overall glide: Control · stitched edges: Yes · static friction: Very High · dynamic friction: High · glide difference x y: 15.8%

ZOWIE by BenQCheck price ↗
ASUS ROG Falchion Ace 75 HE Red
Keyboard · ASUSActive · 660d

ASUS ROG Falchion Ace 75 HE Red

Tenure: 2025-01-01 → PRESENT

pcb: Non-Hotswappable · rgb: Yes · width: 31.5cm · height: 3.7cm · length: 11.5cm · switches: ROG HFX Magnetic · form factor: 75%

HyperX Cloud III Wireless
Headset · HyperXActive · 660d

HyperX Cloud III Wireless

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · connection: Wireless · microphone: Detachable · noise cancelling: No

Setup

Grim's setup & accessories

1 item

Moondrop Rays
Audio · MoondropActive · 660d

Moondrop Rays

Tenure: 2025-01-01 → PRESENT

[03] — Verified skins loadout · 21 items

Grim inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Butterfly Knife | Fade (Factory New)
    KnifeCovert

    ★ Butterfly Knife | Fade (Factory New)

    Factory New (FN)

  • ★ Specialist Gloves | Crimson Kimono (Field-Tested)
    GlovesExtraordinary

    ★ Specialist Gloves | Crimson Kimono (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ AK-47 | Fire Serpent (Field-Tested)
    RifleCovert

    StatTrak™ AK-47 | Fire Serpent (Field-Tested)

    Field-Tested (FT)

  • StatTrak™ AWP | Redline (Field-Tested)
    RifleClassified

    StatTrak™ AWP | Redline (Field-Tested)

    Field-Tested (FT)

  • Glock-18 | Gamma Doppler Emerald (Minimal Wear)
    PistolCovert

    Glock-18 | Gamma Doppler Emerald (Minimal Wear)

    Minimal Wear (MW)

  • StatTrak™ USP-S | Kill Confirmed (Factory New)
    PistolCovert

    StatTrak™ USP-S | Kill Confirmed (Factory New)

    Factory New (FN)

  • Desert Eagle | Blaze (Factory New)
    PistolRestricted

    Desert Eagle | Blaze (Factory New)

    Factory New (FN)

  • Dual Berettas | Flora Carnivora (Well-Worn)
    PistolRestricted

    Dual Berettas | Flora Carnivora (Well-Worn)

    Well-Worn (WW)

  • AUG | Spalted Wood (Field-Tested)
    RifleIndustrial Grade

    AUG | Spalted Wood (Field-Tested)

    Field-Tested (FT)

  • FAMAS | CaliCamo (Factory New)
    RifleIndustrial Grade

    FAMAS | CaliCamo (Factory New)

    Factory New (FN)

  • Galil AR | Green Apple (Field-Tested)
    RifleIndustrial Grade

    Galil AR | Green Apple (Field-Tested)

    Field-Tested (FT)

  • Tec-9 | Whiteout (Field-Tested)
    PistolRestricted

    Tec-9 | Whiteout (Field-Tested)

    Field-Tested (FT)

  • Five-SeveN | Angry Mob (Minimal Wear)
    PistolCovert

    Five-SeveN | Angry Mob (Minimal Wear)

    Minimal Wear (MW)

  • XM1014 | Oxide Blaze (Minimal Wear)
    HeavyMil-Spec Grade

    XM1014 | Oxide Blaze (Minimal Wear)

    Minimal Wear (MW)

  • UMP-45 | Crimson Foil (Field-Tested)
    SMGRestricted

    UMP-45 | Crimson Foil (Field-Tested)

    Field-Tested (FT)

[04] — Tactical profile · player_career_stats

Grim career stats

Playstyle radar

Opening: 70 / 100Sniping: 0 / 100Trading: 63 / 100Utility: 39 / 100Entrying: 90 / 100Clutching: 26 / 100Firepower: 81 / 100Opening70Sniping0Trading63Utility39Entrying90Clutching26Firepower81
Rating 3.0 1.10 · Past 3 months • 52 maps · 79th percentile (Top 25%)
Rating 3.0
1.08

career

Rating 3.0
1.10

recent 3 months

ADR
77.2
KAST
72.0%
Headshots
51.0%
Impact
1.06
Maps
1,394
Rounds
29,274

CT side

1.10

ADR 79.7 · KAST 73.0% · K-D 10,550:10,047

T side

1.06

ADR 74.7 · KAST 71.0% · K-D 9,356:9,274

Round economy

KPR0.68
DPR0.66
K-D1.06
Clutches61
FKPR0.15
SeasonRating 3.0ADRK-DMapsEvent wins
20261.1175.41.081530
20251.0774.71.022040
20241.0675.81.032040
20231.0978.21.052040
20221.1380.31.032040
20211.1173.31.092040
20201.0474.11.042040
20191.0378.91.072040
20181.0574.81.052040
20171.0375.11.072040

Weapon kills · 17,316 logged

[05] — The dossier · long-form

The Grim file

Grim — Michael Wince

A documentary biography of the American rifler whose career runs from ESEA Open lineups through Liquid and a three-and-a-half-year Complexity tenure to Passion UA and NRG, built from HLTV profile data, HLTV news records and published interviews.

1. Ohio Beginnings and the Long Climb Through ESEA

Michael Wince entered the HLTV database as Grim, an American rifler born in the United States who was 25 years old at the time of the profile record, with a listed career prize total of $297,720 and a three-month Rating of 1.10. The full name on the record is Michael "Grim" Wince, player ID 13578, and the country field reads United States throughout. Those identifiers matter because the first phase of his career is defined less by a single organisation than by persistence inside the North American developmental pyramid, where roster names changed on a near-quarterly basis and results were recorded in qualifiers and ESEA divisions rather than on arena stages.

The earliest team entries in the breakdown begin in April 2017 with Broken Alliance, a spell that ran to August 2017, followed by SoaR from September 2017 to February 2018. Neither stint produced a trophy entry, and that absence is itself informative: at this level the objective was retention inside a salaried or semi-salaried five rather than silverware. From February 2018 to August 2018 he appeared under Dignitas, then Azio from August to October 2018, then Spacestation from October 2018 to May 2019. Each move represented a lateral step inside the same ecosystem — MDL-level North American Counter-Strike, open and closed qualifiers for DreamHack and ESL events, and the grind of online leagues where a losing month could dissolve a roster.

The Quest, from May 2019 to November 2019, and Triumph, from November 2019 to February 2020, continued the pattern. A one-month entry under Bad News Bears in February 2020 sits between two Triumph spells, the second running February 2020 to August 2020. Contemporary reporting from this period treats Grim as a productive domestic rifler rather than a prospect with international attention: his output warranted repeated pickups, but none of the teams in this sequence held a regular place at Major-qualifying level. The FACEIT record attached to the profile — winner of FACEIT Pro League Season 29, Season 31, plus weekly titles in August and December editions — belongs partly to this era and partly to later years, and it documents the parallel track on which his reputation was actually built. FPL, the invite-only North American queue, functioned as the scouting tape for players without LAN exposure, and Grim's repeated wins there signalled to better-funded organisations that his individual output translated against stronger opposition than MDL tables suggested.

By mid-2020 the accumulated evidence was sufficient for a step up. Triumph's Grim-era lineups were competitive inside North America without breaking into the international circuit, and the next move — first a Liquid-adjacent period recorded in the team breakdown, then the January 2022 Complexity signing — would finally place him inside a structure with guaranteed qualifier seeding, a salaried coaching staff and a schedule built around Majors rather than survival. The seven organisations in roughly four years before that point explain the shape of everything that followed: a player accustomed to rebuilding, to proving himself to new teammates quickly, and to producing individual numbers without the protection of an established system.

2. Liquid Interlude: A Major Playoffs Education

The Liquid period is the shortest named chapter in the team breakdown and one of the most consequential for development. Grim's association with Team Liquid placed him, for the first time, inside a top-ten organisation with Major expectations, and the achievements table records the outcome: Legends-stage appearance at PGL Major Stockholm 2021 under the Liquid tag. Stockholm, played in late 2021 in Sweden, was the first Major in over two years after the pandemic hiatus, and qualification alone distinguished the roster from every domestic team Grim had previously represented.

The context of the move is documented in the news index. In December 2021 Liquid removed Grim, Stewie2K and FalleN from the starting lineup, a decision reported on 22 December 2021, and on 13 January 2022 the departures were formalised with Liquid parting ways with Grim specifically. The sequence reads as an organisational reset rather than an individual verdict: Liquid were rebuilding around a new core, confirming the shox signing within weeks, and Grim's exit coincided with that structural decision. The contemporary reports — "Liquid release FalleN," "Liquid part ways with Grim," "Liquid confirm shox signing" — place him inside a wider churn rather than a solo dropping.

What the stint provided was exposure to preparation standards he had not previously encountered: veto processes built around veto analysts, practice blocks against European opposition, and the scrutiny of a playoff-stage Major. His attribute profile at the time of the later record — Entrying 90 against a Firepower base of 81 — already pointed toward the role Liquid had tested him in: a rifler expected to take first contact rather than to anchor or call. The Stockholm Legends run did not produce a trophy or an EVP entry, but it supplied the credential that made the next transfer possible. When Complexity signed the Extra Salt-adjacent core in January 2022, the announcement coverage explicitly named Grim and junior as the incoming pieces, and the Liquid Major appearance was part of the case for his inclusion. The interlude lasted months; its function was to convert a domestic producer into a player with Major-stage documentation.

3. Complexity, Part One: Establishing the Entry Role (2022)

Complexity's 18 January 2022 announcement — "Official: Complexity sign Extra Salt roster with Grim, junior" — is the hinge of the career. The period field in the breakdown reads January 2022 to August 2025, three and a half years, the longest continuous tenure in the file by a wide margin. The supporting coverage characterised it as a reclamation project: Complexity, historically a Dallas-based organisation with European ambitions, absorbing a North American core built around Extra Salt's domestic results and betting that junior's AWPing and Grim's entry work would scale internationally.

The 2022 competitive record shows how long that scaling took. Complexity qualified for IEM Dallas via the North American qualifier in April, appeared at ESL Pro League Season 15 Group D where results included a loss to AGO and a derby win noted in early April coverage, and contested the PGL Major Antwerp 2022 Challengers Stage — recorded in the achievements table as a Challengers appearance under Complexity. The Antwerp result, a Challengers-stage exit, matched the organisation's seeding: qualification achieved, advancement beyond the opening stage not yet. Summer brought Roobet Cup group-stage elimination via Astralis and a GET Dubai reverse-sweep loss to OG, results that contemporary reports treated as evidence of a roster still calibrating to European pace.

Two autumn results pointed forward. In Copenhagen in August, Complexity upset NAVI to open the BLAST Fall Groups-adjacent event, a result headlined on HLTV as "Complexity upset NAVI to secure opening victory in Copenhagen." In Malta in September, Pro League Season 16 Group C produced a 2-0 start with a win over HEET and a competitive loss to Heroic before MOUZ ended the run in the group decider. The news index entry for October 2022 — "Grim: 'When floppy is in the zone no one can stop him'" — captures the internal dynamic of this phase: Grim publicly deflecting attention toward teammates, describing floppy's ceiling rather than his own, consistent with a role player settling into a defined entry assignment. By year's end the team had not won a trophy, but it had established what Grim was inside a tier-one-adjacent system: the designated first-contact rifler, tasked with opening rounds rather than closing them, a division of labour the later attribute scores would formalise.

"Complexity upset NAVI to secure opening victory in Copenhagen."

4. Complexity, Part Two: Sydney Final and Fall Final Validation (2023)

The 2023 season is the competitive peak of the Complexity tenure and the source of Grim's only EVP entry. The year opened with IEM Katowice play-in survival — wins over ENCE and Permitta, a group-stage victory over fnatic, the MOUZ elimination in which "hallzerk steps up as Complexity oust MOUZ," and eventual elimination by Outsiders at the playoff threshold — followed by a Spring Groups win over Evil Geniuses and a loss to NAVI, and a Pro League Season 17 campaign that included a marathon elimination of Imperial and a group-stage exit. The May record is instructive about Grim's standing: after a Dallas elimination by Cloud9 and a Spring Final qualifying path, his 9 May interview line — "I don't feel shaken at all, we know we can play way better" — framed a group-stage setback as correctable rather than structural.

June brought the EliGE signing, the roster's most significant talent addition, and Grim's public assessment was specific about division of labour: "He's doing a lot of good jobs in mid-round calling," he said of EliGE in July, locating the veteran's value in decision-making rather than firepower. The autumn converted that structure into results. At ESL Pro League Season 18-adjacent competition in September, Complexity beat 9INE for a first group win, brushed Cloud9 aside on Ancient to reach the playoffs, and pushed G2 before falling in the Round of 16 qualification decider — a "scare" acknowledged in the G2-survive headline. October's BLAST Showdown produced progression alongside FURIA, setting up the two events that define the year.

IEM Sydney 2023, played in October in Australia, ended with a second-place finish: Complexity moved through the group, defeated Monte and Cloud9 in the playoff path — the Cloud9 series headlined "Complexity send Cloud9 packing" — and reached the grand final against FaZe Clan. The final, covered across a live blog running from "Teams even early on Nuke" through "FaZe hit double digits," ended in a FaZe victory described as a "thriller," and Grim received the event EVP, the only such honour in his trophies_detail file. The trophy_section contains no first-place LAN trophy; the EVP at Sydney is therefore the highest individual distinction of the Complexity years. November's BLAST Premier Fall Final produced a 3-4th finish — wins over Astralis (a 2-0 built on a 14-round streak) and NAVI in the quarter-finals, then a semi-final loss to FaZe amid a FaZe win streak — confirming Sydney was not an isolated run. September's interview line from Grim — "We've been playing our best CS since we made the team" — dates to the week before the Pro League playoff push and reads, in retrospect, as an accurate self-assessment of the window.

5. Complexity, Part Three: Copenhagen, Shanghai and the Long 2024 (2024–2025)

The 2024 calendar is documented as a year of qualification consistency without trophy conversion. It opened with a Katowice play-in win over Apeks and elimination by Falcons, a Spring Groups loss to Falcons precursor included, and Grim's 4 February note on the incoming Spirit challenge — "I'm excited to see what the hype's about" — ahead of the Copenhagen Major cycle. The Americas RMR produced the needed result: EliGE drove Complexity past Liquid in the qualifying decider headlined "EliGE drives Complexity to Copenhagen over Liquid," and the achievements table records the PGL CS2 Major Copenhagen 2024 Legends appearance that followed. The Major itself ended short of the playoffs — Vitality eliminated Complexity at the qualification threshold in March — but back-to-back Major qualifications (Antwerp, Paris, Copenhagen) established the roster as a reliable Americas-to-Major pipeline.

Spring brought the high point of the Pro League era: ESL Pro League Season 19 in Malta, where Complexity set aside Virtus.pro to reach the semi-finals and finished 3-4th, the joint-best LAN placement in the achievements table alongside the Fall Final. The semi-final loss to MOUZ in May closed the run, and the EVP-and-Best-Five compilation for the season confirmed Grim as a contributor without elevating him to the event's top tier. Summer was thinner: a Cologne group opener win over Virtus.pro in August, a Fall Groups elimination path that included a Spirit loss for the Fall Final spot, and a Pro League Season 20 sequence in September in which Complexity eliminated Astralis, sent MOUZ packing, and then fell to BIG on Dust2 in the playoff decider. Autumn's Americas RMR produced Shanghai qualification — "Complexity qualify for Shanghai Major" on 14 November — and the Major's Opening Stage appearance recorded as Challengers in the table, with group-stage wins over Imperial bookending losses to The MongolZ and others.

The first half of 2025 extended the pattern before breaking the roster. January's changes — parting with floppy, then EliGE, then adding cxzi and nicx — were covered as a refill rather than a rebuild, but results deteriorated: a first win of the season only in February against Imperial Valkyries, an 11-3-collapse elimination by SAW, and a March parting with coach T.c. April's PGL Bucharest run provided a late highlight — wins over Falcons and FaZe to reach the playoffs, a semi-final upset of Aurora, and a third-place finish — with hallzerk rather than Grim as the headlined performer. The BLAST.tv Austin Major 2025 Stage 1 appearance that followed ended in elimination by TYLOO in June, with Grim's post-elimination statement — "All of us should feel bad and reflect on this during the break" — acknowledging a failed campaign directly. By August the Complexity tenure was over: "Sources: Passion UA in talks over Complexity quartet" on 15 August, "Official: Passion UA announce new roster featuring Complexity quartet" on 20 August. The quartet included Grim, and the three-and-a-half-year spell closed without a LAN trophy but with three Major qualifications, two 3-4th LAN finishes and one EVP.

6. Passion UA Detour and the Ukrainian Organisation's Collapse

The Passion UA period is brief in the breakdown — a null-period entry between Complexity and NRG — but dense in the news index, and it contains the only Stage 3 Major result in Grim's file. The August 2025 transfer moved the Complexity quartet, Grim included, to the Ukrainian organisation, and autumn results initially justified the move. At BLAST Rivals Season 2 in November, Passion UA battled past The MongolZ in the opener, with Grim noting "There were definitely some growing pains when we got Kvem" on 11 November — a reference to the roster's newest piece — before falling to paiN in the quarter-final path. At the StarLadder Budapest Major 2025, the team secured a Stage 3 berth via a win over M80 on 2 December, with Grim's interview line the same day — "It's always nice to beat your NA friends, but it sucks it's for Major elimination" — capturing the Americas-versus-former-region dynamic of the qualifier. The Stage 3 appearance is the deepest Major progression in the achievements table, surpassing the Legends results with Liquid and Complexity.

The winter reversed everything. IEM Krakow in January 2026 opened with a loss to G2 on day one, and February brought the benching sequence: Passion UA confirmed the hallzerk exit on 14 February, moved Grim to the bench on 26 February, and the T.c interview on 21 February explicitly discussed "moving on from Grim and hallzerk." The 15 February media report — "Media: Grim close to joining NRG" — and the Roman Imperium Cup appearance with Grim as a short-term piece indicated the separation was already in motion. August's retrospective — "As Passion UA crumbles, players and staff are owed significant sums" — reframed the winter as organisational failure rather than purely competitive: by summer 2026 the Ukrainian project was reported as owing money to players and staff, and the quartet's departure belonged to that wider collapse. Grim's Passion UA spell therefore reads as a four-month competitive improvement (Stage 3 Major) inside a six-month organisational disintegration, ending with a return to North America.

7. NRG Return: The 2026 Rebuild and StarSeries Fall

NRG signed Grim on 1 March 2026, per the news index entry "NRG sign Grim," following the February media linking him to the move. The period field reads February 2026 to present, and the March interview — "Grim: 'I think the future is going to be brighter when we can get more time'" — set expectations explicitly around practice time rather than immediate results. The spring record tested that patience: elimination by B8 at BLAST Open Rotterdam in March, a Falcons loss to open the same event, an EPL Season 23 Stage 1 loss to NIP, and a Cologne Major Stage 1 appearance in June that ended with the M80 NA-derby loss ("M80 win NA derby over NRG to make Stage 2") and a BIG comeback elimination after NRG led 12-0 in the decider. July's changes — benching br0, signing hallzerk and bringing back Jeorge — reunited Grim with his former Complexity AWPer and added a familiar rifler, reconstructing part of the old core inside the new tag.

September's StarSeries Fall provided the first measurable return. NRG beat MOUZ 2-1 in the opener on 17 September — the result Grim addressed directly: "It was a great win for us, and much needed for everyone's confidence" — before losing 0-2 to Aurora and 0-2 to MIBR to finish 5-6th. The MOUZ win, headlined "NRG soar in the ranking with MOUZ upset in StarSeries Fall opener," was the roster's best result since the rebuild, and Grim's framing acknowledged both its value and its context: confidence for a team that had spent six months losing deciders. The iBUYPOWER Masters FML later in September (5-6th, with a 2-0 win over Wildcard between 0-2 losses to Liquid and Wildcard) and the PGL Bucharest North America closed qualifier second place (a 2-3 loss to Liquid in the final after a 2-0 win over the same opponent) confirmed the trajectory: competitive with the region's best, not yet ahead of them. The three-month rating of 1.10 attached to the profile dates to this phase — solid, unspectacular, consistent with a veteran entry rifler stabilising a young roster.

8. Technical Profile, Record Summary and Standing

The attribute block is the most precise available description of Grim's function: Firepower 81, Entrying 90, Trading 63, Opening 70, Clutching 26, Sniping 0, Utility 39. The Entrying score of 90 is the highest in the NRG five and among the highest in the broader dataset, and it defines the role: Grim is the player sent first into contested space. The gap between Entrying (90) and Trading (63) is diagnostic — he initiates contact rather than converting teammates' deaths — and the Opening score of 70 confirms the assignment extends to the round's first duel beyond formal executes. Firepower at 81 indicates above-average duel conversion without reaching the star-tier numbers of primary carriers, which matches the career usage: second or third in the fragging order, first in the order of engagement.

The lower scores are equally explanatory. Clutching at 26 is the lowest in the NRG cohort and reflects both role and reality: entry players rarely survive to one-versus-X situations, and Grim's record shows no compiled clutch reputation. Utility at 39 marks him as a low-grenade rifler — flash and molotov usage subordinated to positioning and timing — and Sniping at 0 is literal across all five NRG profiles except the AWPers: he does not take the big gun. The three-month rating of 1.10 sits accordingly: positive contribution, concentrated in opening kills and space creation rather than multi-kill rounds or late-round conversion.

The aggregate record supports a specific standing. Career prize money of $297,720 across nine years and twelve team entries. Eight Major appearances from Stockholm 2021 (Legends) to Cologne 2026 (Stage 1), with a career-best Stage 3 at Budapest 2025. Three notable LAN placements — IEM Sydney 2023 second, EPL Season 19 3-4th, Fall Final 2023 3-4th — and one EVP (Sydney 2023). No LAN trophy, no Major playoff, no Top 20 appearance. Among American riflers of his generation, that places him in the tier below the Liquid-era stars and the Complexity-era headliners: a durable, system-compatible entry piece whose value is measured in qualifier conversions and role stability rather than medals. The NRG reunion with hallzerk and Jeorge, and the September MOUZ win that Grim himself called much-needed, define the present question — whether a veteran entry core can convert regional competitiveness into the international playoff run that has eluded him since Sydney.

Sources

Data source: HLTV player profile record. Generated: 2026-10-10.

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. NRG

    Feb 2026 - Present

    • Entry FraggerFeb 2026 - PresentSTARTER
  2. Complexity

    Jan 2022 - Aug 2025

    • Jan 2022 - Aug 2025STARTER
  3. Triumph

    Nov 2019 - Aug 2020

    • Feb 2020 - Aug 2020STARTER
    • Nov 2019 - Feb 2020STARTER
  4. Bad News Bears

    Feb 2020 - Feb 2020

    • Feb 2020 - Feb 2020STARTER
  5. The Quest

    May 2019 - Nov 2019

    • May 2019 - Nov 2019STARTER
  6. Spacestation

    Oct 2018 - May 2019

    • Oct 2018 - May 2019STARTER
  7. Azio

    Aug 2018 - Oct 2018

    • Aug 2018 - Oct 2018STARTER
  8. Dignitas

    Feb 2018 - Aug 2018

    • Feb 2018 - Aug 2018STARTER
  9. Soar

    Sep 2017 - Feb 2018

    • Sep 2017 - Feb 2018STARTER
  10. Broken Alliance

    Apr 2017 - Aug 2017

    • Apr 2017 - Aug 2017STARTER

FAQ · Grim

Grim: settings, gear & career questions

What role does Grim play for NRG in CS2?

Michael Wince is the Entry Fragger for NRG.

What are Grim's biggest achievements in Counter-Strike?

Grim has earned 1 EVP mentions, $297,720 in career prize money.

What CS2 sensitivity and crosshair code does Grim use?

Grim plays with 800 DPI and an in-game sensitivity of 0.72, giving him an eDPI of 576.00 with a 1.00 zoom sensitivity. His verified CS2 crosshair share code is CSe5YXervA7zRM3stGAYQ7JMXA2r6ThmcvmEWPjdnTrEPJ. He plays on 1920x1080 (16:9 Native).

What gear does Grim use in professional matches?

Grim competes with the Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse, a ZOWIE G-TR mousepad, the ASUS ROG Falchion Ace 75 HE Red keyboard, the HyperX Cloud III Wireless headset and the ZOWIE XL2546K monitor. He plays at 1920x1080 16:9 Native resolution.

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