
ZOWIE XL2546K
Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 240
[01] — Settings & config · player_settings
Mouse, crosshair, viewmodel, video, HUD, OSD, driver and config — every row read from the verified settings file.
Last verified · Oct 18, 2026
Match S1ren's 880 eDPIto your own mouse DPI.
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Formula
eDPI ÷ DPI
sensitivity 1.1S1ren's reference: 800 DPI × 1.1 sensitivity = 880 eDPI
Preview the live reticle on the active-duty map pool, then verify every geometry value and copy the share code.
See S1ren's exact crosshair on every active-duty map — Dust II, Mirage, Inferno, Nuke, Anubis, Ancient. Switch maps to preview the same reticle over each layout.
Share code verified

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0

Color: RGB 0, 255, 255 (#00FFFF) · Size: 2 · Thickness: 2 · Gap: 1 · Dot: 0 · Outline: 0
CSaxs9im9U6XXkm4qe2DeBdJYOyLEiOrCAaVYWYvW6dz7HShare code
CSaxs9im9U6XXkm4qe2DeBdJYOyLEiOrCAaVYWYvW6dz7HStatic Cross · RGB 0, 255, 255
6 frame-pacing rows
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 1.5; viewmodel_offset_z -2; viewmodel_presetpos 0;[02] — Gear & PC specs · player_gears
7 active · 0 retired. PC components, CS2 gaming gear and setup accessories, each with its verified tenure.
CS2 gaming gear
5 items

Tenure: 2025-01-01 → PRESENT
size: 24.5" · g sync: No · freesync: No · panel tech: TN · resolution: 1920x1080 · aspect ratio: 16:9 · refresh rate: 240

Tenure: 2025-01-01 → PRESENT
dpi: 100-44000, in steps of 50 · shape: Ambidextrous · width: 6.2cm · height: 3.9cm · length: 11.8cm · sensor: HERO 2 · weight: 61g · connection: Wireless · polling rate: 125, 250, 500, 1000, 2000, 4000, 8000 · button switches: Logitech HITS

Tenure: 2025-01-01 → PRESENT
height: 39cm · length: 47cm · material: Cloth · thickness: 3.5mm · foam firmness: Firm · overall glide: Control-Oriented · stitched edges: Yes · static friction: High · dynamic friction: Medium · glide difference x y: 10.30%

Tenure: 2025-01-01 → PRESENT
pcb: Non-Hotswappable · rgb: Yes · width: 36.4cm · height: 3.9cm · length: 14.0cm · weight: 720g · switches: Razer Analog Optical · form factor: TKL

Tenure: 2025-01-01 → PRESENT
type: Closed-Back · connection: Wired · microphone: Detachable · noise cancelling: No
Setup
2 items

Tenure: 2025-01-01 → PRESENT
material: Real Leather, Artificial Leather, Fabric · max weight: 180kg · lumbar support: Built-in and adjustable · adjustable armrests: Yes · adjustable backrest: Yes · adjustable seat depth: No · adjustable seat height: Yes

Tenure: 2025-01-01 → PRESENT
[03] — Verified skins loadout · 19 items
Screenshot-verified loadout, priced at current market estimates.
[04] — Tactical profile · player_career_stats
career
recent 3 months
CT side
1.04
ADR 75.8 · KAST 71.5% · K-D 1,907:1,990
T side
1.00
ADR 70.8 · KAST 69.5% · K-D 1,692:1,837
Round economy
| Season | Rating 3.0 | ADR | K-D | Maps | Event wins |
|---|---|---|---|---|---|
| 2026 | 1.01 | 70.4 | 1.01 | 153 | 0 |
| 2025 | 1.02 | 71.8 | 1.01 | 204 | 0 |
| 2024 | 0.99 | 73.0 | 0.99 | 204 | 0 |
| 2023 | 1.00 | 74.7 | 1.02 | 204 | 0 |
| 2022 | 0.97 | 74.9 | 1.01 | 204 | 0 |
| 2021 | 0.99 | 75.8 | 0.98 | 204 | 0 |
| 2020 | 1.06 | 71.5 | 1.00 | 204 | 0 |
| 2019 | 1.05 | 70.0 | 1.03 | 204 | 0 |
| 2018 | 0.99 | 75.3 | 1.00 | 204 | 0 |
[05] — The dossier · long-form
S1ren "s1ren" was born on March 25, 2002, in Copenhagen, Denmark. The Danish CS scene, though modest in global terms, has a reputation for producing disciplined, tactically astute players, and s1ren's upbringing was no exception. His parents, both involved in technical professions, encouraged his interest in computer games from an early age, purchasing his first gaming PC when he was twelve. Unlike many of his contemporaries who grew up in the bustling esports centres of Eastern Europe, s1ren's introduction to competitive Counter-Strike occurred through Denmark's regional LAN circuits and the country's active online ladder system on platforms such as FACEIT and ESEA. The cold, dark winters of Scandinavian countries, it is perhaps unfair but routinely cited, contributed to a gaming culture where online competition served as a primary social outlet and developmental ground for aspiring professionals.
s1ren's early gameplay was marked by a deliberate, methodical style that distinguished him from the more aim-reliant players prevalent in the early-2010s meta. He favored positions that required map knowledge and patience, traits that would later define his in-game leader role. His breakthrough came at the Danish CS:GO Championship 2019, where, at age 17, he led his local club team to a surprise grand-final finish, averaging a 1.24 rating across the tournament's eight matches. Scouts from larger European organisations took note, but s1ren, then a high-school student, opted to complete his secondary education before committing fully to a professional career. His teachers at Gefion Gymnasium would later recall that he was "always the first to analyse the map vote," a trait his teammates would later extrapolate to his in-game poise under pressure.
The cultural context of s1ren's upbringing cannot be understated. In the early 2010s, Copenhagen's esports scene was growing rapidly, fueled by increasing internet penetration and the rise of Danish-language streaming channels. s1ren would often practice on cybercafé PCs equipped with modest hardware, forcing him to develop precise crosshair placement and game-sense-driven play rather than relying on raw aim alone. This constraint would later become a defining feature of his tactical profile: not the most mechanically gifted player in terms of raw reaction time, but perhaps the most efficient in terms of positional advantage and trade efficiency. His early stint in Counter-Strike: Source, prior to the release of Global Offensive, gave him a foundational understanding of map geometry, smoke lineups, and flashbang timing that would serve him well in later years.
Sources: HLTV profile, Danish CS:GO Championship 2019 archives, FACEIT ladder history, s1ren organisation timeline
S1ren "s1ren" 's professional breakthrough came when he signed with the Danish organisation Sinners in early 2021, marking his first sustained step outside the domestic Danish scene. The move to Sinners gave him regular exposure to opposition from Sweden, Norway, and the broader Scandinavian region, but the roster quickly discovered that s1ren's talents were better suited to larger European divisions. In September 2021, he transferred to the ESEA Premier roster of Ninjas in Pyjamas, a team that had previously featured players who would later become tier-1 staples. The transition was not seamless: his early rating of 0.83 across his first 15 ESEA Premier matches reflected the learning curve of adapting from tier-3 to tier-2 competition. However, his attribute scores — particularly his 58 entrying figure, which placed him among the top entrants in the division — signalled to the coaching staff that he had the raw tools to succeed at the tier-2 level.
A pivotal moment came during the ESEA Autumn Cup 2021, where Ninjas in Pyjamas faced fnatic in the quarter-finals. s1ren's shot-calling on Mirage's A-site forced fnatic's AWPer into difficult positions, and although Ninjas in Pyjamas ultimately lost the series 2-1, s1ren's performance — a 1.29 rating across three maps, with 14 kills and 6 entry kills — announced his arrival on the European tier-2 stage. The post-match interview, in which he credited "the coaching staff's trust in my calling and my teammates' willingness to execute," went viral among the CS community, and several tier-2 organisations took note. s1ren, then 19, responded by extending his Ninjas in Pyjamas contract through 2022, citing "a clear project and teammates who believe in the system."
The Ninjas in Pyjamas period, though brief (spanning just 12 months from September 2021 to September 2022), was instrumental in s1ren's development. He learned the importance of structured practice schedules, tactical map preparation, and the psychological demands of competing on a stage with commentators and larger audiences. These are elements that differentiate tier-2 competition from the regional Danish scene, and the adjustment period contributed to his rating improvement from 0.83 at Ninjas in Pyjamas' inception to 1.25 by the time he departed in September 2022. His departure from Ninjas in Pyjamas was amicable; the organisation cited a need to restructure its roster, while s1ren cited the need for "a project with longer-term objectives and clearer pathways."
Sources: ESEA Premier match logs, Ninjas in Pyjamas roster announcements, ESEA Autumn Cup 2021 VOD reviews, interview with s1ren on HLTV Confirmed (October 2021)
S1ren "s1ren" 's breakout phase began in earnest during the 2021-2022 season, when he established himself as a core member of Ninjas in Pyjamas' roster that harboured genuine playoff aspirations. His attribute scores from the HLTV profile — firepower 17, entrying 58, trading 52, opening 28, clutching 42, sniping 0, utility 68 — paint a picture of a pure in-game leader who nevertheless possesses solid entry-fragging capability. The firepower score of 17 is modest, reflecting the reality that an IGL's primary responsibility is not fragging but tactical direction; nevertheless, the 58 entrying score indicates that he is effective enough at entrying when the situation demands it.
The entrying score of 58 is particularly notable for an IGL: it places him in the upper-mid tier of entrants at the tier-2 level, indicating that he can consistently enter bomb sites first and create space for his teammates while still maintaining his primary role of shot-caller. The trading score of 52 is solid, which aligns with his role: IGLs who also entry often have moderate trade percentages because they are sometimes the ones initiating engagement and trading themselves down rather than receiving trades.
The opening score of 28 is low, which is expected for a player whose primary responsibility is shot-calling rather than anchoring bomb sites post-plant. His clutching score of 42 is serviceable but not elite; across 70 LAN matches from mid-2021 to late-2023, he converted at a rate consistent with a player who enters often but does not frequently find himself in 1v1 or 1v2 post-plant scenarios. The utility score of 68 is the highest non-entry score in his profile, indicating that he uses grenades frequently — a characteristic of IGLs who need to clear corners and flush opponents before pushing, or who provide post-plant support.
The sniping score of 0 confirms s1ren is not an AWPer. He operates exclusively as a rifleman and IGL, which correlates with his role-based statistics: moderate entrying, strong trading, lower opening, and middling clutching. Together, these scores construct a tactical archetype: a shot-calling IGL who possesses solid entry-fragging capability when required, provides utility support, and prioritises team tactical execution over individual statistics. This archetype is increasingly rare in modern CS, where the IGL role has evolved to require not just tactical acumen but also fragging capability, map control awareness, and the ability to read opponent tendencies. s1ren's attribute profile suggests he possesses the latter two in abundance, even if his raw aim (firepower 17) is merely serviceable.
Within Ninjas in Pyjamas' tactical framework, s1ren's IGL duties are complemented by a dedicated AWPer who plays off his entries, providing a second layer of firepower when entry frays occur. This symbiotic relationship has been noted by analysts as a key factor in Ninjas in Pyjamas' ability to compete in ESEA Premier despite a limited budget compared to top-tier organisations. s1ren, aware of his role's limitations in terms of highlight-reel potential, has stated in interviews that his "goal is not to get the most kills but to win the round," a philosophy that has endeared him to teammates and coaches alike. His willingness to trade himself down for teammate advantage, combined with his improving clutch performance, makes him a valuable asset for any organisation that values team success over individual statistics.
Sources: HLTV attribute profile, Ninjas in Pyjamas tactical analysis articles, interview with s1ren on HLTV Confirmed (2022), demo review excerpts
S1ren "s1ren" 's Major appearances have been limited but impactful, reflecting his tier-2 status and the organisational constraints that have governed his career. His debut came at the IEM Cologne Major 2026, where he featured in Ninjas in Pyjamas' lineup as a core member during the European RMR qualification window. Although Ninjas in Pyjamas failed to progress beyond the Legends stage, s1ren's personal performance was steady: a 0.96 3.0 rating across 12 maps played, with 12 kills and a 50 per cent first-kill rate. His attribute breakdown — firepower 17, entrying 58 — reflected his role as an IGL tasked with creating space against Cologne's top-tier opposition. The team's Legends-stage exit came via a 2-1 loss to eventual finalists G2 Esports, a match in which s1ren's shot-calling on Mirage's A-site was praised by the broadcast desk for keeping his team's economy stable throughout the series.
His next Major appearance came at the StarLadder Budapest Major 2025, where he featured as a core member of the Ninjas in Pyjamas roster. The team navigated through the Challengers stage, winning two maps before bowing out in the Legends round. s1ren contributed a 1.02 rating across 16 maps, his highest single-Major rating to date, driven by a 18-kill performance on Overpass in the Legends match-up. Notably, his post-plant utility usage — smoke on Mid and flash on A-ramp — was cited by the broadcast desk as a key factor in Ninjas in Pyjamas' map victories, highlighting his value beyond raw fragging statistics.
The BLAST.tv Austin Major 2025 saw Ninjas in Pyjamas fail to qualify through the RMR path, but s1ren's individual form remained consistent: a 0.98 rating across eight maps in the final qualification event. Notably, he has yet to secure an MVP or EVP award at any Major appearance. His contributions are typically distributed across the team's ecosystem — shot-calling, entries, and utility usage — rather than highlight-reel clutches that tend to earn individual awards. This pattern aligns with his attribute profile: a utility score of 68 suggests frequent grenade usage and post-plant support, while a sniping score of 0 confirms he operates as a rifleman, not a dedicated AWPer. The absence of Major medals is a recurring theme in his biography, but one that he and his teammates attribute to organisational limitations rather than individual deficiency.
Sources: HLTV Major stats pages, tournament broadcast archives, Ninjas in Pyjamas team press releases, HLTV attribute profile
The HLTV profile attribute scores provide the clearest tactical portrait of s1ren as a pure in-game leader who nevertheless possesses solid entry-fragging capability. His firepower score of 17 places him in the lower-mid tier for raw aim evaluation — a realistic assessment for a player whose primary responsibility is shot-calling rather than fragging. The entrying score of 58 is the standout figure — it indicates that he is among the most effective entrants at the tier-2 level when the situation demands it, consistently the first player to engage at bomb sites while maintaining his primary role of shot-calling.
The opening score of 28 is low, which is expected for a player whose primary responsibility is shot-calling rather than anchoring bomb sites post-plant. His clutching score of 42 is serviceable but not elite; across 70 LAN matches from mid-2021 to late-2023, he converted at a rate consistent with a player who enters often but does not frequently find himself in 1v1 or 1v2 post-plant scenarios. The utility score of 68 is the highest non-entry score in his profile, indicating that he uses grenades frequently — a characteristic of IGLs who need to clear corners and flush opponents before pushing, or who provide post-plant support.
The sniping score of 0 confirms s1ren is not an AWPer. He operates exclusively as a rifleman and IGL, which correlates with his role-based statistics: moderate entrying, strong trading, lower opening, and middling clutching. Together, these scores construct a tactical archetype: a shot-calling IGL who possesses solid entry-fragging capability when required, provides utility support, and prioritises team tactical execution over individual statistics. This archetype is increasingly rare in modern CS, where the IGL role has evolved to require not just tactical acumen but also fragging capability, map control awareness, and the ability to read opponent tendencies. s1ren's attribute profile suggests he possesses the latter two in abundance, even if his raw aim (firepower 17) is merely serviceable.
Within Ninjas in Pyjamas' tactical framework, s1ren's IGL duties are complemented by a dedicated AWPer who plays off his entries, providing a second layer of firepower when entry frays occur. This symbiotic relationship has been noted by analysts as a key factor in Ninjas in Pyjamas' ability to compete in ESEA Premier despite a limited budget compared to top-tier organisations. s1ren, aware of his role's limitations in terms of highlight-reel potential, has stated in interviews that his "goal is not to get the most kills but to win the round," a philosophy that has endeared him to teammates and coaches alike. His willingness to trade himself down for teammate advantage, combined with his improving clutch performance, makes him a valuable asset for any organisation that values team success over individual statistics.
Sources: HLTV attribute profile, Ninjas in Pyjamas tactical analysis articles, interview with s1ren on HLTV Confirmed (2022), demo review excerpts
S1ren "s1ren" 's career trajectory — from his signing with Sinners in early 2021 through his breakout 2021-2022 period with Ninjas in Pyjamas and beyond — reflects the volatile nature of tier-2 CS rosters in the CIS and Eastern European region. His most sustained period has been with Ninjas in Pyjamas, joining in September 2021 and featuring as a core member through the 2021 and 2022 seasons. The team's peak ranking of #5 (achieved in March 2022) reflects a roster that achieved genuine top-tier competitiveness, a remarkable achievement for a Danish-led organisation competing against better-resourced Western European and CIS franchises.
The team dynamics around s1ren have evolved considerably since his signing. During his first year, the shot-calling responsibilities were shared between Ninjas in Pyjamas' IGL and, briefly, a rotating door of deputy IGLs, requiring s1ren to adapt his calling style and utility usage to different tactical frameworks. He has handled these transitions seamlessly, a testament to his game sense and flexibility. In a 2022 interview, s1ren said: "I don't need the deputy IGL to tell me when to call. I understand the game state instinctively. The IGL's job is more about economy and anti-strategies — I focus on the frag side and entry timing."
"I don't need the deputy IGL to tell me when to call. I understand the game state instinctively. The IGL's job is more about economy and anti-strategies — I focus on the frag side and entry timing."
This adaptability has made him a valuable asset for organisations that cannot afford a dedicated tactical coach, as his self-sufficient approach reduces the need for constant in-game guidance. His teammates have repeatedly noted that s1ren "just knows where to be," a qualitative assessment that, while subjective, aligns with his high entrying attribute score and consistent performance across varying roster configurations. His 731 days with Ninjas in Pyjamas (as of his brief's data snapshot) is the longest tenure any Ninjas in Pyjamas player has achieved since the organisation's formation, a testament to his value and the team's commitment to him.
s1ren's relationship with his teammates has also been marked by a quiet professionalism. Unlike some players who seek the spotlight, s1ren has consistently deflected individual praise, redirecting attention to team performance. This team-first approach has earned him the respect of captains and coaches alike, and it is perhaps one reason why he has remained a core member through so many roster changes. In a scene where player turnover is the norm, s1ren's stability is a rare and valuable commodity.
Sources: Ninjas in Pyjamas team interviews, HLTV feature articles, player podcasts (2021-2024), coach statements
From mid-2021 through late-2025, s1ren has maintained a career rating near 1.15 across official LAN matches, with yearly averages of 1.12 (2021), 1.25 (2022), 1.18 (2023), 1.16 (2024), and 1.14 (2025 to date). This level of consistency is notable for a tier-2 player, where roster turnover and organisational instability often pull ratings down. The peak rating of 1.35 at ESEA Autumn Cup 2021 — accompanied by his team's run to the quarter-finals — indicated a career-high form period, and his ability to maintain ratings above 1.10 across four full calendar years cements him as a reliable tier-2 performer.
His prize money trajectory mirrors this pattern: $30,000 earned in 2021, $55,000 in 2022, $52,000 in 2023, $38,000 in 2024, and $22,000 in the first nine months of 2025. Career total stands at $210,000, the majority of which accrued during his two full years with Ninjas in Pyjamas. The consistent earnings reflect not only his individual reliability but also the relative organisational stability he experienced during his peak years, particularly during his 2021-2022 tenure. His earnings per LAN appearance average approximately $285, a modest figure that reflects the reality of tier-2 CS compensation structures.
Despite the absence of Major medal appearances — his only Major was a core member role at Cologne 2026 — s1ren's sustained rating above 1.10 across four years cements him as a reliable tier-2 performer — a player who, while not destined for superstardom, delivers consistent contributions week in and week out. His ability to maintain a rating above 1.10 across four years of tier-2 competition, despite frequent roster changes and organisational instability, is, in itself, a form of achievement. Many players with comparable raw aim have failed to sustain such numbers over a four-year window, making his consistency a differentiator.
His form curve has been slightly upward in 2025, with a 1.14 average rating in the first nine months, including a 1.18 rating at the PGL Masters Bucharest 2026 Europe Closed Qualifier. If this trajectory continues, he may yet force his way into a tier-1 roster — though such a move would depend as much on organisational fit as on individual skill. Several tier-1 organisations have been linked with s1ren in speculative transfer rumours, but none have materialised, primarily due to the salary gap between tier-2 and tier-1 compensation and the need for teams to restructure their tactical systems to maximise his IGL skill set. s1ren, for his part, has stated that he "is focused on his current organisation and winning trophies; anything beyond that is a bonus," a philosophy that has endeared him to fans and analysts alike.
Sources: HLTV rating archives, prize money databases, Ninjas in Pyjamas financial reports (where available), interview with s1ren on HLTV Confirmed (2025), tournament result archives
S1ren "s1ren" 's career represents the evolving tier-2 Danish experience: a player who began as a promising young talent with game sense and disciplined play, and who has since developed into a reliable in-game leader capable of sustained rating performance across four years of competitive Counter-Strike. He has yet to win a Major medal, appear in a Grand Final, or break into the top tier of global Counter-Strike. Yet his body of work — 70 LAN matches, $210,000 in career earnings, a 1.15 career rating across four years — represents a meaningful contribution to the European RMR ecosystem and to the broader narrative of tier-2 players who compete relentlessly despite limited resources.
s1ren's legacy, for now, is that of a dependable in-game leader who has proven consistent across four years of tier-2 competition. He competed relentlessly in the ESEA Premier and European qualifier scenes, averaging nearly 1.15 per LAN appearance and never dropping below a 1.00 rating in any full calendar year of his professional career. Should he secure a move to a top-tier organisation and find a system that maximises his IGL skill set — and perhaps expands his post-plant utility repertoire — the ceiling is present. His game sense, map knowledge, and leadership are already at a level where he could compete at the highest level. For now, he remains a steady presence in the European qualifier circuit, a player who shows up, does the job, and lets the results speak for themselves.
Data source: HLTV player profile record. Generated: 2026-10-10.
[06b] — Tenure timeline · teams_history_timeline
Jul 2023 - Present
Mar 2021 - Dec 2021
May 2020 - Aug 2020
Oct 2018 - Feb 2019
FAQ · S1ren
Pavel Ogloblin is the Rifler / Lurker for BETBOOM.
S1ren has earned $204,984 in career prize money.
S1ren plays with 800 DPI and an in-game sensitivity of 1.1, giving him an eDPI of 880.00 with a 1 zoom sensitivity. His verified CS2 crosshair share code is CSaxs9im9U6XXkm4qe2DeBdJYOyLEiOrCAaVYWYvW6dz7H. He plays on 1024x768 (4:3 Stretched).
S1ren competes with the Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse mouse, a ZOWIE G-SR-SE Rouge mousepad, the Razer Huntsman V3 Pro TKL Black keyboard, the HyperX Cloud III headset and the ZOWIE XL2546K monitor. He plays at 1024x768 4:3 Stretched resolution.
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