CS2 Pro Dossier · TeSeSLast updated:
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TeSeS player photo

TeSeS

René Madsen·DK· Age 25

René Madsen is the rifler / lurker for Falcons. Major champion, $1,022,692 in career prize money.

TeSeS CS2 crosshair code

CSCGKsJy8pO3kWLUYrerppFQNFxmtk5bxq93ZZ25x79hkX
Earnings
$1,022,692
Majors won
1
Tier-1 trophies
5
Rating 3.0
1.02

[01] — Settings & config · player_settings

TeSeS CS2 settings

Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.

Last verified · Oct 18, 2026

Mouse & sensitivity

DPI
1600
Sensitivity
0.55
eDPI
880
cm / 360°
47.23 cm
Zoom Sensitivity
1
Polling Rate
1000 Hz
Windows Sensitivity
6
Raw Input
On (1)
Mouse Acceleration
Off (0)

CS2 sensitivity calculator

Match TeSeS's 880 eDPIto your own mouse DPI.

Your sensitivity

0.55

Formula

eDPI ÷ DPI

sensitivity 0.55

TeSeS's reference: 1600 DPI × 0.55 sensitivity = 880 eDPI

CS2 crosshair settings

Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.

Interactive CS2 crosshair preview

See TeSeS's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.

Share code verified

Dust II
CS2 Dust II map cover with TeSeS's crosshair
Dust II · TeSeS's CS2 crosshair

Color: RGB 0, 255, 0 (#00FF00) · Size: 2 · Thickness: 3 · Gap: 2 · Dot: 0 · Outline: 0

TeSeS's CS2 crosshair preview on the Dust II map. Share code: CSCGKsJy8pO3kWLUYrerppFQNFxmtk5bxq93ZZ25x79hkX.
Share code:CSCGKsJy8pO3kWLUYrerppFQNFxmtk5bxq93ZZ25x79hkX

Crosshair geometry

Red
0
Green
255
Blue
0
Style
Static Cross
Dot
No
Length (px)
2
Thickness (px)
3
Gap (px)
2
Outline
No
Sniper Width
0
Follow Recoil
No
Split Distance
7
Split Size Ratio
0.3
Inner Split Alpha
1
Outer Split Alpha
0.5
T Style
No
Scope Dot Scale
1
Use Crosshair Color for Scope Dot
No
Screen Height
1080
Spread Limit
255
Outline Opacity
255
Outline Red
0
Outline Green
0
Outline Blue
0
Legacy Share Code
CSGO-66fzG-7aq3T-bMoFN-2wfrm-hLQUD
Opacity
255

Share code

CSCGKsJy8pO3kWLUYrerppFQNFxmtk5bxq93ZZ25x79hkX

Static Cross · RGB 0, 255, 0

Video & display · 21 verified rows

Resolution
1024x768
Aspect Ratio
4:3
Display Mode
Fullscreen
Scaling Mode
Black Bars
Refresh Rate
600 Hz
Brightness
90%
V-Sync
Disabled
NVIDIA G-Sync
Unknown
Shader Detail
Unknown
Dynamic Shadows
Unknown
Particle Detail
Unknown
Ambient Occlusion
Unknown
High Dynamic Range
Unknown
Maximum FPS In Game
Unknown
Boost Player Contrast
Enabled
Global Shadow Quality
Medium
Model / Texture Detail
Low
Texture Filtering Mode
Trilinear
NVIDIA Reflex Low Latency
Unknown
FidelityFX Super Resolution
Unknown
Multisampling Anti-Aliasing Mode
4x MSAA

6 frame-pacing rows

Viewmodel

FOV
68
Offset X
2.5
Offset Y
0
Offset Z
-1.5
Presetpos
2
Viewmodel Bob
False
Bob Cycle
2.98
Bob Amount Lateral
0.33
Bob Amount Vertical
0.14
Bob Lower Amount
21
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;

HUD & radar

HUD Color
Team Color
HUD Scale
0.85
Radar HUD Size
1
Radar Map Zoom
0.35
Radar Is Rotating
Yes
Radar Centers Player
Yes
Toggle Shape with Scoreboard
Yes

Monitor OSD

DyAc
Premium
Black Equalizer
4
Color Vibrance
14
Low Blue Light
0
Picture Mode
FPS 2
Gamma
Gamma 3
AMA
High
Brightness
50
Contrast
50
Sharpness
10
Color Temperature
User Define
Red
82
Green
87
Blue
100

[02] — Gear & PC specs · player_gears

TeSeS's gears & hardware

8 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.

PC specs

TeSeS's PC specs

2 items

AMD Ryzen 7 9800X3D
CPU · AMDActive · 660d

AMD Ryzen 7 9800X3D

Tenure: 2025-01-01 → PRESENT

socket: AM5

NVIDIA GeForce RTX 5080
GPU · NVIDIAActive · 660d

NVIDIA GeForce RTX 5080

Tenure: 2025-01-01 → PRESENT

boost clock: 2.617GHz · memory size: 16GB · memory type: GDDR7 · nvidia cuda cores: 10752

CS2 gaming gear

TeSeS's CS2 gaming gear

5 items

ZOWIE XL2586X+
Monitor · ZOWIE by BenQActive · 660d

ZOWIE XL2586X+

Tenure: 2025-01-01 → PRESENT

size: 24" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 600

ZOWIE by BenQCheck price ↗
Razer Viper V4 Pro White
Mouse · RazerActive · 660d

Razer Viper V4 Pro White

Tenure: 2025-01-01 → PRESENT

dpi: 100-50000, in steps of 1 · shape: Ambidextrous · width: 6.4cm · height: 4.0cm · length: 12.7cm · sensor: Focus Pro 30K · weight: 49g · connection: Wireless · polling rate: 8000 · button switches: Razer Optical Gen-4

Artisan Ninja FX Zero Soft Black
Mousepad · Artisan JapanActive · 660d

Artisan Ninja FX Zero Soft Black

Tenure: 2025-01-01 → PRESENT

height: 24cm · length: 21cm · material: Cloth · thickness: 3mm · foam firmness: N/A · overall glide: Control-Oriented · stitched edges: Yes · static friction: 41.3 · dynamic friction: 2.51 · glide difference x y: 11.2%

Artisan JapanCheck price ↗
Wooting 80HE+ Frost
Keyboard · WootingActive · 660d

Wooting 80HE+ Frost

Tenure: 2025-01-01 → PRESENT

pcb: Hotswappable · rgb: Yes · width: 34.6cm · height: 2.84cm · length: 14.2cm · weight: 790g · switches: Lekker Linear 45 v2, Lekker Linear 60 v2, Lekker Tikken Light, Lekker Tikken Medium, Geon Raw HE, Wooting x TTC KOM · form factor: TKL

HyperX Cloud III Black
Headset · HyperXActive · 660d

HyperX Cloud III Black

Tenure: 2025-01-01 → PRESENT

type: Closed-Back · connection: Wired · microphone: Detachable · noise cancelling: No

Setup

TeSeS's setup & accessories

1 item

Bose QuietComfort 20
Audio · BoseActive · 660d

Bose QuietComfort 20

Tenure: 2025-01-01 → PRESENT

[03] — Verified skins loadout · 15 items

TeSeS inventory

Screenshot-verified loadout, priced at current market estimates.

  • ★ Karambit | Doppler Phase 3 (Minimal Wear)
    KnifeCovert

    ★ Karambit | Doppler Phase 3 (Minimal Wear)

    Minimal Wear (MW)

  • StatTrak™ AK-47 | Legion of Anubis (Factory New)
    RifleCovert

    StatTrak™ AK-47 | Legion of Anubis (Factory New)

    Factory New (FN)

  • Glock-18 | Bullet Queen (Factory New)
    PistolCovert

    Glock-18 | Bullet Queen (Factory New)

    Factory New (FN)

  • StatTrak™ USP-S | Caiman (Factory New)
    PistolClassified

    StatTrak™ USP-S | Caiman (Factory New)

    Factory New (FN)

  • Desert Eagle | Blaze (Factory New)
    PistolRestricted

    Desert Eagle | Blaze (Factory New)

    Factory New (FN)

  • Nova | Polar Mesh (Field-Tested)
    HeavyConsumer Grade

    Nova | Polar Mesh (Field-Tested)

    Field-Tested (FT)

  • XM1014 | Zombie Offensive (Minimal Wear)
    HeavyRestricted

    XM1014 | Zombie Offensive (Minimal Wear)

    Minimal Wear (MW)

  • MAC-10 | Ensnared (Field-Tested)
    SMGMil-Spec Grade

    MAC-10 | Ensnared (Field-Tested)

    Field-Tested (FT)

  • FAMAS | Survivor Z (Factory New)
    RifleMil-Spec Grade

    FAMAS | Survivor Z (Factory New)

    Factory New (FN)

  • Galil AR | Tuxedo (Field-Tested)
    RifleMil-Spec Grade

    Galil AR | Tuxedo (Field-Tested)

    Field-Tested (FT)

  • Five-SeveN | Angry Mob (Factory New)
    PistolCovert

    Five-SeveN | Angry Mob (Factory New)

    Factory New (FN)

  • Tec-9 | VariCamo (Factory New)
    PistolIndustrial Grade

    Tec-9 | VariCamo (Factory New)

    Factory New (FN)

[04] — Tactical profile · player_career_stats

TeSeS career stats

Playstyle radar

Opening: 13 / 100Sniping: 1 / 100Trading: 61 / 100Utility: 52 / 100Entrying: 85 / 100Clutching: 64 / 100Firepower: 14 / 100Opening13Sniping1Trading61Utility52Entrying85Clutching64Firepower14
Rating 3.0 1.02 · Past 3 months • 23 maps · 52nd percentile (Average)
Rating 3.0
1.02

career

Rating 3.0
1.02

recent 3 months

ADR
73.3
KAST
70.5%
Headshots
48.0%
Impact
0.94
Maps
1,479
Rounds
31,059

CT side

1.04

ADR 75.8 · KAST 71.5% · K-D 10,371:10,821

T side

1.00

ADR 70.8 · KAST 69.5% · K-D 9,196:9,989

Round economy

KPR0.63
DPR0.67
K-D1.00
Clutches159
FKPR0.07
SeasonRating 3.0ADRK-DMapsEvent wins
20261.0473.90.981531
20251.0471.11.042041
20241.0176.90.982040
20231.0371.10.972041
20221.0172.51.022042
20211.0675.90.962040
20201.0174.71.042040
20190.9873.80.992040
20181.0576.10.972040
20170.9976.31.012040

Weapon kills · 17,024 logged

[05] — The dossier · long-form

The TeSeS file

TeSeS — René Madsen

A documentary biography of the Danish rifler who anchored HEROIC for five years and completed his career with a Major title at Falcons, built from HLTV profile data, HLTV news records and published interviews.

1. Danish Circuit: Reason, Squared and the Long Apprenticeship

René Madsen's professional record begins in the Danish tier-two circuit of 2017 and 2018, on teams whose names now read like entries in an archive: Reason, Squared, GoldenGitte, OpTic. These were the years when Danish Counter-Strike operated a ruthless developmental pyramid, with talent filtered upward through remix rosters and short-term projects, and when the country's second tier produced a steady stream of professionals for export. Madsen moved through it steadily rather than spectacularly. A spell with Reason in late 2017, Squared in early 2018, GoldenGitte through 2018 into 2019: each stint lasted months, each produced incremental improvement, none suggested stardom. What they built was a complete role player, a rifler comfortable in every position, before he ever reached a salaried top-thirty team.

The breakthrough came through Copenhagen Flames, which he joined in late 2019. The Flames were Denmark's great talent incubator of the era, and Madsen's months there in early 2020 coincided with the organization's rise into genuine contention. His performances were solid, unspectacular, professional: the numbers of a player who would never hurt a team and would occasionally win it matches. Opposing scouts noted his positional discipline and his communication; HEROIC's management noted the same. In May 2020, HEROIC, Denmark's second power behind Astralis, signed him. He was twenty years old. He would stay for nearly five years.

The early HEROIC months were played in the strangest conditions in the game's history. The pandemic had moved competition online, and Madsen's first notable title, ESL One Cologne 2020 Europe, was won from a practice room rather than an arena. The distinction matters to his biography because it shaped his reputation. Online-era titles carried an asterisk in public memory, and HEROIC's roster, superb though it was, spent years proving its LAN credentials. The 2021 season brought the first answers: a third-to-fourth finish at the Stockholm Major, played in front of a real crowd, with Madsen's steady anchor performances helping the team through the Legends stage. The 2022 season brought more: the quarter-final at Antwerp, the Pinnacle Cup title, and then the Rio final run in November, with the Avicii Arena crowd roaring against them. Madsen, a quiet anchor rifler in a team of louder personalities, accumulated winners' medals while remaining largely anonymous to the broader audience. His FACEIT record from these years hints at the work behind the anonymity: 6,786 recorded matches at a 70 percent win rate with a 1.50 average KDR, the heaviest and most successful matchmaking grind of any player in this biography set.

2. HEROIC Bedrock: Rio Final, Paris Semi and Five Years of Contention

The HEROIC spell, from May 2020 to January 2025, is the longest team tenure in this biography set outside huNter-'s G2 stay, and it made Madsen one of the most decorated Danish players of his generation. The titles accumulated across eras: the Pinnacle Cup Championship 2022, the BLAST Fall Final 2022, the BLAST Spring Final 2023. The 2023 season, in particular, showed HEROIC at its most formidable: a third-to-fourth finish at the Paris Major, the last championship of CS:GO, with Madsen's anchor work widely praised through the Legends stage and playoffs. The Major record shows a team permanently competitive and never quite champion: third-to-fourth at Stockholm 2021, quarter-finals at Antwerp 2022, runners-up at Rio 2022, third-to-fourth at Paris 2023, Legends at Copenhagen 2024, quarter-finals at Shanghai 2024. The Rio final in November 2022, lost in front of the Brazilian crowd, was the closest he came to a championship in the HEROIC colors. A second-place Major finish at twenty-two, it would take him nearly four more years to go one better.

What defined him through these seasons was role selflessness. HEROIC's systems, among the most tactically sophisticated in the game, required Madsen to play wherever the map needed him: anchors, rotates, support timings, the unglamorous positions that determine rounds without deciding highlight reels. On Inferno he held the B site through two full seasons of tactical evolution; on Mirage he rotated between anchor and support as the roster's needs shifted; on Ancient and Anubis he took the positions that freed the team's stars for their preferred ground. His attribute profile from the period's end tells the story: Entrying 85, his highest score, reflecting a willingness to take first contact that few anchor-players share; Clutching 64, outstanding for a support rifler; Trading 61, the pack player's efficiency. Firepower 14 and Opening 13 are the honest limitations: he was never the duelist, never the opener. He was the structure.

The HEROIC years also built his reputation inside the scene as a professional's professional. Coaches praised his communication, teammates his reliability, opponents his discipline. He never appeared in an HLTV Top 20, never won an MVP medal, never generated a highlight package. When HEROIC's roster changed around him across five years, through callers and AWPers and star riflers, he remained the constant, the player every iteration was built around rather than with. His prize money accumulated past a million dollars without any single performance entering the game's lore. In an era obsessed with stars, he was the player stars need beside them.

3. The Falcons Call: Leaving Denmark's Flagship

In January 2025, Falcons signed Madsen from HEROIC as part of the organization's great roster construction, pairing him with NiKo and later m0NESY and kyousuke. The move ended nearly five years in one organization and placed him in the most scrutinized project in the game. The negotiations reflected his standing: Falcons were not buying potential but reliability, a known quantity to stabilize a roster of volatile stars. For a player who had built his career on stability, the transfer was a gamble: a new country of employment, a new language in the server, new stars to accommodate, and expectations measured in championships rather than quarter-finals. He accepted without public hesitation, and his first interviews in the new colors emphasized continuity: the same roles, the same professionalism, a bigger stage.

The 2025 season tested every part of his adaptability. Falcons finished second at five events and won once, at PGL Bucharest, with Madsen's role shifting constantly as the roster searched for its structure. The Bucharest victory in April, a playoff run that ended the team's long wait for a trophy with the new core, saw him supply the tournament's quietest essential performances: anchors held against G2's executes, trades converted in the semi-final's decisive maps. The Melbourne runner-up, the Dallas semi-final exit, the EPL final defeat: each event asked something slightly different of him, and each time he supplied it without public complaint. His public comments through the year show a player processing the transition thoughtfully. After early setbacks he admitted the team's frustration plainly: "Getting those losses of course frustrates us, but it also fuels us to get better." The sentence, given in December 2025 amid the finals losses, captured the locker-room mood: disappointment converted into work. He also addressed the star-economy question directly in September: "When we have these huge star players, it's only fitting that I go to anchor positions." The acceptance was total. Where NiKo surrendered opening roles, Madsen surrendered the entire map, retreating to the anchors to give the stars their space.

"When we have these huge star players, it's only fitting that I go to anchor positions."

His assessment of the team's trajectory remained positive through the autumn. The EPL Season 22 run to the final, sealed with a 2-0 win over MOUZ that he described as the team's first genuine final with the new core, suggested the structure was settling. October's unbeaten run through the group stage, with wins over NAVI and 3DMAX carrying Falcons to the semis, reinforced the impression. The Chengdu semi-final, another defeat to FURIA, suggested it was not settled yet. The Budapest Major quarter-final in December ended the year. Through it all his output held steady, the three-month rating hovering around the 1.00 mark, exactly the professional baseline his career had always supplied. The December elimination, a quarter-final loss to Spirit powered by a career night from an opposing youngster, stung less than the finals defeats: quarter-finals, for this roster, were failures of seeding rather than nerve.

4. The karrigan Arrival: Joy in Close Games

The April 2026 caller change transformed Madsen's season more visibly than any roster move of his career. His tribute to the new leader, given at Astana in May after a marathon semi-final win over FURIA, is the warmest quotation in his public record: "Playing with karrigan is such a joy in these close games; he takes you under his wing." The metaphor, of a veteran taking a younger player under his wing, is striking from a twenty-five-year-old with a Major final already behind him. It reveals how Madsen experienced the previous system: exposed, overburdened, making decisions above his role. Under karrigan, the decisions belonged to the caller, and the rifler was free to play.

The Astana run demonstrated the liberation. Falcons beat Monte and The MongolZ in the group, defeated FURIA in the marathon semi-final series, and reached the final against Spirit, losing but with Madsen's anchor work widely praised. The FURIA series, which stretched across three fiercely contested maps, saw his late-round conversions supply the margin in rounds the stars could not close alone. The Shanghai fortnight repeated the pattern: another final, another defeat, this time to Legacy in an upset, but another week of professional, high-floor performances from the Dane. His EVP-adjacent output through both events, steady ratings, crucial late-round conversions, winning anchors, supplied the floor on which the stars built.

He also framed the Major bracket with characteristic intelligence. Before the Cologne playoffs, surveying the hardest draw ever assembled, he said: "It's made for the perfect storyline for whoever goes on to win." The remark shows a player thinking narratively about the tournament, aware that difficulty confers meaning. It also shows confidence. Teams that fear the bracket do not describe it as a storyline. They survive it.

5. Cologne Major 2026: Champion at Last

The IEM Cologne Major 2026 made Madsen a Major champion at twenty-five, six years after joining HEROIC and eleven Majors into his career. Falcons survived Stage 3, beat NAVI to reach the LANXESS, defeated Vitality in the quarters and Spirit in the semis, and swept FURIA 3-0 in the final. The NAVI series, which secured the arena berth, tested the team's nerve after the BETBOOM group-stage defeat had dropped them into the elimination bracket; the Vitality quarter-final, against the era's defining team, was the week's great result before the semis. Madsen's tournament was the championship role player's ideal: no MVP contention, no highlight packages, but anchors held, trades converted, and the stars freed to decide the final. His Major ledger, which had read Rio 2022 second place and a sequence of quarter-finals, now read champion.

The semi-final against Spirit carried personal resonance. Spirit had beaten Falcons in the Astana final weeks earlier, and Madsen's anchors had been tested severely in that defeat. The Cologne rematch, sealed in Dust2 overtime, reversed every element. His post-tournament comments were characteristically team-first, emphasizing the collective over the personal. Where his star teammates wept and shouted, Madsen celebrated with the composure of a man for whom winning was confirmation rather than revelation. He had been playing championship-level Counter-Strike for years. Now the record showed it.

The title also completed a unique organizational arc. Falcons had signed the HEROIC core, Madsen chief among its role players, specifically to supply the professionalism the superstars lacked. The Danish connection ran deeper than one player: the coaching of zonic, the shared Scandinavian tactical culture, the common understanding of structure-first Counter-Strike. For eighteen months that professionalism had produced finals without trophies. The Major converted the entire project from expensive experiment to championship roster, and Madsen, the least heralded of the five starters, was arguably its most essential component. Stars decide finals; structures reach them.

6. Technical Portrait: Entrying Anchor, Clutch Gene and the 70 Percent Grind

Madsen's attributes form one of the most unusual profiles in elite Counter-Strike. Entrying 85 paired with Firepower 14 is a combination almost never seen: a player who takes first contact constantly while winning raw duels rarely. The resolution of the paradox is positional. Madsen entries from anchor positions, taking contact on defense and in retakes, where the duel is structured rather than open. His 64 Clutching, outstanding for his role, reflects the same reality: anchors survive into late rounds, and Madsen converts them. Trading 61 is the pack efficiency of a player who fights beside teammates. Utility 52 is functional. Opening 13 and Sniping 1 confirm he is neither an opener nor an AWPer.

The 6,786 FACEIT matches at 70 percent wins with a 1.50 KDR deserve emphasis as the statistical monument of his career. No other player in this set approaches that combination of volume and success in matchmaking. It describes a professional who never stopped practicing, whose mechanics were maintained through thousands of hours beyond team obligations. The 56-match win streak in the record is the longest of any player covered here. His three-month senior rating of 1.02, modest beside the stars, is the honest output of a player whose work the scoreboard undervalues by design.

The stylistic comparison is with the great anchor-role players of Danish Counter-Strike, the lineage of selfless riflers who enabled the country's golden age. Madsen is the modern exemplar: tactically complete, emotionally steady, technically proficient in exactly the skills his role requires. Coaches build teams around stars; they win tournaments with players like him. His Copenhagen Flames apprenticeship, brief but formative, had taught him the value of structure; HEROIC taught him the value of sacrifice; Falcons taught him that sacrifice, sustained long enough, is eventually rewarded with the game's greatest prize.

7. After the Title: Hunger, Porto and the 100 Thieves Slap

Madsen's post-Major voice has been the most articulate on the Falcons roster. On 19 August in Paris, he gave the interview that defines the championship aftermath: "Everyone on the team is really hungry for more than just a Major." The context was the shocking Bounty loss to 100 Thieves, which had ended the title defense before the LAN finals. "Of course everyone celebrated during the holiday," he admitted. "We had no warmup going into the practice. It was a tough match to lose and it was very annoying, but it kind of made us grind this much harder to come back. So maybe it was, all in all, a much-needed thing for us to wake up again. I think we just kind of needed a slap on the wrist." The metaphors, slap, wake-up, grind, are the vocabulary of a professional who treats defeats as information.

Paris brought restoration and fresh disappointment in sequence. Four straight map wins over K27, Astralis and The MongolZ carried Falcons to the playoffs with what Madsen called "relative ease," the mentality visibly improved from the Bounty debacle. The Astralis series, a 2-0 win secured through composed late-round play on the decider, was the week's most complete performance. Then Legacy eliminated them 0-2, ending the run fifth-to-eighth. Porto in September steadied the ship: wins over Lynn Vision, Legacy and G2, a semi-final defeat to Spirit, third-to-fourth overall. Through it Madsen's message held constant. "Any trophy, any tournament, I want to win it," he said in Paris. "Of course we have tournaments in mind that are way more important than others, but I think everyone is really hungry for more." The Major, in his framing, was foundation rather than summit.

"Of course we have tournaments in mind that are way more important than others, but I think everyone is really hungry for more."

His autumn output matched the rhetoric. Steady ratings, winning anchors, the professional floor intact through every oscillation of team form. At twenty-five, in his sixth season of tier-one Counter-Strike, he has become what HEROIC always believed he was: the player who guarantees the minimum from which championships are built.

8. Legacy: Eleven Majors, One Title and the Role Player's Pantheon

The aggregate record at the time of writing is that of the ultimate team player. Prize money of $1,022,692. One Valve Major title, Cologne 2026, won on the eleventh attempt. One additional Major final, Rio 2022. Nine Major appearances spanning Stockholm 2021 to Cologne 2026. Six LAN titles: Cologne 2020 Europe, Pinnacle Cup 2022, Fall Final 2022, Spring Final 2023, Bucharest 2025, Cologne Major 2026. No Top 20 appearances, no MVP medals, and a career that proves neither is necessary for greatness.

The comparative framing places him at the head of his profession's second category. Every championship team needs its Madsen, and few have ever had one this good for this long. His HEROIC tenure, five years of contention, and his Falcons completion, a Major title as the structural core of a superteam, form a career of rare coherence. The 70-percent FACEIT grind, the 85 Entrying from anchors, the 64 Clutching without stardom: all describe a player who maximized exactly what he was.

What comes next is continuation. At twenty-five, with a Major title and the trust of the game's best caller, Madsen is positioned for the most productive years of his career. The hunger he diagnosed in Paris, for more than just a Major, is the team's public standard, and the autumn results suggest the standard is being enforced from within. His own standard has never changed: hold the anchor, convert the trade, win the clutch, and let the stars take the medals. It won him a Major. It may win him more.

Sources

Data source: HLTV player profile record. Generated: 2026-10-11.

[06a] — Trophy cabinet · 8 titles

TeSeS trophies

2026 · Major Champion

IEM Cologne Major 2026

2025 · LAN Champion

PGL Bucharest 2025

2023 · LAN Champion

BLAST Premier Spring Final 2023

2022 · LAN Champion

BLAST Premier Fall Final 2022

2022 · LAN Champion

Pinnacle Cup Championship 2022

2020 · LAN Champion

DreamHack Open Fall 2020

2020 · LAN Champion

ESL One Cologne 2020 Europe

ESL Pro League Season 13

[06b] — Tenure timeline · teams_history_timeline

Team history

  1. Falcons

    Jan 2025 - Present

    • Rifler / LurkerJan 2025 - PresentSTARTER
  2. Heroic

    May 2020 - Jan 2025

    • May 2020 - Jan 2025STARTER
  3. Copenhagen Flames

    Oct 2019 - Apr 2020

    • Oct 2019 - Apr 2020STARTER
  4. Optic

    Jun 2019 - Oct 2019

    • Jun 2019 - Oct 2019STARTER
  5. Goldengitte

    Jan 2018 - Jun 2019

    • Oct 2018 - Jun 2019STARTER
    • Jan 2018 - Mar 2018STARTER
  6. Squared

    Mar 2018 - Oct 2018

    • Mar 2018 - Oct 2018STARTER
  7. Reason

    Sep 2017 - Jan 2018

    • Sep 2017 - Jan 2018STARTER

FAQ · TeSeS

TeSeS: settings, gear & career questions

What role does TeSeS play for Falcons in CS2?

René Madsen is the Rifler / Lurker for Falcons. a Valve Major champion, with 5 tier-one LAN titles.

What are TeSeS's biggest achievements in Counter-Strike?

TeSeS has earned 10 EVP mentions, 5 tier-one LAN titles including IEM Cologne Major 2026, $1,022,692 in career prize money.

What CS2 sensitivity and crosshair code does TeSeS use?

TeSeS plays with 1600 DPI and an in-game sensitivity of 0.55, giving him an eDPI of 880.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSCGKsJy8pO3kWLUYrerppFQNFxmtk5bxq93ZZ25x79hkX. He plays on 1024x768 (4:3 Black Bars).

What gear does TeSeS use in professional matches?

TeSeS competes with the Razer Viper V4 Pro White mouse, a Artisan Ninja FX Zero Soft Black mousepad, the Wooting 80HE+ Frost keyboard, the HyperX Cloud III Black headset and the ZOWIE XL2586X+ monitor. He plays at 1024x768 4:3 Black Bars resolution.

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